[56] | 1 | /* |
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| 2 | * Abuse - dark 2D side-scrolling platform game |
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| 3 | * Copyright (c) 1995 Crack dot Com |
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[494] | 4 | * Copyright (c) 2005-2011 Sam Hocevar <sam@hocevar.net> |
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[56] | 5 | * |
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| 6 | * This software was released into the Public Domain. As with most public |
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[555] | 7 | * domain software, no warranty is made or implied by Crack dot Com, by |
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| 8 | * Jonathan Clark, or by Sam Hocevar. |
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[56] | 9 | */ |
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| 10 | |
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[2] | 11 | #ifndef __STAT_BAR_H_ |
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| 12 | #define __STAT_BAR_H_ |
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| 13 | |
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| 14 | |
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| 15 | class view; |
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| 16 | |
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| 17 | #define TOTAL_WEAPONS 8 |
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[481] | 18 | #include "image.h" |
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[2] | 19 | |
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| 20 | class status_bar |
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| 21 | { |
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| 22 | view *v; |
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| 23 | char need_rf,changed_cursor; |
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| 24 | int icon_in_selection,currently_selected_weapon; |
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| 25 | |
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| 26 | int bweap[TOTAL_WEAPONS], // bright weap image |
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| 27 | dweap[TOTAL_WEAPONS], // dark |
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| 28 | sbar, |
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| 29 | sbar_select, |
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| 30 | sbar_numpad, |
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| 31 | bnum[30]; |
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| 32 | |
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| 33 | void area(int &x1, int &y1, int &x2, int &y2); |
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| 34 | void draw_num(image *screen, int x, int y, int num, int *offset); |
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| 35 | int mouse_in_area(); |
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| 36 | public : |
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| 37 | status_bar(); |
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| 38 | void associate(view *V) { v=V; } |
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| 39 | void load(); // load graphics into cache |
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| 40 | void redraw(image *screen); |
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| 41 | |
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| 42 | void step(); |
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| 43 | void draw_health(image *screen,int amount); |
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| 44 | void draw_ammo(image *screen, int weapon_num, int amount, int light); |
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| 45 | void need_refresh() { need_rf=1; } |
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| 46 | void draw_update(); |
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| 47 | }; |
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| 48 | |
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| 49 | extern status_bar sbar; |
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| 50 | |
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| 51 | #endif |
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