1 | /********************************************************************** <BR>
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2 | This file is part of Crack dot Com's free source code release of
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3 | Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
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4 | information about compiling & licensing issues visit this URL</a>
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5 | <PRE> If that doesn't help, contact Jonathan Clark at
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6 | golgotha_source@usa.net (Subject should have "GOLG" in it)
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7 | ***********************************************************************/
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8 |
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9 | #include "sound_man.hh"
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10 | #include "objs/model_id.hh"
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11 | #include "objs/model_draw.hh"
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12 | #include "objs/rocktank.hh"
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13 | #include "objs/base_launcher.hh"
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14 | #include "input.hh"
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15 | #include "math/pi.hh"
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16 | #include "math/angle.hh"
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17 | #include "math/trig.hh"
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18 | #include "objs/buster_rocket.hh"
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19 | #include "resources.hh"
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20 | #include "saver.hh"
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21 | #include "object_definer.hh"
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22 | #include "objs/fire.hh"
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23 | #include "lisp/lisp.hh"
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24 |
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25 | static g1_object_type buster, stank;
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26 |
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27 | void g1_base_launcher_init()
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28 | {
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29 | buster = g1_get_object_type("buster_rocket");
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30 | stank = g1_get_object_type("stank");
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31 | }
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32 |
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33 | g1_object_definer<g1_base_launcher_class>
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34 | g1_base_launcher_def("base_launcher",
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35 | g1_object_definition_class::EDITOR_SELECTABLE,
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36 | g1_base_launcher_init);
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37 |
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38 |
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39 | g1_base_launcher_class::g1_base_launcher_class(g1_object_type id,
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40 | g1_loader_class *fp)
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41 | : g1_map_piece_class(id,fp)
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42 | {
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43 | defaults = g1_base_launcher_def.defaults;
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44 |
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45 | draw_params.setup("rocket_truck_top","rocket_truck_shadow");
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46 |
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47 | w16 ver,data_size;
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48 | if (fp)
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49 | {
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50 | fp->get_version(ver,data_size);
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51 | if (ver==DATA_VERSION)
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52 | {
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53 | fp->end_version(I4_LF);
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54 | }
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55 | else
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56 | fp->seek(fp->tell() + data_size);
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57 | }
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58 |
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59 | fire_delay = 0;
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60 | health = 1000;
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61 |
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62 | //no sound for now
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63 | radar_type=G1_RADAR_WEAPON;
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64 | set_flag(AERIAL |
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65 | HIT_GROUND |
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66 | SHADOWED, 1);
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67 | }
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68 |
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69 | i4_bool g1_base_launcher_class::can_attack(g1_object_class *who) const
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70 | {
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71 | return (who->id == stank);
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72 | }
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73 |
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74 | void g1_base_launcher_class::save(g1_saver_class *fp)
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75 | {
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76 | g1_map_piece_class::save(fp);
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77 |
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78 | fp->start_version(DATA_VERSION);
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79 | fp->end_version();
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80 | }
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81 |
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82 |
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83 | void g1_base_launcher_class::fire()
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84 | {
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85 | if (attack_target.valid())
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86 | {
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87 | i4_transform_class o2w;
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88 | calc_world_transform(1,&o2w);
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89 |
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90 | i4_3d_vector local_fire_point;
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91 | i4_3d_vector world_fire_point, world_fire_dir;
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92 | o2w.transform(i4_3d_vector(0.4, 0, 0.2), world_fire_point);
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93 | o2w.transform(i4_3d_vector(1,0,0.2), world_fire_dir);
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94 | world_fire_dir-=world_fire_point;
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95 |
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96 | g1_fire(li_get_symbol("buster_rocket"), this, attack_target.get(),
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97 | world_fire_point, world_fire_dir);
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98 | }
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99 | }
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100 |
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101 | i4_bool g1_base_launcher_class::occupy_location()
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102 | {
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103 | h += 0.9;
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104 | lh = h;
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105 |
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106 | return g1_map_piece_class::occupy_location();
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107 | }
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108 |
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109 |
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110 | void g1_base_launcher_class::think()
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111 | {
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112 | find_target();
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113 |
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114 | // can't hurt me.... I'm invincible!
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115 | health = 1000;
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116 |
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117 | pitch = 0;//groundpitch;//*cos(theta) - groundroll *sin(theta);
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118 | roll = 0;//groundroll;// *cos(theta) + groundpitch*sin(theta);
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119 |
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120 | if (fire_delay)
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121 | fire_delay--;
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122 |
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123 | //aim the turet
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124 | if (attack_target.valid())
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125 | {
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126 | request_think();
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127 |
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128 | i4_float dx,dy,angle,dangle;
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129 |
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130 | //this will obviously only be true if attack_target.ref != NULL
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131 | dx = (attack_target->x - x);
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132 | dy = (attack_target->y - y);
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133 |
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134 | //aim the turet
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135 |
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136 | angle = i4_atan2(dy,dx);
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137 |
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138 | //snap it
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139 | i4_normalize_angle(angle);
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140 |
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141 | dangle = i4_rotate_to(theta,angle,defaults->turn_speed);
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142 | if (dangle<defaults->turn_speed && dangle>-defaults->turn_speed)
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143 | if (!fire_delay)
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144 | fire();
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145 | }
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146 | }
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147 |
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