Last change
on this file since 80 was
80,
checked in by Sam Hocevar, 14 years ago
|
- Adding the Golgotha source code. Not sure what's going to be interesting
in there, but since it's all public domain, there's certainly stuff to
pick up.
|
File size:
1.2 KB
|
Line | |
---|
1 | /********************************************************************** <BR>
|
---|
2 | This file is part of Crack dot Com's free source code release of
|
---|
3 | Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
|
---|
4 | information about compiling & licensing issues visit this URL</a>
|
---|
5 | <PRE> If that doesn't help, contact Jonathan Clark at
|
---|
6 | golgotha_source@usa.net (Subject should have "GOLG" in it)
|
---|
7 | ***********************************************************************/
|
---|
8 |
|
---|
9 | #ifndef G1_SPRITE_HH
|
---|
10 | #define G1_SPRITE_HH
|
---|
11 |
|
---|
12 | #include "g1_limits.hh"
|
---|
13 | #include "tex_id.hh"
|
---|
14 |
|
---|
15 | class r1_render_api_class;
|
---|
16 |
|
---|
17 | class g1_sprite_class
|
---|
18 | {
|
---|
19 | public:
|
---|
20 | i4_float texture_scale;
|
---|
21 | i4_float add_x, add_y; // added to sprites position before transform
|
---|
22 | // these numbers are calculated from vertex[0] of the quadgon
|
---|
23 | // loaded from 3d studio model
|
---|
24 | r1_texture_handle texture;
|
---|
25 | sw32 num_animation_frames;
|
---|
26 | i4_float extent;
|
---|
27 | } ;
|
---|
28 |
|
---|
29 | class g1_sprite_list_class
|
---|
30 | {
|
---|
31 | g1_sprite_class array[G1_MAX_SPRITES];
|
---|
32 |
|
---|
33 | public:
|
---|
34 | void load(r1_render_api_class *tmap);
|
---|
35 | g1_sprite_class *get_sprite(w16 handle) { return &array[handle]; }
|
---|
36 | } ;
|
---|
37 |
|
---|
38 | extern g1_sprite_list_class g1_sprite_list_man;
|
---|
39 |
|
---|
40 | #endif
|
---|
Note: See
TracBrowser
for help on using the repository browser.