1 | /********************************************************************** <BR>
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2 | This file is part of Crack dot Com's free source code release of
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3 | Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
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4 | information about compiling & licensing issues visit this URL</a>
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5 | <PRE> If that doesn't help, contact Jonathan Clark at
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6 | golgotha_source@usa.net (Subject should have "GOLG" in it)
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7 | ***********************************************************************/
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8 |
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9 | #include "net/server.hh"
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10 | #include "net/command.hh"
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11 | #include "network/net_prot.hh"
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12 | #include "file/ram_file.hh"
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13 |
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14 | g1_server_class *g1_server=0;
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15 |
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16 | void g1_server_class::client::cleanup()
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17 | {
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18 | if (addr)
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19 | {
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20 | delete addr;
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21 | delete username;
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22 | }
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23 | if (send)
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24 | delete send;
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25 | addr=0;
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26 | send=0;
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27 | }
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28 |
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29 | g1_server_class::g1_server_class(int use_port, i4_net_protocol *protocol)
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30 | : protocol(protocol)
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31 | {
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32 | map_name=new i4_str(i4gets("tmp_savename"));
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33 | udp_port=0;
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34 | memset(clients, 0, sizeof(clients));
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35 | list_changed=i4_F;
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36 |
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37 | if (protocol)
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38 | {
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39 | udp_port=protocol->listen(use_port, I4_PACKETED_DATA);
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40 | if (!udp_port)
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41 | i4_warning("could not bind to port, server already running?");
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42 |
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43 |
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44 |
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45 | }
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46 | }
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47 |
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48 | void start_game() { ; }
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49 |
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50 |
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51 | void g1_server_class::send_player_joined(int client_num)
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52 | {
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53 | w8 packet[512];
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54 | i4_ram_file_class r(packet, sizeof(packet));
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55 |
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56 | r.write_8(G1_PK_YOU_HAVE_JOINED);
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57 | r.write_16(client_num+1);
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58 | r.write_counted_str(*map_name);
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59 |
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60 | clients[client_num].send->write(packet, r.tell());
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61 | }
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62 |
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63 | void g1_server_class::process_client_packet(w8 *packet,
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64 | int packet_length,
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65 | int client_num)
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66 | {
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67 | clients[client_num].last_data.get();
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68 |
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69 | i4_ram_file_class r(packet, packet_length);
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70 | if (r.read_8()==G1_PK_I_WANNA_JOIN)
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71 | {
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72 | r.read_16(); // skip use port
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73 |
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74 | delete clients[client_num].username;
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75 | clients[client_num].username=r.read_counted_str();
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76 | send_player_joined(client_num);
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77 | }
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78 | }
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79 |
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80 |
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81 | void g1_server_class::poll()
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82 | {
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83 | int i;
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84 |
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85 | while (udp_port && udp_port->ready_to_read())
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86 | {
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87 | w8 packet[512];
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88 | i4_net_address *a;
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89 | int len=udp_port->read_from(packet, sizeof(packet), a);
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90 |
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91 | // see if this was from one of our clients
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92 |
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93 | int found=0, free_spot=-1;
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94 |
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95 | for (i=0; i<G1_MAX_PLAYERS; i++)
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96 | {
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97 | if (clients[i].addr)
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98 | {
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99 | if (clients[i].addr->equals(a))
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100 | {
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101 | process_client_packet(packet, len, i);
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102 | found=1;
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103 | }
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104 | }
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105 | else free_spot=i;
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106 | }
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107 |
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108 | if (!found && free_spot!=-1)
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109 | {
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110 | i4_ram_file_class r(packet, len);
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111 | if (r.read_8()==G1_PK_I_WANNA_JOIN)
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112 | {
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113 | clients[free_spot].addr=a->copy();
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114 | clients[free_spot].addr->set_port(r.read_16());
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115 | clients[free_spot].username=r.read_counted_str();
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116 |
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117 | clients[free_spot].send=protocol->connect(clients[free_spot].addr, I4_PACKETED_DATA);
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118 |
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119 | if (clients[free_spot].send)
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120 | send_player_joined(free_spot);
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121 | else
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122 | clients[free_spot].cleanup();
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123 |
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124 | list_changed=i4_T;
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125 | }
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126 | }
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127 |
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128 | delete a;
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129 | }
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130 |
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131 | if (state==WAITING_FOR_PLAYERS)
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132 | {
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133 | i4_time_class now;
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134 | for (i=0; i<G1_MAX_PLAYERS; i++)
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135 | {
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136 | if (clients[i].addr && now.milli_diff(clients[i].last_data)>1000)
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137 | {
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138 | clients[i].cleanup();
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139 | list_changed=i4_T;
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140 | }
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141 |
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142 | }
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143 | }
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144 |
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145 | }
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146 |
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147 |
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148 | g1_server_class::~g1_server_class()
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149 | {
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150 | delete map_name;
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151 |
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152 | for (int i=0; i<G1_MAX_PLAYERS; i++)
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153 | if (clients[i].addr)
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154 | delete clients[i].addr;
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155 | delete udp_port;
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156 | }
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