source: golgotha/src/golg/editor/dialogs/tile_win.cc @ 80

Last change on this file since 80 was 80, checked in by Sam Hocevar, 14 years ago
  • Adding the Golgotha source code. Not sure what's going to be interesting in there, but since it's all public domain, there's certainly stuff to pick up.
File size: 3.1 KB
Line 
1/********************************************************************** <BR>
2  This file is part of Crack dot Com's free source code release of
3  Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
4  information about compiling & licensing issues visit this URL</a>
5  <PRE> If that doesn't help, contact Jonathan Clark at
6  golgotha_source@usa.net (Subject should have "GOLG" in it)
7***********************************************************************/
8
9#include "editor/dialogs/tile_win.hh"
10#include "obj3d.hh"
11#include "math/pi.hh"
12#include "image/image.hh"
13#include "draw_context.hh"
14#include "window/win_evt.hh"
15#include "device/kernel.hh"
16#include "image/color.hh"
17#include "r1_api.hh"
18#include "editor/e_state.hh"
19#include "tile.hh"
20#include "map_vert.hh"
21#include "map_cell.hh"
22#include "g1_render.hh"
23#include "editor/mode/e_tile.hh"
24#include "resources.hh"
25
26
27
28g1_3d_tile_window::g1_3d_tile_window(w16 w, w16 h,
29                                     int tile_num,
30                                     g1_3d_pick_window::camera_struct &camera,
31                                     i4_image_class *active_back,
32                                     i4_image_class *passive_back,
33                                     i4_event_reaction_class *reaction)
34  :  g1_3d_pick_window(w,h,
35                       active_back, passive_back,
36                       camera,
37                       reaction),
38     object(object),
39     tile_num(tile_num)
40
41{
42  w32 min_screen = w<h ? w : h;
43}
44
45
46inline void g1_setup_vert(r1_vert *v, float px, float py, float z)
47{
48  v->px=px;
49  v->py=py;
50  v->v.z=z;
51  v->w=1.0/z;
52}
53
54void g1_3d_tile_window::do_press()
55{
56  if (tile_num<g1_tile_man.remap_size())
57  {
58    g1_e_tile.set_cell_type(g1_tile_man.get_remap(tile_num));
59
60    if (strcmp(g1_edit_state.major_mode,"TILE"))
61      g1_edit_state.set_major_mode("TILE");
62
63    if (g1_e_tile.get_minor_mode() != g1_tile_params::PLACE)
64      g1_edit_state.set_minor_mode("TILE",g1_tile_params::PLACE);
65  }
66}
67
68i4_bool g1_3d_tile_window::selected()
69{
70  if (tile_num==g1_e_tile.get_cell_type())
71    return i4_T;
72  else
73    return i4_F;
74}
75
76void g1_3d_tile_window::draw_object(g1_draw_context_class *context)
77{
78  if (tile_num<g1_tile_man.remap_size())
79  {
80    r1_texture_handle han=g1_tile_man.get_texture(g1_tile_man.get_remap(tile_num));
81    r1_render_api_class *render_api=g1_render.r_api;
82
83    if (active)
84      render_api->set_constant_color(0xffffff);
85    else               
86      render_api->set_constant_color(0x9f9f9f);
87
88    if (tile_num<g1_tile_man.remap_size())
89    {
90      render_api->use_texture(han, width(), 0);
91
92      r1_vert v1[3],v2[3];
93      g1_setup_tri_texture_coords(v1, v2, g1_e_tile.get_cell_rotation(), g1_e_tile.get_mirrored());
94
95      g1_setup_vert(v1,   0, height()-1, 50);
96      g1_setup_vert(v1+1, width()-1,height()-1, 50);
97      g1_setup_vert(v1+2, width()-1,0, 50);
98
99      render_api->render_poly(3, v1);
100
101      g1_setup_vert(v2,   0, height()-1, 50);
102      g1_setup_vert(v2+1, width()-1, 0, 50);
103      g1_setup_vert(v2+2, 0, 0, 50);
104
105      render_api->render_poly(3, v2);
106    }
107  }
108}
109
110
111
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