/**********************************************************************
This file is part of Crack dot Com's free source code release of
Golgotha.
for
information about compiling & licensing issues visit this URL
If that doesn't help, contact Jonathan Clark at golgotha_source@usa.net (Subject should have "GOLG" in it) ***********************************************************************/ #ifndef G1_BASE_LAUNCHER_HH #define G1_BASE_LAUNCHER_HH #include "sound/sound.hh" #include "objs/map_piece.hh" class g1_base_launcher_class : public g1_map_piece_class { public: enum {DATA_VERSION=1}; g1_base_launcher_class(g1_object_type id, g1_loader_class *fp); virtual void save(g1_saver_class *fp); enum { ORIGNAL_RUMBLE_VOLUME=I4_SOUND_VOLUME_LEVELS/8 }; virtual void fire(); virtual void think(); virtual i4_bool occupy_location(); virtual i4_bool can_attack(g1_object_class *who) const; }; #endif