1 | /********************************************************************** <BR>
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2 | This file is part of Crack dot Com's free source code release of
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3 | Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
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4 | information about compiling & licensing issues visit this URL</a>
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5 | <PRE> If that doesn't help, contact Jonathan Clark at
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6 | golgotha_source@usa.net (Subject should have "GOLG" in it)
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7 | ***********************************************************************/
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8 |
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9 | #include "sound_man.hh"
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10 | #include "objs/model_id.hh"
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11 | #include "objs/model_draw.hh"
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12 | #include "objs/repairer.hh"
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13 | #include "input.hh"
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14 | #include "math/pi.hh"
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15 | #include "math/angle.hh"
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16 | #include "math/trig.hh"
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17 | #include "math/random.hh"
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18 | #include "resources.hh"
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19 | #include "saver.hh"
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20 | #include "map_cell.hh"
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21 | #include "map.hh"
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22 | #include "map_man.hh"
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23 | #include "object_definer.hh"
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24 |
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25 | enum {DATA_VERSION=1};
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26 |
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27 | g1_object_definer<g1_repairer_class>
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28 | g1_repairer_def("repairer", g1_object_definition_class::EDITOR_SELECTABLE);
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29 |
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30 | g1_repairer_class::g1_repairer_class(g1_object_type id,
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31 | g1_loader_class *fp)
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32 | : g1_map_piece_class(id,fp)
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33 | {
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34 | draw_params.setup("repair_base");
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35 | defaults = g1_repairer_def.defaults;
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36 |
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37 | allocate_mini_objects(3,"repair_objects");
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38 |
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39 | turret = &mini_objects[0];
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40 | turret->x = turret->lx = 0;
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41 | turret->y = turret->ly = 0;
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42 | turret->h = turret->lh = 0;
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43 | turret->rotation.set(0,0,0);
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44 | turret->defmodeltype = g1_model_list_man.find_handle("repair_turret");
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45 | turret->grab_old();
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46 |
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47 | boom = &mini_objects[1];
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48 | boom->x = turret->lx = turret->x;
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49 | boom->y = turret->ly = turret->y;
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50 | boom->h = turret->lh = turret->h;
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51 | boom->rotation.set(0,0,0);
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52 | boom->defmodeltype = g1_model_list_man.find_handle("repair_boom");
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53 | boom->grab_old();
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54 |
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55 | tip = &mini_objects[2];
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56 | tip->x = tip->lx = g1_resources.repairer_tip_attach.x;
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57 | tip->y = tip->ly = g1_resources.repairer_tip_attach.y;
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58 | tip->h = tip->lh = g1_resources.repairer_tip_attach.z;
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59 | tip->rotation.set(0,-i4_pi()/2.0,0);
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60 | tip->defmodeltype = g1_model_list_man.find_handle("repair_tip");
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61 | tip->grab_old();
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62 |
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63 | w16 ver,data_size;
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64 | if (fp)
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65 | fp->get_version(ver,data_size);
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66 | else
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67 | ver =0;
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68 | switch (ver)
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69 | {
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70 | case DATA_VERSION:
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71 | break;
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72 | default:
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73 | if (fp) fp->seek(fp->tell() + data_size);
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74 | health = defaults->health;
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75 | break;
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76 | }
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77 |
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78 | if (fp)
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79 | fp->end_version(I4_LF);
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80 |
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81 | length = g1_resources.repairer_boom_offset;
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82 |
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83 | set_flag(BLOCKING |
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84 | SHADOWED,
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85 | 1);
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86 | }
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87 |
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88 | void g1_repairer_class::save(g1_saver_class *fp)
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89 | {
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90 | g1_map_piece_class::save(fp);
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91 |
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92 | fp->start_version(DATA_VERSION);
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93 |
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94 | fp->end_version();
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95 | }
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96 |
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97 | i4_bool g1_repairer_class::can_attack(g1_object_class *who) const
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98 | {
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99 | if (who->player_num == player_num)
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100 | {
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101 | g1_map_piece_class *mp = g1_map_piece_class::cast(who);
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102 | return (mp && mp->get_flag(GROUND) && mp->health>0 && mp->health<mp->defaults->health);
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103 | }
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104 | return i4_F;
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105 | }
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106 |
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107 | void g1_repairer_class::think()
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108 | {
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109 | find_target();
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110 |
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111 | if (health < defaults->health)
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112 | health++;
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113 |
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114 | if (fire_delay>0)
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115 | fire_delay--;
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116 |
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117 | pitch = 0;
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118 | roll = 0;
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119 | h = terrain_height;
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120 |
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121 | if (attack_target.valid())
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122 | {
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123 | i4_float dx,dy;
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124 |
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125 | //this will obviously only be true if attack_target.ref != NULL
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126 | dx = (attack_target->x - x);
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127 | dy = (attack_target->y - y);
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128 |
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129 | //aim the turet
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130 |
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131 | repair_angle = i4_atan2(dy,dx);
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132 | i4_normalize_angle(repair_angle);
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133 | repair_length = sqrt(dx*dx + dy*dy);
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134 | }
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135 | else
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136 | {
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137 | repair_angle = 0;
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138 | repair_length = 1.5;
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139 | }
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140 |
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141 | int aimed;
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142 | i4_float dangle;
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143 |
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144 | aimed = (i4_rotate_to(turret->rotation.z,repair_angle,defaults->turn_speed)==0.0);
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145 | if (length<repair_length)
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146 | {
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147 | length += speed;
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148 | if (length>repair_length) length=repair_length;
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149 | }
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150 | else
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151 | {
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152 | length -= speed;
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153 | if (length<repair_length) length=repair_length;
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154 | }
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155 | i4_float
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156 | cs = cos(turret->rotation.z),
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157 | sn = sin(turret->rotation.z),
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158 | ex = length - g1_resources.repairer_boom_offset;
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159 | boom->rotation.z = turret->rotation.z;
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160 | tip->rotation.z = turret->rotation.z;
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161 | boom->x = cs*ex;
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162 | boom->y = sn*ex;
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163 | ex += g1_resources.repairer_tip_attach.x;
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164 | tip->x = cs*ex;
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165 | tip->y = sn*ex;
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166 |
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167 | if (attack_target.valid() && aimed)
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168 | {
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169 | if (i4_rotate_to(tip->rotation.y,-i4_pi()/6.0,0.1)==0.0 && fire_delay==0)
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170 | {
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171 | g1_map_piece_class *mp = g1_map_piece_class::cast(attack_target.get());
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172 |
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173 | if (mp->health<mp->defaults->health && mp->health>0)
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174 | {
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175 | fire_delay = defaults->fire_delay;
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176 | mp->health+=get_type()->get_damage_map()->get_damage_for(mp->id);
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177 |
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178 | if (mp->health>mp->defaults->health)
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179 | mp->health = mp->defaults->health;
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180 | }
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181 | else
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182 | attack_target = 0;
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183 | }
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184 | }
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185 | else
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186 | // return to stopped position
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187 | i4_rotate_to(tip->rotation.y,-i4_pi()/2.0,0.1);
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188 |
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189 | // don't rethink if i'm not healing or moving
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190 | if (attack_target.valid() ||
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191 | tip->rotation.y != tip->lrotation.y ||
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192 | tip->rotation.z != tip->lrotation.z ||
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193 | tip->x != tip->lx ||
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194 | tip->y != tip->ly)
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195 | request_think();
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196 | }
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197 |
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198 | void g1_repairer_class::draw(g1_draw_context_class *context)
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199 | {
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200 | g1_model_draw(this, draw_params, context);
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201 | }
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