Last change
on this file since 80 was
80,
checked in by Sam Hocevar, 14 years ago
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- Adding the Golgotha source code. Not sure what's going to be interesting
in there, but since it's all public domain, there's certainly stuff to
pick up.
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File size:
1.4 KB
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1 | /********************************************************************** <BR>
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2 | This file is part of Crack dot Com's free source code release of
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3 | Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
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4 | information about compiling & licensing issues visit this URL</a>
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5 | <PRE> If that doesn't help, contact Jonathan Clark at
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6 | golgotha_source@usa.net (Subject should have "GOLG" in it)
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7 | ***********************************************************************/
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8 |
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9 | #include "objs/fire_angle.hh"
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10 | #include "math/pi.hh"
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11 | #include <math.h>
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12 |
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13 | i4_bool g1_calc_fire_angle(i4_float x_y_dist,
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14 | i4_float z1,
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15 | i4_float z2,
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16 | i4_float g,
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17 | i4_float vo,
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18 | i4_float &theta)
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19 | {
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20 | if (z1!=z2)
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21 | {
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22 | i4_float z_dist=z2-z1;
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23 | i4_float b=x_y_dist * sqrt(1 - (4 * z_dist * g)/(2 * vo*vo));
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24 | i4_float c=(2 * z_dist);
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25 |
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26 | // ignore the +b solution because it occurs in negative time
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27 |
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28 | i4_float cos_theta2=(x_y_dist - b)/c;
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29 | if (cos_theta2>=-1 && cos_theta2<=1)
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30 | {
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31 | theta=acos(cos_theta2);
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32 | return i4_T;
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33 | }
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34 | return i4_F;
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35 | }
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36 | else
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37 | {
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38 | i4_float cos_theta=g * x_y_dist / (2 * vo*vo);
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39 |
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40 | if (cos_theta>=-1 && cos_theta<=1)
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41 | {
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42 | theta=acos(cos_theta);
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43 | if (theta>=i4_pi()/4)
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44 | theta=i4_pi()/2-theta;
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45 |
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46 |
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47 | return i4_T;
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48 | }
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49 | return i4_F;
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50 | }
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51 | }
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