source: abuse/trunk/src/net/include/engine.hpp @ 17

Last change on this file since 17 was 2, checked in by Sam Hocevar, 18 years ago
  • imported original 0.7.0 tarball
File size: 2.0 KB
Line 
1// engine.c is the what comminicates with the abuse engine
2
3#ifndef __ENGINE_HPP_
4#define __ENGINE_HPP_
5
6#include "../inc/netface.hpp"
7#include <stdio.h>
8#include <stdlib.h>
9#include <fcntl.h>
10#include <unistd.h>
11#include <sys/ioctl.h>
12#include <sys/stat.h>
13#include <sys/types.h>
14#include <sys/time.h>
15#include <string.h>
16#include <signal.h>
17#include <sys/socket.h>
18#include <netinet/in.h>
19#include <sys/types.h>
20#include <sys/ipc.h>
21#include <sys/shm.h>
22#include <bstring.h>
23#include <netdb.h>
24
25
26#define DEFAULT_COMM_PORT 20202
27#define DEFAULT_GAME_PORT 20203
28#define MAX_JOINERS 32  // maximum clients that can join at the same time                   
29
30
31extern int no_security;
32extern int driver_out_fd,driver_in_fd;
33struct base_memory_struct;
34extern base_memory_struct *base;
35
36
37extern fd_set master_set;        // list of sockets to block for
38extern fd_set master_write_set;  // set a socket here if you detect a write_full
39
40
41void comm_failed();              // call if problems talking to engine
42void mdie(char *reason);         // call if general net problems
43
44
45#define real2shm(type,ptr) (ptr==NULL ? NULL : ((type *)((char *)(ptr)-(char *)base)))
46#define shm2real(type,ptr) (ptr==NULL ? NULL : ((type *)((long)(ptr)+(long)(base))))
47
48class client
49{
50public :
51  int socket_fd;
52  int data_fd;
53  int client_id;       // index into client_struct
54  int has_joined;
55  int wait_reload;
56  int wait_input;
57  int delete_me;
58  struct sockaddr_in data_address;  // where to send game data
59 
60  client *next;
61  client(int sock, int id, client *Next)
62  {
63    data_fd=-1;
64    socket_fd=sock;
65    client_id=id;
66    next=Next;
67    has_joined=0;
68    delete_me=0;
69    wait_reload=0;
70    wait_input=1;
71    FD_SET(socket_fd,&master_set);   // set in case socket dies
72  }
73  ~client()
74  {
75    close(socket_fd);
76    FD_CLR(socket_fd,&master_set);
77    if (data_fd>0)
78      close(data_fd);
79  } ;
80} ;
81
82extern client *first_client;    // list of clients
83int connect_to_server(char *&server_name, int def_port=DEFAULT_COMM_PORT, int stream_type=SOCK_STREAM, int force_port=0);  // -1 on failure
84
85#endif
86
87
88
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