1 | /********************************************************************** <BR>
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2 | This file is part of Crack dot Com's free source code release of
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3 | Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
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4 | information about compiling & licensing issues visit this URL</a>
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5 | <PRE> If that doesn't help, contact Jonathan Clark at
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6 | golgotha_source@usa.net (Subject should have "GOLG" in it)
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7 | ***********************************************************************/
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8 |
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9 | #include "team_api.hh"
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10 | #include "memory/array.hh"
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11 | #include "math/random.hh"
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12 | #include "math/angle.hh"
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13 | #include "math/trig.hh"
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14 | #include "time/profile.hh"
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15 | #include "objs/stank.hh"
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16 | #include "objs/goal.hh"
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17 |
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18 | //(OLI) hack for reloading this AI
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19 | extern w16 ai_joe_dll_ref;
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20 |
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21 | char *unit_name[] =
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22 | {
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23 | "stank", //0
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24 | "peon_tank", //1
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25 | "electric_car", //2
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26 | "rocket_tank", //3
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27 | "",
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28 | "",
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29 | // "helicopter", //4
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30 | // "jet", //5
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31 | "engineer", //6
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32 | "trike" //7
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33 | };
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34 | const int num_unit_types=sizeof(unit_name)/sizeof(char*);
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35 | w16 unit_type[num_unit_types];
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36 |
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37 | char *goodies_name[] =
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38 | {
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39 | "takeover_pad", //1
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40 | "factory_pad" //2
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41 | };
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42 | const int num_goodies_types=sizeof(goodies_name)/sizeof(char*);
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43 | w16 goodies_type[num_goodies_types];
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44 |
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45 | char *formation[] =
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46 | //{{{
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47 | {
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48 | " "
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49 | " "
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50 | "121212"
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51 | " "
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52 | "1 63 1"
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53 | " 33 ", // stock
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54 |
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55 | "222222"
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56 | " "
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57 | " "
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58 | " "
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59 | " "
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60 | " ", // electric brigade
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61 |
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62 | " 11 "
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63 | " 1221 "
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64 | "123321"
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65 | " "
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66 | " "
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67 | " ", // hole puncher
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68 |
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69 | "12221 "
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70 | "23632 "
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71 | " "
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72 | " "
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73 | " "
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74 | " ", // armored convoy
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75 |
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76 | " "
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77 | " "
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78 | "1 1 1 "
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79 | " 1 1 1"
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80 | "7 7 7 "
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81 | " 7 7 7", // gene's checker
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82 |
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83 | " 1 "
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84 | " 161 "
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85 | "1 1 "
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86 | " "
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87 | " "
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88 | " ", // peon V
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89 |
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90 | " 4 "
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91 | " 4 4 "
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92 | " "
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93 | " "
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94 | " "
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95 | " ", // heli hell
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96 |
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97 | "111111"
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98 | " 3663 "
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99 | " 3333 "
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100 | " "
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101 | " "
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102 | " ", // rockets R us
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103 |
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104 | "22 "
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105 | "66 "
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106 | " "
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107 | " "
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108 | " "
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109 | " ", // small band
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110 |
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111 | "22 "
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112 | "36 "
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113 | " "
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114 | " "
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115 | " "
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116 | " ", // yet another small band
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117 |
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118 | "33 "
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119 | "66 "
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120 | " "
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121 | " "
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122 | " "
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123 | " ", // yet another small band
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124 |
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125 | "6 "
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126 | " "
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127 | " "
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128 | " "
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129 | " "
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130 | " ", // long shot
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131 |
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132 | "2222 "
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133 | "3333 "
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134 | " "
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135 | " "
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136 | " "
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137 | " ", // ouch!
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138 | };
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139 | //}}}
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140 | const int num_formations=sizeof(formation)/sizeof(char*);
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141 |
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142 | enum eDir
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143 | {
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144 | N, E, S, W
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145 | };
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146 |
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147 | sw16 dirx[] = {0, 1, 0, -1};
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148 | sw16 diry[] = {1, 0, -1, 0};
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149 |
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150 |
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151 | i4_profile_class pf_ai_joe_setup_production("ai_joe_setup_production");
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152 | i4_profile_class pf_ai_joe_setup_new_pieces("ai_joe_setup_new_pieces");
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153 | i4_profile_class pf_ai_joe_cleanup("ai_joe_cleanup");
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154 | i4_profile_class pf_ai_joe_next_spot("ai_joe_next_spot");
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155 | i4_profile_class pf_ai_joe_guide_hero("ai_joe_guide_hero");
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156 | i4_profile_class pf_ai_joe_think("ai_joe_think");
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157 |
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158 | class ai_joe : public g1_team_api_class
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159 | {
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160 | public:
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161 | enum eBuildMode
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162 | { INIT, INITWAIT, IDLE, BUILDWAIT, BUILD, WAITFORPIECE, FORMANDMOVE, RESURRECT };
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163 |
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164 | i4_float tx,ty;
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165 | sw16 bx,by;
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166 | i4_float prodx,prody;
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167 | eDir dir1, dir2;
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168 |
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169 | i4_array<unit_class> troop;
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170 | i4_array<sw32> time;
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171 | i4_array<unit_class> build;
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172 | i4_array<object_class> goal;
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173 | int form, place, formation_size;
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174 | int build_count;
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175 | int build_wait, retry;
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176 | eBuildMode build_mode;
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177 |
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178 | w16 goal_type;
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179 |
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180 | int reload; // supertank is going to reload ammo
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181 |
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182 | ai_joe(g1_loader_class *f=0)
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183 | : troop(100,20), time(50,20), build(18,0), goal(20,10)
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184 | //{{{
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185 | {
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186 | build_mode = INIT;
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187 | form = -1;
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188 | place = 0;
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189 | }
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190 | //}}}
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191 |
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192 | ~ai_joe()
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193 | //{{{
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194 | {
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195 | }
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196 | //}}}
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197 |
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198 | void setup_production(i4_float _prodx,i4_float _prody)
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199 | //{{{
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200 | {
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201 | pf_ai_joe_setup_production.start();
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202 | // setup around production site at location
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203 |
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204 | prodx = _prodx;
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205 | prody = _prody;
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206 |
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207 | int
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208 | dx = int(prodx - map_width()/2),
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209 | dy = int(prody - map_height()/2);
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210 |
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211 | int num=0;
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212 |
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213 | num |= (dx<0) ?0:8;
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214 | num |= (dy<0) ?0:4;
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215 | num |= (dx<dy) ?0:2;
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216 | num |= (dx<-dy)?0:1;
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217 |
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218 | switch (num)
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219 | {
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220 | case 5: //N quadrant
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221 | case 13: dir1 = S; break;
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222 | case 15: //E quadrant
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223 | case 11: dir1 = W; break;
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224 | case 10: //S quadrant
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225 | case 2: dir1 = N; break;
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226 | case 0: //W quadrant
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227 | case 4: dir1 = E; break;
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228 | }
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229 | dir2 = eDir((dir1+1)%4);
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230 |
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231 | reload=0;
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232 | pf_ai_joe_setup_production.stop();
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233 | }
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234 | //}}}
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235 |
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236 | virtual void init()
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237 | //{{{
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238 | {
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239 | int i;
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240 |
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241 | troop.clear();
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242 | time.clear();
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243 | build.clear();
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244 |
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245 | for (i=0; i<num_unit_types; i++)
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246 | unit_type[i] = object_type(unit_name[i]);
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247 | for (i=0; i<num_goodies_types; i++)
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248 | goodies_type[i] = object_type(goodies_name[i]);
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249 | goal = object_type("goal");
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250 |
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251 | build_mode = INIT;
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252 | form = -1;
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253 | place = 0;
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254 |
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255 | dir1 = eDir(g1_rand(20)%4);
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256 | dir2 = eDir((dir1+1)%4);
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257 | }
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258 | //}}}
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259 |
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260 | void cleanup()
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261 | //{{{
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262 | {
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263 | pf_ai_joe_cleanup.start();
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264 | int i;
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265 |
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266 | for (i=troop.size()-1; i>=0; i--)
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267 | if (!troop[i].alive())
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268 | troop.remove(i);
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269 | pf_ai_joe_cleanup.stop();
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270 | }
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271 | //}}}
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272 |
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273 | int next_spot()
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274 | //{{{ sets next formation spot.. returns false if no more left
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275 | {
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276 | pf_ai_joe_next_spot.start();
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277 |
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278 | while (place<6*6 && formation[form][place]==' ')
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279 | place++;
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280 |
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281 | if (place==6*6)
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282 | {
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283 | pf_ai_joe_next_spot.stop();
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284 | return 0;
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285 | }
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286 |
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287 | int x=(place%6)*2-5, y=5-(place/6)*2;
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288 |
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289 | bx = (5 + dirx[dir1]*y + dirx[dir2]*x)/2;
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290 | by = (5 + diry[dir1]*y + diry[dir2]*x)/2;
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291 |
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292 | pf_ai_joe_next_spot.stop();
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293 | return 1;
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294 | }
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295 | //}}}
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296 |
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297 | void guide_hero()
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298 | //{{{
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299 | {
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300 | pf_ai_joe_guide_hero.start();
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301 |
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302 | if (health()<=0)
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303 | {
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304 | #if 0
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305 | if (build_mode == IDLE)
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306 | build_mode = RESURRECT;
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307 | #endif
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308 | pf_ai_joe_cleanup.stop();
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309 | return;
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310 | }
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311 |
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312 | if (ammo1()==0 && ammo2()==0 && ammo3()==0 && !reload)
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313 | {
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314 | /*
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315 | jc fixme : send supertank to home base
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316 | tx = map()->player_pad_info[player->get_player_num()].bases[0].x;
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317 | ty = map()->player_pad_info[player->get_player_num()].bases[0].y;
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318 |
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319 |
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320 | send_convoy(commander()->convoy->global_id, tx, ty);
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321 | reload = 1;
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322 | */
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323 | }
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324 |
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325 | if (reload)
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326 | {
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327 | if (full1() && full2() && full3())
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328 | reload=0;
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329 |
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330 | pf_ai_joe_cleanup.stop();
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331 | return;
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332 | }
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333 |
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334 | if (!commander()->attack_target.valid())
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335 | {
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336 | commander()->find_target();
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337 | if (!commander()->attack_target.valid())
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338 | {
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339 | tx = g1_rand(50)%map_width() + 0.5;
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340 | ty = g1_rand(60)%map_height() + 0.5;
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341 |
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342 | deploy_unit(commander()->global_id, tx, ty);
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343 | }
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344 | }
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345 | else
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346 | {
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347 | g1_object_class *mp = commander()->attack_target.get();
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348 |
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349 | if (mp)
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350 | {
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351 |
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352 | i4_float dx,dy,angle, adiff;
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353 |
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354 | //this will obviously only be true if me->attack_target.ref != NULL
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355 | dx = (mp->x - (commander()->x+commander()->turet->x));
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356 | dy = (mp->y - (commander()->y+commander()->turet->y));
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357 |
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358 | //aim the turet
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359 |
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360 | angle = i4_atan2(dy,dx);
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361 | i4_normalize_angle(angle);
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362 | adiff = i4_angle_diff(commander()->base_angle, angle);
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363 |
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364 | if (adiff<0.04)
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365 | if (mp->id == g1_supertank_type)
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366 | fire2() || fire1() || fire3();
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367 | else
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368 | fire1() || fire3();
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369 | if (angle>commander()->base_angle)
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370 | turn(adiff);
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371 | else
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372 | turn(-adiff);
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373 | strafe(0.4);
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374 | }
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375 | }
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376 |
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377 | pf_ai_joe_guide_hero.stop();
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378 | }
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379 | //}}}
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380 |
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381 | void guide_units()
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382 | //{{{
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383 | {
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384 | for (int i=0; i<time.size(); i++)
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385 | {
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386 | if (time[i]>0)
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387 | time[i]--;
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388 | else
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389 | {
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390 | int went=0;
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391 |
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392 | if (goal.size()>0)
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393 | {
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394 | tx = g1_rand(70)%(map_width()-10) + 5.5;
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395 | ty = g1_rand(80)%(map_height()-10) + 5.5;
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396 | deploy_unit(group[i].id(), tx,ty);
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397 | time[i]=g1_rand(9)%500+500;
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398 | }
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399 |
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400 | tx = g1_rand(90)%(map_width()-10) + 5.5;
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401 | ty = g1_rand(100)%(map_height()-10) + 5.5;
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402 | deploy_unit(group[i].id(), tx,ty);
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403 | time[i]=g1_rand5()%500+500;
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404 | }
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405 | }
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406 | }
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407 | //}}}
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408 |
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409 | virtual void object_built(w32 id)
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410 | //{{{
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411 | {
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412 | g1_team_api_class::object_built(id);
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413 |
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414 | build.add(unit(id));
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415 | }
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416 | //}}}
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417 |
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418 | virtual void object_added(w32 id)
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419 | //{{{
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420 | {
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421 | object_class obj(object(id));
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422 | unit_class u(unit(id));
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423 | int i;
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424 |
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425 | if (obj.alive())
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426 | {
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427 | if (obj.id()==goodies_type[0])
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428 | goal.add(obj);
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429 | else if (u.alive())
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430 | {
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431 | for (i=0; i<num_unit_types && obj.id()!=unit_type[i]; i++) ;
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432 |
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433 | if (i<num_unit_types)
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434 | {
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435 | troop.add(u);
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436 | for (i=0; i<group.size() && group[i].id()!=u.convoy_id(); i++) ;
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437 |
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438 | if (i==group.size() && !u.built())
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439 | {
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440 | group.add(convoy(u.convoy_id()));
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441 | time.add(0);
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442 | }
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443 | }
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444 | }
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445 | }
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446 | }
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447 | //}}}
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448 |
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449 | virtual void think()
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450 | //{{{
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451 | {
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452 | pf_ai_joe_think.start();
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453 |
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454 | cleanup();
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455 |
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456 | if (form<0)
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457 | {
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458 | // determine next formation
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459 | form = g1_rand(99)%num_formations;
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460 | place = 0;
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461 | build_count = 0;
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462 | build.clear();
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463 | }
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464 |
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465 | guide_units();
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466 |
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467 | guide_hero();
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468 |
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469 | switch (build_mode)
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470 | {
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471 | case INIT:
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472 | //{{{
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473 | {
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474 | /* jc fixme
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475 | w32 p = build_unit(unit_names[3]); // rocket sentinel
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476 |
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477 | if (p)
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478 | {
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479 | int i=troop.add(unit(p));
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480 | setup_production(troop[i].x(), troop[i].y());
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481 | int c=group.add(convoy(built_convoy_id()));
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482 | time.add(-1);
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483 |
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484 | bx = prodx - dirx[dir1]*3;
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485 | by = prody - diry[dir1]*3;
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486 | send_convoy(built_convoy_id(), bx, by);
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487 | build_mode = INITWAIT;
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488 | build_wait = 50;
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489 | } */
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490 | build_mode = INITWAIT;
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491 | build_wait = 50;
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492 | } break;
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493 | //}}}
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494 | case INITWAIT:
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495 | //{{{
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496 | if (--build_wait<=0)
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497 | build_mode = IDLE;
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498 | break;
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499 | //}}}
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500 | case IDLE:
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501 | //{{{
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502 | {
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503 | if (troop.size()<50)
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504 | build_mode = BUILD;
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505 | } break;
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506 | //}}}
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507 | case BUILDWAIT:
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508 | //{{{
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509 | if (--build_wait<=0)
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510 | build_mode = BUILD;
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511 | break;
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512 | //}}}
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513 | case BUILD:
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514 | //{{{
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---|
515 | if (build_unit(unit_type[formation[form][place] - '0'], bx, by) == G1_BUILD_OK)
|
---|
516 | build_count++;
|
---|
517 | place++;
|
---|
518 | break;
|
---|
519 | //}}}
|
---|
520 | case WAITFORPIECE:
|
---|
521 | //{{{
|
---|
522 | // wait for object_build or build_error to complete
|
---|
523 | break;
|
---|
524 | //}}}
|
---|
525 | case FORMANDMOVE: // jc:fixme
|
---|
526 | build_mode=INITWAIT;
|
---|
527 | build_wait=g1_rand(103)%500+100;
|
---|
528 | break;
|
---|
529 |
|
---|
530 | case RESURRECT:
|
---|
531 | //{{{
|
---|
532 | build_unit(unit_type[0],0,0);
|
---|
533 | build_wait=20;
|
---|
534 | build_mode=INITWAIT;
|
---|
535 | break;
|
---|
536 | //}}}
|
---|
537 | }
|
---|
538 |
|
---|
539 | pf_ai_joe_think.stop();
|
---|
540 | }
|
---|
541 | //}}}
|
---|
542 | };
|
---|
543 |
|
---|
544 | g1_team_api_definer<ai_joe> ai_joe_def("ai_joe");
|
---|
545 |
|
---|
546 |
|
---|
547 | // AI joe is now chosen as the default through (g1_set_deault_ai "joe") in scheme/start.scm
|
---|
548 |
|
---|
549 | //{{{ Emacs Locals
|
---|
550 | // Local Variables:
|
---|
551 | // folded-file: t
|
---|
552 | // End:
|
---|
553 | //}}}
|
---|
554 |
|
---|