1 | /********************************************************************** <BR>
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2 | This file is part of Crack dot Com's free source code release of
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3 | Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
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4 | information about compiling & licensing issues visit this URL</a>
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5 | <PRE> If that doesn't help, contact Jonathan Clark at
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6 | golgotha_source@usa.net (Subject should have "GOLG" in it)
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7 | ***********************************************************************/
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8 |
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9 | #include <stdio.h>
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10 | #include "saver_id.hh"
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11 | #include "status/status.hh"
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12 |
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13 | #include "lisp/lisp.hh"
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14 | #include "file/file.hh"
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15 | #include "memory/array.hh"
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16 | #include "loaders/dir_load.hh"
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17 | #include "error/alert.hh"
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18 |
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19 |
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20 | static void g1_add_to_list(i4_array<i4_str *> &t_arr, i4_str *tname)
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21 | {
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22 | if (tname->null())
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23 | i4_error("added null name");
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24 |
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25 | int found=0;
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26 | for (int j=0; !found && j<t_arr.size(); j++)
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27 | if ( (*t_arr[j])==(*tname))
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28 | found=1;
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29 |
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30 | if (!found)
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31 | t_arr.add(tname);
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32 | else
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33 | delete tname;
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34 | }
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35 |
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36 | static void g1_add_to_list(i4_array<i4_str *> &t_arr,
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37 | li_object *fmt, li_object *name)
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38 | {
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39 | char buf[200];
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40 | sprintf(buf, li_string::get(fmt,0)->value(), li_string::get(name,0)->value());
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41 |
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42 | g1_add_to_list(t_arr, new i4_str(buf));
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43 | }
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44 |
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45 |
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46 |
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47 | void g1_make_texture_list_for_model(const i4_const_str model_name,
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48 | i4_array<i4_str *> &t_arr)
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49 | {
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50 | i4_file_class *fp=i4_open(model_name);
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51 |
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52 | if (fp)
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53 | {
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54 | i4_loader_class *gfp=i4_open_save_file(fp);
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55 | if (gfp)
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56 | {
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57 | if (gfp->goto_section(G1_SECTION_MODEL_TEXTURE_NAMES))
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58 | {
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59 | w16 quads=gfp->read_16();
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60 | for (int i=0; i<quads; i++)
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61 | {
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62 | i4_str *tname=gfp->read_counted_str();
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63 | if (tname->null())
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64 | {
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65 | i4_alert("Model %S has a face with no name!", 100, &model_name);
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66 | delete tname;
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67 | }
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68 | else
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69 | g1_add_to_list(t_arr, tname);
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70 | }
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71 | }
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72 | delete gfp;
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73 | }
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74 | }
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75 | }
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76 |
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77 | static i4_array<i4_str *> *g1_current_tnames=0;
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78 | static i4_array<i4_str *> *g1_current_model_names=0;
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79 | static int g1_current_t_tiles=0;
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80 |
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81 |
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82 | li_object *g1_get_models_texture(li_object *o, li_environment *env)
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83 | {
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84 | li_object *fmt=li_eval(li_car(o,env),env);
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85 |
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86 | for (o=li_cdr(o,env); o; o=li_cdr(o,env)) // skip path at start
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87 | g1_add_to_list(*g1_current_model_names, fmt, li_car(o,env));
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88 |
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89 | return 0;
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90 | }
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91 |
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92 |
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93 | li_object *g1_get_tile_textures(li_object *o, li_environment *env)
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94 | {
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95 | li_object *fmt=li_eval(li_car(o,env),env);
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96 |
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97 | char buf[200];
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98 |
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99 | for (o=li_cdr(o,env); o; o=li_cdr(o,env)) // skip path at start
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100 | {
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101 | char *name;
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102 | if (li_car(o,env)->type()==LI_STRING)
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103 | name=li_string::get(li_eval(li_car(o,env),env),env)->value();
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104 | else
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105 | name=li_string::get(li_eval(li_car(li_car(o,env),env),env),env)->value();
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106 |
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107 | sprintf(buf, li_string::get(fmt,env)->value(), name);
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108 |
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109 | g1_current_tnames->add(new i4_str(buf));
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110 | g1_current_t_tiles++;
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111 | }
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112 |
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113 |
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114 | return 0;
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115 | }
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116 |
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117 |
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118 | li_object *g1_sky_textures(li_object *o, li_environment *env)
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119 | {
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120 | li_object *fmt=li_eval(li_car(o,env),env);
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121 |
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122 | char buf[200], name1[200], name2[200];
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123 |
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124 | for (o=li_cdr(o,env); o; o=li_cdr(o,env)) // skip path at start
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125 | {
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126 | char *name;
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127 | if (li_car(o,env)->type()==LI_STRING)
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128 | name=li_string::get(li_eval(li_car(o,env),env),env)->value();
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129 | else
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130 | name=li_string::get(li_eval(li_car(li_car(o,env),env),env),env)->value();
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131 |
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132 | sprintf(buf, li_string::get(fmt,env)->value(), name);
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133 | sprintf(name1, "%s1", buf);
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134 | sprintf(name2, "%s2", buf);
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135 |
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136 | g1_current_tnames->add(new i4_str(buf));
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137 | g1_current_tnames->add(new i4_str(name1));
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138 | g1_current_tnames->add(new i4_str(name2));
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139 | g1_current_t_tiles++;
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140 | }
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141 |
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142 |
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143 | return 0;
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144 | }
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145 |
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146 |
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147 | static li_symbol *s_model_name=0, *s_mini_object=0;
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148 |
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149 | li_object *g1_get_building_textures(li_object *o, li_environment *env)
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150 | {
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151 | li_object *fmt=li_get_value("building_format", env);
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152 |
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153 | for (; o; o=li_cdr(o,env))
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154 | g1_add_to_list(*g1_current_model_names, fmt, li_car(o,env));
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155 |
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156 | return 0;
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157 | }
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158 |
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159 |
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160 | li_object *g1_get_object_textures(li_object *o, li_environment *env)
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161 | {
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162 | li_object *fmt=li_get_value("object_format", env);
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163 |
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164 | for (li_object *p=li_cdr(o,env); p; p=li_cdr(p,env))
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165 | {
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166 | li_symbol *sym=li_symbol::get(li_car(li_car(p,env),env),env);
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167 |
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168 | if (sym==li_get_symbol("model_name",s_model_name))
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169 | g1_add_to_list(*g1_current_model_names, fmt, li_car(li_cdr(li_car(p,env),env),env));
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170 | else if (sym==li_get_symbol("mini_object",s_mini_object))
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171 | {
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172 | li_object *s=li_cdr(li_car(p,env),env); // s = ("gunport_barrel")
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173 | for (; s; s=li_cdr(s,env))
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174 | if (li_symbol::get(li_car(li_car(s,env),env),env)==
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175 | li_get_symbol("model_name", s_model_name))
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176 | g1_add_to_list(*g1_current_model_names, fmt, li_car(li_cdr(li_car(s,env),env),env));
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177 | }
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178 | }
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179 |
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180 | return 0;
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181 | }
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182 |
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183 |
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184 | static li_object *g1_ignore(li_object *o, li_environment *env) { return 0; }
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185 |
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186 |
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187 | static int defaults_set=0;
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188 |
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189 |
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190 |
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191 | void g1_get_load_info(i4_file_class **fp, int t_files,
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192 | i4_array<i4_str *> &texture_name_array,
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193 | i4_array<i4_str *> &model_name_array,
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194 | int &total_tiles,
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195 | int include_model_textures)
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196 | {
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197 | li_environment *env=new li_environment(0,i4_T);
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198 |
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199 |
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200 | li_set_value("texture_format", new li_string("x:/crack/golgotha/textures/%s.tga"));
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201 | li_set_value("building_format", new li_string("x:/crack/golgotha/objects/%s.gmod"));
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202 | li_set_value("object_format", new li_string("x:/crack/golgotha/objects/%s.gmod"));
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203 |
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204 |
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205 |
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206 |
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207 | li_add_function("def_class", g1_ignore, env);
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208 | li_add_function("models", g1_get_models_texture, env);
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209 | li_add_function("textures", g1_get_tile_textures, env);
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210 | li_add_function("def_object", g1_get_object_textures, env);
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211 | li_add_function("def_buildings", g1_get_building_textures, env);
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212 | li_add_function("def_skys", g1_sky_textures, env);
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213 | li_add_function("find_models", g1_ignore, env);
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214 |
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215 | g1_current_tnames = &texture_name_array;
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216 | g1_current_model_names = &model_name_array;
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217 | g1_current_t_tiles=0;
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218 |
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219 | li_load("scheme/models.scm", env);
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220 | for (int j=0; j<t_files; j++)
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221 | li_load(fp[j], env);
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222 |
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223 |
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224 |
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225 | g1_current_model_names=0;
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226 | g1_current_tnames=0;
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227 |
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228 | if (include_model_textures)
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229 | {
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230 | i4_status_class *stat=i4_create_status(i4gets("scanning_models"));
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231 |
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232 |
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233 | for (int i=0; i<model_name_array.size(); i++)
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234 | {
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235 | if (stat)
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236 | stat->update((i+1)/(float)model_name_array.size());
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237 | g1_make_texture_list_for_model(*model_name_array[i], texture_name_array);
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238 | }
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239 | if (stat) delete stat;
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240 | }
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241 |
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242 |
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243 | total_tiles=g1_current_t_tiles;
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244 | }
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245 |
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246 |
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247 |
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248 |
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249 |
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250 |
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251 |
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252 |
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253 |
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254 |
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255 |
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256 |
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257 |
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258 |
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