Last change
on this file since 80 was
80,
checked in by Sam Hocevar, 14 years ago
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- Adding the Golgotha source code. Not sure what's going to be interesting
in there, but since it's all public domain, there's certainly stuff to
pick up.
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File size:
1.0 KB
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1 | /********************************************************************** <BR>
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2 | This file is part of Crack dot Com's free source code release of
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3 | Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
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4 | information about compiling & licensing issues visit this URL</a>
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5 | <PRE> If that doesn't help, contact Jonathan Clark at
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6 | golgotha_source@usa.net (Subject should have "GOLG" in it)
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7 | ***********************************************************************/
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8 |
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9 | #ifndef G1_FIRE_HH
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10 | #define G1_FIRE_HH
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11 |
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12 |
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13 | #include "math/vector.hh"
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14 |
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15 | class g1_object_class; // golg/g1_object.hh
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16 | class li_symbol; // lisp/li_types.hh
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17 |
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18 | g1_object_class *g1_fire(li_symbol *fire_type,
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19 | g1_object_class *who_is_firing,
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20 | g1_object_class *who_firing_at,
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21 | const i4_3d_vector &starting_position,
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22 | const i4_3d_vector &initial_direction_of_projectile,
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23 | g1_object_class *last_object_fired=0); // for continous stream type
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24 |
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25 | #endif
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