1 | // engine.c is the what comminicates with the abuse engine |
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2 | |
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3 | #ifndef __ENGINE_HPP_ |
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4 | #define __ENGINE_HPP_ |
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5 | |
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6 | #include "../inc/netface.hpp" |
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7 | #include <stdio.h> |
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8 | #include <stdlib.h> |
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9 | #include <fcntl.h> |
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10 | #include <unistd.h> |
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11 | #include <sys/ioctl.h> |
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12 | #include <sys/stat.h> |
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13 | #include <sys/types.h> |
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14 | #include <sys/time.h> |
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15 | #include <string.h> |
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16 | #include <signal.h> |
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17 | #include <sys/socket.h> |
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18 | #include <netinet/in.h> |
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19 | #include <sys/types.h> |
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20 | #include <sys/ipc.h> |
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21 | #include <sys/shm.h> |
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22 | #include <bstring.h> |
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23 | #include <netdb.h> |
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24 | |
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25 | |
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26 | #define DEFAULT_COMM_PORT 20202 |
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27 | #define DEFAULT_GAME_PORT 20203 |
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28 | #define MAX_JOINERS 32 // maximum clients that can join at the same time |
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29 | |
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30 | |
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31 | extern int no_security; |
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32 | extern int driver_out_fd,driver_in_fd; |
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33 | struct base_memory_struct; |
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34 | extern base_memory_struct *base; |
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35 | |
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36 | |
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37 | extern fd_set master_set; // list of sockets to block for |
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38 | extern fd_set master_write_set; // set a socket here if you detect a write_full |
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39 | |
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40 | |
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41 | void comm_failed(); // call if problems talking to engine |
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42 | void mdie(char *reason); // call if general net problems |
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43 | |
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44 | |
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45 | #define real2shm(type,ptr) (ptr==NULL ? NULL : ((type *)((char *)(ptr)-(char *)base))) |
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46 | #define shm2real(type,ptr) (ptr==NULL ? NULL : ((type *)((long)(ptr)+(long)(base)))) |
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47 | |
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48 | class client |
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49 | { |
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50 | public : |
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51 | int socket_fd; |
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52 | int data_fd; |
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53 | int client_id; // index into client_struct |
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54 | int has_joined; |
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55 | int wait_reload; |
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56 | int wait_input; |
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57 | int delete_me; |
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58 | struct sockaddr_in data_address; // where to send game data |
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59 | |
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60 | client *next; |
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61 | client(int sock, int id, client *Next) |
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62 | { |
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63 | data_fd=-1; |
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64 | socket_fd=sock; |
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65 | client_id=id; |
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66 | next=Next; |
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67 | has_joined=0; |
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68 | delete_me=0; |
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69 | wait_reload=0; |
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70 | wait_input=1; |
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71 | FD_SET(socket_fd,&master_set); // set in case socket dies |
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72 | } |
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73 | ~client() |
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74 | { |
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75 | close(socket_fd); |
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76 | FD_CLR(socket_fd,&master_set); |
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77 | if (data_fd>0) |
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78 | close(data_fd); |
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79 | } ; |
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80 | } ; |
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81 | |
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82 | extern client *first_client; // list of clients |
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83 | int connect_to_server(char *&server_name, int def_port=DEFAULT_COMM_PORT, int stream_type=SOCK_STREAM, int force_port=0); // -1 on failure |
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84 | |
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85 | #endif |
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86 | |
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87 | |
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88 | |
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