1 | // Please place all strings need translation in the TRANSLATE section
|
---|
2 |
|
---|
3 |
|
---|
4 | // **************************** DONT TRANSLATE *************************************
|
---|
5 |
|
---|
6 | /u/ /u/
|
---|
7 | /tmp/ /tmp/
|
---|
8 | x:/ x:/
|
---|
9 | X:/ X:/
|
---|
10 | c:/ c:/
|
---|
11 |
|
---|
12 | -debug true
|
---|
13 |
|
---|
14 | sys_text_size = 3096000
|
---|
15 | vid_text_size = 3096000
|
---|
16 |
|
---|
17 | linux_dll_dir "linux_dll"
|
---|
18 | win32_dll_dir "win32_dll"
|
---|
19 | debug_dll_substr "_debug.dll"
|
---|
20 | dll_extension "dll"
|
---|
21 | dll_fullname "%S/%S"
|
---|
22 |
|
---|
23 | object_logo_fmt "bitmaps/logos/%s_logo.jpg"
|
---|
24 |
|
---|
25 | pcx_sequence = "%S%S%03d.pcx"
|
---|
26 | screen_shot_str = "shot%03d.tga"
|
---|
27 |
|
---|
28 | copying_textures "Copying Textures"
|
---|
29 | loading_textures "Loading Textures"
|
---|
30 | building_texture_cache "Building Texture Cache"
|
---|
31 | updating_texture_cache "Updating Texture Cache"
|
---|
32 |
|
---|
33 |
|
---|
34 | movie_option "-movie"
|
---|
35 |
|
---|
36 | Human = "Human"
|
---|
37 | "Ai Joe" = "Ai Joe"
|
---|
38 | "Ai Jim" = "Ai Jim"
|
---|
39 |
|
---|
40 |
|
---|
41 | fps = "Frames per second"
|
---|
42 |
|
---|
43 | map1 = maps/map1.pcx
|
---|
44 |
|
---|
45 | net_cancel = " Cancel "
|
---|
46 | net_cancel_x = 285
|
---|
47 | net_cancel_y = 49
|
---|
48 |
|
---|
49 | net_joined_x = 490
|
---|
50 | net_joined_y = 106
|
---|
51 |
|
---|
52 |
|
---|
53 |
|
---|
54 | start_net_game = " Begin "
|
---|
55 | start_server = " Start New Game "
|
---|
56 | net_main_menu = " Return to Menu "
|
---|
57 | stat_win_title = "Statistics"
|
---|
58 |
|
---|
59 |
|
---|
60 | sky_model = x:/jc/gdata/sky/sky1.gmod
|
---|
61 | title_screen = bitmaps/title_screen.jpg
|
---|
62 | title_buts = {
|
---|
63 | bitmaps/lit_newgame.jpg 248 88
|
---|
64 | bitmaps/lit_load.jpg 280 144
|
---|
65 | bitmaps/lit_save.jpg 282 193
|
---|
66 | bitmaps/lit_network.jpg 213 303
|
---|
67 | bitmaps/lit_options.jpg 256 353
|
---|
68 | bitmaps/lit_quit.jpg 282 414
|
---|
69 | }
|
---|
70 |
|
---|
71 |
|
---|
72 | net_bg_image = bitmaps/net1.jpg
|
---|
73 | server_bg_image = bitmaps/net2.jpg
|
---|
74 | client_wait_image = bitmaps/net3.jpg
|
---|
75 | help_screen = bitmaps/help.jpg
|
---|
76 | youwin_screen = bitmaps/youwin.jpg
|
---|
77 | youlose_screen = bitmaps/youlose.jpg
|
---|
78 |
|
---|
79 | plot_screen = bitmaps/plot.jpg
|
---|
80 | startup_screen = bitmaps/startup.jpg
|
---|
81 | options_background = bitmaps/options/topbar.tga
|
---|
82 |
|
---|
83 | cd_test_file = i:/movies.mix
|
---|
84 |
|
---|
85 |
|
---|
86 | constants "res/constants.res"
|
---|
87 | defaults "res/objects.res"
|
---|
88 | editor_strs "res/editor.res"
|
---|
89 | cell_strs "res/cells.res"
|
---|
90 | keys_res_file "res/keys.res"
|
---|
91 |
|
---|
92 | remap_pal "tint"
|
---|
93 |
|
---|
94 |
|
---|
95 | bomb_coming "WARNING! Bomb Truck Approaching"
|
---|
96 | switch_to_action "Press TAB or BACKSAPACE for Action Mode"
|
---|
97 |
|
---|
98 | /////////////// Debug / temp strings
|
---|
99 | cs_pos "%d %d %d %d"
|
---|
100 | tmp_savename = "test.level"
|
---|
101 | play_savename = "play.start"
|
---|
102 | sfx_fmt = "sfx/%x.wav"
|
---|
103 |
|
---|
104 | // ****************************** TRANSLATE ****************************************
|
---|
105 |
|
---|
106 | cheats "Cheats"
|
---|
107 | build_context_help =
|
---|
108 | {
|
---|
109 | "Build SuperTank" // 0
|
---|
110 | "Build Engineer Truck" // 1
|
---|
111 | "Build Missile Truck" // 2
|
---|
112 | "Build Normal Tank" // 3
|
---|
113 | "Fixme!" // 4
|
---|
114 | "Build Kamikaze Trike" // 5
|
---|
115 | "Build Electro Car" // 6
|
---|
116 | "Fixme!" // 7
|
---|
117 | "Fixme!" // 8
|
---|
118 | "Build Jet Bomber" // 9
|
---|
119 | "Build Attack Helicopter" // 10
|
---|
120 | }
|
---|
121 |
|
---|
122 | rendering_map = "Rendering Map"
|
---|
123 | options_context_help = "Detail Options"
|
---|
124 | vis_low_help = "Low Visibility"
|
---|
125 | vis_med_help = "Medium Visibility"
|
---|
126 | vis_hi_help = "High Visibility"
|
---|
127 | normal_pixel_help = "Normal Pixel Mode"
|
---|
128 | double_pixel_help = "Double Pixel Mode"
|
---|
129 | interlace_pixel_help = "Interlaced TV Mode"
|
---|
130 | 3d/2d_sound_help = "3d sound / 2d sound"
|
---|
131 | shadows_help = "Toggle shadows on/off"
|
---|
132 | gamespeed_help = "Change game speed"
|
---|
133 |
|
---|
134 |
|
---|
135 | pad_type_bank " Bank Takeover "
|
---|
136 | pad_type_lawfirm "Law firm Takeover"
|
---|
137 | pad_type_base " Base Takeover "
|
---|
138 | takeover_context "takeover_pad : %S"
|
---|
139 |
|
---|
140 |
|
---|
141 | cell_matchup = "Could not matchup cell name %S, check ${cell_strs}"
|
---|
142 | file_missing = "File missing : %S"
|
---|
143 | bad_texture = "Bad file format or file corrupted : %S"
|
---|
144 | not_32 = "Texture file is not 32 bit color : %S"
|
---|
145 | no_create = "Unable to create file %S"
|
---|
146 | bad_anim = "FLC file bad : %S"
|
---|
147 | model_num = "Models in resource file = %d, models game is expecting = %d"
|
---|
148 | sprite_num = "Sprites in resource file = %d, sprites game is expecting = %d"
|
---|
149 | anim_missing = "Animations missing from %S"
|
---|
150 | anim_missing_name = " Animation #%d, name = %s"
|
---|
151 | old_model_file = "Model file %S out of date, please re-fly"
|
---|
152 | make_crit_graph = "Connecting network nodes"
|
---|
153 |
|
---|
154 | up-to-date "texture up-to-date %S"
|
---|
155 | updating_texture "updating texture %S"
|
---|
156 | best_pal "forming palette from %S"
|
---|
157 | updating_anim "updating animation %S"
|
---|
158 | remaping_texture "remaping texture %S"
|
---|
159 | no_texture "Face in model %S has no texture"
|
---|
160 | bad_normal "Can't calc normal for face in %S"
|
---|
161 |
|
---|
162 | out_of_nodes "Out of graph node memory"
|
---|
163 | out_of_edges "Out of graph edge memory"
|
---|
164 |
|
---|
165 | main_menu_options = { " Start "
|
---|
166 | " Networking "
|
---|
167 | " Quit " }
|
---|
168 |
|
---|
169 | bad_file_version "File version not supported"
|
---|
170 |
|
---|
171 | detail_options = { "Wireframe"
|
---|
172 | "Textured "
|
---|
173 | "White Light "
|
---|
174 | "320 X 200"
|
---|
175 | "400 X 400"
|
---|
176 | "640 X 480" }
|
---|
177 |
|
---|
178 | load_build "loading building %S"
|
---|
179 |
|
---|
180 | songs = {
|
---|
181 | }
|
---|
182 |
|
---|
183 | sfx_fmt "sfx/%x.wav"
|
---|
184 | creating_radar_view "Creating Radar View"
|
---|
185 | recalcing_graph = "Recalculating path solving information"
|
---|
186 | make_critical_map = "Recalculating AI information" // AI = artificial intelligence
|
---|
187 |
|
---|
188 | options_buttons = {
|
---|
189 | }
|
---|
190 |
|
---|
191 | game_command_error = "Couldn't find command [%S]"
|
---|
192 | game_commands =
|
---|
193 | {
|
---|
194 | "Left"
|
---|
195 | "Right"
|
---|
196 | "Forward"
|
---|
197 | "Backward"
|
---|
198 | "Main Gun"
|
---|
199 | "Missiles"
|
---|
200 | "Chain Gun"
|
---|
201 | "Strafe Left"
|
---|
202 | "Strafe Right"
|
---|
203 | "Strafe Mode"
|
---|
204 |
|
---|
205 | "Map Toggle"
|
---|
206 | "Build Blank"
|
---|
207 | "Build Commander"
|
---|
208 | "Build Peon"
|
---|
209 | "Build Trike"
|
---|
210 | "Build Rocket Tank"
|
---|
211 | "Build Electric Car"
|
---|
212 | "Build Helicopter"
|
---|
213 | "Build Bomber"
|
---|
214 | "Build Engineer"
|
---|
215 |
|
---|
216 | "Group 0"
|
---|
217 | "Group 1"
|
---|
218 | "Group 2"
|
---|
219 | "Group 3"
|
---|
220 | "Group 4"
|
---|
221 | "Group 5"
|
---|
222 | "Group 6"
|
---|
223 | "Group 7"
|
---|
224 | "Group 8"
|
---|
225 | "Group 9"
|
---|
226 | }
|
---|
227 |
|
---|
228 | game_key_error = "Couldn't find key [%S]"
|
---|
229 | game_keys = {
|
---|
230 | //Primary Controls command
|
---|
231 | "Left" "Left"
|
---|
232 | "Right" "Right"
|
---|
233 | "Up" "Forward"
|
---|
234 | "Down" "Backward"
|
---|
235 | "Space" "Main Gun"
|
---|
236 | "Enter" "Missiles"
|
---|
237 | "Left Ctrl" "Chain Gun"
|
---|
238 | "Right Ctrl" "Chain Gun"
|
---|
239 | "," "Strafe Left"
|
---|
240 | "." "Strafe Right"
|
---|
241 | "Left Alt" "Strafe Mode"
|
---|
242 | "Right Alt" "Strafe Mode"
|
---|
243 | "Tab" "Map Toggle"
|
---|
244 |
|
---|
245 | //Secondary Controls command
|
---|
246 | //--------------------------------------------------------------
|
---|
247 | "Del" "Left"
|
---|
248 | "PageDown" "Right"
|
---|
249 | "Home" "Forward"
|
---|
250 | "End" "Backward"
|
---|
251 | "Pad 0" "Main Gun"
|
---|
252 | //"Enter" "Missiles" //repeated from primary
|
---|
253 | "Pad 1" "Chain Gun"
|
---|
254 | "Insert" "Strafe Left"
|
---|
255 | "PageUp" "Strafe Right"
|
---|
256 | "\\" "Strafe Mode"
|
---|
257 | "Backspace" "Map Toggle"
|
---|
258 |
|
---|
259 | //Tertiary Controls command
|
---|
260 | //--------------------------------------------------------------
|
---|
261 | "Pad 4" "Left"
|
---|
262 | "Pad 6" "Right"
|
---|
263 | "Pad 8" "Forward"
|
---|
264 | "Pad 5" "Backward"
|
---|
265 | "Pad 2" "Backward"
|
---|
266 | //"Pad 0" "Main Gun" //repeated from secondary
|
---|
267 | "Pad Enter" "Missiles"
|
---|
268 | "Pad +" "Chain Gun"
|
---|
269 | "Pad 7" "Strafe Left"
|
---|
270 | "Pad 9" "Strafe Right"
|
---|
271 |
|
---|
272 | //Gifts to trey command
|
---|
273 | //--------------------------------------------------------------
|
---|
274 | "'" "Forward"
|
---|
275 | "/" "Backward"
|
---|
276 | "Left Shift" "Main Gun"
|
---|
277 | "Right Shift" "Main Gun"
|
---|
278 |
|
---|
279 | //Build Keys command
|
---|
280 | //--------------------------------------------------------------
|
---|
281 | "`" "Build Blank"
|
---|
282 | "Q" "Build Commander"
|
---|
283 | "W" "Build Peon"
|
---|
284 | "E" "Build Trike"
|
---|
285 | "R" "Build Rocket Tank"
|
---|
286 | "T" "Build Electric Car"
|
---|
287 | "Y" "Build Helicopter"
|
---|
288 | "U" "Build Bomber"
|
---|
289 | "I" "Build Engineer"
|
---|
290 |
|
---|
291 | "A" "Build Electric Car"
|
---|
292 | "S" "Build Helicopter"
|
---|
293 | "D" "Build Bomber"
|
---|
294 | "F" "Build Engineer"
|
---|
295 |
|
---|
296 | // Group Keys
|
---|
297 | "1" "Group 0"
|
---|
298 | "2" "Group 1"
|
---|
299 | "3" "Group 2"
|
---|
300 | "4" "Group 3"
|
---|
301 | "5" "Group 4"
|
---|
302 | "6" "Group 5"
|
---|
303 | "7" "Group 6"
|
---|
304 | "8" "Group 7"
|
---|
305 | "9" "Group 8"
|
---|
306 | "0" "Group 9"
|
---|
307 | }
|
---|
308 |
|
---|
309 | sfx_obj_fmt = "Sound '%S', max_volume=%d, hear_dist=%d, ticks=%d"
|
---|
310 |
|
---|
311 |
|
---|
312 | factory_pad "Factory Pad"
|
---|
313 | base_launcher "Base Launcher"
|
---|
314 | tank_buster "Tank Buster"
|
---|
315 | helicopter "Attack Helicopter"
|
---|
316 | electric_car "Electric Car"
|
---|
317 | rocket_tank "Rocket Tank"
|
---|
318 | jet "Jet Bomber"
|
---|
319 | trike "Kamikaze Trike"
|
---|
320 | peon_tank "Peon Tank"
|
---|
321 | turret "Gun Turret"
|
---|
322 | sfx_obj "Sound Player"
|
---|
323 | lightbulb "Light Caster"
|
---|
324 | repairer "Repair Station"
|
---|
325 |
|
---|
326 | loading_models "Loading Models"
|
---|
327 | scanning_models "Scanning Models"
|
---|
328 |
|
---|