[56] | 1 | /* |
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| 2 | * Abuse - dark 2D side-scrolling platform game |
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| 3 | * Copyright (c) 2001 Anthony Kruize <trandor@labyrinth.net.au> |
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[494] | 4 | * Copyright (c) 2005-2011 Sam Hocevar <sam@hocevar.net> |
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[56] | 5 | * |
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| 6 | * This program is free software; you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU General Public License as published by |
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| 8 | * the Free Software Foundation; either version 2 of the License, or |
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| 9 | * (at your option) any later version. |
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| 10 | * |
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| 11 | * This program is distributed in the hope that it will be useful, |
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| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 14 | * GNU General Public License for more details. |
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| 15 | * |
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| 16 | * You should have received a copy of the GNU General Public License |
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| 17 | * along with this program; if not, write to the Free Software Foundation, |
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| 18 | * Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. |
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| 19 | */ |
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[2] | 20 | |
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[555] | 21 | #if defined HAVE_CONFIG_H |
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| 22 | # include "config.h" |
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| 23 | #endif |
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[56] | 24 | |
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[2] | 25 | #include <SDL.h> |
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| 26 | |
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[512] | 27 | #include "common.h" |
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| 28 | |
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[481] | 29 | #include "video.h" |
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| 30 | #include "sprite.h" |
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| 31 | #include "image.h" |
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| 32 | #include "filter.h" |
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| 33 | #include "mouse.h" |
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[2] | 34 | |
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| 35 | unsigned char def_mouse[]= |
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| 36 | { |
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[124] | 37 | 0,2,0,0,0,0,0,0, |
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| 38 | 2,1,2,0,0,0,0,0, |
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| 39 | 2,1,1,2,0,0,0,0, |
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| 40 | 2,1,1,1,2,0,0,0, |
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| 41 | 2,1,1,1,1,2,0,0, |
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| 42 | 2,1,1,1,1,1,2,0, |
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| 43 | 0,2,1,1,2,2,0,0, |
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| 44 | 0,0,2,1,1,2,0,0, |
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| 45 | 0,0,2,1,1,2,0,0, |
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| 46 | 0,0,0,2,2,0,0,0 |
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[2] | 47 | }; |
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| 48 | |
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| 49 | // |
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| 50 | // Constructor |
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| 51 | // |
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| 52 | JCMouse::JCMouse( image *Screen, palette *pal ) |
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| 53 | { |
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[124] | 54 | image *im; |
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| 55 | int br, dr; |
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| 56 | filter f; |
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| 57 | but = 0; |
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| 58 | cx = cy = 0; |
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| 59 | here = 1; |
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| 60 | sp = NULL; |
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[2] | 61 | |
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[124] | 62 | screen = Screen; |
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| 63 | br = pal->brightest( 1 ); |
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| 64 | dr = pal->darkest( 1 ); |
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| 65 | f.set( 1, br ); |
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| 66 | f.set( 2, dr ); |
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[513] | 67 | im = new image(vec2i(8, 10), def_mouse); |
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[124] | 68 | f.apply( im ); |
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[513] | 69 | sp = new sprite(Screen, im, 100, 100); |
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[512] | 70 | mx = Screen->Size().x / 2; |
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| 71 | my = Screen->Size().y / 2; |
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[2] | 72 | } |
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| 73 | |
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| 74 | // |
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| 75 | // Destructor |
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| 76 | // |
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| 77 | JCMouse::~JCMouse() |
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| 78 | { |
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[124] | 79 | if( sp ) |
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| 80 | { |
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| 81 | delete sp->visual; |
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| 82 | delete sp; |
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| 83 | } |
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[2] | 84 | } |
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| 85 | |
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| 86 | // |
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| 87 | // set_shape() |
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| 88 | // Set the shape of the mouse cursor |
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| 89 | // |
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| 90 | void JCMouse::set_shape( image *im, int centerx, int centery ) |
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| 91 | { |
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[124] | 92 | sp->change_visual( im, 1 ); |
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| 93 | cx = -centerx; |
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| 94 | cy = -centery; |
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[2] | 95 | } |
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| 96 | |
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| 97 | // |
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| 98 | // set_position() |
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| 99 | // Set the position of the mouse cursor |
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| 100 | // |
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| 101 | void JCMouse::set_position( int new_mx, int new_my ) |
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| 102 | { |
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[124] | 103 | // Make sure the values we are given are sensible. |
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[512] | 104 | if( new_mx > screen->Size().x - 1 ) |
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[124] | 105 | { |
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[512] | 106 | new_mx = screen->Size().x - 1; |
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[124] | 107 | } |
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[512] | 108 | if( new_my > screen->Size().y - 1 ) |
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[124] | 109 | { |
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[512] | 110 | new_my = screen->Size().y - 1; |
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[124] | 111 | } |
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[2] | 112 | |
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[124] | 113 | // Set the new position |
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| 114 | mx = new_mx; |
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| 115 | my = new_my; |
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| 116 | SDL_WarpMouse( new_mx, new_my ); |
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[2] | 117 | } |
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| 118 | |
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| 119 | // |
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| 120 | // update() |
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| 121 | // Update the mouses position and buttons states |
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| 122 | // |
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| 123 | void JCMouse::update( int newx, int newy, int new_but ) |
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| 124 | { |
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[124] | 125 | if( newx < 0 ) |
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| 126 | { |
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| 127 | Uint8 mask; |
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[2] | 128 | |
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[124] | 129 | lx = mx; |
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| 130 | ly = my; |
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| 131 | lbut = but; |
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| 132 | mask = SDL_GetMouseState( &mx, &my ); |
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| 133 | but = ( ( mask & SDL_BUTTON(1) ) != 0 ) | |
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| 134 | ( ( mask & SDL_BUTTON(2) ) != 0 ) << 2 | |
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| 135 | ( ( mask & SDL_BUTTON(3) ) != 0 ) << 1; |
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| 136 | } |
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| 137 | else |
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| 138 | { |
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| 139 | mx = newx; |
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| 140 | my = newy; |
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| 141 | but = new_but; |
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| 142 | } |
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[2] | 143 | } |
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