Last change
on this file since 80 was
80,
checked in by Sam Hocevar, 14 years ago
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- Adding the Golgotha source code. Not sure what's going to be interesting
in there, but since it's all public domain, there's certainly stuff to
pick up.
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File size:
1.2 KB
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1 | /********************************************************************** <BR>
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2 | This file is part of Crack dot Com's free source code release of
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3 | Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
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4 | information about compiling & licensing issues visit this URL</a>
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5 | <PRE> If that doesn't help, contact Jonathan Clark at
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6 | golgotha_source@usa.net (Subject should have "GOLG" in it)
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7 | ***********************************************************************/
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8 |
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9 | #ifndef G1_IMAGE_MAN_HH
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10 | #define G1_IMAGE_MAN_HH
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11 |
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12 | #include "g1_limits.hh"
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13 |
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14 | class i4_image_class;
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15 |
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16 | struct g1_image_ref
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17 | {
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18 | static g1_image_ref *first;
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19 | g1_image_ref *next;
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20 | const char *image_name;
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21 | i4_image_class *im;
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22 |
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23 | virtual void cleanup();
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24 | virtual void load();
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25 |
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26 | g1_image_ref(const char *filename);
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27 | ~g1_image_ref();
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28 |
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29 | // this will delete the old image (if present)
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30 | // and load up a new one
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31 | void set_image(const char *filename);
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32 | i4_image_class *get() { return im; }
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33 | };
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34 |
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35 | struct g1_team_icon_ref : public g1_image_ref
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36 | {
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37 | virtual void load();
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38 |
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39 | i4_image_class *tinted_icons[G1_MAX_PLAYERS];
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40 | g1_team_icon_ref(const char *filename);
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41 | virtual void cleanup();
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42 | };
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43 |
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44 |
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45 | void g1_load_images();
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46 | void g1_unload_images();
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47 |
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48 | #endif
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