source: golgotha/src/golg/editor/dialogs/tile_win.hh @ 80

Last change on this file since 80 was 80, checked in by Sam Hocevar, 14 years ago
  • Adding the Golgotha source code. Not sure what's going to be interesting in there, but since it's all public domain, there's certainly stuff to pick up.
File size: 1.6 KB
Line 
1/********************************************************************** <BR>
2  This file is part of Crack dot Com's free source code release of
3  Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
4  information about compiling & licensing issues visit this URL</a>
5  <PRE> If that doesn't help, contact Jonathan Clark at
6  golgotha_source@usa.net (Subject should have "GOLG" in it)
7***********************************************************************/
8
9#ifndef TILE_WINDOW_HH
10#define TILE_WINDOW_HH
11
12
13#include "window/window.hh"
14#include "g1_limits.hh"
15#include "menu/menuitem.hh"
16#include "editor/dialogs/pick_win.hh"
17
18class g1_quad_object_class;
19
20class g1_3d_tile_window : public g1_3d_pick_window
21{
22  g1_quad_object_class *object;
23
24  public :
25  int tile_num;
26
27  void set_tile_num(int num)
28  {
29    tile_num=num;
30    request_redraw(i4_F);
31  }
32
33  g1_3d_tile_window(w16 w, w16 h,
34                    int tile_num,
35                    g1_3d_pick_window::camera_struct &camera,
36                    i4_image_class *active_back,
37                    i4_image_class *passive_back,
38                    i4_event_reaction_class *reaction);
39
40  i4_bool selected();
41  void do_press();
42  void draw_object(g1_draw_context_class *context);
43  i4_menu_item_class *copy() { return new g1_3d_tile_window(width(), height(),
44                                                            tile_num,
45                                                            camera, act, pass,
46                                                            reaction->copy()); }
47 
48  char *name() { return "object window"; }
49} ;
50
51
52#endif
53
54
55
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