1 | /********************************************************************** <BR>
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2 | This file is part of Crack dot Com's free source code release of
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3 | Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
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4 | information about compiling & licensing issues visit this URL</a>
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5 | <PRE> If that doesn't help, contact Jonathan Clark at
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6 | golgotha_source@usa.net (Subject should have "GOLG" in it)
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7 | ***********************************************************************/
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8 |
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9 | #include "string/string.hh"
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10 | #include "memory/array.hh"
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11 | #include "objs/defaults.hh"
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12 | #include "lisp/lisp.hh"
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13 | #include "loaders/load.hh"
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14 | #include "image/image.hh"
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15 | #include "g1_object.hh"
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16 |
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17 | static li_symbol_ref li_sing("sing"), li_mult("mult");
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18 |
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19 | i4_array<g1_object_defaults_struct> g1_obj_defaults(0,32);
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20 | i4_array<g1_stank_ammo_type_struct> g1_stank_ammo_types(0,32);
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21 | i4_array<g1_damage_map_struct> g1_damage_maps(0,32);
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22 |
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23 | li_object *g1_defaults(li_object *i, li_environment *env)
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24 | {
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25 | while (i)
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26 | {
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27 | g1_object_defaults_struct *d=g1_obj_defaults.add();
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28 | li_object *o=li_car(i,env);
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29 |
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30 | strcpy(d->object_name, li_get_string(li_symbol::get(li_car(o,env),env)->name(),env));
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31 | o=li_cdr(o,env);
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32 |
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33 | d->speed=li_get_float(li_car(o,env),env); o=li_cdr(o,env);
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34 | d->turn_speed=li_get_float(li_car(o,env),env); o=li_cdr(o,env);
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35 | d->accel=li_get_float(li_car(o,env),env); o=li_cdr(o,env);
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36 | d->cost=li_get_int(li_car(o,env),env); o=li_cdr(o,env);
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37 |
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38 | d->health=li_get_int(li_car(o,env),env); o=li_cdr(o,env);
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39 | d->fire_delay=li_get_int(li_car(o,env),env); o=li_cdr(o,env);
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40 | d->detection_range=li_get_float(li_car(o,env),env); o=li_cdr(o,env);
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41 |
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42 | d->fire_type=li_symbol::get(li_car(o,env),env); o=li_cdr(o,env);
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43 |
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44 | i=li_cdr(i,env);
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45 | }
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46 | return 0;
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47 | }
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48 |
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49 | li_object *g1_add_stank_weapons(li_object *i, li_environment *env)
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50 | {
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51 | while (i)
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52 | {
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53 | li_object *o=li_car(i,env);
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54 | g1_stank_ammo_type_struct *a=g1_stank_ammo_types.add();
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55 | a->weapon_type=li_symbol::get(li_car(o,env),env); o=li_cdr(o,env);
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56 | a->max_amount=li_get_int(li_eval(li_car(o,env),env),env); o=li_cdr(o,env);
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57 | a->refuel_delay=li_get_int(li_eval(li_car(o,env),env),env); o=li_cdr(o,env);
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58 | a->fire_delay=li_get_int(li_eval(li_car(o,env),env),env); o=li_cdr(o,env);
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59 |
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60 | char name[100];
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61 | sprintf(name,"bitmaps/stank/frame_%s.tga", li_get_string(li_car(o,env),env));
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62 | a->icon=i4_load_image(name);
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63 |
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64 | sprintf(name,"bitmaps/stank/dark_%s.tga", li_get_string(li_car(o,env), env));
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65 | a->dark_icon=i4_load_image(name);
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66 |
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67 |
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68 | i=li_cdr(i,env);
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69 | }
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70 | return 0;
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71 | }
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72 |
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73 | li_object *g1_def_weapon_damage(li_object *i, li_environment *env)
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74 | {
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75 | while (i)
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76 | {
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77 | li_object *o=li_car(i,env), *c;
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78 | g1_damage_map_struct *a=g1_damage_maps.add();
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79 |
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80 | a->object_for=li_symbol::get(li_car(o,env),env); o=li_cdr(o,env);
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81 |
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82 | li_symbol *htype=li_symbol::get(li_car(o,env),env);
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83 | if (htype==li_sing.get())
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84 | a->hurt_type=g1_damage_map_struct::HURT_SINGLE_GUY;
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85 | else if (htype==li_mult.get())
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86 | a->hurt_type=g1_damage_map_struct::DO_AREA_OF_EFFECT;
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87 | else li_error(env, "unknown hurt type %O", o);
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88 | o=li_cdr(o,env);
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89 |
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90 | a->default_damage=li_get_int(li_car(o,env),env); o=li_cdr(o,env);
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91 | a->special_damage=li_get_int(li_car(o,env),env); o=li_cdr(o,env);
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92 | a->speed=li_get_float(li_car(o,env),env); o=li_cdr(o,env);
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93 | a->range=li_get_float(li_car(o,env),env); o=li_cdr(o,env);
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94 |
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95 | // count how many exceptions follow
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96 | for (a->t_maps=0, c=o; c; c=li_cdr(c,env), a->t_maps++);
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97 |
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98 | if (a->t_maps)
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99 | {
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100 | a->maps=(g1_damage_map_struct::map *)i4_malloc(a->t_maps *
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101 | sizeof(g1_damage_map_struct::map),"");
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102 | int i=0;
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103 | for (;o; o=li_cdr(o,env))
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104 | {
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105 | a->maps[i].object_type=li_symbol::get(li_car(li_car(o,env),env),env);
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106 | a->maps[i].damage=li_get_int(li_car(li_cdr(li_car(o,env),env),env),env);
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107 | i++;
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108 | }
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109 | }
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110 | else a->maps=0;
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111 | i=li_cdr(i,env);
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112 | }
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113 |
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114 | return 0;
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115 | }
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116 |
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117 |
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118 | g1_damage_map_struct *g1_find_damage_map(int object_type)
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119 | {
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120 | int t=g1_damage_maps.size();
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121 | for (int i=0; i<t; i++)
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122 | if (g1_get_object_type(g1_damage_maps[i].object_for)==object_type)
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123 | return &g1_damage_maps[i];
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124 |
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125 | return 0;
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126 | }
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127 |
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128 | int g1_damage_map_struct::get_damage_for(int object_type)
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129 | {
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130 | for (int i=0; i<t_maps; i++)
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131 | if (g1_get_object_type(maps[i].object_type)==object_type)
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132 | return maps[i].damage;
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133 |
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134 | return default_damage;
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135 | }
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136 |
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137 | g1_stank_ammo_type_struct *g1_find_stank_ammo_type(li_symbol *sym)
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138 | {
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139 | for (int i=0; i<g1_stank_ammo_types.size(); i++)
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140 | if (g1_stank_ammo_types[i].weapon_type==sym)
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141 | return &g1_stank_ammo_types[i];
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142 |
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143 | return 0;
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144 | }
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145 |
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146 | void g1_load_object_defaults()
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147 | {
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148 | li_add_function("defaults", g1_defaults, 0);
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149 | li_add_function("def_stank_weapons", g1_add_stank_weapons, 0);
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150 | li_add_function("def_weapon_damage", g1_def_weapon_damage, 0);
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151 |
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152 | li_load("scheme/balance.scm",0);
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153 | }
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154 |
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155 | g1_object_defaults_struct *g1_get_object_defaults(const char *object_name,
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156 | i4_bool barf_on_error)
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157 | {
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158 | if (!g1_obj_defaults.size())
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159 | g1_load_object_defaults();
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160 |
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161 | for (int i=0; i<g1_obj_defaults.size(); i++)
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162 | if (strcmp(g1_obj_defaults[i].object_name, object_name)==0)
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163 | return &g1_obj_defaults[i];
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164 |
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165 | if (barf_on_error)
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166 | i4_error("unable to find object default for %s",object_name);
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167 | else
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168 | return g1_get_object_defaults("default", i4_T);
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169 |
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170 | return 0;
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171 | }
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172 |
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173 | void g1_unload_object_defaults() // call at end of game to clean up memory
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174 | {
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175 | g1_obj_defaults.uninit();
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176 |
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177 | int i;
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178 |
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179 | for (i=0; i<g1_stank_ammo_types.size(); i++)
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180 | {
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181 | if (g1_stank_ammo_types[i].icon) delete g1_stank_ammo_types[i].icon;
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182 | if (g1_stank_ammo_types[i].dark_icon) delete g1_stank_ammo_types[i].dark_icon;
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183 | }
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184 | g1_stank_ammo_types.uninit();
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185 |
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186 | for (i=0; i<g1_damage_maps.size(); i++)
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187 | {
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188 | if (g1_damage_maps[i].maps)
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189 | i4_free(g1_damage_maps[i].maps);
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190 | }
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191 | g1_damage_maps.uninit();
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192 |
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193 | }
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