1 | /************************ |
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2 | * event.c |
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3 | * SDL port for Abuse |
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4 | * by Anthony Kruize |
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5 | ************************/ |
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6 | |
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7 | #include <SDL.h> |
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8 | |
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9 | #include "system.h" |
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10 | #include "image.hpp" |
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11 | #include "palette.hpp" |
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12 | #include "video.hpp" |
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13 | #include "macs.hpp" |
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14 | #include "mouse.hpp" |
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15 | #include "event.hpp" |
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16 | #include "timing.hpp" |
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17 | #include "sprite.hpp" |
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18 | #include "game.hpp" |
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19 | |
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20 | extern int confirm_quit(); |
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21 | extern int get_key_binding( char *dir, int i ); |
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22 | extern int mouse_xscale, mouse_yscale; |
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23 | short mouse_buttons[5] = { 0, 0, 0, 0, 0 }; |
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24 | |
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25 | // Pre-declarations |
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26 | void handle_mouse( event &ev ); |
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27 | |
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28 | // |
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29 | // Constructor |
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30 | // |
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31 | event_handler::event_handler( image *screen, palette *pal ) |
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32 | { |
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33 | CHECK( screen && pal ); |
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34 | mouse = new JCMouse( screen, pal ); |
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35 | mhere = mouse->exsist(); |
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36 | last_keystat = get_key_flags(); |
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37 | ewaiting = 0; |
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38 | |
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39 | // Ignore activate events |
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40 | SDL_EventState( SDL_ACTIVEEVENT, SDL_IGNORE ); |
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41 | } |
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42 | |
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43 | // |
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44 | // Destructor |
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45 | // |
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46 | event_handler::~event_handler() |
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47 | { |
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48 | delete mouse; |
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49 | } |
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50 | |
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51 | // |
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52 | // flush_screen() |
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53 | // Redraw the screen |
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54 | // |
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55 | void event_handler::flush_screen() |
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56 | { |
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57 | update_dirty( screen ); |
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58 | } |
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59 | |
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60 | // |
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61 | // get_key_flags() |
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62 | // Return the flag for the key modifiers |
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63 | // |
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64 | int event_handler::get_key_flags() |
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65 | { |
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66 | SDLMod key_flag; |
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67 | |
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68 | key_flag = SDL_GetModState(); |
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69 | |
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70 | return ( ( key_flag & KMOD_SHIFT ) != 0 ) << 3 | |
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71 | ( ( key_flag & KMOD_CTRL ) != 0 ) << 2 | |
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72 | ( ( key_flag & KMOD_ALT ) != 0 ) << 1; |
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73 | } |
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74 | |
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75 | // |
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76 | // event_waiting() |
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77 | // Are there any events in the queue? |
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78 | // |
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79 | int event_handler::event_waiting() |
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80 | { |
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81 | if( ewaiting ) |
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82 | { |
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83 | return 1; |
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84 | } |
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85 | if( SDL_PollEvent( NULL ) ) |
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86 | { |
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87 | ewaiting = 1; |
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88 | } |
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89 | return ewaiting; |
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90 | } |
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91 | |
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92 | // |
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93 | // add_redraw() |
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94 | // Add a redraw rectangle. |
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95 | // |
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96 | void event_handler::add_redraw( int X1, int Y1, int X2, int Y2, void *Start ) |
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97 | { |
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98 | event *ev; |
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99 | ev = new event; |
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100 | ev->type = EV_REDRAW; |
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101 | ev->redraw.x1 = X1; |
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102 | ev->redraw.x2 = X2; |
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103 | ev->redraw.y1 = Y1; |
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104 | ev->redraw.y2 = Y2; |
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105 | ev->redraw.start = Start; |
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106 | events.add_end( (linked_node *)ev ); |
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107 | } |
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108 | |
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109 | // |
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110 | // get_event() |
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111 | // Get and handle waiting events |
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112 | // |
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113 | void event_handler::get_event( event &ev ) |
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114 | { |
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115 | event *ep; |
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116 | while( !ewaiting ) |
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117 | { |
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118 | event_waiting(); |
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119 | |
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120 | if (!ewaiting) |
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121 | milli_wait( 1 ); // Sleep for 1 millisecond if there are no events |
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122 | } |
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123 | |
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124 | ep = (event *)events.first(); |
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125 | if( ep ) |
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126 | { |
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127 | ev = *ep; |
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128 | events.unlink( (linked_node *)ep ); |
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129 | delete ep; |
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130 | ewaiting = events.first() != NULL; |
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131 | } |
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132 | else |
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133 | { |
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134 | // NOTE : that the mouse status should be known |
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135 | // even if another event has occured. |
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136 | ev.mouse_move.x = mouse->x(); |
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137 | ev.mouse_move.y = mouse->y(); |
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138 | ev.mouse_button = mouse->button(); |
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139 | |
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140 | // Gather events |
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141 | SDL_Event event; |
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142 | if( SDL_PollEvent( &event ) ) |
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143 | { |
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144 | // always sort the mouse out |
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145 | handle_mouse( ev ); |
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146 | mouse->update( ev.mouse_move.x, ev.mouse_move.y, ev.mouse_button ); |
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147 | |
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148 | switch( event.type ) |
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149 | { |
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150 | case SDL_QUIT: |
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151 | { |
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152 | if( the_game->state == RUN_STATE ) |
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153 | { |
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154 | // We're in the actual game so just confirm the user |
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155 | // wishes to quit and exit the game. |
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156 | if( confirm_quit() ) |
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157 | { |
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158 | the_game->end_session(); |
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159 | } |
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160 | } |
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161 | else |
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162 | { |
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163 | // We're at the menu screen so simluate the user |
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164 | // pressing the ESC key. |
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165 | ev.type = EV_KEY; |
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166 | ev.key = JK_ESC; |
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167 | } |
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168 | break; |
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169 | } |
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170 | case SDL_MOUSEBUTTONUP: |
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171 | { |
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172 | switch( event.button.button ) |
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173 | { |
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174 | case 4: // Mouse wheel goes up... |
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175 | { |
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176 | ev.key = get_key_binding( "b4", 0 ); |
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177 | ev.type = EV_KEYRELEASE; |
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178 | break; |
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179 | } |
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180 | case 5: // Mouse wheel goes down... |
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181 | { |
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182 | ev.key = get_key_binding( "b3", 0 ); |
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183 | ev.type = EV_KEYRELEASE; |
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184 | break; |
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185 | } |
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186 | } |
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187 | break; |
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188 | } |
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189 | case SDL_MOUSEBUTTONDOWN: |
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190 | { |
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191 | switch( event.button.button ) |
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192 | { |
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193 | case 4: // Mouse wheel goes up... |
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194 | { |
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195 | ev.key = get_key_binding( "b4", 0 ); |
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196 | ev.type = EV_KEY; |
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197 | break; |
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198 | } |
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199 | case 5: // Mouse wheel goes down... |
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200 | { |
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201 | ev.key = get_key_binding( "b3", 0 ); |
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202 | ev.type = EV_KEY; |
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203 | break; |
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204 | } |
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205 | } |
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206 | break; |
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207 | } |
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208 | case SDL_KEYDOWN: |
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209 | case SDL_KEYUP: |
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210 | { |
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211 | // Default to EV_SPURIOUS |
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212 | ev.key = EV_SPURIOUS; |
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213 | if( event.type == SDL_KEYDOWN ) |
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214 | { |
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215 | ev.type = EV_KEY; |
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216 | } |
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217 | else |
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218 | { |
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219 | ev.type = EV_KEYRELEASE; |
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220 | } |
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221 | switch( event.key.keysym.sym ) |
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222 | { |
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223 | case SDLK_DOWN: ev.key = JK_DOWN; break; |
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224 | case SDLK_UP: ev.key = JK_UP; break; |
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225 | case SDLK_LEFT: ev.key = JK_LEFT; break; |
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226 | case SDLK_RIGHT: ev.key = JK_RIGHT; break; |
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227 | case SDLK_LCTRL: ev.key = JK_CTRL_L; break; |
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228 | case SDLK_RCTRL: ev.key = JK_CTRL_R; break; |
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229 | case SDLK_LALT: ev.key = JK_ALT_L; break; |
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230 | case SDLK_RALT: ev.key = JK_ALT_R; break; |
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231 | case SDLK_LSHIFT: ev.key = JK_SHIFT_L; break; |
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232 | case SDLK_RSHIFT: ev.key = JK_SHIFT_R; break; |
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233 | case SDLK_NUMLOCK: ev.key = JK_NUM_LOCK; break; |
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234 | case SDLK_HOME: ev.key = JK_HOME; break; |
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235 | case SDLK_END: ev.key = JK_END; break; |
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236 | case SDLK_BACKSPACE: ev.key = JK_BACKSPACE; break; |
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237 | case SDLK_TAB: ev.key = JK_TAB; break; |
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238 | case SDLK_RETURN: ev.key = JK_ENTER; break; |
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239 | case SDLK_SPACE: ev.key = JK_SPACE; break; |
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240 | case SDLK_CAPSLOCK: ev.key = JK_CAPS; break; |
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241 | case SDLK_ESCAPE: ev.key = JK_ESC; break; |
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242 | case SDLK_F1: ev.key = JK_F1; break; |
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243 | case SDLK_F2: ev.key = JK_F2; break; |
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244 | case SDLK_F3: ev.key = JK_F3; break; |
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245 | case SDLK_F4: ev.key = JK_F4; break; |
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246 | case SDLK_F5: ev.key = JK_F5; break; |
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247 | case SDLK_F6: ev.key = JK_F6; break; |
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248 | case SDLK_F7: ev.key = JK_F7; break; |
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249 | case SDLK_F8: ev.key = JK_F8; break; |
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250 | case SDLK_F9: ev.key = JK_F9; break; |
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251 | case SDLK_F10: ev.key = JK_F10; break; |
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252 | case SDLK_INSERT: ev.key = JK_INSERT; break; |
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253 | case SDLK_KP0: ev.key = JK_INSERT; break; |
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254 | case SDLK_PAGEUP: ev.key = JK_PAGEUP; break; |
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255 | case SDLK_PAGEDOWN: ev.key = JK_PAGEDOWN; break; |
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256 | case SDLK_KP8: ev.key = JK_UP; break; |
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257 | case SDLK_KP2: ev.key = JK_DOWN; break; |
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258 | case SDLK_KP4: ev.key = JK_LEFT; break; |
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259 | case SDLK_KP6: ev.key = JK_RIGHT; break; |
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260 | case SDLK_F11: |
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261 | { |
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262 | // Only handle key down |
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263 | if( ev.type == EV_KEY ) |
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264 | { |
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265 | // Toggle fullscreen |
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266 | SDL_WM_ToggleFullScreen( SDL_GetVideoSurface() ); |
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267 | } |
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268 | ev.key = EV_SPURIOUS; |
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269 | break; |
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270 | } |
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271 | case SDLK_F12: |
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272 | { |
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273 | // Only handle key down |
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274 | if( ev.type == EV_KEY ) |
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275 | { |
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276 | // Toggle grab mouse |
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277 | if( SDL_WM_GrabInput( SDL_GRAB_QUERY ) == SDL_GRAB_ON ) |
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278 | { |
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279 | the_game->show_help( "Grab Mouse: OFF\n" ); |
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280 | SDL_WM_GrabInput( SDL_GRAB_OFF ); |
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281 | } |
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282 | else |
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283 | { |
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284 | the_game->show_help( "Grab Mouse: ON\n" ); |
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285 | SDL_WM_GrabInput( SDL_GRAB_ON ); |
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286 | } |
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287 | } |
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288 | ev.key = EV_SPURIOUS; |
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289 | break; |
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290 | } |
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291 | case SDLK_PRINT: // print-screen key |
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292 | { |
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293 | // Only handle key down |
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294 | if( ev.type == EV_KEY ) |
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295 | { |
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296 | // Grab a screenshot |
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297 | SDL_SaveBMP( SDL_GetVideoSurface(), "screenshot.bmp" ); |
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298 | the_game->show_help( "Screenshot saved to: screenshot.bmp.\n" ); |
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299 | } |
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300 | ev.key = EV_SPURIOUS; |
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301 | break; |
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302 | } |
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303 | default: |
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304 | { |
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305 | ev.key = (int)event.key.keysym.sym; |
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306 | // Need to handle the case of shift being pressed |
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307 | // There has to be a better way |
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308 | if( (event.key.keysym.mod & KMOD_SHIFT) != 0 ) |
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309 | { |
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310 | if( event.key.keysym.sym >= SDLK_a && |
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311 | event.key.keysym.sym <= SDLK_z ) |
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312 | { |
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313 | ev.key -= 32; |
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314 | } |
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315 | else if( event.key.keysym.sym >= SDLK_1 && |
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316 | event.key.keysym.sym <= SDLK_5 ) |
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317 | { |
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318 | ev.key -= 16; |
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319 | } |
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320 | else |
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321 | { |
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322 | switch( event.key.keysym.sym ) |
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323 | { |
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324 | case SDLK_6: |
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325 | ev.key = SDLK_CARET; break; |
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326 | case SDLK_7: |
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327 | case SDLK_9: |
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328 | case SDLK_0: |
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329 | ev.key -= 17; break; |
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330 | case SDLK_8: |
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331 | ev.key = SDLK_ASTERISK; break; |
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332 | case SDLK_MINUS: |
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333 | ev.key = SDLK_UNDERSCORE; break; |
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334 | case SDLK_EQUALS: |
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335 | ev.key = SDLK_PLUS; break; |
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336 | case SDLK_COMMA: |
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337 | ev.key = SDLK_LESS; break; |
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338 | case SDLK_PERIOD: |
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339 | ev.key = SDLK_GREATER; break; |
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340 | case SDLK_SLASH: |
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341 | ev.key = SDLK_QUESTION; break; |
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342 | case SDLK_SEMICOLON: |
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343 | ev.key = SDLK_COLON; break; |
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344 | case SDLK_QUOTE: |
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345 | ev.key = SDLK_QUOTEDBL; break; |
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346 | default: |
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347 | break; |
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348 | } |
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349 | } |
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350 | } |
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351 | } |
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352 | } |
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353 | break; |
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354 | } |
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355 | } |
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356 | } |
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357 | // No more events |
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358 | ewaiting = 0; |
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359 | } |
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360 | } |
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361 | |
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362 | // |
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363 | // Handle mouse motion and button presses |
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364 | // We don't handle the mousewheel here as |
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365 | // SDL_GetMouseState doesn't seem to be |
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366 | // able to detect that. |
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367 | // |
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368 | void handle_mouse( event &ev ) |
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369 | { |
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370 | Uint8 buttons; |
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371 | int x, y; |
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372 | |
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373 | // always sort the mouse out |
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374 | buttons = SDL_GetMouseState( &x, &y ); |
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375 | x = (x << 16) / mouse_xscale; |
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376 | y = (y << 16) / mouse_yscale; |
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377 | if( x > 319 ) |
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378 | { |
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379 | x = 319; |
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380 | } |
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381 | if( y > 199 ) |
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382 | { |
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383 | y = 199; |
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384 | } |
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385 | ev.mouse_move.x = x; |
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386 | ev.mouse_move.y = y; |
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387 | ev.type = EV_MOUSE_MOVE; |
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388 | |
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389 | // Left button |
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390 | if( (buttons & SDL_BUTTON(1)) && !mouse_buttons[1] ) |
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391 | { |
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392 | ev.type = EV_MOUSE_BUTTON; |
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393 | mouse_buttons[1] = !mouse_buttons[1]; |
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394 | ev.mouse_button |= LEFT_BUTTON; |
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395 | } |
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396 | else if( !(buttons & SDL_BUTTON(1)) && mouse_buttons[1] ) |
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397 | { |
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398 | ev.type = EV_MOUSE_BUTTON; |
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399 | mouse_buttons[1] = !mouse_buttons[1]; |
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400 | ev.mouse_button &= ( 0xff - LEFT_BUTTON ); |
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401 | } |
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402 | |
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403 | // Middle button |
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404 | if( (buttons & SDL_BUTTON(2)) && !mouse_buttons[2] ) |
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405 | { |
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406 | ev.type = EV_MOUSE_BUTTON; |
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407 | mouse_buttons[2] = !mouse_buttons[2]; |
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408 | ev.mouse_button |= LEFT_BUTTON; |
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409 | ev.mouse_button |= RIGHT_BUTTON; |
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410 | } |
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411 | else if( !(buttons & SDL_BUTTON(2)) && mouse_buttons[2] ) |
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412 | { |
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413 | ev.type = EV_MOUSE_BUTTON; |
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414 | mouse_buttons[2] = !mouse_buttons[2]; |
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415 | ev.mouse_button &= ( 0xff - LEFT_BUTTON ); |
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416 | ev.mouse_button &= ( 0xff - RIGHT_BUTTON ); |
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417 | } |
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418 | |
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419 | // Right button |
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420 | if( (buttons & SDL_BUTTON(3)) && !mouse_buttons[3] ) |
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421 | { |
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422 | ev.type = EV_MOUSE_BUTTON; |
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423 | mouse_buttons[3] = !mouse_buttons[3]; |
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424 | ev.mouse_button |= RIGHT_BUTTON; |
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425 | } |
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426 | else if( !(buttons & SDL_BUTTON(3)) && mouse_buttons[3] ) |
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427 | { |
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428 | ev.type = EV_MOUSE_BUTTON; |
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429 | mouse_buttons[3] = !mouse_buttons[3]; |
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430 | ev.mouse_button &= ( 0xff - RIGHT_BUTTON ); |
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431 | } |
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432 | } |
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