Last change
on this file since 80 was
80,
checked in by Sam Hocevar, 14 years ago
|
- Adding the Golgotha source code. Not sure what's going to be interesting
in there, but since it's all public domain, there's certainly stuff to
pick up.
|
File size:
1.0 KB
|
Line | |
---|
1 | /********************************************************************** <BR>
|
---|
2 | This file is part of Crack dot Com's free source code release of
|
---|
3 | Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
|
---|
4 | information about compiling & licensing issues visit this URL</a>
|
---|
5 | <PRE> If that doesn't help, contact Jonathan Clark at
|
---|
6 | golgotha_source@usa.net (Subject should have "GOLG" in it)
|
---|
7 | ***********************************************************************/
|
---|
8 |
|
---|
9 | #ifndef G1_VEHIC_SOUNDS_HH
|
---|
10 | #define G1_VEHIC_SOUNDS_HH
|
---|
11 |
|
---|
12 | #include "math/vector.hh"
|
---|
13 |
|
---|
14 | enum g1_rumble_type
|
---|
15 | {
|
---|
16 | G1_RUMBLE_GROUND,
|
---|
17 | G1_RUMBLE_HELI,
|
---|
18 | G1_RUMBLE_JET,
|
---|
19 | G1_RUMBLE_MISSILE,
|
---|
20 | G1_RUMBLE_STANK,
|
---|
21 | G1_T_RUMBLES
|
---|
22 | };
|
---|
23 |
|
---|
24 |
|
---|
25 |
|
---|
26 | void g1_add_to_sound_average(g1_rumble_type type,
|
---|
27 | const i4_3d_vector& pos, const i4_3d_vector& vel);
|
---|
28 |
|
---|
29 | void g1_add_to_sound_average(g1_rumble_type type, const i4_3d_vector& pos);
|
---|
30 |
|
---|
31 | void g1_reset_sound_averages();
|
---|
32 | void g1_recalc_sound_averages();
|
---|
33 | void g1_stop_sound_averages();
|
---|
34 |
|
---|
35 | #endif
|
---|
Note: See
TracBrowser
for help on using the repository browser.