[80] | 1 | /********************************************************************** <BR>
|
---|
| 2 | This file is part of Crack dot Com's free source code release of
|
---|
| 3 | Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
|
---|
| 4 | information about compiling & licensing issues visit this URL</a>
|
---|
| 5 | <PRE> If that doesn't help, contact Jonathan Clark at
|
---|
| 6 | golgotha_source@usa.net (Subject should have "GOLG" in it)
|
---|
| 7 | ***********************************************************************/
|
---|
| 8 |
|
---|
| 9 | #include "sound_man.hh"
|
---|
| 10 | #include "objs/model_id.hh"
|
---|
| 11 | #include "objs/model_draw.hh"
|
---|
| 12 | #include "objs/rocktank.hh"
|
---|
| 13 | #include "objs/base_launcher.hh"
|
---|
| 14 | #include "input.hh"
|
---|
| 15 | #include "math/pi.hh"
|
---|
| 16 | #include "math/angle.hh"
|
---|
| 17 | #include "math/trig.hh"
|
---|
| 18 | #include "objs/buster_rocket.hh"
|
---|
| 19 | #include "resources.hh"
|
---|
| 20 | #include "saver.hh"
|
---|
| 21 | #include "object_definer.hh"
|
---|
| 22 | #include "objs/fire.hh"
|
---|
| 23 | #include "lisp/lisp.hh"
|
---|
| 24 |
|
---|
| 25 | static g1_object_type buster, stank;
|
---|
| 26 |
|
---|
| 27 | void g1_base_launcher_init()
|
---|
| 28 | {
|
---|
| 29 | buster = g1_get_object_type("buster_rocket");
|
---|
| 30 | stank = g1_get_object_type("stank");
|
---|
| 31 | }
|
---|
| 32 |
|
---|
| 33 | g1_object_definer<g1_base_launcher_class>
|
---|
| 34 | g1_base_launcher_def("base_launcher",
|
---|
| 35 | g1_object_definition_class::EDITOR_SELECTABLE,
|
---|
| 36 | g1_base_launcher_init);
|
---|
| 37 |
|
---|
| 38 |
|
---|
| 39 | g1_base_launcher_class::g1_base_launcher_class(g1_object_type id,
|
---|
| 40 | g1_loader_class *fp)
|
---|
| 41 | : g1_map_piece_class(id,fp)
|
---|
| 42 | {
|
---|
| 43 | defaults = g1_base_launcher_def.defaults;
|
---|
| 44 |
|
---|
| 45 | draw_params.setup("rocket_truck_top","rocket_truck_shadow");
|
---|
| 46 |
|
---|
| 47 | w16 ver,data_size;
|
---|
| 48 | if (fp)
|
---|
| 49 | {
|
---|
| 50 | fp->get_version(ver,data_size);
|
---|
| 51 | if (ver==DATA_VERSION)
|
---|
| 52 | {
|
---|
| 53 | fp->end_version(I4_LF);
|
---|
| 54 | }
|
---|
| 55 | else
|
---|
| 56 | fp->seek(fp->tell() + data_size);
|
---|
| 57 | }
|
---|
| 58 |
|
---|
| 59 | fire_delay = 0;
|
---|
| 60 | health = 1000;
|
---|
| 61 |
|
---|
| 62 | //no sound for now
|
---|
| 63 | radar_type=G1_RADAR_WEAPON;
|
---|
| 64 | set_flag(AERIAL |
|
---|
| 65 | HIT_GROUND |
|
---|
| 66 | SHADOWED, 1);
|
---|
| 67 | }
|
---|
| 68 |
|
---|
| 69 | i4_bool g1_base_launcher_class::can_attack(g1_object_class *who) const
|
---|
| 70 | {
|
---|
| 71 | return (who->id == stank);
|
---|
| 72 | }
|
---|
| 73 |
|
---|
| 74 | void g1_base_launcher_class::save(g1_saver_class *fp)
|
---|
| 75 | {
|
---|
| 76 | g1_map_piece_class::save(fp);
|
---|
| 77 |
|
---|
| 78 | fp->start_version(DATA_VERSION);
|
---|
| 79 | fp->end_version();
|
---|
| 80 | }
|
---|
| 81 |
|
---|
| 82 |
|
---|
| 83 | void g1_base_launcher_class::fire()
|
---|
| 84 | {
|
---|
| 85 | if (attack_target.valid())
|
---|
| 86 | {
|
---|
| 87 | i4_transform_class o2w;
|
---|
| 88 | calc_world_transform(1,&o2w);
|
---|
| 89 |
|
---|
| 90 | i4_3d_vector local_fire_point;
|
---|
| 91 | i4_3d_vector world_fire_point, world_fire_dir;
|
---|
| 92 | o2w.transform(i4_3d_vector(0.4, 0, 0.2), world_fire_point);
|
---|
| 93 | o2w.transform(i4_3d_vector(1,0,0.2), world_fire_dir);
|
---|
| 94 | world_fire_dir-=world_fire_point;
|
---|
| 95 |
|
---|
| 96 | g1_fire(li_get_symbol("buster_rocket"), this, attack_target.get(),
|
---|
| 97 | world_fire_point, world_fire_dir);
|
---|
| 98 | }
|
---|
| 99 | }
|
---|
| 100 |
|
---|
| 101 | i4_bool g1_base_launcher_class::occupy_location()
|
---|
| 102 | {
|
---|
| 103 | h += 0.9;
|
---|
| 104 | lh = h;
|
---|
| 105 |
|
---|
| 106 | return g1_map_piece_class::occupy_location();
|
---|
| 107 | }
|
---|
| 108 |
|
---|
| 109 |
|
---|
| 110 | void g1_base_launcher_class::think()
|
---|
| 111 | {
|
---|
| 112 | find_target();
|
---|
| 113 |
|
---|
| 114 | // can't hurt me.... I'm invincible!
|
---|
| 115 | health = 1000;
|
---|
| 116 |
|
---|
| 117 | pitch = 0;//groundpitch;//*cos(theta) - groundroll *sin(theta);
|
---|
| 118 | roll = 0;//groundroll;// *cos(theta) + groundpitch*sin(theta);
|
---|
| 119 |
|
---|
| 120 | if (fire_delay)
|
---|
| 121 | fire_delay--;
|
---|
| 122 |
|
---|
| 123 | //aim the turet
|
---|
| 124 | if (attack_target.valid())
|
---|
| 125 | {
|
---|
| 126 | request_think();
|
---|
| 127 |
|
---|
| 128 | i4_float dx,dy,angle,dangle;
|
---|
| 129 |
|
---|
| 130 | //this will obviously only be true if attack_target.ref != NULL
|
---|
| 131 | dx = (attack_target->x - x);
|
---|
| 132 | dy = (attack_target->y - y);
|
---|
| 133 |
|
---|
| 134 | //aim the turet
|
---|
| 135 |
|
---|
| 136 | angle = i4_atan2(dy,dx);
|
---|
| 137 |
|
---|
| 138 | //snap it
|
---|
| 139 | i4_normalize_angle(angle);
|
---|
| 140 |
|
---|
| 141 | dangle = i4_rotate_to(theta,angle,defaults->turn_speed);
|
---|
| 142 | if (dangle<defaults->turn_speed && dangle>-defaults->turn_speed)
|
---|
| 143 | if (!fire_delay)
|
---|
| 144 | fire();
|
---|
| 145 | }
|
---|
| 146 | }
|
---|
| 147 |
|
---|