1 | /* |
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2 | * Abuse - dark 2D side-scrolling platform game |
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3 | * Copyright (c) 2001 Anthony Kruize <trandor@labyrinth.net.au> |
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4 | * |
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5 | * This program is free software; you can redistribute it and/or modify |
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6 | * it under the terms of the GNU General Public License as published by |
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7 | * the Free Software Foundation; either version 2 of the License, or |
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8 | * (at your option) any later version. |
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9 | * |
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10 | * This program is distributed in the hope that it will be useful, |
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11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 | * GNU General Public License for more details. |
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14 | * |
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15 | * You should have received a copy of the GNU General Public License |
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16 | * along with this program; if not, write to the Free Software Foundation, |
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17 | * Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. |
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18 | */ |
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19 | |
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20 | #include "config.h" |
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21 | |
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22 | #include <SDL.h> |
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23 | #ifdef HAVE_OPENGL |
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24 | #ifdef __APPLE__ |
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25 | #include <OpenGL/gl.h> |
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26 | #include <OpenGL/glu.h> |
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27 | #else |
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28 | #include <GL/gl.h> |
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29 | #include <GL/glu.h> |
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30 | #endif /* __APPLE__ */ |
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31 | #endif /* HAVE_OPENGL */ |
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32 | #include "filter.hpp" |
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33 | #include "globals.hpp" |
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34 | #include "system.h" |
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35 | #include "video.hpp" |
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36 | #include "macs.hpp" |
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37 | #include "image.hpp" |
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38 | #include "jmalloc.hpp" |
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39 | #include "setup.h" |
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40 | |
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41 | SDL_Surface *window = NULL, *surface = NULL; |
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42 | image *screen = NULL; |
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43 | unsigned char current_background; |
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44 | int win_xscale, win_yscale, mouse_xscale, mouse_yscale; |
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45 | extern unsigned int xres, yres; |
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46 | extern palette *lastl; |
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47 | extern flags_struct flags; |
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48 | #ifdef HAVE_OPENGL |
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49 | GLfloat texcoord[4]; |
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50 | GLuint texid; |
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51 | SDL_Surface *texture = NULL; |
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52 | #endif |
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53 | |
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54 | // Forward declarations |
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55 | void update_window_part(SDL_Rect *rect); |
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56 | void update_window_done(); |
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57 | |
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58 | // |
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59 | // power_of_two() |
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60 | // Get the nearest power of two |
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61 | // |
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62 | static int power_of_two(int input) |
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63 | { |
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64 | int value; |
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65 | for( value = 1 ; value < input ; value <<= 1); |
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66 | return value; |
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67 | } |
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68 | |
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69 | // |
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70 | // set_mode() |
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71 | // Set the video mode |
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72 | // |
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73 | void set_mode( int mode, int argc, char **argv ) |
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74 | { |
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75 | const SDL_VideoInfo *vidInfo; |
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76 | int vidFlags = SDL_HWPALETTE; |
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77 | |
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78 | // Check for video capabilities |
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79 | vidInfo = SDL_GetVideoInfo(); |
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80 | if( vidInfo->hw_available ) |
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81 | { |
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82 | vidFlags |= SDL_HWSURFACE; |
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83 | } |
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84 | else |
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85 | { |
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86 | vidFlags |= SDL_SWSURFACE; |
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87 | } |
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88 | if( flags.fullscreen ) |
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89 | { |
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90 | vidFlags |= SDL_FULLSCREEN; |
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91 | } |
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92 | if( flags.doublebuf ) |
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93 | { |
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94 | vidFlags |= SDL_DOUBLEBUF; |
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95 | } |
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96 | |
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97 | // Calculate the window scale |
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98 | win_xscale = mouse_xscale = (flags.xres << 16) / xres; |
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99 | win_yscale = mouse_yscale = (flags.yres << 16) / yres; |
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100 | |
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101 | // Try using opengl hw accell |
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102 | if( flags.gl ) { |
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103 | #ifdef HAVE_OPENGL |
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104 | printf( "Video : OpenGL enabled\n" ); |
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105 | // allow doublebuffering in with gl too |
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106 | SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, flags.doublebuf ); |
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107 | // set video gl capability |
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108 | vidFlags |= SDL_OPENGL; |
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109 | // force no scaling, let the hw do it |
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110 | win_xscale = win_yscale = 1 << 16; |
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111 | #else |
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112 | // ignore the option if not available |
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113 | printf( "Video : OpenGL disabled (Support missing in executable)\n"); |
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114 | flags.gl = 0; |
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115 | #endif |
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116 | } |
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117 | |
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118 | // Set the icon for this window. Looks nice on taskbars etc. |
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119 | SDL_WM_SetIcon( SDL_LoadBMP("abuse.bmp"), NULL ); |
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120 | |
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121 | // Create the window with a preference for 8-bit (palette animations!), but accept any depth */ |
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122 | window = SDL_SetVideoMode(flags.xres, flags.yres, 8, vidFlags | SDL_ANYFORMAT ); |
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123 | if( window == NULL ) |
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124 | { |
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125 | printf( "Video : Unable to set video mode : %s\n", SDL_GetError() ); |
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126 | exit( 1 ); |
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127 | } |
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128 | |
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129 | // Create the screen image |
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130 | screen = new image( xres, yres, NULL, 2 ); |
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131 | if( screen == NULL ) |
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132 | { |
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133 | // Our screen image is no good, we have to bail. |
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134 | printf( "Video : Unable to create screen image.\n" ); |
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135 | exit( 1 ); |
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136 | } |
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137 | screen->clear(); |
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138 | |
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139 | if (flags.gl) |
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140 | { |
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141 | #ifdef HAVE_OPENGL |
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142 | int w,h; |
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143 | |
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144 | // texture width/height should be power of 2 |
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145 | w = power_of_two(xres); |
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146 | h = power_of_two(yres); |
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147 | |
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148 | // create texture surface |
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149 | texture = SDL_CreateRGBSurface( SDL_SWSURFACE, w ,h ,32, |
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150 | #if SDL_BYTEORDER == SDL_LIL_ENDIAN |
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151 | 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 ); |
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152 | #else |
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153 | 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF ); |
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154 | #endif |
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155 | |
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156 | // setup 2D gl environment |
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157 | glPushAttrib(GL_ENABLE_BIT); |
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158 | glDisable(GL_DEPTH_TEST); |
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159 | glDisable(GL_CULL_FACE); |
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160 | glEnable(GL_TEXTURE_2D); |
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161 | |
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162 | glViewport(0, 0, window->w, window->h); |
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163 | |
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164 | glMatrixMode(GL_PROJECTION); |
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165 | glPushMatrix(); |
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166 | glLoadIdentity(); |
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167 | |
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168 | glOrtho(0.0, (GLdouble)window->w, (GLdouble)window->h, 0.0, 0.0,1.0); |
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169 | |
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170 | glMatrixMode(GL_MODELVIEW); |
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171 | glPushMatrix(); |
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172 | glLoadIdentity(); |
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173 | |
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174 | // texture coordinates |
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175 | texcoord[0] = 0.0f; |
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176 | texcoord[1] = 0.0f; |
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177 | texcoord[2] = (GLfloat)xres / texture->w; |
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178 | texcoord[3] = (GLfloat)yres / texture->h; |
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179 | |
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180 | // create an RGBA texture for the texture surface |
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181 | glGenTextures(1, &texid); |
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182 | glBindTexture(GL_TEXTURE_2D, texid); |
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183 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, flags.antialias); |
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184 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, flags.antialias); |
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185 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->w, texture->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, texture->pixels ); |
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186 | #endif |
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187 | } |
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188 | |
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189 | // Create our 8-bit surface |
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190 | surface = SDL_CreateRGBSurface( SDL_SWSURFACE, window->w, window->h, 8, 0xff, 0xff, 0xff, 0xff ); |
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191 | if( surface == NULL ) |
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192 | { |
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193 | // Our surface is no good, we have to bail. |
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194 | printf( "Video : Unable to create 8-bit surface.\n" ); |
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195 | exit( 1 ); |
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196 | } |
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197 | |
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198 | printf( "Video : %dx%d %dbpp\n", window->w, window->h, window->format->BitsPerPixel ); |
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199 | |
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200 | // Set the window caption |
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201 | SDL_WM_SetCaption( "Abuse-SDL", "Abuse-SDL" ); |
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202 | |
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203 | // Grab and hide the mouse cursor |
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204 | SDL_ShowCursor( 0 ); |
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205 | if( flags.grabmouse ) |
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206 | { |
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207 | SDL_WM_GrabInput( SDL_GRAB_ON ); |
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208 | } |
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209 | |
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210 | update_dirty( screen ); |
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211 | } |
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212 | |
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213 | // |
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214 | // close_graphics() |
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215 | // Shutdown the video mode |
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216 | // |
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217 | void close_graphics() |
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218 | { |
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219 | if( lastl ) |
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220 | { |
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221 | delete lastl; |
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222 | } |
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223 | lastl = NULL; |
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224 | // Free our 8-bit surface |
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225 | if( surface ) |
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226 | { |
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227 | SDL_FreeSurface( surface ); |
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228 | } |
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229 | #ifdef HAVE_OPENGL |
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230 | if ( texture ) |
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231 | { |
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232 | SDL_FreeSurface( texture ); |
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233 | } |
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234 | #endif |
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235 | delete screen; |
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236 | } |
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237 | |
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238 | // put_part_image() |
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239 | // Draw only dirty parts of the image |
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240 | // |
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241 | void put_part_image( image *im, int x, int y, int x1, int y1, int x2, int y2 ) |
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242 | { |
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243 | int xe, ye; |
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244 | SDL_Rect srcrect, dstrect; |
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245 | int ii, jj; |
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246 | int srcx, srcy, xstep, ystep; |
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247 | Uint8 *dpixel; |
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248 | Uint16 dinset; |
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249 | |
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250 | if( (unsigned)y > yres || (unsigned)x > xres ) |
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251 | { |
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252 | return; |
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253 | } |
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254 | CHECK( x1 >= 0 && x2 >= x1 && y1 >= 0 && y2 >= y1 ); |
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255 | |
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256 | // Adjust if we are trying to draw off the screen |
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257 | if( x < 0 ) |
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258 | { |
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259 | x1 += -x; |
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260 | x = 0; |
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261 | } |
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262 | srcrect.x = x1; |
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263 | if( (unsigned)(x + ( x2 - x1 )) >= xres ) |
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264 | { |
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265 | xe = xres - x + x1 - 1; |
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266 | } |
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267 | else |
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268 | { |
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269 | xe = x2; |
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270 | } |
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271 | if( y < 0 ) |
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272 | { |
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273 | y1 += -y; |
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274 | y = 0; |
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275 | } |
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276 | srcrect.y = y1; |
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277 | if( (unsigned)(y + ( y2 - y1 )) >= yres ) |
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278 | { |
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279 | ye = yres - y + y1 - 1; |
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280 | } |
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281 | else |
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282 | { |
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283 | ye = y2; |
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284 | } |
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285 | if( srcrect.x >= xe || srcrect.y >= ye ) |
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286 | return; |
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287 | |
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288 | // Scale the image onto the surface |
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289 | srcrect.w = xe - srcrect.x; |
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290 | srcrect.h = ye - srcrect.y; |
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291 | dstrect.x = ((x * win_xscale) >> 16); |
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292 | dstrect.y = ((y * win_yscale) >> 16); |
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293 | dstrect.w = ((srcrect.w * win_xscale) >> 16); |
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294 | dstrect.h = ((srcrect.h * win_yscale) >> 16); |
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295 | |
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296 | xstep = (srcrect.w << 16) / dstrect.w; |
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297 | ystep = (srcrect.h << 16) / dstrect.h; |
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298 | |
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299 | srcy = ((srcrect.y) << 16); |
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300 | dinset = ((surface->w - dstrect.w)) * surface->format->BytesPerPixel; |
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301 | |
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302 | // Lock the surface if necessary |
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303 | if( SDL_MUSTLOCK( surface ) ) |
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304 | { |
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305 | SDL_LockSurface( surface ); |
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306 | } |
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307 | dpixel = (Uint8 *)surface->pixels; |
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308 | dpixel += (dstrect.x + ((dstrect.y) * surface->w)) * surface->format->BytesPerPixel; |
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309 | |
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310 | // Update surface part |
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311 | if ((win_xscale==1<<16) && (win_yscale==1<<16)) // no scaling or hw scaling |
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312 | { |
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313 | srcy = srcrect.y; |
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314 | dpixel = ((Uint8 *)surface->pixels) + y * surface->w + x ; |
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315 | for( ii=0 ; ii < srcrect.h; ii++ ) |
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316 | { |
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317 | memcpy( dpixel, im->scan_line( srcy ) + srcrect.x , srcrect.w ); |
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318 | dpixel += surface->w; |
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319 | srcy ++; |
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320 | } |
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321 | } |
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322 | else // sw scaling |
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323 | { |
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324 | xstep = (srcrect.w << 16) / dstrect.w; |
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325 | ystep = (srcrect.h << 16) / dstrect.h; |
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326 | |
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327 | srcy = ((srcrect.y) << 16); |
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328 | dinset = ((surface->w - dstrect.w)) * surface->format->BytesPerPixel; |
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329 | |
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330 | dpixel = (Uint8 *)surface->pixels + (dstrect.x + ((dstrect.y) * surface->w)) * surface->format->BytesPerPixel; |
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331 | |
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332 | for( ii = 0; ii < dstrect.h; ii++ ) |
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333 | { |
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334 | srcx = (srcrect.x << 16); |
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335 | for( jj = 0; jj < dstrect.w; jj++ ) |
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336 | { |
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337 | memcpy( dpixel, im->scan_line( (srcy >> 16) ) + ((srcx >> 16) * surface->format->BytesPerPixel), surface->format->BytesPerPixel ); |
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338 | dpixel += surface->format->BytesPerPixel; |
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339 | srcx += xstep; |
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340 | } |
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341 | dpixel += dinset; |
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342 | srcy += ystep; |
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343 | } |
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344 | // dpixel += dinset; |
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345 | // srcy += ystep; |
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346 | } |
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347 | |
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348 | // Unlock the surface if we locked it. |
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349 | if( SDL_MUSTLOCK( surface ) ) |
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350 | { |
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351 | SDL_UnlockSurface( surface ); |
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352 | } |
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353 | |
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354 | // Now blit the surface |
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355 | update_window_part( &dstrect); |
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356 | } |
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357 | |
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358 | // |
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359 | // put_image() |
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360 | // Draw the entire image |
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361 | // |
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362 | void put_image( image * im, int x, int y ) |
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363 | { |
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364 | put_part_image( im, x, y, 0, 0, im->width() - 1, im->height() - 1 ); |
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365 | } |
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366 | |
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367 | // |
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368 | // update_dirty_window() |
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369 | // Update the dirty parts of the window |
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370 | // |
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371 | void update_dirty_window( image *im, int xoff, int yoff ) |
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372 | { |
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373 | int count; |
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374 | dirty_rect *dr, *q; |
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375 | CHECK( im->special ); // make sure the image has the ability to contain dirty areas |
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376 | if( im->special->keep_dirt == 0 ) |
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377 | { |
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378 | put_image( im, xoff, yoff ); |
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379 | } |
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380 | else |
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381 | { |
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382 | count = im->special->dirties.number_nodes(); |
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383 | if( !count ) |
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384 | return; // if nothing to update, return |
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385 | dr = (dirty_rect *)( im->special->dirties.first() ); |
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386 | while( count > 0 ) |
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387 | { |
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388 | put_part_image( im, xoff + dr->dx1, yoff + dr->dy1, dr->dx1, dr->dy1, dr->dx2 + 1, dr->dy2 + 1 ); |
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389 | q = dr; |
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390 | dr = (dirty_rect *)( dr->next() ); |
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391 | im->special->dirties.unlink( ( linked_node *)q ); |
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392 | delete q; |
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393 | count--; |
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394 | } |
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395 | } |
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396 | } |
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397 | |
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398 | // |
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399 | // update_dirty() |
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400 | // Update the dirty parts of the image |
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401 | // |
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402 | void update_dirty( image *im, int xoff, int yoff ) |
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403 | { |
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404 | update_dirty_window( im, xoff, yoff ); |
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405 | update_window_done(); |
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406 | } |
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407 | |
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408 | // |
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409 | // make_page() |
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410 | // |
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411 | void image::make_page( short width, short height, unsigned char *page_buffer ) |
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412 | { |
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413 | if( page_buffer ) |
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414 | { |
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415 | data = page_buffer; |
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416 | } |
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417 | else |
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418 | { |
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419 | data = (unsigned char *)jmalloc( width * height, "image::data" ); |
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420 | } |
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421 | } |
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422 | |
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423 | // |
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424 | // delete_page() |
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425 | // |
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426 | void image::delete_page() |
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427 | { |
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428 | if( !special || !special->static_mem ) |
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429 | { |
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430 | jfree( data ); |
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431 | } |
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432 | } |
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433 | |
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434 | // |
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435 | // load() |
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436 | // Set the palette |
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437 | // |
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438 | void palette::load() |
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439 | { |
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440 | if( lastl ) |
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441 | { |
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442 | delete lastl; |
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443 | } |
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444 | lastl = copy(); |
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445 | |
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446 | // Force to only 256 colours. |
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447 | // Shouldn't be needed, but best to be safe. |
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448 | if( ncolors > 256 ) |
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449 | { |
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450 | ncolors = 256; |
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451 | } |
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452 | |
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453 | SDL_Color colors[ncolors]; |
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454 | for( int ii = 0; ii < ncolors; ii++ ) |
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455 | { |
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456 | colors[ii].r = red(ii); |
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457 | colors[ii].g = green(ii); |
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458 | colors[ii].b = blue(ii); |
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459 | } |
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460 | SDL_SetColors( surface, colors, 0, ncolors ); |
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461 | if( window->format->BitsPerPixel == 8 ) |
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462 | { |
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463 | SDL_SetColors( window, colors, 0, ncolors ); |
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464 | } |
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465 | |
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466 | // Now redraw the surface |
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467 | update_window_part( NULL ); |
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468 | update_window_done(); |
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469 | } |
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470 | |
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471 | // |
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472 | // load_nice() |
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473 | // |
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474 | void palette::load_nice() |
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475 | { |
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476 | load(); |
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477 | } |
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478 | |
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479 | // ---- support functions ---- |
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480 | |
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481 | void update_window_done() |
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482 | { |
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483 | // opengl blit complete surface to window |
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484 | if (flags.gl) |
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485 | { |
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486 | #ifdef HAVE_OPENGL |
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487 | // convert color-indexed surface to RGB texture |
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488 | SDL_BlitSurface( surface, NULL, texture, NULL ); |
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489 | |
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490 | // Texturemap complete texture to surface so we have free scaling |
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491 | // and antialiasing |
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492 | glTexSubImage2D( GL_TEXTURE_2D,0, |
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493 | 0,0,texture->w,texture->h, |
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494 | GL_RGBA,GL_UNSIGNED_BYTE,texture->pixels); |
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495 | glBegin(GL_TRIANGLE_STRIP); |
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496 | glTexCoord2f(texcoord[0], texcoord[1]); glVertex3i(0, 0, 0); |
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497 | glTexCoord2f(texcoord[2], texcoord[1]); glVertex3i(window->w, 0, 0); |
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498 | glTexCoord2f(texcoord[0], texcoord[3]); glVertex3i(0, window->h, 0); |
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499 | glTexCoord2f(texcoord[2], texcoord[3]); glVertex3i(window->w, window->h, 0); |
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500 | glEnd(); |
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501 | #endif |
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502 | } |
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503 | |
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504 | // swap buffers in case of double buffering |
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505 | if (flags.doublebuf) |
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506 | { |
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507 | if (flags.gl) |
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508 | { |
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509 | #ifdef HAVE_OPENGL |
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510 | SDL_GL_SwapBuffers(); |
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511 | #endif |
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512 | } |
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513 | else |
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514 | { |
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515 | SDL_Flip(window); |
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516 | } |
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517 | } |
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518 | |
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519 | // do nothing in case of single buffering |
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520 | } |
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521 | |
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522 | void update_window_part( SDL_Rect *rect) |
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523 | { |
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524 | // no partial blit's in case of opengl |
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525 | // complete blit + scaling just before flip |
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526 | if (flags.gl) |
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527 | { |
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528 | return; |
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529 | } |
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530 | |
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531 | SDL_BlitSurface( surface, rect, window, rect ); |
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532 | |
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533 | // no window update needed until end of run |
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534 | if( flags.doublebuf) |
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535 | { |
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536 | return; |
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537 | } |
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538 | |
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539 | // update window part for single buffer |
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540 | if( rect == NULL ) |
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541 | { |
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542 | SDL_UpdateRect( window, 0, 0, 0, 0 ); |
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543 | } |
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544 | else |
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545 | { |
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546 | SDL_UpdateRect( window, rect->x, rect->y, rect->w, rect->h ); |
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547 | } |
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548 | } |
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