Last change
on this file was
80,
checked in by Sam Hocevar, 14 years ago
|
- Adding the Golgotha source code. Not sure what's going to be interesting
in there, but since it's all public domain, there's certainly stuff to
pick up.
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File size:
1.0 KB
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1 | /********************************************************************** <BR>
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2 | This file is part of Crack dot Com's free source code release of
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3 | Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
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4 | information about compiling & licensing issues visit this URL</a>
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5 | <PRE> If that doesn't help, contact Jonathan Clark at
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6 | golgotha_source@usa.net (Subject should have "GOLG" in it)
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7 | ***********************************************************************/
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8 |
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9 | #ifndef G1_BASE_LAUNCHER_HH
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10 | #define G1_BASE_LAUNCHER_HH
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11 |
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12 | #include "sound/sound.hh"
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13 | #include "objs/map_piece.hh"
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14 |
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15 | class g1_base_launcher_class : public g1_map_piece_class
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16 | {
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17 |
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18 | public:
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19 | enum {DATA_VERSION=1};
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20 |
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21 | g1_base_launcher_class(g1_object_type id, g1_loader_class *fp);
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22 | virtual void save(g1_saver_class *fp);
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23 |
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24 | enum { ORIGNAL_RUMBLE_VOLUME=I4_SOUND_VOLUME_LEVELS/8 };
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25 |
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26 | virtual void fire();
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27 | virtual void think();
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28 |
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29 | virtual i4_bool occupy_location();
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30 |
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31 | virtual i4_bool can_attack(g1_object_class *who) const;
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32 | };
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33 |
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34 | #endif
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