1 | /********************************************************************** <BR>
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2 | This file is part of Crack dot Com's free source code release of
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3 | Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
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4 | information about compiling & licensing issues visit this URL</a>
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5 | <PRE> If that doesn't help, contact Jonathan Clark at
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6 | golgotha_source@usa.net (Subject should have "GOLG" in it)
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7 | ***********************************************************************/
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8 |
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9 | #include "player.hh"
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10 | #include "error/error.hh"
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11 | #include "g1_limits.hh"
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12 | #include "image/color.hh"
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13 | #include "map.hh"
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14 | #include "window/win_evt.hh"
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15 | #include "device/kernel.hh"
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16 | #include "objs/model_id.hh"
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17 | #include "image/image.hh"
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18 | #include "loaders/load.hh"
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19 | #include "init/init.hh"
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20 | #include "resources.hh"
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21 | #include "g1_object.hh"
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22 | #include "objs/map_piece.hh"
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23 | #include "sound_man.hh"
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24 | #include "tile.hh"
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25 | #include "resources.hh"
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26 | #include "remove_man.hh"
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27 | #include "math/pi.hh"
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28 | #include "g1_speed.hh"
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29 | #include "light.hh"
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30 | #include "m_flow.hh"
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31 | #include "statistics.hh"
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32 | #include "input.hh"
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33 | #include "time/profile.hh"
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34 | #include "g1_render.hh"
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35 | #include "height_info.hh"
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36 | #include "checksum/checksum.hh"
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37 | #include "solvemap_astar.hh"
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38 | #include "cwin_man.hh"
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39 | #include "map_light.hh"
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40 | #include "map_man.hh"
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41 | #include "lisp/li_class.hh"
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42 | #include "objs/path_object.hh"
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43 | #include "objs/vehic_sounds.hh"
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44 | #include "map_cell.hh"
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45 | #include "map_vert.hh"
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46 | #include "tick_count.hh"
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47 | #include "map_view.hh"
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48 | #include "map_data.hh"
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49 |
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50 | g1_height_info::g1_height_info()
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51 | {
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52 | floor_height = 0.f;
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53 | ceiling_height = 1.f;
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54 | flags = BELOW_GROUND;
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55 | }
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56 |
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57 |
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58 | i4_profile_class pf_map_think("map.cc think objects");
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59 | i4_profile_class pf_map_post_think("map.cc post_think objects");
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60 | i4_profile_class pf_notify_target_position_change("notify_target_pos_change");
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61 |
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62 | g1_statistics_counter_class g1_stat_counter;
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63 |
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64 | w32 g1_map_class::get_tick()
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65 | {
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66 | return g1_tick_counter;
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67 | }
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68 |
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69 | g1_map_cell_class *g1_map_class::cell(w16 x, w16 y) const { return cells + y*w + x; }
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70 | g1_map_cell_class *g1_map_class::cell(w32 offset) const { return cells + offset; }
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71 | g1_map_vertex_class *g1_map_class::vertex(w16 x, w16 y) const { return verts + y*(w+1) + x; }
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72 |
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73 |
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74 | void g1_map_class::add_object(g1_object_chain_class &c, w32 x, w32 y)
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75 | {
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76 | cells[c.offset = y*w+x].add_object(c);
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77 | }
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78 |
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79 | void g1_map_class::remove_object(g1_object_chain_class &c)
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80 | {
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81 | cells[c.offset].remove_object(c);
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82 | }
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83 |
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84 | i4_float g1_map_class::min_terrain_height(w16 x, w16 y)
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85 | {
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86 | g1_map_vertex_class *v1,*v2,*v3,*v4;
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87 |
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88 | v1 = verts+ x + y * (w+1);
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89 | v2 = v1+1;
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90 | v3 = v1+w+1;
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91 | v4 = v3+1;
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92 |
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93 | return g1_vertex_min(v1, g1_vertex_min(v2, g1_vertex_min(v3, v4)))->get_height();
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94 | }
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95 |
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96 | // only use this if you know what you are doing
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97 | void g1_map_class::change_map(int _w, int _h,
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98 | g1_map_cell_class *_cells, g1_map_vertex_class *_vertex)
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99 | {
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100 | if (cells)
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101 | i4_free(cells);
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102 |
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103 | if (verts)
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104 | i4_free(verts);
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105 |
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106 | cells=_cells;
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107 | verts=_vertex;
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108 | w=_w;
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109 | h=_h;
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110 | }
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111 |
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112 |
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113 | void g1_map_class::remove_object_type(g1_object_type type)
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114 | {
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115 | int i,j,k;
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116 | g1_map_cell_class *c=cell(0,0);
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117 | g1_object_chain_class *cell, *l;
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118 | g1_object_class *obj;
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119 |
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120 | for (j=0; j<height(); j++)
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121 | for (i=0; i<width(); i++, c++)
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122 | {
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123 | for (cell=c->get_obj_list(); cell;)
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124 | {
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125 | l=cell;
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126 | cell=cell->next;
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127 | obj=l->object;
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128 | if (obj->id==type)
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129 | {
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130 | obj->unoccupy_location();
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131 | obj->request_remove();
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132 | }
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133 | }
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134 | }
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135 | }
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136 |
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137 |
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138 | g1_map_class::g1_map_class(const i4_const_str &fname)
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139 | {
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140 | recalc=0xffffffff; // recalculate everything until further notice
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141 |
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142 | sky_name=0;
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143 |
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144 | // lod=0;
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145 | // lod=(g1_map_lod_cell *) i4_malloc(sizeof(g1_map_lod_cell) * MAX_MAP_LOD, "lod");
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146 |
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147 | filename=0;
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148 | set_filename(fname);
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149 |
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150 | post_cell_draw=0;
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151 |
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152 | w=0;
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153 | h=0;
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154 |
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155 |
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156 | think_head=think_tail=0;
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157 |
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158 | current_movie=0;
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159 |
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160 | cells=0;
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161 | verts=0;
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162 |
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163 | // map=(g1_map_cell_class *)i4_malloc(w*h*sizeof(g1_map_cell_class),"map");
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164 | // vert=(g1_map_vertex_class *)i4_malloc((w+1)*(h+1)*sizeof(g1_map_vertex_class),"map vert");
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165 |
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166 | w32 x,count=w*h,y;
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167 |
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168 | solver = new g1_astar_map_solver_class;
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169 | // critical_graph=0;
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170 | movie_in_progress=i4_F;
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171 | }
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172 |
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173 | g1_map_class::~g1_map_class()
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174 | {
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175 | g1_stop_sound_averages();
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176 |
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177 | g1_map_class *old_current=g1_current_map_PRIVATE;
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178 | g1_set_map(this);
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179 |
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180 |
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181 |
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182 | for (g1_map_data_class *md=g1_map_data_class::first; md; md=md->next)
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183 | md->free();
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184 |
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185 |
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186 | if (filename)
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187 | delete filename;
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188 |
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189 | if (sky_name)
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190 | delete sky_name;
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191 |
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192 | if (cells)
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193 | {
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194 | g1_object_class *olist[G1_MAX_OBJECTS];
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195 | w32 ids[G1_MAX_OBJECTS];
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196 |
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197 | sw32 t=make_object_list(olist, G1_MAX_OBJECTS), i;
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198 |
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199 | // can't use object pointers directly because one
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200 | // object might delete another
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201 | for (i=0; i<t; i++)
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202 | ids[i]=olist[i]->global_id;
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203 |
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204 |
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205 | for (i=0; i<t; i++)
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206 | {
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207 | if (g1_global_id.check_id(ids[i]))
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208 | {
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209 | g1_object_class *o=g1_global_id.get(ids[i]);
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210 | o->unoccupy_location();
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211 | o->request_remove();
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212 | g1_remove_man.process_requests();
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213 | }
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214 | }
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215 | i4_free(cells);
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216 | }
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217 |
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218 |
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219 | if (verts)
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220 | i4_free(verts);
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221 |
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222 | if (current_movie)
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223 | delete current_movie;
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224 |
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225 | if (solver)
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226 | delete solver;
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227 |
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228 |
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229 |
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230 | if (old_current==this)
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231 | g1_set_map(0);
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232 | else
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233 | g1_set_map(old_current);
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234 |
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235 | }
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236 |
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237 | void check_olist()
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238 | {
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239 | g1_object_class *olist[G1_MAX_OBJECTS];
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240 | sw32 t=g1_get_map()->make_object_list(olist, G1_MAX_OBJECTS);
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241 | }
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242 |
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243 | // returns total added
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244 | sw32 g1_map_class::make_object_list(g1_object_class **buffer, sw32 buf_size)
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245 | {
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246 | int x=width()*height(), i;
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247 | sw32 t=0;
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248 | g1_map_cell_class *c=cells;
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249 | if (buf_size==0) return 0;
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250 |
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251 |
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252 | for (i=0; i<x; i++, c++)
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253 | if (c->object_list)
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254 | {
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255 | for (g1_object_chain_class *obj=c->get_obj_list(); obj; obj=obj->next)
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256 | {
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257 | g1_object_class *o=obj->object;
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258 | if (!o->get_flag(g1_object_class::SCRATCH_BIT)) /// make sure object only added once
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259 | {
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260 | o->set_flag(g1_object_class::SCRATCH_BIT, 1);
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261 | buffer[t++]=o;
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262 | if (t==buf_size)
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263 | {
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264 | i=x;
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265 | obj=0;
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266 | }
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267 | }
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268 | }
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269 | }
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270 |
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271 | for (i=0; i<t; i++)
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272 | buffer[i]->set_flag(g1_object_class::SCRATCH_BIT, 0);
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273 |
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274 | return t;
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275 | }
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276 |
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277 | sw32 g1_map_class::make_selected_objects_list(w32 *buffer, sw32 buf_size)
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278 | {
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279 | int x=width()*height(), i;
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280 | sw32 t=0;
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281 | g1_map_cell_class *c=cells;
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282 | if (buf_size==0) return 0;
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283 |
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284 |
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285 | for (i=0; i<x; i++, c++)
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286 | if (c->object_list)
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287 | {
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288 | for (g1_object_chain_class *obj=c->get_obj_list(); obj; obj=obj->next)
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289 | {
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290 | g1_object_class *o=obj->object;
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291 |
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292 | // make sure object only added once
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293 | if (o->selected() && !o->get_flag(g1_object_class::SCRATCH_BIT))
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294 | {
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295 | o->set_flag(g1_object_class::SCRATCH_BIT, 1);
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296 | buffer[t++]=o->global_id;
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297 | if (t==buf_size)
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298 | {
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299 | i=x;
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300 | obj=0;
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301 | }
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302 | }
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303 | }
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304 | }
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305 |
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306 | for (i=0; i<t; i++)
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307 | g1_global_id.get(buffer[i])->set_flag(g1_object_class::SCRATCH_BIT, 0);
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308 |
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309 | return t;
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310 | }
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311 |
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312 | void g1_map_class::think_objects()
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313 | {
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314 | li_class *old_this=li_this;
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315 |
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316 | recalc_static_stuff();
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317 |
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318 |
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319 | pf_map_think.start();
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320 | g1_input.que_keys(tick_time);
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321 |
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322 |
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323 | w32 i,h;
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324 |
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325 | w32 start_tail = think_tail;
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326 | w32 start_head = think_head;
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327 |
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328 | //do the think()'s
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329 | i = start_tail;
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330 | h = start_head;
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331 |
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332 | g1_reset_sound_averages();
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333 |
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334 | pf_map_think.start();
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335 |
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336 | for (; i!=h; )
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337 | {
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338 | g1_object_class *o=think_que[i];
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339 |
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340 | //always check to make sure the pointer
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341 | //is good. objects might have removed themselves
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342 | //from the map while still in the que, and left
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343 | //a null pointer in their place
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344 | if (o)
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345 | {
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346 | li_this=o->vars;
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347 | o->grab_old();
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348 | }
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349 |
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350 | i++;
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351 | if (i>=THINK_QUE_SIZE)
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352 | i=0;
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353 | }
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354 |
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355 | i = start_tail;
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356 | h = start_head;
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357 | for (; i!=h; )
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358 | {
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359 | g1_object_class *o=think_que[i];
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360 |
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361 | //always check to make sure the pointer
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362 | //is good. objects might have removed themselves
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363 | //from the map while still in the que, and left
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364 | //a null pointer in their place
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365 | if (o)
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366 | {
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367 | li_this=o->vars;
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368 | o->set_flag(g1_object_class::THINKING, 0);
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369 | o->think();
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370 | }
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371 |
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372 | i++;
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373 | if (i>=THINK_QUE_SIZE)
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374 | i=0;
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375 | }
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376 |
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377 | pf_map_think.stop();
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378 |
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379 |
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380 | pf_map_post_think.start();
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381 |
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382 | //do the post_think()'s
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383 | i = start_tail;
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384 | h = start_head;
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385 |
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386 | for (; i!=h; )
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387 | {
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388 | g1_object_class *o=think_que[i];
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389 |
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390 | think_tail++;
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391 | if (think_tail>=THINK_QUE_SIZE)
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392 | think_tail=0;
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393 |
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394 | //always check to make sure the pointer
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395 | //is good. objects might have removed themselves
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396 | //from the map while still in the que, and left
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397 | //a null pointer in their place
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398 | if (o)
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399 | {
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400 | li_this=o->vars;
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401 | o->post_think();
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402 | }
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403 |
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404 | i++;
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405 | if (i>=THINK_QUE_SIZE)
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406 | i=0;
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407 | }
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408 | pf_map_post_think.stop();
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409 |
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410 | g1_recalc_sound_averages();
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411 |
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412 |
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413 | g1_tick_counter++;
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414 | tick_time.add_milli((1000/G1_HZ));
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415 |
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416 |
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417 | li_this=old_this;
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418 | pf_map_think.stop();
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419 |
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420 | }
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421 |
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422 |
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423 | void g1_map_class::damage_range(g1_object_class *obj,
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424 | i4_float x, i4_float y, i4_float z,
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425 | i4_float range, w16 damage, i4_float falloff)
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426 | // damage to vehicles centers at x,y,z and falls off by falloff*damage at range distance
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427 | // from the center of the damage range
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428 | {
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429 | sw32 ix,iy,
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430 | sx = sw32(x-range),
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431 | ex = sw32(x+range)+1,
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432 | sy = sw32(y-range),
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433 | ey = sw32(y+range)+1;
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434 |
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435 | // clip region
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436 | if (sx<0) sx=0;
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437 | if (ex>width()) ex=width();
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438 | if (sy<0) sy=0;
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439 | if (ey>height()) ey=height();
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440 |
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441 | // get first one
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442 | g1_map_cell_class *c;
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443 | g1_object_chain_class *objlist;
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444 | i4_float dist,dx,dy,dz;
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445 |
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446 | range *= range;
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447 | falloff *= i4_float(damage)/range;
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448 |
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449 | for (iy=sy; iy<ey; iy++)
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450 | {
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451 | c = cell(sx,iy);
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452 | for (ix=sx; ix<ex; ix++, c++)
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453 | {
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454 | for (objlist=c->get_obj_list(); objlist; objlist=objlist->next)
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455 | {
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456 | g1_object_class *hurt_obj=objlist->object;
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457 |
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458 | if (objlist==&hurt_obj->occupied_squares[0]) // make sure object is only hurt once
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459 | {
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460 | if (hurt_obj->get_flag(g1_object_class::TARGETABLE))
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461 | // && hurt_obj->player_num!=obj->player_num)
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462 | {
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463 | dx=x-hurt_obj->x;
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464 | dy=y-hurt_obj->y;
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465 | dz=z-hurt_obj->h;
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466 | dist = dx*dx+dy*dy+dz*dz;
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467 | if (dist<range)
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468 | hurt_obj->damage(obj, damage - (int)(falloff*range), i4_3d_vector (0,0,g1_resources.gravity));
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469 | }
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470 | }
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471 | }
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472 | }
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473 | }
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474 | }
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475 |
|
---|
476 |
|
---|
477 |
|
---|
478 | g1_object_class *g1_map_class::find_object_by_id(w32 object_id,
|
---|
479 | g1_player_type prefered_team)
|
---|
480 | {
|
---|
481 | sw32 i,j=width()*height();
|
---|
482 | g1_map_cell_class *c=cells;
|
---|
483 | g1_object_chain_class *o;
|
---|
484 | g1_object_class *best=0;
|
---|
485 |
|
---|
486 | for (i=0; i<j; i++, c++)
|
---|
487 | {
|
---|
488 | for (o=c->get_obj_list(); o; o=o->next)
|
---|
489 | {
|
---|
490 | if (o->object->id==object_id)
|
---|
491 | {
|
---|
492 | if (o->object->player_num==prefered_team)
|
---|
493 | return o->object;
|
---|
494 | else
|
---|
495 | best=o->object;
|
---|
496 | }
|
---|
497 | }
|
---|
498 | }
|
---|
499 | return best;
|
---|
500 | }
|
---|
501 |
|
---|
502 |
|
---|
503 | void g1_map_class::remove_from_think_list(g1_object_class *obj)
|
---|
504 | {
|
---|
505 | w32 i = think_tail,
|
---|
506 | h = think_head;
|
---|
507 |
|
---|
508 | for (; i!=h;)
|
---|
509 | {
|
---|
510 | if (think_que[i]==obj) think_que[i]=0;
|
---|
511 |
|
---|
512 | i++;
|
---|
513 | if (i>=THINK_QUE_SIZE)
|
---|
514 | i=0;
|
---|
515 | }
|
---|
516 | }
|
---|
517 |
|
---|
518 | void g1_map_class::request_remove(g1_object_class *obj)
|
---|
519 | {
|
---|
520 | obj->flags |= g1_object_class::DELETED;
|
---|
521 |
|
---|
522 | if (obj->flags & g1_object_class::THINKING)
|
---|
523 | {
|
---|
524 | obj->stop_thinking();
|
---|
525 | }
|
---|
526 |
|
---|
527 | g1_remove_man.request_remove(obj);
|
---|
528 | }
|
---|
529 |
|
---|
530 |
|
---|
531 | i4_const_str g1_map_class::get_filename()
|
---|
532 | {
|
---|
533 | return *filename;
|
---|
534 | }
|
---|
535 |
|
---|
536 | void g1_map_class::set_filename(const i4_const_str &fname)
|
---|
537 | {
|
---|
538 | if (filename)
|
---|
539 | delete filename;
|
---|
540 | filename=new i4_str(fname);
|
---|
541 | }
|
---|
542 |
|
---|
543 |
|
---|
544 |
|
---|
545 |
|
---|
546 | void g1_map_class::recalc_static_stuff()
|
---|
547 | {
|
---|
548 | i4_bool reset_time=i4_F;
|
---|
549 |
|
---|
550 | // if (recalc & (G1_RECALC_BLOCK_MAPS | G1_RECALC_CRITICAL_DATA))
|
---|
551 | // li_call("add_undo", li_make_list(new li_int(G1_MAP_CRITICAL_DATA), 0));
|
---|
552 |
|
---|
553 | if (recalc & G1_RECALC_STATIC_LIGHT)
|
---|
554 | g1_calc_static_lighting(); // defined in light.cc
|
---|
555 |
|
---|
556 |
|
---|
557 | // if (recalc & G1_RECALC_BLOCK_MAPS)
|
---|
558 | // {
|
---|
559 | // make_block_maps();
|
---|
560 | // reset_time=i4_T;
|
---|
561 | // }
|
---|
562 |
|
---|
563 | if (recalc & G1_RECALC_RADAR_VIEW)
|
---|
564 | {
|
---|
565 | // init_lod(); //(OLI) need to put this in the proper place
|
---|
566 |
|
---|
567 | g1_radar_recalculate_backgrounds();
|
---|
568 | reset_time=i4_T;
|
---|
569 | }
|
---|
570 |
|
---|
571 | if (recalc & (G1_RECALC_WATER_VERTS))
|
---|
572 | {
|
---|
573 | g1_map_vertex_class *v=verts+(w+1)+1;
|
---|
574 | g1_map_cell_class *c=cells+(w)+1;
|
---|
575 |
|
---|
576 | for (int y=1; y<h-1; y++)
|
---|
577 | {
|
---|
578 | for (int x=1; x<w-1; x++, c++, v++)
|
---|
579 | {
|
---|
580 | if ((g1_tile_man.get(c[0].type)->flags & g1_tile_class::WAVE) &&
|
---|
581 | (g1_tile_man.get(c[-1].type)->flags & g1_tile_class::WAVE) &&
|
---|
582 | (g1_tile_man.get(c[-w].type)->flags & g1_tile_class::WAVE) &&
|
---|
583 | (g1_tile_man.get(c[-w-1].type)->flags & g1_tile_class::WAVE))
|
---|
584 | v->flags |= g1_map_vertex_class::APPLY_WAVE_FUNCTION;
|
---|
585 | }
|
---|
586 | v+=2;
|
---|
587 | c+=2;
|
---|
588 | v++;
|
---|
589 | }
|
---|
590 |
|
---|
591 | reset_time=i4_T;
|
---|
592 | }
|
---|
593 |
|
---|
594 | recalc=0;
|
---|
595 |
|
---|
596 | if (reset_time)
|
---|
597 | tick_time.get(); // don't simulate ticks for the calculation stuff
|
---|
598 | }
|
---|
599 |
|
---|
600 |
|
---|
601 | void g1_map_class::range_iterator::begin(float x, float y, float range)
|
---|
602 | //{{{
|
---|
603 | {
|
---|
604 | g1_map_class *map = g1_get_map();
|
---|
605 | int wx = map->width(), wy = map->height();
|
---|
606 |
|
---|
607 | left = i4_f_to_i(x - range); if (left<0) left=0;
|
---|
608 | right = i4_f_to_i(x + range); if (right>wx-1) right=wx-1;
|
---|
609 | top = i4_f_to_i(y - range); if (top<0) top=0;
|
---|
610 | bottom = i4_f_to_i(y + range); if (bottom>wy-1) bottom=wy-1;
|
---|
611 |
|
---|
612 | ix = right;
|
---|
613 | iy = top-1;
|
---|
614 | cell = 0;
|
---|
615 | chain = 0;
|
---|
616 |
|
---|
617 | object_mask_flags=0xffffffff;
|
---|
618 | type_mask_flags=0xffffffff;
|
---|
619 | }
|
---|
620 | //}}}
|
---|
621 |
|
---|
622 | void g1_map_class::range_iterator::safe_restart()
|
---|
623 | //{{{
|
---|
624 | {
|
---|
625 | chain=0;
|
---|
626 | }
|
---|
627 | //}}}
|
---|
628 |
|
---|
629 | i4_bool g1_map_class::range_iterator::end()
|
---|
630 | //{{{
|
---|
631 | {
|
---|
632 | return (iy>=bottom);
|
---|
633 | }
|
---|
634 | //}}}
|
---|
635 |
|
---|
636 | void g1_map_class::range_iterator::next()
|
---|
637 | //{{{
|
---|
638 | {
|
---|
639 | return;
|
---|
640 | /*
|
---|
641 | g1_object_class *o;
|
---|
642 |
|
---|
643 | if (chain) chain = chain->next;
|
---|
644 |
|
---|
645 | while (iy<bottom)
|
---|
646 | {
|
---|
647 | if (!chain)
|
---|
648 | {
|
---|
649 | ++ix;
|
---|
650 | ++cell;
|
---|
651 | if (ix<=right)
|
---|
652 | chain = cell->get_obj_list();
|
---|
653 | else
|
---|
654 | {
|
---|
655 | ix = left;
|
---|
656 | iy++;
|
---|
657 | cell = &g1_get_map()->cell(left, iy);
|
---|
658 | }
|
---|
659 | }
|
---|
660 | else
|
---|
661 | {
|
---|
662 | o = chain->object;
|
---|
663 | if (&o->occupied_squares[0]!=chain ||
|
---|
664 | (o->flags & object_mask_flags)==0 ||
|
---|
665 | (g1_object_type_array[o->id]->flags & type_mask_flags)==0)
|
---|
666 | chain = chain->next;
|
---|
667 | else
|
---|
668 | return;
|
---|
669 | }
|
---|
670 | }
|
---|
671 | */
|
---|
672 | }
|
---|
673 | //}}}
|
---|
674 |
|
---|
675 | sw32 g1_map_class::get_objects_in_range(float x, float y, float range,
|
---|
676 | g1_object_class *dest_array[], w32 array_size,
|
---|
677 | w32 object_mask_flags, w32 type_mask_flags)
|
---|
678 | {
|
---|
679 | sw32 x_left,x_right,y_top,y_bottom;
|
---|
680 |
|
---|
681 | x_left = i4_f_to_i(x - range); if (x_left<0) x_left=0;
|
---|
682 | x_right = i4_f_to_i(x + range); if (x_right>w-1) x_right=w-1;
|
---|
683 | y_top = i4_f_to_i(y - range); if (y_top<0) y_top=0;
|
---|
684 | y_bottom = i4_f_to_i(y + range); if (y_bottom>h-1) y_bottom=h-1;
|
---|
685 |
|
---|
686 | sw32 ix,iy;
|
---|
687 | sw32 num_found=0;
|
---|
688 |
|
---|
689 | for (iy=y_top; iy<=y_bottom; iy++)
|
---|
690 | {
|
---|
691 | g1_map_cell_class *cell = g1_get_map()->cell(x_left, iy);
|
---|
692 |
|
---|
693 | for (ix=x_left; ix<=x_right; ix++, cell++)
|
---|
694 | {
|
---|
695 | g1_object_chain_class *p = cell->get_solid_list();
|
---|
696 |
|
---|
697 | while (p && num_found<array_size)
|
---|
698 | {
|
---|
699 | g1_object_class *o = p->object;
|
---|
700 |
|
---|
701 | if (o && (&o->occupied_squares[0]==p) && (o->flags & object_mask_flags))
|
---|
702 | {
|
---|
703 | if (g1_object_type_array[o->id]->flags & type_mask_flags)
|
---|
704 | {
|
---|
705 | dest_array[num_found] = p->object;
|
---|
706 | num_found++;
|
---|
707 | }
|
---|
708 | }
|
---|
709 |
|
---|
710 | p = p->next_solid();
|
---|
711 | }
|
---|
712 |
|
---|
713 | if (num_found >= array_size)
|
---|
714 | break;
|
---|
715 | }
|
---|
716 |
|
---|
717 | if (num_found >= array_size)
|
---|
718 | break;
|
---|
719 | }
|
---|
720 |
|
---|
721 | return num_found;
|
---|
722 | }
|
---|