[56] | 1 | /* |
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| 2 | * Abuse - dark 2D side-scrolling platform game |
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| 3 | * Copyright (c) 1995 Crack dot Com |
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[494] | 4 | * Copyright (c) 2005-2011 Sam Hocevar <sam@hocevar.net> |
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[56] | 5 | * |
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| 6 | * This software was released into the Public Domain. As with most public |
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[555] | 7 | * domain software, no warranty is made or implied by Crack dot Com, by |
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| 8 | * Jonathan Clark, or by Sam Hocevar. |
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[56] | 9 | */ |
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| 10 | |
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[555] | 11 | #if defined HAVE_CONFIG_H |
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| 12 | # include "config.h" |
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| 13 | #endif |
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[56] | 14 | |
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[512] | 15 | #include "common.h" |
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| 16 | |
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[481] | 17 | #include "sbar.h" |
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| 18 | #include "view.h" |
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| 19 | #include "lisp.h" |
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| 20 | #include "cache.h" |
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| 21 | #include "demo.h" |
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| 22 | #include "chars.h" |
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| 23 | #include "objects.h" |
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| 24 | #include "game.h" |
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| 25 | #include "clisp.h" |
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[2] | 26 | |
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| 27 | status_bar sbar; |
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| 28 | |
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| 29 | status_bar::status_bar() |
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| 30 | { |
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| 31 | v=NULL; |
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| 32 | need_rf=1; |
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| 33 | changed_cursor=0; |
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| 34 | icon_in_selection=-1; // the weapon the mouse cursor is on top of, -1 if none |
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| 35 | currently_selected_weapon=-1; |
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| 36 | } |
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| 37 | |
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| 38 | // defined in dev.c |
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| 39 | void scale_put_trans(image *im, image *screen, int x, int y, short new_width, short new_height); |
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| 40 | void scale_put(image *im, image *screen, int x, int y, short new_width, short new_height); |
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| 41 | extern image *small_render; |
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| 42 | |
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| 43 | |
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| 44 | void status_bar::load() |
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| 45 | { |
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| 46 | char sbname[100]; |
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| 47 | char iname[20]; |
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[492] | 48 | void *l_name = LSymbol::FindOrCreate("sbar_file"); |
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[2] | 49 | if (symbol_value(l_name)!=l_undefined) |
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| 50 | strcpy(sbname,lstring_value(symbol_value(l_name))); |
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| 51 | else strcpy(sbname,"art/statbar.spe"); |
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| 52 | |
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| 53 | int i; |
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[494] | 54 | for (i=0; i<TOTAL_WEAPONS; i++) |
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[2] | 55 | { |
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| 56 | sprintf(iname,"bweap%04d.pcx",i+1); |
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[123] | 57 | bweap[i]=cache.reg(sbname,iname,SPEC_IMAGE); |
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[2] | 58 | |
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| 59 | sprintf(iname,"dweap%04d.pcx",i+1); |
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[124] | 60 | dweap[i]=cache.reg(sbname,iname,SPEC_IMAGE); |
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[2] | 61 | } |
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| 62 | |
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[494] | 63 | for (i=0; i<30; i++) |
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[2] | 64 | { |
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| 65 | sprintf(iname,"bnum%02d",i); |
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[123] | 66 | bnum[i]=cache.reg(sbname,iname,SPEC_IMAGE); |
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[2] | 67 | } |
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| 68 | |
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[124] | 69 | |
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[123] | 70 | sbar=cache.reg(sbname,"sbar",SPEC_IMAGE); |
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| 71 | sbar_select=cache.reg(sbname,"sbar_select",SPEC_IMAGE); |
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| 72 | sbar_numpad=cache.reg(sbname,"sbar_numpad",SPEC_IMAGE); |
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[2] | 73 | } |
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| 74 | |
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| 75 | void status_bar::draw_num(image *screen, int x, int y, int num, int *offset) |
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| 76 | { |
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| 77 | if (num<0 || num>999) |
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| 78 | { |
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| 79 | printf("bad number for statbar\n"); |
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[124] | 80 | return ; |
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[2] | 81 | } |
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| 82 | |
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[123] | 83 | image *im=cache.img(*offset); |
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[512] | 84 | int dw=small_render ? im->Size().x*2 : im->Size().x; |
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| 85 | int dh=small_render ? im->Size().y*2 : im->Size().y; |
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[2] | 86 | |
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[124] | 87 | int n=num/100; |
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[123] | 88 | scale_put(cache.img(offset[n]),screen,x,y,dw,dh); |
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[2] | 89 | num-=n*100; |
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| 90 | |
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| 91 | x+=dw; n=num/10; |
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[123] | 92 | scale_put(cache.img(offset[n]),screen,x,y,dw,dh); |
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[2] | 93 | num-=n*10; |
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| 94 | |
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| 95 | x+=dw; |
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[123] | 96 | scale_put(cache.img(offset[num]),screen,x,y,dw,dh); |
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[2] | 97 | } |
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| 98 | |
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| 99 | void status_bar::redraw(image *screen) |
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| 100 | { |
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| 101 | need_rf=0; |
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| 102 | if (!v) return ; |
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| 103 | |
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| 104 | if (total_weapons) |
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| 105 | { |
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| 106 | if (!playing_state(the_game->state)) return ; |
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| 107 | |
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[123] | 108 | image *sb=cache.img(sbar); |
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[124] | 109 | |
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[2] | 110 | // status bar width & height |
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[512] | 111 | int sb_w=(small_render ? sb->Size().x*2 : sb->Size().x), |
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| 112 | sb_h=(small_render ? sb->Size().y*2 : sb->Size().y); |
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[2] | 113 | |
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| 114 | // status bar x & y position |
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| 115 | int sx=xres/2-sb_w/2,sy=yres-sb_h; |
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| 116 | |
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| 117 | // weapon x offset, and x add increment |
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[124] | 118 | int wx=small_render ? 80 : 40,wa=small_render ? 34*2 : 34; |
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[2] | 119 | |
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| 120 | // weapon icon width & height |
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[512] | 121 | int ww=small_render ? cache.img(bweap[0])->Size().x*2 : cache.img(bweap[0])->Size().x; |
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| 122 | int wh=small_render ? cache.img(bweap[0])->Size().y*2 : cache.img(bweap[0])->Size().y; |
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[2] | 123 | |
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[124] | 124 | |
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[2] | 125 | // numpad y offset |
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| 126 | int np_yo=small_render ? 42 : 21; |
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[512] | 127 | int np_w=small_render ? cache.img(sbar_numpad)->Size().x*2 : cache.img(sbar_numpad)->Size().x; |
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| 128 | int np_h=small_render ? cache.img(sbar_numpad)->Size().y*2 : cache.img(sbar_numpad)->Size().y; |
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[2] | 129 | |
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| 130 | // selection bar width * height |
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[512] | 131 | int sel_w=small_render ? cache.img(sbar_select)->Size().x*2 : cache.img(sbar_select)->Size().x; |
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| 132 | int sel_h=small_render ? cache.img(sbar_select)->Size().y*2 : cache.img(sbar_select)->Size().y; |
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[2] | 133 | |
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[124] | 134 | int sel_off=small_render ? 8 : 4; |
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[2] | 135 | scale_put(sb,screen,sx,sy,sb_w,sb_h); |
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| 136 | |
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| 137 | if (v->focus) |
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| 138 | draw_num(screen,sx+(small_render ? 17*2 : 17),sy+(small_render ? 11*2 : 11),v->focus->hp(),bnum); |
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| 139 | |
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| 140 | int ammo_x,ammo_y; |
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| 141 | if (small_render) |
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| 142 | { |
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| 143 | ammo_x=sx+52*2; |
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| 144 | ammo_y=sy+25*2; |
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[494] | 145 | } else { ammo_x=sx+52; ammo_y=sy+25; } |
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[124] | 146 | |
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[2] | 147 | int i,x_on=sx+wx,t=TOTAL_WEAPONS; |
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| 148 | if (t>=total_weapons) t=total_weapons; |
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[494] | 149 | for (i=0; i<t; i++,x_on+=wa,ammo_x+=wa) |
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[2] | 150 | { |
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| 151 | if (v->has_weapon(i)) |
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| 152 | { |
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[124] | 153 | if (v->current_weapon==i) |
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[123] | 154 | scale_put_trans(cache.img(bweap[i]),screen,x_on,sy,ww,wh); |
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[124] | 155 | else |
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[123] | 156 | scale_put_trans(cache.img(dweap[i]),screen,x_on,sy,ww,wh); |
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[494] | 157 | |
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[124] | 158 | scale_put_trans(cache.img(sbar_numpad),screen,x_on-2,sy+np_yo,np_w,np_h); |
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[2] | 159 | |
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[124] | 160 | if (v->current_weapon==i) |
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[2] | 161 | draw_num(screen,ammo_x,ammo_y,v->weapon_total(i),bnum+20); |
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[124] | 162 | else |
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[2] | 163 | draw_num(screen,ammo_x,ammo_y,v->weapon_total(i),bnum+10); |
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[124] | 164 | |
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| 165 | if (i==icon_in_selection) |
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[123] | 166 | scale_put_trans(cache.img(sbar_select),screen,x_on+sel_off,sy,sel_w,sel_h); |
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[2] | 167 | } |
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| 168 | } |
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| 169 | } |
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| 170 | } |
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| 171 | |
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| 172 | void status_bar::area(int &x1, int &y1, int &x2, int &y2) |
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| 173 | { |
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| 174 | if (sbar<=0 || !total_weapons) |
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| 175 | { |
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| 176 | x2=xres; |
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| 177 | y2=yres; |
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| 178 | x1=x2; |
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| 179 | y1=y2; |
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| 180 | return ; |
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| 181 | } |
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| 182 | |
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[124] | 183 | image *sb=cache.img(sbar); |
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[2] | 184 | |
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| 185 | // status bar width & height |
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[512] | 186 | int sb_w=sb->Size().x, |
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| 187 | sb_h=sb->Size().y; |
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[2] | 188 | |
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| 189 | if (small_render) { sb_w*=2; sb_h*=2; } |
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| 190 | |
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| 191 | x1=xres/2-sb_w/2; |
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| 192 | x2=xres/2+sb_w/2; |
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| 193 | y1=yres-sb_h; |
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| 194 | y2=yres; |
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| 195 | } |
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| 196 | |
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| 197 | |
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| 198 | void status_bar::draw_health(image *screen,int amount) |
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| 199 | { |
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| 200 | if (total_weapons) |
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| 201 | { |
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| 202 | int x1,y1,x2,y2; |
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| 203 | area(x1,y1,x2,y2); |
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[124] | 204 | draw_num(screen,x1+(small_render ? 17*2 : 17),y1+(small_render ? 11*2 : 11),amount,bnum); |
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[2] | 205 | } |
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| 206 | } |
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| 207 | |
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| 208 | |
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| 209 | void status_bar::draw_ammo(image *screen, int weapon_num, int amount, int light) |
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| 210 | { |
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| 211 | if (total_weapons) |
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| 212 | { |
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| 213 | int x1,y1,x2,y2; |
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| 214 | area(x1,y1,x2,y2); |
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| 215 | draw_num(screen, |
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[124] | 216 | x1+(small_render ? 52*2+weapon_num*34*2 : 52+weapon_num*34), |
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| 217 | y1+(small_render ? 25*2 : 25),amount,bnum+(light ? 20 : 10)); |
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[2] | 218 | } |
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| 219 | } |
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| 220 | |
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| 221 | |
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| 222 | int status_bar::mouse_in_area() |
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| 223 | { |
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| 224 | if (!v) return 0; |
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| 225 | int x1,y1,x2,y2; |
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| 226 | area(x1,y1,x2,y2); |
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| 227 | |
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| 228 | int mx,my; |
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| 229 | if (small_render) |
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| 230 | { |
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| 231 | mx=(v->pointer_x-v->cx1)*2+v->cx1; |
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| 232 | my=(v->pointer_y-v->cy1)*2+v->cy1; |
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| 233 | } else |
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| 234 | { |
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| 235 | mx=v->pointer_x; |
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| 236 | my=v->pointer_y; |
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| 237 | } |
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| 238 | |
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| 239 | if (mx>=x1 && my>=y1 && mx<=x2 && my<=y2) |
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| 240 | return 1; |
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| 241 | else return 0; |
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| 242 | } |
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| 243 | |
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| 244 | |
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| 245 | void status_bar::draw_update() |
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| 246 | { |
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| 247 | if (total_weapons && v) |
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| 248 | { |
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| 249 | if (DEFINEDP(symbol_value(l_mouse_can_switch)) && symbol_value(l_mouse_can_switch) && |
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[124] | 250 | mouse_in_area()) |
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[2] | 251 | { |
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| 252 | if ((current_level->tick_counter()&4)==0) |
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[123] | 253 | wm->set_mouse_shape(cache.img(c_mouse1)->copy(),4,4); |
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[124] | 254 | else wm->set_mouse_shape(cache.img(c_mouse2)->copy(),4,4); |
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[2] | 255 | changed_cursor=1; |
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| 256 | } else if (changed_cursor) |
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| 257 | { |
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| 258 | if (!(dev&EDIT_MODE)) |
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[123] | 259 | wm->set_mouse_shape(cache.img(c_target)->copy(),8,8); |
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[2] | 260 | else |
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[123] | 261 | wm->set_mouse_shape(cache.img(c_normal)->copy(),1,1); |
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[124] | 262 | changed_cursor=0; |
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[2] | 263 | } |
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| 264 | |
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| 265 | if (need_rf) |
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| 266 | redraw(screen); |
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| 267 | } |
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| 268 | } |
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| 269 | |
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| 270 | |
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| 271 | void status_bar::step() |
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| 272 | { |
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| 273 | if (!v) return ; |
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| 274 | if (!DEFINEDP(symbol_value(l_mouse_can_switch)) || !symbol_value(l_mouse_can_switch)) return ; |
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[124] | 275 | |
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[2] | 276 | int sb_w,sb_h; |
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| 277 | if (sbar>0 && total_weapons) |
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| 278 | { |
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[124] | 279 | image *sb=cache.img(sbar); |
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[2] | 280 | |
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| 281 | // status bar width & height |
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[512] | 282 | sb_w=sb->Size().x; |
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| 283 | sb_h=sb->Size().y; |
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[2] | 284 | } |
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| 285 | |
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| 286 | // see if the mouse is in the sbar region (demo_x already corrected for small_render) |
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| 287 | int sx1,sy1,sx2,sy2; |
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| 288 | area(sx1,sy1,sx2,sy2); |
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| 289 | |
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| 290 | int view_y2=small_render ? (v->cy2-v->cy1+1)*2+v->cy1 : v->cy2; |
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| 291 | if (sy1<view_y2) // tell view to shrink if it is overlapping the status bar |
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| 292 | { |
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| 293 | v->suggest.send_view=1; |
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| 294 | v->suggest.cx1=v->cx1; |
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| 295 | v->suggest.cy1=v->cy1; |
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| 296 | v->suggest.cx2=v->cx2; |
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[124] | 297 | v->suggest.cy2=small_render ? (sy1-v->cy1-2)/2+v->cy1 : sy1-2; |
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[2] | 298 | } |
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| 299 | |
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| 300 | if (sbar<=0 || !total_weapons) return ; |
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| 301 | |
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| 302 | |
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| 303 | int mx=small_render ? (last_demo_mx-v->cx1)*2+v->cx1 : last_demo_mx; |
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| 304 | int my=small_render ? (last_demo_my-v->cy1)*2+v->cy1 : last_demo_my; |
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| 305 | |
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| 306 | |
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| 307 | if (mx>sx1 && my>sy1 && mx<sx2 && my<sy2) |
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| 308 | { |
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| 309 | |
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| 310 | int new_target; |
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| 311 | |
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[124] | 312 | mx-=sx1; |
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[2] | 313 | if (small_render) mx/=2; |
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| 314 | |
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| 315 | |
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| 316 | mx-=47; |
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| 317 | if (mx<0) new_target=0; |
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| 318 | else |
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| 319 | { |
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| 320 | new_target=mx/33; |
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| 321 | if (new_target>=TOTAL_WEAPONS) |
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[124] | 322 | new_target=TOTAL_WEAPONS-1; |
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[2] | 323 | if (new_target>=total_weapons) |
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| 324 | new_target=total_weapons-1; |
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[124] | 325 | } |
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[2] | 326 | |
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| 327 | if (v->has_weapon(new_target) && new_target!=icon_in_selection) |
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| 328 | { |
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| 329 | icon_in_selection=new_target; |
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| 330 | need_refresh(); |
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| 331 | } |
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[124] | 332 | |
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[2] | 333 | if (last_demo_mbut==2 && icon_in_selection!=v->current_weapon && |
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[124] | 334 | icon_in_selection!=-1) // the user requested a weapon change |
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[2] | 335 | { |
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| 336 | v->suggest.send_weapon_change=1; |
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| 337 | v->suggest.new_weapon=icon_in_selection; |
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| 338 | } |
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| 339 | |
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| 340 | } else |
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| 341 | { |
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| 342 | if (icon_in_selection!=-1) |
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| 343 | { |
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| 344 | icon_in_selection=-1; |
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| 345 | need_refresh(); |
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| 346 | } |
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| 347 | } |
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| 348 | |
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| 349 | // see if a new weapon has been selected other than the one |
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| 350 | // we think is selected, if so redraw the status bar |
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| 351 | if (currently_selected_weapon!=v->current_weapon) |
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| 352 | { |
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| 353 | currently_selected_weapon=v->current_weapon; |
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| 354 | need_refresh(); |
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| 355 | } |
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[124] | 356 | |
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| 357 | |
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[2] | 358 | } |
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| 359 | |
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| 360 | |
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| 361 | |
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| 362 | |
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| 363 | |
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