[80] | 1 | /********************************************************************** <BR>
|
---|
| 2 | This file is part of Crack dot Com's free source code release of
|
---|
| 3 | Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
|
---|
| 4 | information about compiling & licensing issues visit this URL</a>
|
---|
| 5 | <PRE> If that doesn't help, contact Jonathan Clark at
|
---|
| 6 | golgotha_source@usa.net (Subject should have "GOLG" in it)
|
---|
| 7 | ***********************************************************************/
|
---|
| 8 |
|
---|
| 9 | #include "g1_object.hh"
|
---|
| 10 | #include "lisp/li_class.hh"
|
---|
| 11 | #include "g1_object.hh"
|
---|
| 12 | #include "li_objref.hh"
|
---|
| 13 | #include "math/random.hh"
|
---|
| 14 | #include "object_definer.hh"
|
---|
| 15 | #include "player.hh"
|
---|
| 16 | #include "controller.hh"
|
---|
| 17 | #include "objs/stank.hh"
|
---|
| 18 | #include "objs/path_object.hh"
|
---|
| 19 | #include "objs/bases.hh"
|
---|
| 20 | #include "app/app.hh"
|
---|
| 21 | #include "device/event.hh"
|
---|
| 22 | #include "mess_id.hh"
|
---|
| 23 | #include "device/kernel.hh"
|
---|
| 24 | #include "math/pi.hh"
|
---|
| 25 | #include "border_frame.hh"
|
---|
| 26 |
|
---|
| 27 | static li_symbol_ref stank("stank");
|
---|
| 28 |
|
---|
| 29 | class g1_stank_factory_class : public g1_factory_class
|
---|
| 30 | {
|
---|
| 31 | public:
|
---|
| 32 | g1_stank_factory_class(g1_object_type id, g1_loader_class *fp)
|
---|
| 33 | : g1_factory_class(id,fp)
|
---|
| 34 | {
|
---|
| 35 | flags|=THINKING;
|
---|
| 36 | }
|
---|
| 37 |
|
---|
| 38 | i4_bool occupy_location()
|
---|
| 39 | {
|
---|
| 40 | if (occupy_location_center())
|
---|
| 41 | {
|
---|
| 42 | g1_factory_list.insert(*this);
|
---|
| 43 | return i4_T;
|
---|
| 44 | }
|
---|
| 45 | else return i4_F;
|
---|
| 46 | }
|
---|
| 47 |
|
---|
| 48 |
|
---|
| 49 | void continue_game()
|
---|
| 50 | {
|
---|
| 51 |
|
---|
| 52 | }
|
---|
| 53 |
|
---|
| 54 | void think()
|
---|
| 55 | {
|
---|
| 56 | request_think();
|
---|
| 57 |
|
---|
| 58 | if (!g1_player_man.get(player_num)->get_commander() &&
|
---|
| 59 | !g1_player_man.get(player_num)->continue_wait)
|
---|
| 60 | {
|
---|
| 61 | if (g1_player_man.get(player_num)->num_stank_lives())
|
---|
| 62 | {
|
---|
| 63 | g1_object_class *o=g1_create_object(g1_get_object_type(stank.get()));
|
---|
| 64 | g1_player_piece_class *stank=g1_player_piece_class::cast(o);
|
---|
| 65 | if (stank)
|
---|
| 66 | {
|
---|
| 67 | g1_player_man.get(player_num)->num_stank_lives()--;
|
---|
| 68 | g1_player_man.get(player_num)->calc_upgrade_level();
|
---|
| 69 |
|
---|
| 70 | stank->player_num=player_num;
|
---|
| 71 | stank->x=x; stank->y=y; stank->h=h;
|
---|
| 72 | stank->theta=theta-i4_pi()/2.0;
|
---|
| 73 | stank->turret->rotation.z = stank->base_angle = stank->theta;
|
---|
| 74 |
|
---|
| 75 | stank->grab_old();
|
---|
| 76 | stank->occupy_location();
|
---|
| 77 |
|
---|
| 78 | g1_player_man.get(player_num)->add_object(stank->global_id);
|
---|
| 79 |
|
---|
| 80 | g1_player_man.get(player_num)->set_commander(stank);
|
---|
| 81 |
|
---|
| 82 |
|
---|
| 83 |
|
---|
| 84 | if (player_num==g1_player_man.get_local()->get_player_num() &&
|
---|
| 85 | g1_current_controller.get())
|
---|
| 86 | {
|
---|
| 87 | if (g1_border.get())
|
---|
| 88 | {
|
---|
| 89 | if (g1_border->strategy_on_top)
|
---|
| 90 | li_call("strategy_toggle");
|
---|
| 91 | else
|
---|
| 92 | g1_current_controller->view.suggest_camera_mode(G1_ACTION_MODE);
|
---|
| 93 | }
|
---|
| 94 | }
|
---|
| 95 |
|
---|
| 96 |
|
---|
| 97 | stank->request_think();
|
---|
| 98 | }
|
---|
| 99 | else delete o;
|
---|
| 100 | }
|
---|
| 101 | else
|
---|
| 102 | {
|
---|
| 103 | if (g1_player_man.local_player==player_num)
|
---|
| 104 | {
|
---|
| 105 | i4_user_message_event_class loser(G1_YOU_LOSE);
|
---|
| 106 | i4_kernel.send_event(i4_current_app, &loser);
|
---|
| 107 | }
|
---|
| 108 | }
|
---|
| 109 | }
|
---|
| 110 | }
|
---|
| 111 |
|
---|
| 112 | virtual i4_bool build(int type)
|
---|
| 113 | {
|
---|
| 114 | if (type!=g1_supertank_type || g1_player_man.get(player_num)->num_stank_lives()>=5)
|
---|
| 115 | return i4_F;
|
---|
| 116 |
|
---|
| 117 | if (g1_player_man.get(player_num)->money()>=g1_object_type_array[type]->defaults->cost)
|
---|
| 118 | {
|
---|
| 119 | g1_player_man.get(player_num)->money()-=g1_object_type_array[type]->defaults->cost;
|
---|
| 120 | g1_player_man.get(player_num)->num_stank_lives()++;
|
---|
| 121 | return i4_T;
|
---|
| 122 | }
|
---|
| 123 | else return i4_F;
|
---|
| 124 |
|
---|
| 125 |
|
---|
| 126 |
|
---|
| 127 | }
|
---|
| 128 |
|
---|
| 129 | };
|
---|
| 130 |
|
---|
| 131 | static g1_object_definer<g1_stank_factory_class>
|
---|
| 132 | mainbase_def("mainbasepad", g1_object_definition_class::EDITOR_SELECTABLE);
|
---|
| 133 |
|
---|