1 | #include "system.h" |
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2 | #include "view.hpp" |
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3 | #include "lisp.hpp" |
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4 | #include "jwindow.hpp" |
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5 | #include "config.hpp" |
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6 | #include "scroller.hpp" |
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7 | #include "id.hpp" |
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8 | #include "dev.hpp" |
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9 | #include "jrand.hpp" |
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10 | #include "dprint.hpp" |
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11 | #include "transp.hpp" |
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12 | #include "clisp.hpp" |
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13 | #include "demo.hpp" |
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14 | #include "sbar.hpp" |
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15 | #include "nfserver.hpp" |
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16 | #include "chat.hpp" |
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17 | |
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18 | #define SHIFT_DOWN_DEFAULT 15 |
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19 | #define SHIFT_RIGHT_DEFAULT 0 |
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20 | |
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21 | extern int get_key_binding( char const *dir, int i ); |
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22 | extern window_manager *eh; |
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23 | view *player_list=NULL; |
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24 | int morph_sel_frame_color; |
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25 | |
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26 | view::~view() |
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27 | { |
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28 | if (local_player()) |
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29 | sbar.associate(NULL); |
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30 | |
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31 | if (total_weapons) |
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32 | { |
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33 | jfree(weapons); |
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34 | jfree(last_weapons); |
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35 | } |
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36 | } |
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37 | |
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38 | |
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39 | extern uint8_t bright_tint[256]; |
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40 | |
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41 | void view::add_ammo(int weapon_type, int total) |
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42 | { |
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43 | if (weapon_type>=total_weapons || weapon_type<0) |
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44 | { |
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45 | printf("weapon out of range\n"); |
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46 | return ; |
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47 | } |
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48 | if (weapons[weapon_type]==-1) return ; // don't have weapon yet, can't give ammo |
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49 | |
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50 | weapons[weapon_type]+=total; |
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51 | if (weapons[weapon_type]<0) |
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52 | weapons[weapon_type]=0; |
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53 | |
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54 | if (weapons[weapon_type]>999) |
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55 | weapons[weapon_type]=999; |
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56 | |
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57 | if (weapon_total(current_weapon)==0 && current_weapon) |
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58 | { |
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59 | suggest.send_weapon_change=1; |
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60 | if (DEFINEDP(symbol_value(l_switch_to_powerful)) && symbol_value(l_switch_to_powerful)) |
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61 | { |
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62 | int x=total_weapons-1; |
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63 | while (x>0 && (x==3 || weapons[x]<=0)) x--; |
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64 | suggest.new_weapon=x; |
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65 | } else |
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66 | suggest.new_weapon=0; |
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67 | } |
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68 | |
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69 | } |
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70 | |
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71 | void view::give_weapon(int type) |
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72 | { |
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73 | if (type>=total_weapons || type<0) |
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74 | { |
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75 | printf("weapon out of range\n"); |
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76 | return ; |
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77 | } |
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78 | if (weapons[type]==-1) |
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79 | { |
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80 | weapons[type]=0; |
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81 | sbar.need_refresh(); |
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82 | } |
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83 | } |
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84 | |
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85 | int view::weapon_total(int type) |
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86 | { |
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87 | if (type>=total_weapons || type<0) |
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88 | { |
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89 | printf("weapon out of range\n"); |
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90 | return 0; |
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91 | } |
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92 | if (god) return 100; |
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93 | else if (weapons[type]==-1) return 0; |
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94 | else return weapons[type]; |
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95 | } |
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96 | |
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97 | |
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98 | int32_t view::xoff() |
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99 | { |
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100 | if (focus) |
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101 | { |
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102 | int x=last_x-(cx2-cx1+1)/2+shift_right+pan_x; |
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103 | if (x<0) return 0; |
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104 | else return x; |
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105 | } else return pan_x; |
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106 | } |
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107 | |
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108 | int32_t view::interpolated_xoff() |
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109 | { |
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110 | if (focus) |
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111 | { |
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112 | int x=(last_last_x+last_x)/2-(cx2-cx1+1)/2+shift_right+pan_x; |
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113 | if (x<0) return 0; |
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114 | else return x; |
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115 | } else return pan_x; |
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116 | } |
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117 | |
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118 | |
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119 | int32_t view::yoff() |
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120 | { |
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121 | if (focus) |
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122 | { |
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123 | int y=last_y-(cy2-cy1+1)/2-shift_down+pan_y; |
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124 | if (y<0) return 0; |
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125 | else return y; |
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126 | } else return pan_y; |
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127 | } |
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128 | |
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129 | |
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130 | int32_t view::interpolated_yoff() |
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131 | { |
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132 | if (focus) |
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133 | { |
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134 | int y=(last_y+last_last_y)/2-(cy2-cy1+1)/2-shift_down+pan_y; |
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135 | if (y<0) return 0; |
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136 | else return y; |
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137 | } else return pan_y; |
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138 | } |
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139 | |
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140 | |
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141 | void view::update_scroll() |
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142 | { |
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143 | if (focus) |
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144 | { |
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145 | last_last_x=last_x; |
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146 | last_last_y=last_y; |
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147 | if (focus->x>last_x) |
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148 | { |
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149 | if (focus->x-last_x>=no_xright) |
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150 | last_x=focus->x-no_xright; |
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151 | } else if (focus->x<last_x) |
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152 | { |
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153 | if (last_x-focus->x>=no_xleft) |
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154 | last_x=focus->x+no_xleft; |
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155 | } |
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156 | if (focus->y>last_y) |
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157 | { |
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158 | if (focus->y-last_y>=no_ybottom) |
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159 | last_y=focus->y-no_ybottom; |
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160 | } else if (focus->y<last_y) |
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161 | { |
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162 | if (last_y-focus->y>=no_ytop) |
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163 | last_y=focus->y+no_ytop; |
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164 | } |
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165 | } |
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166 | } |
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167 | |
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168 | char cur_user_name[20]={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; |
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169 | |
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170 | #ifdef __WATCOMC__ |
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171 | char const *get_login() |
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172 | { if (cur_user_name[0]) return cur_user_name; else return "DOS user"; } |
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173 | |
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174 | #include <dos.h> |
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175 | #elif defined( __APPLE__ ) |
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176 | |
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177 | char const *get_login() |
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178 | { if (cur_user_name[0]) return cur_user_name; else return "Mac user"; } |
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179 | |
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180 | #else |
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181 | char const *get_login() |
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182 | { if (cur_user_name[0]) return cur_user_name; else return (getlogin() ? getlogin() : "unknown"); } |
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183 | |
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184 | #endif |
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185 | |
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186 | void set_login(char const *name) |
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187 | { strncpy(cur_user_name,name,20); } |
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188 | |
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189 | view::view(game_object *Focus, view *Next, int number) |
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190 | { |
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191 | chat_buf[0]=0; |
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192 | |
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193 | draw_solid=-1; |
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194 | no_xleft=0; |
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195 | no_xright=0; |
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196 | no_ytop=0; |
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197 | no_ybottom=0; |
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198 | if (Focus) |
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199 | { |
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200 | last_x=Focus->x; |
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201 | last_y=Focus->y; |
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202 | } else |
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203 | { |
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204 | last_x=last_y=0; |
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205 | } |
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206 | |
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207 | last_last_x=last_x; |
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208 | last_last_y=last_y; |
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209 | last_hp=last_ammo=-1; |
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210 | last_type=-1; |
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211 | tsecrets=secrets=0; |
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212 | tkills=kills=0; |
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213 | |
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214 | reset_keymap(); |
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215 | |
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216 | ambient=32; |
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217 | current_weapon=0; |
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218 | |
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219 | strcpy(name,get_login()); |
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220 | suggest.send_view=0; |
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221 | suggest.send_weapon_change=0; |
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222 | |
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223 | |
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224 | god=0; |
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225 | |
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226 | player_number=number; |
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227 | cx1=0; |
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228 | cy1=0; |
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229 | cx2=100; |
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230 | cy2=100; |
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231 | focus=Focus; |
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232 | next=Next; |
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233 | shift_down=SHIFT_DOWN_DEFAULT; |
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234 | shift_right=SHIFT_RIGHT_DEFAULT; |
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235 | x_suggestion=0; |
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236 | y_suggestion=0; |
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237 | b1_suggestion=0; |
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238 | b2_suggestion=0; |
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239 | b3_suggestion=0; |
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240 | b4_suggestion=0; |
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241 | pointer_x=0; |
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242 | pointer_y=0; |
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243 | |
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244 | pan_x=0; |
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245 | pan_y=0; |
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246 | last_type=0; |
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247 | freeze_time=0; |
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248 | |
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249 | if (total_weapons) |
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250 | { |
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251 | weapons=(int32_t *)jmalloc(total_weapons*sizeof(int32_t),"weapon array"); |
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252 | last_weapons=(int32_t *)jmalloc(total_weapons*sizeof(int32_t),"last weapon array"); |
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253 | memset(weapons,0xff,total_weapons*sizeof(int32_t)); // set all to -1 |
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254 | memset(last_weapons,0xff,total_weapons*sizeof(int32_t)); // set all to -1 |
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255 | } |
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256 | |
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257 | if (total_weapons) |
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258 | weapons[0]=0; |
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259 | if (local_player()) |
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260 | sbar.associate(this); |
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261 | sbar.need_refresh(); |
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262 | } |
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263 | |
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264 | int32_t view::x_center() |
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265 | { |
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266 | if (!focus) |
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267 | return (cx1+cx2)/2; |
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268 | else |
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269 | return focus->x; |
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270 | } |
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271 | |
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272 | int32_t view::y_center() |
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273 | { |
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274 | if (!focus) |
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275 | return (cy1+cy2)/2; |
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276 | else |
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277 | return focus->y; |
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278 | } |
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279 | |
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280 | void view::draw_character_damage() |
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281 | { |
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282 | if (focus && drawable()) |
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283 | { |
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284 | if (last_hp!=focus->hp()) draw_hp(); |
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285 | int i; |
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286 | for (i=0;i<total_weapons;i++) |
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287 | if (weapons[i]!=last_weapons[i]) |
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288 | { |
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289 | last_weapons[i]=weapons[i]; |
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290 | sbar.draw_ammo(screen,i,weapons[i],current_weapon==i); |
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291 | } |
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292 | } |
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293 | } |
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294 | |
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295 | |
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296 | |
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297 | uint16_t make_sync() |
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298 | { |
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299 | uint16_t x=0; |
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300 | if (!current_level) return 0; |
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301 | if (current_level) |
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302 | { |
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303 | view *f=player_list; |
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304 | for (;f;f=f->next) |
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305 | { |
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306 | if (f->focus) |
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307 | { |
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308 | x^=(f->focus->x&0xffff); |
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309 | x^=(f->focus->y&0xffff); |
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310 | } |
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311 | } |
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312 | } |
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313 | x^=rand_on; |
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314 | |
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315 | return x; |
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316 | } |
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317 | |
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318 | |
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319 | |
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320 | void view::get_input() |
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321 | { |
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322 | int sug_x,sug_y,sug_b1,sug_b2,sug_b3,sug_b4; |
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323 | int32_t sug_px,sug_py; |
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324 | |
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325 | // NOTE:(AK) I have commented this out so we don't use the lisp |
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326 | // file "input.lsp" to get our key mappings. |
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327 | /* if( DEFINEDP( symbol_function( l_get_local_input ) ) ) |
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328 | { |
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329 | void *ret = eval_function((lisp_symbol *)l_get_local_input, NULL ); |
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330 | sug_x = lnumber_value( CAR( ret ) ); |
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331 | ret = CDR( ret ); |
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332 | sug_y = lnumber_value( CAR( ret ) ); |
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333 | ret = CDR( ret ); |
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334 | if( CAR( ret ) ) |
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335 | sug_b1 = 1; |
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336 | else |
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337 | sug_b1 = 0; |
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338 | ret = CDR( ret ); |
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339 | if( CAR( ret ) ) |
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340 | sug_b2 = 1; |
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341 | else |
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342 | sug_b2 = 0; |
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343 | ret = CDR( ret ); |
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344 | int x = lnumber_value( CAR( ret ) ); |
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345 | ret = CDR( ret ); |
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346 | if( x < 0 ) |
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347 | sug_b3 = 1; |
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348 | else |
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349 | sug_b3 = 0; |
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350 | if( x > 0 ) |
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351 | sug_b4 = 1; |
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352 | else sug_b4 = 0; |
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353 | |
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354 | int32_t bx = lnumber_value( CAR( ret ) ); |
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355 | ret = CDR( ret ); |
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356 | int32_t by = lnumber_value( CAR( ret ) ); |
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357 | ret = CDR( ret ); |
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358 | the_game->mouse_to_game( bx, by, sug_px, sug_py, this ); |
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359 | |
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360 | } |
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361 | else*/ |
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362 | { |
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363 | get_movement( 0, sug_x, sug_y, sug_b1, sug_b2, sug_b3, sug_b4 ); |
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364 | if( focus ) |
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365 | { |
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366 | the_game->mouse_to_game( last_demo_mx, last_demo_my, sug_px, sug_py, this ); |
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367 | if( last_demo_mbut & 1 ) |
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368 | sug_b2 = 1; |
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369 | if( last_demo_mbut & 2 ) |
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370 | sug_b1 = 1; |
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371 | } |
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372 | else |
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373 | sug_px = sug_py = 0; |
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374 | } |
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375 | |
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376 | if( view_changed() ) |
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377 | { |
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378 | base->packet.write_uint8( SCMD_VIEW_RESIZE ); |
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379 | base->packet.write_uint8( player_number ); |
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380 | base->packet.write_uint32( suggest.cx1 ); |
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381 | base->packet.write_uint32( suggest.cy1 ); |
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382 | base->packet.write_uint32( suggest.cx2 ); |
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383 | base->packet.write_uint32( suggest.cy2 ); |
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384 | |
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385 | base->packet.write_uint32( suggest.pan_x ); |
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386 | base->packet.write_uint32( suggest.pan_y ); |
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387 | base->packet.write_uint32( suggest.shift_down ); |
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388 | base->packet.write_uint32( suggest.shift_right ); |
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389 | } |
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390 | |
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391 | if( weapon_changed() ) |
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392 | { |
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393 | base->packet.write_uint8( SCMD_WEAPON_CHANGE ); |
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394 | base->packet.write_uint8( player_number ); |
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395 | base->packet.write_uint32( suggest.new_weapon ); |
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396 | } |
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397 | |
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398 | base->packet.write_uint8( SCMD_SET_INPUT ); |
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399 | base->packet.write_uint8( player_number ); |
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400 | |
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401 | uint8_t mflags = 0; |
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402 | if( sug_x > 0 ) |
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403 | mflags |= 1; |
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404 | else if ( sug_x < 0 ) |
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405 | mflags |= 2; |
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406 | |
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407 | if( sug_y > 0 ) |
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408 | mflags |= 4; |
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409 | else if( sug_y < 0 ) |
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410 | mflags |= 8; |
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411 | |
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412 | if( sug_b1 ) |
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413 | mflags |= 16; |
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414 | if( sug_b2 ) |
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415 | mflags |= 32; |
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416 | if( sug_b3 ) |
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417 | mflags |= 64; |
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418 | if( sug_b4 ) |
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419 | mflags |= 128; |
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420 | |
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421 | base->packet.write_uint8( mflags ); |
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422 | base->packet.write_uint16((uint16_t)((int16_t)sug_px)); |
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423 | base->packet.write_uint16((uint16_t)((int16_t)sug_py)); |
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424 | } |
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425 | |
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426 | |
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427 | void view::add_chat_key(int key) // return string if buf is complete |
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428 | { |
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429 | int len=strlen(chat_buf); |
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430 | if (key==JK_BACKSPACE) |
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431 | { |
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432 | if (len) |
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433 | { |
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434 | chat_buf[len-1]=0; |
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435 | if (local_player() && chat) |
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436 | chat->draw_user(chat_buf); |
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437 | } |
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438 | } else if (key!=JK_ENTER) |
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439 | { |
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440 | chat_buf[len]=key; |
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441 | chat_buf[len+1]=0; |
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442 | if (local_player() && chat) |
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443 | chat->draw_user(chat_buf); |
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444 | } |
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445 | |
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446 | if (len>38 || key==JK_ENTER) |
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447 | { |
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448 | if (DEFINEDP(symbol_function(l_chat_input))) |
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449 | { |
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450 | game_object *o=current_object; |
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451 | current_object=focus; |
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452 | |
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453 | void *m=mark_heap(TMP_SPACE); |
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454 | void *list=NULL; |
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455 | push_onto_list(new_lisp_string(chat_buf),list); |
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456 | eval_function((lisp_symbol *)l_chat_input,list); |
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457 | restore_heap(m,TMP_SPACE); |
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458 | |
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459 | current_object=o; |
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460 | |
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461 | } else |
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462 | { |
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463 | if (chat) |
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464 | chat->put_all(chat_buf); |
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465 | } |
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466 | chat_buf[0]=0; |
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467 | if (local_player() && chat) |
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468 | chat->draw_user(chat_buf); |
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469 | } |
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470 | } |
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471 | |
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472 | int view::process_input(char cmd, uint8_t *&pk) // return 0 if something went wrong |
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473 | { |
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474 | switch (cmd) |
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475 | { |
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476 | case SCMD_CHAT_KEYPRESS : |
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477 | { |
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478 | add_chat_key(*(pk++)); |
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479 | } break; |
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480 | case SCMD_VIEW_RESIZE : |
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481 | { |
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482 | int32_t x[8]; |
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483 | memcpy(x,pk,8*4); pk+=8*4; |
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484 | cx1=lltl(x[0]); |
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485 | cy1=lltl(x[1]); |
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486 | cx2=lltl(x[2]); |
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487 | cy2=lltl(x[3]); |
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488 | |
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489 | pan_x=lltl(x[4]); |
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490 | pan_y=lltl(x[5]); |
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491 | shift_down=lltl(x[6]); |
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492 | shift_right=lltl(x[7]); |
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493 | if (small_render) |
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494 | { |
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495 | small_render->resize(cx2-cx1+1,cy2-cy1+1); |
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496 | } |
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497 | |
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498 | suggest.send_view=0; |
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499 | if (local_player()) |
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500 | the_game->draw(); |
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501 | return 1; |
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502 | } |
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503 | case SCMD_WEAPON_CHANGE : |
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504 | { |
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505 | int32_t x; |
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506 | memcpy(&x,pk,4); pk+=4; |
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507 | current_weapon=lltl(x); |
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508 | |
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509 | if (local_player()) |
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510 | sbar.need_refresh(); |
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511 | suggest.send_weapon_change=0; |
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512 | return 1; |
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513 | } break; |
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514 | |
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515 | case SCMD_SET_INPUT : |
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516 | { |
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517 | uint8_t x=*(pk++); |
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518 | |
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519 | if (x&1) x_suggestion=1; |
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520 | else if (x&2) x_suggestion=-1; |
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521 | else x_suggestion=0; |
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522 | |
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523 | if (x&4) y_suggestion=1; |
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524 | else if (x&8) y_suggestion=-1; |
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525 | else y_suggestion=0; |
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526 | |
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527 | if (x&16) b1_suggestion=1; else b1_suggestion=0; |
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528 | if (x&32) b2_suggestion=1; else b2_suggestion=0; |
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529 | if (x&64) b3_suggestion=1; else b3_suggestion=0; |
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530 | if (x&128) b4_suggestion=1; else b4_suggestion=0; |
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531 | |
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532 | uint16_t p[2]; |
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533 | memcpy(p,pk,2*2); pk+=2*2; |
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534 | |
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535 | pointer_x=(int16_t)(lstl(p[0])); |
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536 | pointer_y=(int16_t)(lstl(p[1])); |
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537 | |
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538 | return 1; |
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539 | } break; |
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540 | case SCMD_KEYPRESS : set_key_down(*(pk++),1); break; |
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541 | case SCMD_EXT_KEYPRESS : set_key_down(*(pk++)+256,1); break; |
---|
542 | case SCMD_KEYRELEASE : set_key_down(*(pk++),0); break; |
---|
543 | case SCMD_EXT_KEYRELEASE : set_key_down(*(pk++)+256,0); break; |
---|
544 | } |
---|
545 | return 1; |
---|
546 | } |
---|
547 | |
---|
548 | int view::local_player() |
---|
549 | { |
---|
550 | return player_number==client_number(); |
---|
551 | } |
---|
552 | |
---|
553 | void view::next_weapon() |
---|
554 | { |
---|
555 | int c=current_weapon; |
---|
556 | |
---|
557 | while (c<total_weapons-1) |
---|
558 | { |
---|
559 | c++; |
---|
560 | if (weapon_total(c)>0) |
---|
561 | { |
---|
562 | suggest.send_weapon_change=1; |
---|
563 | suggest.new_weapon=c; |
---|
564 | return ; |
---|
565 | } |
---|
566 | } |
---|
567 | |
---|
568 | c=0; |
---|
569 | while (c!=current_weapon) |
---|
570 | { |
---|
571 | if (weapon_total(c)>0) |
---|
572 | { |
---|
573 | suggest.send_weapon_change=1; |
---|
574 | suggest.new_weapon=c; |
---|
575 | return ; |
---|
576 | } |
---|
577 | c++; |
---|
578 | } |
---|
579 | } |
---|
580 | |
---|
581 | void view::last_weapon() |
---|
582 | { |
---|
583 | |
---|
584 | int c=current_weapon; |
---|
585 | |
---|
586 | while (c>=1) |
---|
587 | { |
---|
588 | c--; |
---|
589 | if (weapon_total(c)>0 || c==0) |
---|
590 | { |
---|
591 | suggest.send_weapon_change=1; |
---|
592 | suggest.new_weapon=c; |
---|
593 | return ; |
---|
594 | } |
---|
595 | } |
---|
596 | |
---|
597 | c=total_weapons-1; |
---|
598 | while (c!=current_weapon) |
---|
599 | { |
---|
600 | if (weapon_total(c)>0 || c==0) |
---|
601 | { |
---|
602 | suggest.send_weapon_change=1; |
---|
603 | suggest.new_weapon=c; |
---|
604 | return ; |
---|
605 | } |
---|
606 | c--; |
---|
607 | } |
---|
608 | |
---|
609 | } |
---|
610 | |
---|
611 | int view::handle_event(event &ev) |
---|
612 | { |
---|
613 | if( ev.type == EV_KEY ) |
---|
614 | { |
---|
615 | if( ev.key == (int)',' ) |
---|
616 | { |
---|
617 | if( total_weapons ) |
---|
618 | { |
---|
619 | last_weapon(); |
---|
620 | } |
---|
621 | return 1; |
---|
622 | } |
---|
623 | else if( ev.key == (int)'.' ) |
---|
624 | { |
---|
625 | if( total_weapons ) |
---|
626 | { |
---|
627 | next_weapon(); |
---|
628 | } |
---|
629 | return 1; |
---|
630 | } |
---|
631 | else if( ev.key == get_key_binding( "b3", 0 ) ) |
---|
632 | { |
---|
633 | if( total_weapons ) |
---|
634 | { |
---|
635 | last_weapon(); |
---|
636 | } |
---|
637 | return 1; |
---|
638 | } |
---|
639 | else if( ev.key == get_key_binding( "b4", 0 ) ) |
---|
640 | { |
---|
641 | if( total_weapons ) |
---|
642 | { |
---|
643 | next_weapon(); |
---|
644 | } |
---|
645 | return 1; |
---|
646 | } |
---|
647 | |
---|
648 | switch( ev.key ) |
---|
649 | { |
---|
650 | case '1': |
---|
651 | case '2': |
---|
652 | case '3': |
---|
653 | case '4': |
---|
654 | case '5': |
---|
655 | case '6': |
---|
656 | case '7': |
---|
657 | { |
---|
658 | if((( dev & EDIT_MODE ) == 0 ) && ( weapon_total( ev.key - '1' ) > 0 )) |
---|
659 | { |
---|
660 | suggest.send_weapon_change = 1; |
---|
661 | suggest.new_weapon=ev.key - '1'; |
---|
662 | } |
---|
663 | } break; |
---|
664 | |
---|
665 | case JK_HOME: |
---|
666 | case JK_CTRL_L: |
---|
667 | case JK_CTRL_R: |
---|
668 | { |
---|
669 | if( total_weapons ) |
---|
670 | { |
---|
671 | last_weapon(); |
---|
672 | } |
---|
673 | return 1; |
---|
674 | } break; |
---|
675 | case JK_PAGEUP: |
---|
676 | case JK_INSERT: |
---|
677 | { |
---|
678 | if( total_weapons ) |
---|
679 | { |
---|
680 | next_weapon(); |
---|
681 | } |
---|
682 | return 1; |
---|
683 | } break; |
---|
684 | } |
---|
685 | } |
---|
686 | return 0; |
---|
687 | } |
---|
688 | |
---|
689 | void view::draw_hp() |
---|
690 | { |
---|
691 | if (focus) |
---|
692 | { |
---|
693 | int h = focus->hp(); |
---|
694 | last_hp=h; |
---|
695 | sbar.draw_health( screen, focus->hp() ); |
---|
696 | } |
---|
697 | else |
---|
698 | { |
---|
699 | sbar.draw_health( screen, 0 ); |
---|
700 | } |
---|
701 | } |
---|
702 | |
---|
703 | int view::drawable() |
---|
704 | { |
---|
705 | return local_player(); |
---|
706 | } |
---|
707 | |
---|
708 | |
---|
709 | void recalc_local_view_space() // calculates view areas for local players, should be called |
---|
710 | // when adding or deleting local players |
---|
711 | { |
---|
712 | if (screen) |
---|
713 | { |
---|
714 | int t=total_local_players(); |
---|
715 | if (!t) return ; |
---|
716 | |
---|
717 | int Xres=small_render ? xres/2 : xres; |
---|
718 | int Yres=small_render ? yres/2 : yres; |
---|
719 | |
---|
720 | int h=Yres/t; |
---|
721 | int w=h*320/200,y=5; |
---|
722 | if (w<300) w=300; |
---|
723 | |
---|
724 | for (view *f=player_list;f;f=f->next) |
---|
725 | { |
---|
726 | if (f->local_player()) |
---|
727 | { |
---|
728 | f->suggest.cx1=Xres/2-w/2; |
---|
729 | f->suggest.cx2=Xres/2+w/2; |
---|
730 | if (f->suggest.cx1<2) f->suggest.cx1=2; |
---|
731 | if (f->suggest.cx2>Xres-2) f->suggest.cx2=Xres-2; |
---|
732 | |
---|
733 | f->suggest.cy1=y; |
---|
734 | f->suggest.cy2=h-(total_weapons ? 33 : 0); |
---|
735 | |
---|
736 | f->suggest.shift_down=f->shift_down; |
---|
737 | f->suggest.shift_right=f->shift_right; |
---|
738 | f->suggest.pan_x=f->pan_x; |
---|
739 | f->suggest.pan_y=f->pan_y; |
---|
740 | f->suggest.send_view=1; |
---|
741 | |
---|
742 | if (!player_list->next) |
---|
743 | { |
---|
744 | f->cx1=f->suggest.cx1; |
---|
745 | f->cy1=f->suggest.cy1; |
---|
746 | f->cx2=f->suggest.cx2; |
---|
747 | f->cy2=f->suggest.cy2; |
---|
748 | f->suggest.send_view=0; |
---|
749 | } |
---|
750 | y+=h; |
---|
751 | } |
---|
752 | } |
---|
753 | } |
---|
754 | |
---|
755 | } |
---|
756 | |
---|
757 | |
---|
758 | void set_local_players(int total) |
---|
759 | { |
---|
760 | int rdw=0; |
---|
761 | if (total<1) return ; |
---|
762 | |
---|
763 | view *last=NULL; |
---|
764 | for (view *f=player_list;f;f=f->next) |
---|
765 | { |
---|
766 | if (total && f->local_player()) |
---|
767 | total--; |
---|
768 | else if (!total && f->local_player()) // too many local players, delete this one |
---|
769 | { |
---|
770 | view *n=last->next; |
---|
771 | while (n && !n->local_player()) n=n->next; // find next local player |
---|
772 | |
---|
773 | if (last) |
---|
774 | last->next=n; |
---|
775 | else |
---|
776 | { |
---|
777 | if (n) // make sure we have at least one local player |
---|
778 | player_list=n; |
---|
779 | } |
---|
780 | last=f; |
---|
781 | rdw=1; |
---|
782 | } |
---|
783 | } |
---|
784 | |
---|
785 | while (total) // see if we need to add new players |
---|
786 | { |
---|
787 | game_object *o=create(current_start_type,50,50); |
---|
788 | view *v; |
---|
789 | if (!player_list) |
---|
790 | { |
---|
791 | player_list=new view(o,NULL,0); |
---|
792 | v=player_list; |
---|
793 | } |
---|
794 | else |
---|
795 | { |
---|
796 | view *f=player_list; |
---|
797 | for (;f && f->next;f=f->next); |
---|
798 | f->next=new view(o,NULL,f->player_number+1); |
---|
799 | v=f->next; |
---|
800 | } |
---|
801 | v->cx1=320/2-155; v->cy1=200/2-95; v->cx2=320/2+155; v->cy2=200/2+(total_weapons ? 60 : 95); |
---|
802 | v->focus->set_controller(v); |
---|
803 | total--; |
---|
804 | rdw=1; |
---|
805 | } |
---|
806 | if (rdw) |
---|
807 | recalc_local_view_space(); |
---|
808 | } |
---|
809 | |
---|
810 | |
---|
811 | int total_local_players() |
---|
812 | { |
---|
813 | int t=0; |
---|
814 | for (view *f=player_list;f;f=f->next) |
---|
815 | if (f->local_player()) t++; |
---|
816 | return t; |
---|
817 | } |
---|
818 | |
---|
819 | |
---|
820 | void view::resize_view(int32_t Cx1, int32_t Cy1, int32_t Cx2, int32_t Cy2) |
---|
821 | { |
---|
822 | if (cx1!=Cx1 || cx2!=Cx2 || cy1!=Cy1 || cy2!=Cy2) |
---|
823 | { |
---|
824 | cx1=Cx1; cy1=Cy1; |
---|
825 | cx2=Cx2; cy2=Cy2; |
---|
826 | if (playing_state(the_game->state) && local_player()) |
---|
827 | the_game->draw(0); |
---|
828 | } |
---|
829 | } |
---|
830 | |
---|
831 | |
---|
832 | void view::set_input(int cx, int cy, int b1, int b2, int b3, int b4, int px, int py) |
---|
833 | { |
---|
834 | x_suggestion=cx; |
---|
835 | y_suggestion=cy; |
---|
836 | b1_suggestion=b1; |
---|
837 | b2_suggestion=b2; |
---|
838 | b3_suggestion=b3; |
---|
839 | b4_suggestion=b4; |
---|
840 | pointer_x=px; |
---|
841 | pointer_y=py; |
---|
842 | } |
---|
843 | |
---|
844 | |
---|
845 | |
---|
846 | void view::reset_player() |
---|
847 | { |
---|
848 | if (focus) |
---|
849 | { |
---|
850 | |
---|
851 | game_object *start=current_level ? current_level->get_random_start(320,focus->controller()) : 0; |
---|
852 | focus->defaults(); |
---|
853 | if (start) |
---|
854 | { |
---|
855 | focus->x=start->x; |
---|
856 | focus->y=start->y; |
---|
857 | dprintf("reset position to %d %d\n",start->x,start->y); |
---|
858 | } |
---|
859 | focus->set_state(stopped); |
---|
860 | memset(weapons,0xff,total_weapons*sizeof(int32_t)); |
---|
861 | memset(last_weapons,0xff,total_weapons*sizeof(int32_t)); |
---|
862 | |
---|
863 | shift_down=SHIFT_DOWN_DEFAULT; |
---|
864 | shift_right=SHIFT_RIGHT_DEFAULT; |
---|
865 | |
---|
866 | if (total_weapons) |
---|
867 | weapons[0]=0; // give him the first weapon |
---|
868 | current_weapon=0; |
---|
869 | |
---|
870 | memset(focus->lvars,0,figures[focus->otype]->tv*4); |
---|
871 | focus->set_aistate(0); |
---|
872 | if (figures[focus->otype]->get_fun(OFUN_CONSTRUCTOR)) |
---|
873 | { |
---|
874 | game_object *o=current_object; |
---|
875 | current_object=focus; |
---|
876 | eval_user_fun((lisp_symbol *)figures[focus->otype]->get_fun(OFUN_CONSTRUCTOR),NULL); |
---|
877 | current_object=o; |
---|
878 | } |
---|
879 | sbar.redraw(screen); |
---|
880 | |
---|
881 | int i; |
---|
882 | for (i=0;i<focus->total_objects();i++) // reset the vars for the attached objects |
---|
883 | { |
---|
884 | game_object *o=focus->get_object(i); |
---|
885 | memset(o->lvars,0,figures[o->otype]->tv*4); |
---|
886 | } |
---|
887 | |
---|
888 | } |
---|
889 | } |
---|
890 | |
---|
891 | |
---|
892 | |
---|
893 | |
---|
894 | |
---|
895 | object_node *make_player_onodes(int player_num) |
---|
896 | { |
---|
897 | object_node *first=NULL,*last=NULL; |
---|
898 | for (view *o=player_list;o;o=o->next) |
---|
899 | { |
---|
900 | if (o->focus && (player_num==-1 || o->player_number==player_num)) |
---|
901 | { |
---|
902 | if (!object_to_number_in_list(o->focus,first)) |
---|
903 | { |
---|
904 | object_node *q=new object_node(o->focus,NULL); |
---|
905 | if (first) |
---|
906 | last->next=q; |
---|
907 | else first=q; |
---|
908 | last=q; |
---|
909 | } |
---|
910 | for (int i=0;i<o->focus->total_objects();i++) |
---|
911 | { |
---|
912 | game_object *p=o->focus->get_object(i); |
---|
913 | |
---|
914 | if (!object_to_number_in_list(p,first)) |
---|
915 | { |
---|
916 | object_node *q=new object_node(p,NULL); |
---|
917 | if (first) |
---|
918 | last->next=q; |
---|
919 | else first=q; |
---|
920 | last=q; |
---|
921 | } |
---|
922 | } |
---|
923 | } |
---|
924 | } |
---|
925 | return first; |
---|
926 | } |
---|
927 | |
---|
928 | |
---|
929 | |
---|
930 | |
---|
931 | enum { V_CX1, V_CY1, V_CX2, V_CY2, |
---|
932 | V_SHIFT_DOWN, V_SHIFT_RIGHT, |
---|
933 | V_GOD, |
---|
934 | V_PLAYER_NUMBER, |
---|
935 | V_DRAW_SOLID, |
---|
936 | V_LIVES, |
---|
937 | V_CURRENT_WEAPON, |
---|
938 | V_X_SUGGESTION, V_Y_SUGGESTION, V_B1_SUGGESTION, V_B2_SUGGESTION, V_B3_SUGGESTION, V_B4_SUGGESTION, |
---|
939 | V_PAN_X, V_PAN_Y, |
---|
940 | V_NO_XLEFT, V_NO_XRIGHT, V_NO_YTOP, V_NO_YBOTTOM, |
---|
941 | V_LAST_X, V_LAST_Y, V_LAST_LEFT, V_LAST_RIGHT, V_LAST_UP, V_LAST_DOWN, |
---|
942 | V_LAST_B1, V_LAST_B2, V_LAST_B3, V_LAST_B4, |
---|
943 | V_LAST_HP, |
---|
944 | V_SECRETS, V_KILLS, V_TSECRETS, V_TKILLS, |
---|
945 | V_AMBIENT, |
---|
946 | V_POINTER_X, V_POINTER_Y, |
---|
947 | V_LAST_LAST_X, V_LAST_LAST_Y, |
---|
948 | V_FREEZE_TIME }; |
---|
949 | |
---|
950 | #define TVV (V_FREEZE_TIME+1) |
---|
951 | |
---|
952 | static char const *vv_names[TVV] = |
---|
953 | { |
---|
954 | "view.cx1", "view.cy1", "view.cx2", "view.cy2", |
---|
955 | "view.shift_down", "view.shift_right", |
---|
956 | "view.god", |
---|
957 | "view.player_number", |
---|
958 | "view.draw_solid", |
---|
959 | "view.lives", |
---|
960 | "view.current_weapon", |
---|
961 | "view.x_suggestion", "view.y_suggestion", |
---|
962 | "view.b1_suggestion", "view.b2_suggestion", "view.b3_suggestion", "view.b4_suggestion", |
---|
963 | "view.pan_x", "view.pan_y", |
---|
964 | "view.no_xleft", "view.no_xright", "view.no_ytop", "view.no_ybottom", |
---|
965 | "view.last_x", "view.last_y", "view.last_left", "view.last_right", "view.last_up", "view.last_down", |
---|
966 | "view.last_b1", "view.last_b2", "view.last_b3", "view.last_b4", |
---|
967 | "view.last_hp", |
---|
968 | "view.secrets", "view.kills", "view.tsecrets", "view.tkills", |
---|
969 | "view.ambient", |
---|
970 | "view.pointer_x", "view.pointer_y", |
---|
971 | "view.last_last_x", "view.last_last_y", |
---|
972 | "view.freeze_time" |
---|
973 | }; |
---|
974 | |
---|
975 | |
---|
976 | int total_view_vars() |
---|
977 | { return TVV; |
---|
978 | } |
---|
979 | |
---|
980 | char const *get_view_var_name(int num) |
---|
981 | { return vv_names[num]; } |
---|
982 | |
---|
983 | int32_t view::get_view_var_value(int num) |
---|
984 | { |
---|
985 | switch (num) |
---|
986 | { |
---|
987 | case V_CX1 : return cx1; break; |
---|
988 | case V_CY1 : return cy1; break; |
---|
989 | case V_CX2 : return cx2; break; |
---|
990 | case V_CY2 : return cy2; break; |
---|
991 | case V_SHIFT_DOWN : return shift_down; break; |
---|
992 | case V_SHIFT_RIGHT : return shift_right; break; |
---|
993 | case V_GOD : return god; break; |
---|
994 | case V_PLAYER_NUMBER : return player_number; break; |
---|
995 | |
---|
996 | case V_DRAW_SOLID : return draw_solid; break; |
---|
997 | case V_CURRENT_WEAPON : return current_weapon; break; |
---|
998 | case V_X_SUGGESTION : return x_suggestion; break; |
---|
999 | case V_Y_SUGGESTION : return y_suggestion; break; |
---|
1000 | case V_B1_SUGGESTION : return b1_suggestion; break; |
---|
1001 | case V_B2_SUGGESTION : return b2_suggestion; break; |
---|
1002 | case V_B3_SUGGESTION : return b3_suggestion; break; |
---|
1003 | case V_B4_SUGGESTION : return b4_suggestion; break; |
---|
1004 | |
---|
1005 | case V_PAN_X : return pan_x; break; |
---|
1006 | case V_PAN_Y : return pan_y; break; |
---|
1007 | case V_NO_XLEFT : return no_xleft; break; |
---|
1008 | case V_NO_XRIGHT : return no_xright; break; |
---|
1009 | case V_NO_YTOP : return no_ytop; break; |
---|
1010 | case V_NO_YBOTTOM : return no_ybottom; break; |
---|
1011 | case V_LAST_X : return last_x; break; |
---|
1012 | case V_LAST_Y : return last_y; break; |
---|
1013 | case V_LAST_LEFT : return last_left; break; |
---|
1014 | case V_LAST_RIGHT : return last_right; break; |
---|
1015 | case V_LAST_UP : return last_up; break; |
---|
1016 | case V_LAST_DOWN : return last_down; break; |
---|
1017 | case V_LAST_B1 : return last_b1; break; |
---|
1018 | case V_LAST_B2 : return last_b2; break; |
---|
1019 | case V_LAST_B3 : return last_b3; break; |
---|
1020 | case V_LAST_B4 : return last_b4; break; |
---|
1021 | case V_LAST_HP : return last_hp; break; |
---|
1022 | case V_SECRETS : return secrets; break; |
---|
1023 | case V_KILLS : return kills; break; |
---|
1024 | case V_TSECRETS : return tsecrets; break; |
---|
1025 | case V_TKILLS : return tkills; break; |
---|
1026 | case V_AMBIENT : return ambient; break; |
---|
1027 | case V_POINTER_X : return pointer_x; break; |
---|
1028 | case V_POINTER_Y : return pointer_y; break; |
---|
1029 | case V_LAST_LAST_X : return last_last_x; break; |
---|
1030 | case V_LAST_LAST_Y : return last_last_y; break; |
---|
1031 | case V_FREEZE_TIME : return freeze_time; break; |
---|
1032 | } |
---|
1033 | return 0; |
---|
1034 | } |
---|
1035 | |
---|
1036 | |
---|
1037 | |
---|
1038 | int32_t view::set_view_var_value(int num, int32_t x) |
---|
1039 | { |
---|
1040 | switch (num) |
---|
1041 | { |
---|
1042 | case V_CX1 : cx1=x; break; |
---|
1043 | case V_CY1 : cy1=x; break; |
---|
1044 | case V_CX2 : cx2=x; break; |
---|
1045 | case V_CY2 : cy2=x; break; |
---|
1046 | case V_SHIFT_DOWN : shift_down=x; break; |
---|
1047 | case V_SHIFT_RIGHT : shift_right=x; break; |
---|
1048 | case V_GOD : god=x; break; |
---|
1049 | case V_PLAYER_NUMBER : { player_number=x; if (local_player()) sbar.associate(this); } break; |
---|
1050 | |
---|
1051 | case V_DRAW_SOLID : draw_solid=x; break; |
---|
1052 | case V_CURRENT_WEAPON : { current_weapon=x; sbar.need_refresh(); } break; |
---|
1053 | case V_X_SUGGESTION : x_suggestion=x; break; |
---|
1054 | case V_Y_SUGGESTION : y_suggestion=x; break; |
---|
1055 | case V_B1_SUGGESTION : b1_suggestion=x; break; |
---|
1056 | case V_B2_SUGGESTION : b2_suggestion=x; break; |
---|
1057 | case V_B3_SUGGESTION : b3_suggestion=x; break; |
---|
1058 | case V_B4_SUGGESTION : b4_suggestion=x; break; |
---|
1059 | |
---|
1060 | case V_PAN_X : pan_x=x; break; |
---|
1061 | case V_PAN_Y : pan_y=x; break; |
---|
1062 | case V_NO_XLEFT : no_xleft=x; break; |
---|
1063 | case V_NO_XRIGHT : no_xright=x; break; |
---|
1064 | case V_NO_YTOP : no_ytop=x; break; |
---|
1065 | case V_NO_YBOTTOM : no_ybottom=x; break; |
---|
1066 | case V_LAST_X : last_x=x; break; |
---|
1067 | case V_LAST_Y : last_y=x; break; |
---|
1068 | case V_LAST_LEFT : last_left=x; break; |
---|
1069 | case V_LAST_RIGHT : last_right=x; break; |
---|
1070 | case V_LAST_UP : last_up=x; break; |
---|
1071 | case V_LAST_DOWN : last_down=x; break; |
---|
1072 | case V_LAST_B1 : last_b1=x; break; |
---|
1073 | case V_LAST_B2 : last_b2=x; break; |
---|
1074 | case V_LAST_B3 : last_b3=x; break; |
---|
1075 | case V_LAST_B4 : last_b4=x; break; |
---|
1076 | |
---|
1077 | case V_LAST_HP : last_hp=x; break; |
---|
1078 | case V_SECRETS : secrets=x; break; |
---|
1079 | case V_KILLS : kills=x; break; |
---|
1080 | case V_TSECRETS : tsecrets=x; break; |
---|
1081 | case V_TKILLS : tkills=x; break; |
---|
1082 | case V_AMBIENT : ambient=x; break; |
---|
1083 | case V_POINTER_X : pointer_x=x; break; |
---|
1084 | case V_POINTER_Y : pointer_y=x; break; |
---|
1085 | case V_LAST_LAST_X : last_last_x=x; break; |
---|
1086 | case V_LAST_LAST_Y : last_last_y=x; break; |
---|
1087 | case V_FREEZE_TIME : freeze_time=x; break; |
---|
1088 | } |
---|
1089 | return 1; |
---|
1090 | } |
---|
1091 | |
---|
1092 | |
---|
1093 | void view::configure_for_area(area_controller *a) |
---|
1094 | { |
---|
1095 | if (a->ambient>=0 && a->ambient!=ambient) |
---|
1096 | { |
---|
1097 | if (ambient>a->ambient) |
---|
1098 | { |
---|
1099 | ambient-=a->ambient_speed; |
---|
1100 | if (ambient<a->ambient) |
---|
1101 | ambient=a->ambient; |
---|
1102 | } |
---|
1103 | else |
---|
1104 | { |
---|
1105 | ambient+=a->ambient_speed; |
---|
1106 | if (ambient>a->ambient) |
---|
1107 | ambient=a->ambient; |
---|
1108 | } |
---|
1109 | } |
---|
1110 | |
---|
1111 | if (!view_shift_disabled) |
---|
1112 | { |
---|
1113 | if (a->view_xoff!=pan_x) |
---|
1114 | { |
---|
1115 | if (pan_x>a->view_xoff) |
---|
1116 | { |
---|
1117 | pan_x-=a->view_xoff_speed; |
---|
1118 | if (pan_x<a->view_xoff) |
---|
1119 | pan_x=a->view_xoff; |
---|
1120 | } |
---|
1121 | else |
---|
1122 | { |
---|
1123 | pan_x+=a->view_xoff_speed; |
---|
1124 | if (pan_x>a->view_xoff) |
---|
1125 | pan_x=a->view_xoff; |
---|
1126 | } |
---|
1127 | } |
---|
1128 | |
---|
1129 | if (a->view_yoff!=pan_y) |
---|
1130 | { |
---|
1131 | if (pan_y>a->view_yoff) |
---|
1132 | { |
---|
1133 | pan_y-=a->view_yoff_speed; |
---|
1134 | if (pan_y<a->view_yoff) |
---|
1135 | pan_y=a->view_yoff; |
---|
1136 | } |
---|
1137 | else |
---|
1138 | { |
---|
1139 | pan_y+=a->view_yoff_speed; |
---|
1140 | if (pan_y>a->view_yoff) |
---|
1141 | pan_y=a->view_yoff; |
---|
1142 | } |
---|
1143 | } |
---|
1144 | } |
---|
1145 | } |
---|
1146 | |
---|
1147 | |
---|
1148 | void process_packet_commands(uint8_t *pk, int size) |
---|
1149 | { |
---|
1150 | int32_t sync_uint16=-1; |
---|
1151 | |
---|
1152 | if (!size) return ; |
---|
1153 | pk[size]=SCMD_END_OF_PACKET; |
---|
1154 | |
---|
1155 | uint8_t cmd; |
---|
1156 | int already_reloaded=0; |
---|
1157 | |
---|
1158 | |
---|
1159 | do |
---|
1160 | { |
---|
1161 | cmd=*(pk++); |
---|
1162 | switch (cmd) |
---|
1163 | { |
---|
1164 | case SCMD_WEAPON_CHANGE : |
---|
1165 | case SCMD_SET_INPUT : |
---|
1166 | case SCMD_VIEW_RESIZE : |
---|
1167 | case SCMD_KEYPRESS : |
---|
1168 | case SCMD_KEYRELEASE : |
---|
1169 | case SCMD_EXT_KEYPRESS : |
---|
1170 | case SCMD_EXT_KEYRELEASE : |
---|
1171 | case SCMD_CHAT_KEYPRESS : |
---|
1172 | { |
---|
1173 | uint8_t player_num=*(pk++); |
---|
1174 | |
---|
1175 | view *v=player_list; |
---|
1176 | for (;v && v->player_number!=player_num;v=v->next); |
---|
1177 | if (v) |
---|
1178 | { |
---|
1179 | if (v->player_number==player_num) |
---|
1180 | v->process_input(cmd,pk); |
---|
1181 | } |
---|
1182 | else |
---|
1183 | { |
---|
1184 | dprintf("Evil error : bad player number in packet\n"); |
---|
1185 | return ; |
---|
1186 | } |
---|
1187 | } break; |
---|
1188 | case SCMD_RELOAD : |
---|
1189 | { |
---|
1190 | if (!already_reloaded) |
---|
1191 | { |
---|
1192 | net_reload(); |
---|
1193 | already_reloaded=1; |
---|
1194 | } |
---|
1195 | } break; |
---|
1196 | |
---|
1197 | case SCMD_SYNC : |
---|
1198 | { |
---|
1199 | uint16_t x; |
---|
1200 | memcpy(&x,pk,2); pk+=2; |
---|
1201 | x=lstl(x); |
---|
1202 | if (demo_man.current_state()==demo_manager::PLAYING) |
---|
1203 | sync_uint16=make_sync(); |
---|
1204 | |
---|
1205 | if (sync_uint16==-1) |
---|
1206 | sync_uint16=x; |
---|
1207 | else if (x!=sync_uint16 && !already_reloaded) |
---|
1208 | { |
---|
1209 | dprintf("out of sync %d (packet=%d, calced=%d)\n",current_level->tick_counter(),x,sync_uint16); |
---|
1210 | if (demo_man.current_state()==demo_manager::NORMAL) |
---|
1211 | net_reload(); |
---|
1212 | already_reloaded=1; |
---|
1213 | } |
---|
1214 | } break; |
---|
1215 | case SCMD_DELETE_CLIENT : |
---|
1216 | { |
---|
1217 | uint8_t player_num=*(pk++); |
---|
1218 | view *v=player_list,*last=NULL; |
---|
1219 | for (;v && v->player_number!=player_num;v=v->next) |
---|
1220 | last=v; |
---|
1221 | if (!v) |
---|
1222 | dprintf("evil : delete client %d, but no such client\n"); |
---|
1223 | else |
---|
1224 | { |
---|
1225 | |
---|
1226 | // make a list of all objects associated with this player |
---|
1227 | object_node *on=make_player_onodes(player_num); |
---|
1228 | while (on) |
---|
1229 | { |
---|
1230 | current_level->delete_object(on->me); |
---|
1231 | object_node *last=on; |
---|
1232 | on=on->next; |
---|
1233 | delete last; |
---|
1234 | } |
---|
1235 | |
---|
1236 | v->focus=NULL; |
---|
1237 | if (last) |
---|
1238 | last->next=v->next; |
---|
1239 | else player_list=player_list->next; |
---|
1240 | |
---|
1241 | delete v; |
---|
1242 | } |
---|
1243 | } break; |
---|
1244 | default : |
---|
1245 | dprintf("Unknown net command %d\n",cmd); |
---|
1246 | |
---|
1247 | } |
---|
1248 | } while (cmd!=SCMD_END_OF_PACKET); |
---|
1249 | } |
---|