1 | /********************************************************************** <BR>
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2 | This file is part of Crack dot Com's free source code release of
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3 | Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
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4 | information about compiling & licensing issues visit this URL</a>
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5 | <PRE> If that doesn't help, contact Jonathan Clark at
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6 | golgotha_source@usa.net (Subject should have "GOLG" in it)
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7 | ***********************************************************************/
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8 |
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9 | #ifndef G1_BASES_HH
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10 | #define G1_BASES_HH
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11 |
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12 | #include "isllist.hh"
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13 | #include "memory/que.hh"
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14 | #include "g1_object.hh"
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15 | #include "objs/structure_death.hh"
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16 |
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17 | class g1_path_object_class;
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18 |
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19 | struct g1_build_item
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20 | {
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21 | int type;
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22 | g1_id_ref *path; // null terminated
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23 | };
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24 |
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25 | class g1_factory_class : public g1_object_class
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26 | {
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27 | protected:
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28 | g1_structure_death_class death;
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29 | g1_map_piece_class *create_object(int type);
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30 | public:
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31 | g1_factory_class *next;
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32 | i4_fixed_que<g1_build_item, 50> deploy_que;
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33 |
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34 | g1_factory_class(g1_object_type id, g1_loader_class *fp);
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35 | void think();
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36 | i4_bool occupy_location();
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37 | void unoccupy_location();
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38 | virtual g1_path_object_class *get_start();
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39 | virtual void set_start(g1_path_object_class *start);
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40 | virtual i4_bool build(int type);
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41 | virtual w32 get_path_color();
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42 | virtual w32 get_selected_path_color();
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43 |
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44 | void damage(g1_object_class *obj, int hp, i4_3d_vector damage_dir);
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45 | };
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46 |
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47 | extern i4_isl_list<g1_factory_class> g1_factory_list;
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48 |
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49 | #endif
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