1 | /* |
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2 | * Abuse - dark 2D side-scrolling platform game |
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3 | * Copyright (c) 1995 Crack dot Com |
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4 | * |
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5 | * This software was released into the Public Domain. As with most public |
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6 | * domain software, no warranty is made or implied by Crack dot Com or |
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7 | * Jonathan Clark. |
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8 | */ |
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9 | |
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10 | #include "config.h" |
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11 | |
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12 | #include "sbar.h" |
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13 | #include "view.h" |
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14 | #include "lisp.h" |
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15 | #include "cache.h" |
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16 | #include "demo.h" |
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17 | #include "chars.h" |
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18 | #include "objects.h" |
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19 | #include "game.h" |
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20 | #include "clisp.h" |
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21 | |
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22 | status_bar sbar; |
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23 | |
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24 | status_bar::status_bar() |
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25 | { |
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26 | v=NULL; |
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27 | need_rf=1; |
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28 | changed_cursor=0; |
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29 | icon_in_selection=-1; // the weapon the mouse cursor is on top of, -1 if none |
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30 | currently_selected_weapon=-1; |
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31 | } |
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32 | |
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33 | // defined in dev.c |
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34 | void scale_put_trans(image *im, image *screen, int x, int y, short new_width, short new_height); |
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35 | void scale_put(image *im, image *screen, int x, int y, short new_width, short new_height); |
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36 | extern image *small_render; |
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37 | |
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38 | |
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39 | void status_bar::load() |
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40 | { |
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41 | char sbname[100]; |
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42 | char iname[20]; |
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43 | void *l_name = LSymbol::FindOrCreate("sbar_file"); |
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44 | if (symbol_value(l_name)!=l_undefined) |
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45 | strcpy(sbname,lstring_value(symbol_value(l_name))); |
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46 | else strcpy(sbname,"art/statbar.spe"); |
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47 | |
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48 | int i; |
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49 | for (i=0;i<TOTAL_WEAPONS;i++) |
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50 | { |
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51 | sprintf(iname,"bweap%04d.pcx",i+1); |
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52 | bweap[i]=cache.reg(sbname,iname,SPEC_IMAGE); |
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53 | |
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54 | sprintf(iname,"dweap%04d.pcx",i+1); |
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55 | dweap[i]=cache.reg(sbname,iname,SPEC_IMAGE); |
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56 | } |
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57 | |
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58 | for (i=0;i<30;i++) |
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59 | { |
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60 | sprintf(iname,"bnum%02d",i); |
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61 | bnum[i]=cache.reg(sbname,iname,SPEC_IMAGE); |
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62 | } |
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63 | |
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64 | |
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65 | sbar=cache.reg(sbname,"sbar",SPEC_IMAGE); |
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66 | sbar_select=cache.reg(sbname,"sbar_select",SPEC_IMAGE); |
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67 | sbar_numpad=cache.reg(sbname,"sbar_numpad",SPEC_IMAGE); |
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68 | } |
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69 | |
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70 | void status_bar::draw_num(image *screen, int x, int y, int num, int *offset) |
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71 | { |
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72 | if (num<0 || num>999) |
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73 | { |
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74 | printf("bad number for statbar\n"); |
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75 | return ; |
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76 | } |
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77 | |
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78 | image *im=cache.img(*offset); |
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79 | int dw=small_render ? im->width()*2 : im->width(); |
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80 | int dh=small_render ? im->height()*2 : im->height(); |
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81 | |
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82 | int n=num/100; |
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83 | scale_put(cache.img(offset[n]),screen,x,y,dw,dh); |
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84 | num-=n*100; |
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85 | |
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86 | x+=dw; n=num/10; |
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87 | scale_put(cache.img(offset[n]),screen,x,y,dw,dh); |
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88 | num-=n*10; |
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89 | |
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90 | x+=dw; |
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91 | scale_put(cache.img(offset[num]),screen,x,y,dw,dh); |
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92 | } |
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93 | |
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94 | void status_bar::redraw(image *screen) |
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95 | { |
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96 | need_rf=0; |
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97 | if (!v) return ; |
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98 | |
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99 | if (total_weapons) |
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100 | { |
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101 | if (!playing_state(the_game->state)) return ; |
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102 | |
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103 | image *sb=cache.img(sbar); |
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104 | |
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105 | // status bar width & height |
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106 | int sb_w=(small_render ? sb->width()*2 : sb->width()), |
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107 | sb_h=(small_render ? sb->height()*2 : sb->height()); |
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108 | |
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109 | // status bar x & y position |
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110 | int sx=xres/2-sb_w/2,sy=yres-sb_h; |
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111 | |
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112 | // weapon x offset, and x add increment |
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113 | int wx=small_render ? 80 : 40,wa=small_render ? 34*2 : 34; |
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114 | |
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115 | // weapon icon width & height |
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116 | int ww=small_render ? cache.img(bweap[0])->width()*2 : cache.img(bweap[0])->width(); |
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117 | int wh=small_render ? cache.img(bweap[0])->height()*2 : cache.img(bweap[0])->height(); |
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118 | |
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119 | |
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120 | // numpad y offset |
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121 | int np_yo=small_render ? 42 : 21; |
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122 | int np_w=small_render ? cache.img(sbar_numpad)->width()*2 : cache.img(sbar_numpad)->width(); |
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123 | int np_h=small_render ? cache.img(sbar_numpad)->height()*2 : cache.img(sbar_numpad)->height(); |
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124 | |
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125 | // selection bar width * height |
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126 | int sel_w=small_render ? cache.img(sbar_select)->width()*2 : cache.img(sbar_select)->width(); |
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127 | int sel_h=small_render ? cache.img(sbar_select)->height()*2 : cache.img(sbar_select)->height(); |
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128 | |
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129 | int sel_off=small_render ? 8 : 4; |
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130 | scale_put(sb,screen,sx,sy,sb_w,sb_h); |
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131 | |
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132 | if (v->focus) |
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133 | draw_num(screen,sx+(small_render ? 17*2 : 17),sy+(small_render ? 11*2 : 11),v->focus->hp(),bnum); |
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134 | |
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135 | int ammo_x,ammo_y; |
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136 | if (small_render) |
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137 | { |
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138 | ammo_x=sx+52*2; |
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139 | ammo_y=sy+25*2; |
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140 | } else {ammo_x=sx+52; ammo_y=sy+25; } |
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141 | |
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142 | int i,x_on=sx+wx,t=TOTAL_WEAPONS; |
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143 | if (t>=total_weapons) t=total_weapons; |
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144 | for (i=0;i<t;i++,x_on+=wa,ammo_x+=wa) |
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145 | { |
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146 | if (v->has_weapon(i)) |
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147 | { |
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148 | if (v->current_weapon==i) |
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149 | scale_put_trans(cache.img(bweap[i]),screen,x_on,sy,ww,wh); |
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150 | else |
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151 | scale_put_trans(cache.img(dweap[i]),screen,x_on,sy,ww,wh); |
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152 | |
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153 | scale_put_trans(cache.img(sbar_numpad),screen,x_on-2,sy+np_yo,np_w,np_h); |
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154 | |
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155 | if (v->current_weapon==i) |
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156 | draw_num(screen,ammo_x,ammo_y,v->weapon_total(i),bnum+20); |
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157 | else |
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158 | draw_num(screen,ammo_x,ammo_y,v->weapon_total(i),bnum+10); |
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159 | |
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160 | if (i==icon_in_selection) |
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161 | scale_put_trans(cache.img(sbar_select),screen,x_on+sel_off,sy,sel_w,sel_h); |
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162 | } |
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163 | } |
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164 | } |
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165 | } |
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166 | |
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167 | void status_bar::area(int &x1, int &y1, int &x2, int &y2) |
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168 | { |
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169 | if (sbar<=0 || !total_weapons) |
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170 | { |
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171 | x2=xres; |
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172 | y2=yres; |
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173 | x1=x2; |
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174 | y1=y2; |
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175 | return ; |
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176 | } |
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177 | |
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178 | image *sb=cache.img(sbar); |
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179 | |
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180 | // status bar width & height |
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181 | int sb_w=sb->width(), |
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182 | sb_h=sb->height(); |
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183 | |
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184 | if (small_render) { sb_w*=2; sb_h*=2; } |
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185 | |
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186 | x1=xres/2-sb_w/2; |
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187 | x2=xres/2+sb_w/2; |
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188 | y1=yres-sb_h; |
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189 | y2=yres; |
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190 | } |
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191 | |
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192 | |
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193 | void status_bar::draw_health(image *screen,int amount) |
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194 | { |
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195 | if (total_weapons) |
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196 | { |
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197 | int x1,y1,x2,y2; |
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198 | area(x1,y1,x2,y2); |
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199 | draw_num(screen,x1+(small_render ? 17*2 : 17),y1+(small_render ? 11*2 : 11),amount,bnum); |
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200 | } |
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201 | } |
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202 | |
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203 | |
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204 | void status_bar::draw_ammo(image *screen, int weapon_num, int amount, int light) |
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205 | { |
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206 | if (total_weapons) |
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207 | { |
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208 | int x1,y1,x2,y2; |
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209 | area(x1,y1,x2,y2); |
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210 | draw_num(screen, |
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211 | x1+(small_render ? 52*2+weapon_num*34*2 : 52+weapon_num*34), |
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212 | y1+(small_render ? 25*2 : 25),amount,bnum+(light ? 20 : 10)); |
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213 | } |
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214 | } |
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215 | |
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216 | |
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217 | int status_bar::mouse_in_area() |
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218 | { |
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219 | if (!v) return 0; |
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220 | int x1,y1,x2,y2; |
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221 | area(x1,y1,x2,y2); |
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222 | |
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223 | int mx,my; |
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224 | if (small_render) |
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225 | { |
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226 | mx=(v->pointer_x-v->cx1)*2+v->cx1; |
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227 | my=(v->pointer_y-v->cy1)*2+v->cy1; |
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228 | } else |
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229 | { |
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230 | mx=v->pointer_x; |
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231 | my=v->pointer_y; |
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232 | } |
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233 | |
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234 | if (mx>=x1 && my>=y1 && mx<=x2 && my<=y2) |
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235 | return 1; |
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236 | else return 0; |
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237 | } |
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238 | |
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239 | |
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240 | void status_bar::draw_update() |
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241 | { |
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242 | if (total_weapons && v) |
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243 | { |
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244 | if (DEFINEDP(symbol_value(l_mouse_can_switch)) && symbol_value(l_mouse_can_switch) && |
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245 | mouse_in_area()) |
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246 | { |
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247 | if ((current_level->tick_counter()&4)==0) |
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248 | wm->set_mouse_shape(cache.img(c_mouse1)->copy(),4,4); |
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249 | else wm->set_mouse_shape(cache.img(c_mouse2)->copy(),4,4); |
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250 | changed_cursor=1; |
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251 | } else if (changed_cursor) |
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252 | { |
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253 | if (!(dev&EDIT_MODE)) |
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254 | wm->set_mouse_shape(cache.img(c_target)->copy(),8,8); |
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255 | else |
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256 | wm->set_mouse_shape(cache.img(c_normal)->copy(),1,1); |
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257 | changed_cursor=0; |
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258 | } |
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259 | |
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260 | if (need_rf) |
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261 | redraw(screen); |
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262 | } |
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263 | } |
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264 | |
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265 | |
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266 | void status_bar::step() |
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267 | { |
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268 | if (!v) return ; |
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269 | if (!DEFINEDP(symbol_value(l_mouse_can_switch)) || !symbol_value(l_mouse_can_switch)) return ; |
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270 | |
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271 | int sb_w,sb_h; |
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272 | if (sbar>0 && total_weapons) |
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273 | { |
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274 | image *sb=cache.img(sbar); |
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275 | |
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276 | // status bar width & height |
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277 | sb_w=sb->width(); |
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278 | sb_h=sb->height(); |
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279 | } |
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280 | |
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281 | // see if the mouse is in the sbar region (demo_x already corrected for small_render) |
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282 | int sx1,sy1,sx2,sy2; |
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283 | area(sx1,sy1,sx2,sy2); |
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284 | |
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285 | int view_y2=small_render ? (v->cy2-v->cy1+1)*2+v->cy1 : v->cy2; |
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286 | if (sy1<view_y2) // tell view to shrink if it is overlapping the status bar |
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287 | { |
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288 | v->suggest.send_view=1; |
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289 | v->suggest.cx1=v->cx1; |
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290 | v->suggest.cy1=v->cy1; |
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291 | v->suggest.cx2=v->cx2; |
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292 | v->suggest.cy2=small_render ? (sy1-v->cy1-2)/2+v->cy1 : sy1-2; |
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293 | } |
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294 | |
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295 | if (sbar<=0 || !total_weapons) return ; |
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296 | |
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297 | |
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298 | int mx=small_render ? (last_demo_mx-v->cx1)*2+v->cx1 : last_demo_mx; |
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299 | int my=small_render ? (last_demo_my-v->cy1)*2+v->cy1 : last_demo_my; |
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300 | |
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301 | |
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302 | if (mx>sx1 && my>sy1 && mx<sx2 && my<sy2) |
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303 | { |
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304 | |
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305 | int new_target; |
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306 | |
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307 | mx-=sx1; |
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308 | if (small_render) mx/=2; |
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309 | |
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310 | |
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311 | mx-=47; |
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312 | if (mx<0) new_target=0; |
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313 | else |
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314 | { |
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315 | new_target=mx/33; |
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316 | if (new_target>=TOTAL_WEAPONS) |
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317 | new_target=TOTAL_WEAPONS-1; |
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318 | if (new_target>=total_weapons) |
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319 | new_target=total_weapons-1; |
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320 | } |
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321 | |
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322 | if (v->has_weapon(new_target) && new_target!=icon_in_selection) |
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323 | { |
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324 | icon_in_selection=new_target; |
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325 | need_refresh(); |
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326 | } |
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327 | |
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328 | if (last_demo_mbut==2 && icon_in_selection!=v->current_weapon && |
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329 | icon_in_selection!=-1) // the user requested a weapon change |
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330 | { |
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331 | v->suggest.send_weapon_change=1; |
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332 | v->suggest.new_weapon=icon_in_selection; |
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333 | } |
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334 | |
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335 | } else |
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336 | { |
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337 | if (icon_in_selection!=-1) |
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338 | { |
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339 | icon_in_selection=-1; |
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340 | need_refresh(); |
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341 | } |
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342 | } |
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343 | |
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344 | // see if a new weapon has been selected other than the one |
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345 | // we think is selected, if so redraw the status bar |
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346 | if (currently_selected_weapon!=v->current_weapon) |
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347 | { |
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348 | currently_selected_weapon=v->current_weapon; |
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349 | need_refresh(); |
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350 | } |
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351 | |
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352 | |
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353 | } |
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354 | |
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355 | |
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356 | |
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357 | |
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358 | |
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