1 | /************************ |
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2 | * mouse.c |
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3 | * SDL port for Abuse |
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4 | * by Anthony Kruize |
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5 | ************************/ |
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6 | |
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7 | #include <SDL.h> |
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8 | |
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9 | #include "video.hpp" |
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10 | #include "sprite.hpp" |
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11 | #include "image.hpp" |
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12 | #include "filter.hpp" |
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13 | #include "mdlread.hpp" |
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14 | #include "mouse.hpp" |
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15 | |
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16 | unsigned char def_mouse[]= |
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17 | { |
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18 | 0,2,0,0,0,0,0,0, |
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19 | 2,1,2,0,0,0,0,0, |
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20 | 2,1,1,2,0,0,0,0, |
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21 | 2,1,1,1,2,0,0,0, |
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22 | 2,1,1,1,1,2,0,0, |
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23 | 2,1,1,1,1,1,2,0, |
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24 | 0,2,1,1,2,2,0,0, |
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25 | 0,0,2,1,1,2,0,0, |
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26 | 0,0,2,1,1,2,0,0, |
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27 | 0,0,0,2,2,0,0,0 |
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28 | }; |
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29 | |
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30 | // |
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31 | // Constructor |
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32 | // |
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33 | JCMouse::JCMouse( image *Screen, palette *pal ) |
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34 | { |
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35 | image *im; |
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36 | int br, dr; |
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37 | filter f; |
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38 | but = 0; |
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39 | cx = cy = 0; |
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40 | here = 1; |
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41 | sp = NULL; |
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42 | |
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43 | screen = Screen; |
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44 | br = pal->brightest( 1 ); |
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45 | dr = pal->darkest( 1 ); |
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46 | f.set( 1, br ); |
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47 | f.set( 2, dr ); |
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48 | im = new image( 8, 10, def_mouse ); |
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49 | f.apply( im ); |
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50 | sp = new sprite( Screen, im, 100, 100 ); |
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51 | mx = Screen->width() / 2; |
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52 | my = Screen->height() / 2; |
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53 | } |
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54 | |
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55 | // |
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56 | // Destructor |
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57 | // |
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58 | JCMouse::~JCMouse() |
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59 | { |
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60 | if( sp ) |
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61 | { |
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62 | delete sp->visual; |
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63 | delete sp; |
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64 | } |
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65 | } |
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66 | |
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67 | // |
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68 | // set_shape() |
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69 | // Set the shape of the mouse cursor |
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70 | // |
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71 | void JCMouse::set_shape( image *im, int centerx, int centery ) |
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72 | { |
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73 | sp->change_visual( im, 1 ); |
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74 | cx = -centerx; |
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75 | cy = -centery; |
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76 | } |
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77 | |
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78 | // |
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79 | // set_position() |
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80 | // Set the position of the mouse cursor |
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81 | // |
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82 | void JCMouse::set_position( int new_mx, int new_my ) |
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83 | { |
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84 | // Make sure the values we are given are sensible. |
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85 | if( new_mx > 319 ) |
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86 | { |
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87 | new_mx = 319; |
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88 | } |
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89 | if( new_my > 199 ) |
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90 | { |
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91 | new_my = 199; |
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92 | } |
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93 | |
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94 | // Set the new position |
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95 | mx = new_mx; |
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96 | my = new_my; |
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97 | SDL_WarpMouse( new_mx, new_my ); |
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98 | } |
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99 | |
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100 | // |
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101 | // update() |
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102 | // Update the mouses position and buttons states |
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103 | // |
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104 | void JCMouse::update( int newx, int newy, int new_but ) |
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105 | { |
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106 | if( newx < 0 ) |
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107 | { |
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108 | Uint8 mask; |
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109 | |
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110 | lx = mx; |
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111 | ly = my; |
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112 | lbut = but; |
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113 | mask = SDL_GetMouseState( &mx, &my ); |
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114 | but = ( ( mask & SDL_BUTTON(1) ) != 0 ) | |
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115 | ( ( mask & SDL_BUTTON(2) ) != 0 ) << 2 | |
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116 | ( ( mask & SDL_BUTTON(3) ) != 0 ) << 1; |
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117 | } |
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118 | else |
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119 | { |
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120 | mx = newx; |
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121 | my = newy; |
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122 | but = new_but; |
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123 | } |
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124 | } |
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