1 | /********************************************************************** <BR>
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2 | This file is part of Crack dot Com's free source code release of
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3 | Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
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4 | information about compiling & licensing issues visit this URL</a>
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5 | <PRE> If that doesn't help, contact Jonathan Clark at
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6 | golgotha_source@usa.net (Subject should have "GOLG" in it)
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7 | ***********************************************************************/
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8 |
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9 | #ifndef G1_SUPERGUN_HH
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10 | #define G1_SUPERGUN_HH
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11 |
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12 | #include "sound/sound.hh"
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13 | #include "objs/map_piece.hh"
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14 |
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15 | class g1_supergun_class : public g1_map_piece_class
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16 | {
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17 | protected:
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18 | g1_mini_object *muzzle;
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19 | i4_float target_angle, target_pitch;
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20 | i4_float target_groundspeed, target_zspeed;
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21 | int time;
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22 | int mode;
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23 | public:
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24 | g1_supergun_class(g1_object_type id, g1_loader_class *fp);
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25 | virtual void save(g1_saver_class *fp);
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26 |
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27 | enum { ORIGNAL_RUMBLE_VOLUME=I4_SOUND_VOLUME_LEVELS/8 };
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28 |
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29 | virtual i4_bool suggest_new_attack_target(g1_object_class *new_target, g1_fire_range_type range);
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30 | virtual g1_fire_range_type range() { return G1_FIRE_RANGE_1; }
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31 |
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32 | virtual void fire();
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33 | virtual void think();
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34 | virtual void setup(i4_float x, i4_float y, g1_object_class *creator);
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35 |
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36 | virtual i4_bool deploy_to(float x, float y);
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37 |
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38 | virtual i4_bool occupy_location()
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39 | {
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40 | int ret;
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41 | if (ret = g1_object_class::occupy_location_model(draw_params))
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42 | get_terrain_info();
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43 | return ret;
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44 | }
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45 | };
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46 |
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47 | #endif
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