[2] | 1 | #include "server2.hpp" |
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| 2 | #include "nfserver.hpp" |
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| 3 | #include "nfclient.hpp" |
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| 4 | #include "dprint.hpp" |
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| 5 | #include "view.hpp" |
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| 6 | #include "jrand.hpp" |
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| 7 | #include "objects.hpp" |
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| 8 | #include "level.hpp" |
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| 9 | #include "dev.hpp" |
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| 10 | |
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[39] | 11 | extern char const *get_username(); |
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[2] | 12 | int start_running=0; |
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| 13 | |
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| 14 | class client_descriptor |
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| 15 | { |
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| 16 | public : |
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| 17 | client_descriptor(int client_number); |
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| 18 | view *player; // has this player been inducted yet? |
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| 19 | client_descriptor *next; |
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| 20 | long requested_join,cx1,cy1,cx2,cy2; |
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| 21 | int cnum; |
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| 22 | } ; |
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| 23 | |
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| 24 | client_descriptor::client_descriptor(int client_number) |
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| 25 | { |
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| 26 | player=NULL; |
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| 27 | next=NULL; |
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| 28 | requested_join=0; |
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| 29 | cnum=client_number; |
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| 30 | } |
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| 31 | |
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| 32 | game_server *local_server=NULL; // created on server machine, NULL on all others |
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| 33 | |
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| 34 | |
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| 35 | game_server::game_server(int argc, char **argv, int port) |
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| 36 | { |
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| 37 | client_list=NULL; |
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| 38 | sync_check=0; // should we send sync packets to client? |
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| 39 | |
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| 40 | for (int i=1;i<argc;i++) |
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| 41 | { |
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| 42 | if (!strcmp(argv[i],"-sync")) |
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| 43 | sync_check=1; |
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| 44 | } |
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| 45 | } |
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| 46 | |
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| 47 | |
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| 48 | |
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| 49 | |
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| 50 | |
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| 51 | |
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| 52 | |
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| 53 | game_server::~game_server() |
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| 54 | { |
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| 55 | for (client_descriptor *p=client_list;p;) |
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| 56 | { |
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| 57 | client_descriptor *q=p; |
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| 58 | p=p->next; |
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| 59 | delete q; |
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| 60 | } |
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| 61 | } |
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| 62 | |
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| 63 | |
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| 64 | |
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| 65 | void game_server::receive_inputs() // reads inputs from all non-local clients |
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| 66 | { |
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| 67 | /* client_descriptor *last=NULL; |
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| 68 | packet pk; |
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| 69 | for (client_descriptor *p=client_list;p;) |
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| 70 | { |
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| 71 | int delete_me=0; |
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| 72 | if (p->connection) |
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| 73 | { |
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| 74 | if (p->player) // clients with players are required to send input |
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| 75 | { |
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| 76 | int error=!get_pkt(p->connection,pk); |
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| 77 | if (!error) |
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| 78 | pk.insert_into(next_out); |
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| 79 | else // on error delete the client |
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| 80 | delete_me=1; |
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| 81 | } else |
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| 82 | { |
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| 83 | if (p->connection->ready_to_read()) |
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| 84 | { |
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| 85 | if (!p->connection->get(pk)) |
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| 86 | delete_me=1; |
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| 87 | else |
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| 88 | { |
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| 89 | uchar cmd; |
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| 90 | long cx1,cy1,cx2,cy2; |
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| 91 | if (!pk.read((uchar *)&cmd,1) || cmd!=SCMD_JOIN_GAME || |
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| 92 | pk.read((uchar *)&cx1,4)!=4 || |
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| 93 | pk.read((uchar *)&cy1,4)!=4 || |
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| 94 | pk.read((uchar *)&cx2,4)!=4 || |
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| 95 | pk.read((uchar *)&cy2,4)!=4) |
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| 96 | delete_me=1; |
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| 97 | else |
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| 98 | { |
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| 99 | p->cx1=lltl(cx1); |
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| 100 | p->cy1=lltl(cy1); |
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| 101 | p->cx2=lltl(cx2); |
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| 102 | p->cy2=lltl(cy2); |
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| 103 | p->requested_join=1; // mark this client as wanting to join |
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| 104 | pk.insert_into(next_out); |
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| 105 | } |
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| 106 | |
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| 107 | } |
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| 108 | } |
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| 109 | } |
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| 110 | } |
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| 111 | |
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| 112 | if (delete_me) |
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| 113 | { |
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| 114 | client_descriptor *del_me=p; |
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| 115 | p=p->next; |
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| 116 | if (last) |
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| 117 | last->next=p; |
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| 118 | else client_list=p; |
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| 119 | delete del_me; |
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| 120 | } else { last=p; p=p->next; } |
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| 121 | |
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| 122 | |
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| 123 | }*/ |
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| 124 | |
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| 125 | } |
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| 126 | |
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| 127 | void game_server::send_inputs() // pass collected inputs to all non-local clients |
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| 128 | { |
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| 129 | /* client_descriptor *last=NULL; |
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| 130 | if (sync_check) |
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| 131 | { |
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[17] | 132 | next_out.write_uint8(SCMD_SYNC); |
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| 133 | next_out.write_uint32(make_sync_uint32()); |
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[2] | 134 | } |
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| 135 | |
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[17] | 136 | next_out.write_uint8(SCMD_END_OF_PACKET); // so clients knows when to stop reading |
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[2] | 137 | |
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| 138 | for (client_descriptor *p=client_list;p;) |
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| 139 | { |
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| 140 | if (p->connection && p->player) |
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| 141 | { |
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| 142 | int error=!p->connection->send(next_out); |
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| 143 | if (error) |
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| 144 | { |
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| 145 | client_descriptor *del_me=p; |
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| 146 | p=p->next; |
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| 147 | if (last) |
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| 148 | last->next=p; |
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| 149 | else client_list=p; |
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| 150 | delete del_me; |
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| 151 | } else { last=p; p=p->next; } |
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| 152 | } else |
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| 153 | { |
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| 154 | last=p; |
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| 155 | p=p->next; |
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| 156 | } |
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| 157 | } */ |
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| 158 | } |
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| 159 | |
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| 160 | |
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| 161 | void game_server::check_for_clients() |
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| 162 | { |
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| 163 | |
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| 164 | } |
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| 165 | |
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| 166 | |
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| 167 | void game_server::join_new_players() |
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| 168 | { |
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| 169 | /* int wait=0; |
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| 170 | client_descriptor *p=client_list; |
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| 171 | for (;p;p=p->next) |
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| 172 | if (p->requested_join) |
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| 173 | { |
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| 174 | |
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| 175 | view *f=player_list; |
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| 176 | for (;f && f->next;f=f->next); // find last player, add one for pn |
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| 177 | int i,st=0; |
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| 178 | for (i=0;i<total_objects;i++) |
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| 179 | if (!strcmp(object_names[i],"START")) |
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| 180 | st=i; |
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| 181 | |
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| 182 | game_object *o=create(current_start_type,0,0); |
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| 183 | game_object *start=current_level->get_random_start(320,NULL); |
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| 184 | if (start) { o->x=start->x; o->y=start->y; } |
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| 185 | else { o->x=100; o->y=100; } |
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| 186 | |
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| 187 | f->next=new view(o,NULL,f->player_number+1); |
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| 188 | o->set_controller(f->next); |
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| 189 | |
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| 190 | if (start) |
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| 191 | current_level->add_object_after(o,start); |
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| 192 | else |
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| 193 | current_level->add_object(o); |
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| 194 | |
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| 195 | view *v=f->next; |
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| 196 | |
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| 197 | v->cx1=p->cx1; |
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| 198 | v->cy1=p->cy1; |
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| 199 | v->cx2=p->cx2; |
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| 200 | v->cy2=p->cy2; |
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| 201 | p->player=v; |
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| 202 | v->Drawable=p->cnum; |
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| 203 | |
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| 204 | wait=1; |
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| 205 | p->requested_join=0; |
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| 206 | } |
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| 207 | |
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| 208 | |
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| 209 | if (wait) // wait for acknowedgement from everone then delete net file |
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| 210 | { |
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| 211 | packet pk; |
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| 212 | current_level->save("netstart.spe",1); |
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[17] | 213 | printf("%d sync for save\n",make_sync_uint32()); |
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[2] | 214 | |
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| 215 | client_descriptor *last=NULL; |
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| 216 | for (p=client_list;p;p=p->next) |
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| 217 | { |
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| 218 | if (p->player) |
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| 219 | { |
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[17] | 220 | pk.write_uint8(SCMD_JOIN_START); |
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[2] | 221 | int error=!p->connection->send(pk); |
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| 222 | if (!error) |
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| 223 | { |
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| 224 | while (!p->connection->ready_to_read()) |
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| 225 | service_net_request(); |
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| 226 | } |
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| 227 | |
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| 228 | if (error || !p->connection->get(pk)) |
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| 229 | { |
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| 230 | if (!last) |
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| 231 | client_list=client_list->next; |
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| 232 | else last->next=p->next; |
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| 233 | delete p; |
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| 234 | } else |
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| 235 | last=p; |
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| 236 | } |
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| 237 | } |
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| 238 | unlink("netstart.spe"); |
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| 239 | }*/ |
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| 240 | } |
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| 241 | |
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| 242 | |
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| 243 | |
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| 244 | /* |
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| 245 | |
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| 246 | server/client interaction |
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| 247 | |
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| 248 | |
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| 249 | Client - get/send commands |
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| 250 | |
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| 251 | Server - receive inputs |
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| 252 | check for join request |
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| 253 | if join request add SCMD_JOIN_GAME to out packet |
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| 254 | send inputs |
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| 255 | |
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| 256 | Client - read commands from server |
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| 257 | process commands |
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| 258 | tick_game |
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| 259 | draw |
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| 260 | |
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| 261 | |
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| 262 | Server (if join request) : |
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| 263 | create new_player |
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| 264 | save level to netstart.spe |
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| 265 | wait for all clients with views to send SCMD_NEW_ACK |
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| 266 | new player should read entire level, while old |
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| 267 | clients seek to "player_info" and read this. |
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| 268 | |
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| 269 | |
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| 270 | |
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| 271 | |
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| 272 | |
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| 273 | |
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| 274 | */ |
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