1 | /* |
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2 | * Abuse - dark 2D side-scrolling platform game |
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3 | * Copyright (c) 2001 Anthony Kruize <trandor@labyrinth.net.au> |
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4 | * Copyright (c) 2005-2011 Sam Hocevar <sam@hocevar.net> |
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5 | * |
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6 | * This program is free software; you can redistribute it and/or modify |
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7 | * it under the terms of the GNU General Public License as published by |
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8 | * the Free Software Foundation; either version 2 of the License, or |
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9 | * (at your option) any later version. |
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10 | * |
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11 | * This program is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * GNU General Public License for more details. |
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15 | * |
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16 | * You should have received a copy of the GNU General Public License |
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17 | * along with this program; if not, write to the Free Software Foundation, |
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18 | * Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. |
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19 | */ |
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20 | |
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21 | #if defined HAVE_CONFIG_H |
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22 | # include "config.h" |
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23 | #endif |
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24 | |
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25 | #include <SDL.h> |
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26 | |
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27 | #include "common.h" |
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28 | |
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29 | #include "image.h" |
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30 | #include "palette.h" |
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31 | #include "video.h" |
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32 | #include "event.h" |
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33 | #include "timing.h" |
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34 | #include "sprite.h" |
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35 | #include "game.h" |
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36 | |
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37 | extern int get_key_binding(char const *dir, int i); |
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38 | extern int mouse_xscale, mouse_yscale; |
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39 | short mouse_buttons[5] = { 0, 0, 0, 0, 0 }; |
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40 | |
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41 | void EventHandler::SysInit() |
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42 | { |
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43 | // Ignore activate events |
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44 | SDL_EventState(SDL_ACTIVEEVENT, SDL_IGNORE); |
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45 | } |
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46 | |
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47 | void EventHandler::SysWarpMouse(ivec2 pos) |
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48 | { |
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49 | SDL_WarpMouse(pos.x, pos.y); |
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50 | } |
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51 | |
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52 | // |
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53 | // IsPending() |
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54 | // Are there any events in the queue? |
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55 | // |
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56 | int EventHandler::IsPending() |
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57 | { |
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58 | if (!m_pending && SDL_PollEvent(NULL)) |
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59 | m_pending = 1; |
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60 | |
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61 | return m_pending; |
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62 | } |
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63 | |
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64 | // |
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65 | // Get and handle waiting events |
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66 | // |
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67 | void EventHandler::SysEvent(Event &ev) |
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68 | { |
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69 | // No more events |
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70 | m_pending = 0; |
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71 | |
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72 | // NOTE : that the mouse status should be known |
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73 | // even if another event has occurred. |
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74 | ev.mouse_move.x = m_pos.x; |
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75 | ev.mouse_move.y = m_pos.y; |
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76 | ev.mouse_button = m_button; |
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77 | |
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78 | // Gather next event |
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79 | SDL_Event sdlev; |
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80 | if (!SDL_PollEvent(&sdlev)) |
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81 | return; // This should not happen |
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82 | |
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83 | // Sort the mouse out |
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84 | int x, y; |
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85 | uint8_t buttons = SDL_GetMouseState(&x, &y); |
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86 | x = Min((x << 16) / mouse_xscale, main_screen->Size().x - 1); |
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87 | y = Min((y << 16) / mouse_yscale, main_screen->Size().y - 1); |
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88 | ev.mouse_move.x = x; |
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89 | ev.mouse_move.y = y; |
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90 | ev.type = EV_MOUSE_MOVE; |
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91 | |
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92 | // Left button |
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93 | if((buttons & SDL_BUTTON(1)) && !mouse_buttons[1]) |
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94 | { |
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95 | ev.type = EV_MOUSE_BUTTON; |
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96 | mouse_buttons[1] = !mouse_buttons[1]; |
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97 | ev.mouse_button |= LEFT_BUTTON; |
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98 | } |
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99 | else if(!(buttons & SDL_BUTTON(1)) && mouse_buttons[1]) |
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100 | { |
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101 | ev.type = EV_MOUSE_BUTTON; |
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102 | mouse_buttons[1] = !mouse_buttons[1]; |
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103 | ev.mouse_button &= (0xff - LEFT_BUTTON); |
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104 | } |
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105 | |
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106 | // Middle button |
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107 | if((buttons & SDL_BUTTON(2)) && !mouse_buttons[2]) |
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108 | { |
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109 | ev.type = EV_MOUSE_BUTTON; |
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110 | mouse_buttons[2] = !mouse_buttons[2]; |
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111 | ev.mouse_button |= LEFT_BUTTON; |
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112 | ev.mouse_button |= RIGHT_BUTTON; |
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113 | } |
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114 | else if(!(buttons & SDL_BUTTON(2)) && mouse_buttons[2]) |
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115 | { |
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116 | ev.type = EV_MOUSE_BUTTON; |
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117 | mouse_buttons[2] = !mouse_buttons[2]; |
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118 | ev.mouse_button &= (0xff - LEFT_BUTTON); |
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119 | ev.mouse_button &= (0xff - RIGHT_BUTTON); |
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120 | } |
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121 | |
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122 | // Right button |
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123 | if((buttons & SDL_BUTTON(3)) && !mouse_buttons[3]) |
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124 | { |
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125 | ev.type = EV_MOUSE_BUTTON; |
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126 | mouse_buttons[3] = !mouse_buttons[3]; |
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127 | ev.mouse_button |= RIGHT_BUTTON; |
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128 | } |
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129 | else if(!(buttons & SDL_BUTTON(3)) && mouse_buttons[3]) |
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130 | { |
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131 | ev.type = EV_MOUSE_BUTTON; |
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132 | mouse_buttons[3] = !mouse_buttons[3]; |
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133 | ev.mouse_button &= (0xff - RIGHT_BUTTON); |
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134 | } |
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135 | m_pos = ivec2(ev.mouse_move.x, ev.mouse_move.y); |
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136 | m_button = ev.mouse_button; |
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137 | |
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138 | // Sort out other kinds of events |
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139 | switch(sdlev.type) |
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140 | { |
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141 | case SDL_QUIT: |
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142 | exit(0); |
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143 | break; |
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144 | case SDL_MOUSEBUTTONUP: |
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145 | switch(sdlev.button.button) |
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146 | { |
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147 | case 4: // Mouse wheel goes up... |
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148 | ev.key = get_key_binding("b4", 0); |
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149 | ev.type = EV_KEYRELEASE; |
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150 | break; |
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151 | case 5: // Mouse wheel goes down... |
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152 | ev.key = get_key_binding("b3", 0); |
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153 | ev.type = EV_KEYRELEASE; |
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154 | break; |
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155 | } |
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156 | break; |
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157 | case SDL_MOUSEBUTTONDOWN: |
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158 | switch(sdlev.button.button) |
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159 | { |
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160 | case 4: // Mouse wheel goes up... |
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161 | ev.key = get_key_binding("b4", 0); |
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162 | ev.type = EV_KEY; |
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163 | break; |
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164 | case 5: // Mouse wheel goes down... |
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165 | ev.key = get_key_binding("b3", 0); |
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166 | ev.type = EV_KEY; |
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167 | break; |
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168 | } |
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169 | break; |
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170 | case SDL_KEYDOWN: |
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171 | case SDL_KEYUP: |
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172 | // Default to EV_SPURIOUS |
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173 | ev.key = EV_SPURIOUS; |
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174 | if(sdlev.type == SDL_KEYDOWN) |
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175 | { |
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176 | ev.type = EV_KEY; |
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177 | } |
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178 | else |
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179 | { |
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180 | ev.type = EV_KEYRELEASE; |
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181 | } |
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182 | switch(sdlev.key.keysym.sym) |
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183 | { |
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184 | case SDLK_DOWN: ev.key = JK_DOWN; break; |
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185 | case SDLK_UP: ev.key = JK_UP; break; |
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186 | case SDLK_LEFT: ev.key = JK_LEFT; break; |
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187 | case SDLK_RIGHT: ev.key = JK_RIGHT; break; |
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188 | case SDLK_LCTRL: ev.key = JK_CTRL_L; break; |
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189 | case SDLK_RCTRL: ev.key = JK_CTRL_R; break; |
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190 | case SDLK_LALT: ev.key = JK_ALT_L; break; |
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191 | case SDLK_RALT: ev.key = JK_ALT_R; break; |
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192 | case SDLK_LSHIFT: ev.key = JK_SHIFT_L; break; |
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193 | case SDLK_RSHIFT: ev.key = JK_SHIFT_R; break; |
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194 | case SDLK_NUMLOCK: ev.key = JK_NUM_LOCK; break; |
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195 | case SDLK_HOME: ev.key = JK_HOME; break; |
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196 | case SDLK_END: ev.key = JK_END; break; |
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197 | case SDLK_BACKSPACE: ev.key = JK_BACKSPACE; break; |
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198 | case SDLK_TAB: ev.key = JK_TAB; break; |
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199 | case SDLK_RETURN: ev.key = JK_ENTER; break; |
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200 | case SDLK_SPACE: ev.key = JK_SPACE; break; |
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201 | case SDLK_CAPSLOCK: ev.key = JK_CAPS; break; |
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202 | case SDLK_ESCAPE: ev.key = JK_ESC; break; |
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203 | case SDLK_F1: ev.key = JK_F1; break; |
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204 | case SDLK_F2: ev.key = JK_F2; break; |
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205 | case SDLK_F3: ev.key = JK_F3; break; |
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206 | case SDLK_F4: ev.key = JK_F4; break; |
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207 | case SDLK_F5: ev.key = JK_F5; break; |
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208 | case SDLK_F6: ev.key = JK_F6; break; |
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209 | case SDLK_F7: ev.key = JK_F7; break; |
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210 | case SDLK_F8: ev.key = JK_F8; break; |
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211 | case SDLK_F9: ev.key = JK_F9; break; |
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212 | case SDLK_F10: ev.key = JK_F10; break; |
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213 | case SDLK_INSERT: ev.key = JK_INSERT; break; |
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214 | case SDLK_KP0: ev.key = JK_INSERT; break; |
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215 | case SDLK_PAGEUP: ev.key = JK_PAGEUP; break; |
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216 | case SDLK_PAGEDOWN: ev.key = JK_PAGEDOWN; break; |
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217 | case SDLK_KP8: ev.key = JK_UP; break; |
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218 | case SDLK_KP2: ev.key = JK_DOWN; break; |
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219 | case SDLK_KP4: ev.key = JK_LEFT; break; |
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220 | case SDLK_KP6: ev.key = JK_RIGHT; break; |
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221 | case SDLK_F11: |
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222 | // Only handle key down |
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223 | if(ev.type == EV_KEY) |
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224 | { |
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225 | // Toggle fullscreen |
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226 | SDL_WM_ToggleFullScreen(SDL_GetVideoSurface()); |
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227 | } |
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228 | ev.key = EV_SPURIOUS; |
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229 | break; |
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230 | case SDLK_F12: |
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231 | // Only handle key down |
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232 | if(ev.type == EV_KEY) |
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233 | { |
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234 | // Toggle grab mouse |
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235 | if(SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON) |
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236 | { |
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237 | the_game->show_help("Grab Mouse: OFF\n"); |
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238 | SDL_WM_GrabInput(SDL_GRAB_OFF); |
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239 | } |
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240 | else |
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241 | { |
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242 | the_game->show_help("Grab Mouse: ON\n"); |
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243 | SDL_WM_GrabInput(SDL_GRAB_ON); |
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244 | } |
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245 | } |
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246 | ev.key = EV_SPURIOUS; |
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247 | break; |
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248 | case SDLK_PRINT: // print-screen key |
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249 | // Only handle key down |
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250 | if(ev.type == EV_KEY) |
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251 | { |
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252 | // Grab a screenshot |
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253 | SDL_SaveBMP(SDL_GetVideoSurface(), "screenshot.bmp"); |
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254 | the_game->show_help("Screenshot saved to: screenshot.bmp.\n"); |
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255 | } |
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256 | ev.key = EV_SPURIOUS; |
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257 | break; |
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258 | default: |
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259 | ev.key = (int)sdlev.key.keysym.sym; |
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260 | // Need to handle the case of shift being pressed |
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261 | // There has to be a better way |
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262 | if((sdlev.key.keysym.mod & KMOD_SHIFT) != 0) |
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263 | { |
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264 | if(sdlev.key.keysym.sym >= SDLK_a && |
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265 | sdlev.key.keysym.sym <= SDLK_z) |
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266 | { |
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267 | ev.key -= 32; |
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268 | } |
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269 | else if(sdlev.key.keysym.sym >= SDLK_1 && |
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270 | sdlev.key.keysym.sym <= SDLK_5) |
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271 | { |
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272 | ev.key -= 16; |
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273 | } |
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274 | else |
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275 | { |
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276 | switch(sdlev.key.keysym.sym) |
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277 | { |
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278 | case SDLK_6: |
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279 | ev.key = SDLK_CARET; break; |
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280 | case SDLK_7: |
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281 | case SDLK_9: |
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282 | case SDLK_0: |
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283 | ev.key -= 17; break; |
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284 | case SDLK_8: |
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285 | ev.key = SDLK_ASTERISK; break; |
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286 | case SDLK_MINUS: |
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287 | ev.key = SDLK_UNDERSCORE; break; |
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288 | case SDLK_EQUALS: |
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289 | ev.key = SDLK_PLUS; break; |
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290 | case SDLK_COMMA: |
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291 | ev.key = SDLK_LESS; break; |
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292 | case SDLK_PERIOD: |
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293 | ev.key = SDLK_GREATER; break; |
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294 | case SDLK_SLASH: |
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295 | ev.key = SDLK_QUESTION; break; |
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296 | case SDLK_SEMICOLON: |
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297 | ev.key = SDLK_COLON; break; |
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298 | case SDLK_QUOTE: |
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299 | ev.key = SDLK_QUOTEDBL; break; |
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300 | default: |
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301 | break; |
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302 | } |
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303 | } |
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304 | } |
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305 | break; |
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306 | } |
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307 | } |
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308 | } |
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309 | |
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