1 | lock_cheat 0
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2 | disable_a3d 1
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3 | disable_sound 0
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4 |
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5 | default_cursor "bitmaps/cursors/default_%s%d.tga 16646822 0 0"
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6 | select_cursor "bitmaps/cursors/select_%s%d.tga 16646822 8 8"
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7 | move_cursor "bitmaps/cursors/move_%s%d.tga 16646822 8 8"
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8 | target_cursor "bitmaps/cursors/attack_%s%d.tga 16646822 8 8"
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9 | follow_cursor "bitmaps/cursors/follow_%s%d.tga 16646822 8 8"
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10 | x_cursor "bitmaps/cursors/x_%s%d.bmp 16646822 8 8"
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11 | takeover_cursor "bitmaps/cursors/takeover_%s%d.tga 16646822 8 8"
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12 |
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13 | gravity 0.05 // universal gravity
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14 | damping_friction 0.2 // speed damping friction
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15 |
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16 | recoil_factor 0.3
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17 | recoil_gravity 0.05
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18 | bullet_speed 1.5
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19 |
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20 | sink_rate 0.01
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21 | water_damage 2
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22 |
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23 | player_turn_speed 0.15
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24 | strafe_turn_speed 0.2
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25 | player_accel 0.05
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26 | player_strafe_accel 0.08
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27 | player_max_speed 0.2
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28 | player_max_strafe_speed 0.2
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29 | player_stop_friction 0.60
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30 | slow_camera_speed 0.10
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31 | max_camera_off 0.5
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32 | player_roll_speed 0.1
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33 | player_roll_max 0.5
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34 | player_turret_radius 0.6
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35 | player_top_attach { 0.0 0.0 0.0 }
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36 | player_fire_slop_angle 5.0
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37 |
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38 |
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39 | small_health_added 50
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40 | large_health_added 200
|
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41 |
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42 | small_bullets_added 20
|
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43 | large_bullets_added 100
|
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44 |
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45 | small_chain_added 20
|
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46 | large_chain_added 100
|
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47 |
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48 | small_missiles_added 1
|
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49 | large_missiles_added 2
|
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50 |
|
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51 | small_money_added 1000
|
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52 | large_money_added 10000
|
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53 |
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54 |
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55 | supergun_muzzle_attach { -0.2 0.0 0.75}
|
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56 |
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57 | turret_muzzle_attach { 0.0 0.0 0.15}
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58 | turret_top_attach { 0.0 0.0 0.0}
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59 |
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60 | repairer_tip_attach { 1.5 0.0 0.6}
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61 | repairer_boom_offset 1.5
|
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62 |
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63 |
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64 | health_window = { 93 6 272 25 }
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65 | chain_gun_window = { 369 6 548 25 }
|
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66 | main_gun_window = { 94 34 305 53 }
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67 | missile_window = { 341 37 520 51 }
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68 |
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69 | options_window = { 286 25 316 57 }
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70 |
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71 | radar_window = { 545 4 635 63 } // small radar in action mode
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72 | big_radar_window = { 406 0 635 240 } // radar in strategy_mode
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73 |
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74 |
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75 | pov_window = { 0 0 639 419 } // main 3d view
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76 | small_pov_window = { 0 0 400 479 } // 3d view in strategy mode
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77 |
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78 | build_buttons = { 404 236 564 358 }
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79 |
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80 | lives = { 315 431 346 444 }
|
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81 |
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82 | mouse_scroll = { 5 5 5 5 } // amount of area on
|
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83 | balance = { 295 5 395 14 } // left,top,right & bottom
|
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84 |
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85 |
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86 | rocket_tank_top_attach { -0.0821 0.0 0.1482}
|
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87 |
|
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88 | lod_switch_dist 100
|
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89 | lod_disappear_dist 1600
|
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90 | skimpy_details_dist 25 // beyond this distance things lights/explosions don't show
|
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91 |
|
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92 | visual_radii_low 15
|
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93 | visual_radii_med 20
|
---|
94 | visual_radii_high 25
|
---|
95 |
|
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96 | camera_dist -0.23
|
---|
97 | camera_angle 0.0
|
---|
98 |
|
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99 | startegy_camera_angle 1.2
|
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100 | startegy_camera_dist 4
|
---|
101 | strategy_camera_turn_angle 1.57
|
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102 |
|
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103 | follow_camera_height 2.0
|
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104 | follow_camera_dist 3.0
|
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105 | follow_camera_rotation 0.0
|
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106 |
|
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107 |
|
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108 | // locations of field in the net graphic
|
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109 | net_hostname_x 34
|
---|
110 | net_hostname_y 395
|
---|
111 |
|
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112 | net_username_x 480
|
---|
113 | net_username_y 183
|
---|
114 |
|
---|
115 | net_found_x1 480
|
---|
116 | net_found_x2 608
|
---|
117 | net_found_y 295
|
---|
118 |
|
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119 | net_start_x 30
|
---|
120 | net_start_y 45
|
---|
121 |
|
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122 | net_find_port 15740
|
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123 | net_udp_port 15741
|
---|
124 |
|
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125 | // locations of compass
|
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126 | compass_x -50
|
---|
127 | compass_y 5
|
---|
128 |
|
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129 | // locations & sizes for pad status displays
|
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130 | stat_pad_start_x -30
|
---|
131 | stat_pad_start_y 5
|
---|
132 | stat_pad_size_x 32
|
---|
133 | stat_pad_size_y 32
|
---|
134 | stat_pad_step_x -32
|
---|
135 | stat_pad_step_y 32
|
---|
136 |
|
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137 | supertank_turret_damage 450
|
---|
138 | supertank_machine_gun_damage 5
|
---|
139 | supertank_guided_missile_damage 400
|
---|
140 |
|
---|
141 | verybiggun_damage 45
|
---|
142 |
|
---|
143 | action_strategy_ticks_to_switch 8 // 10 = 1 second
|
---|
144 |
|
---|
145 |
|
---|
146 | images = { "bitmaps/letter-0.bmp"
|
---|
147 | "bitmaps/letter-1.bmp"
|
---|
148 | "bitmaps/letter-2.bmp"
|
---|
149 | "bitmaps/letter-3.bmp"
|
---|
150 | "bitmaps/letter-4.bmp"
|
---|
151 | "bitmaps/letter-5.bmp"
|
---|
152 | "bitmaps/letter-6.bmp"
|
---|
153 | "bitmaps/letter-7.bmp"
|
---|
154 | "bitmaps/letter-8.bmp"
|
---|
155 | "bitmaps/letter-9.bmp"
|
---|
156 | "bitmaps/letter-dollar.bmp"
|
---|
157 | "bitmaps/letter-comma.bmp"
|
---|
158 |
|
---|
159 | "bitmaps/options/open.tga"
|
---|
160 | "bitmaps/options/visibility_close.tga"
|
---|
161 | "bitmaps/options/visibility_medium.tga"
|
---|
162 | "bitmaps/options/visibility_far.tga"
|
---|
163 | "bitmaps/options/sound_normal.bmp"
|
---|
164 | "bitmaps/options/sound_3d.bmp"
|
---|
165 | "bitmaps/options/shadows_off.tga"
|
---|
166 | "bitmaps/options/shadows_on.tga"
|
---|
167 | "bitmaps/options/interlace_on.tga"
|
---|
168 | "bitmaps/options/doublepixel_on.tga"
|
---|
169 | "bitmaps/options/doublepixel_off.tga"
|
---|
170 | "bitmaps/options/gamespeed.tga"
|
---|
171 | }
|
---|
172 |
|
---|
173 |
|
---|
174 |
|
---|