[2] | 1 | #include "system.h" |
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| 2 | #include "macs.hpp" |
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| 3 | #include "gserver.hpp" |
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| 4 | #include "netface.hpp" |
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| 5 | #include "timing.hpp" |
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| 6 | #include "netcfg.hpp" |
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| 7 | #include "id.hpp" |
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| 8 | #include "jwindow.hpp" |
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| 9 | #include "input.hpp" |
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[39] | 10 | #include "dev.hpp" |
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[2] | 11 | |
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| 12 | extern base_memory_struct *base; |
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| 13 | extern net_socket *comm_sock,*game_sock; |
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| 14 | extern int registered; |
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| 15 | |
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| 16 | extern net_protocol *prot; |
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| 17 | extern join_struct *join_array; |
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| 18 | extern window_manager *eh; |
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| 19 | extern void service_net_request(); |
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| 20 | |
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| 21 | #include <stdio.h> |
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| 22 | #include <stdlib.h> |
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| 23 | #include <fcntl.h> |
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| 24 | #include <unistd.h> |
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| 25 | #include <sys/stat.h> |
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| 26 | #include <sys/types.h> |
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| 27 | #include <string.h> |
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| 28 | #include <signal.h> |
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| 29 | |
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| 30 | |
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| 31 | game_server::game_server() |
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| 32 | { |
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| 33 | player_list = NULL; |
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| 34 | waiting_server_input = 1; |
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| 35 | reload_state = 0; |
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| 36 | } |
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| 37 | |
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| 38 | int game_server::total_players() |
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| 39 | { |
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| 40 | player_client *fl = player_list; |
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| 41 | int total = 1; |
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| 42 | for( ; fl; fl = fl->next) |
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| 43 | { |
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| 44 | total++; |
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| 45 | } |
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| 46 | return total; |
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| 47 | } |
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| 48 | |
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| 49 | void game_server::game_start_wait() |
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| 50 | { |
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| 51 | int last_count=0; |
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| 52 | jwindow *stat=NULL; |
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| 53 | event ev; |
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| 54 | int abort=0; |
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| 55 | while (!abort && total_players()<main_net_cfg->min_players) |
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| 56 | { |
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| 57 | if (last_count!=total_players()) |
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| 58 | { |
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| 59 | if (stat) eh->close_window(stat); |
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| 60 | char msg[100]; |
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| 61 | sprintf(msg,symbol_str("min_wait"),main_net_cfg->min_players-total_players()); |
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| 62 | stat=eh->new_window(100,50,-1,-1,new info_field(WINDOW_FRAME_LEFT,WINDOW_FRAME_TOP,ID_NULL,msg, |
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| 63 | new button(WINDOW_FRAME_LEFT,WINDOW_FRAME_TOP+eh->font()->height()*2, |
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| 64 | ID_CANCEL,symbol_str("cancel_button"),NULL) )); |
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| 65 | eh->flush_screen(); |
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| 66 | last_count=total_players(); |
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| 67 | } |
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| 68 | |
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| 69 | if (eh->event_waiting()) |
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| 70 | { |
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| 71 | do { eh->get_event(ev); } while (ev.type==EV_MOUSE_MOVE && eh->event_waiting()); |
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| 72 | eh->flush_screen(); |
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| 73 | if (ev.type==EV_MESSAGE && ev.message.id==ID_CANCEL) |
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| 74 | abort=1; |
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| 75 | } |
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| 76 | |
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| 77 | service_net_request(); |
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| 78 | } |
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| 79 | if (stat) |
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| 80 | { |
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| 81 | eh->close_window(stat); |
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| 82 | eh->flush_screen(); |
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| 83 | } |
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| 84 | } |
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| 85 | |
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| 86 | game_server::player_client::~player_client() |
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| 87 | { |
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| 88 | delete comm; |
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| 89 | delete data_address; |
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| 90 | } |
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| 91 | |
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| 92 | void game_server::check_collection_complete() |
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| 93 | { |
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| 94 | player_client *c; |
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| 95 | int got_all=waiting_server_input==0; |
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| 96 | int add_deletes=0; |
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| 97 | for (c=player_list;c && got_all;c=c->next) |
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| 98 | { |
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| 99 | if (c->delete_me()) |
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| 100 | add_deletes=1; |
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| 101 | else if (c->has_joined() && c->wait_input()) |
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| 102 | got_all=0; |
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| 103 | } |
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| 104 | |
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| 105 | if (add_deletes) |
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| 106 | { |
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| 107 | player_client *last=NULL; |
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| 108 | for (c=player_list;c;) |
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| 109 | { |
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| 110 | if (c->delete_me()) |
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| 111 | { |
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[17] | 112 | base->packet.write_uint8(SCMD_DELETE_CLIENT); |
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| 113 | base->packet.write_uint8(c->client_id); |
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[2] | 114 | if (c->wait_reload()) |
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| 115 | { |
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| 116 | c->set_wait_reload(0); |
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| 117 | check_reload_wait(); |
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| 118 | } |
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| 119 | |
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| 120 | if (last) last->next=c->next; |
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| 121 | else player_list=c->next; |
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| 122 | player_client *d=c; |
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| 123 | c=c->next; |
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| 124 | delete d; |
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| 125 | } else |
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| 126 | { |
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| 127 | last=c; |
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| 128 | c=c->next; |
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| 129 | } |
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| 130 | } |
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| 131 | } |
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| 132 | |
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| 133 | if (got_all) // see if we have input from everyone, if so send it out |
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| 134 | { |
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| 135 | base->packet.calc_checksum(); |
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| 136 | |
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| 137 | for (c=player_list;c;c=c->next) // setup for next time, wait for all the input |
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| 138 | { |
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| 139 | if (c->has_joined()) |
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| 140 | { |
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| 141 | c->set_wait_input(1); |
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| 142 | game_sock->write(base->packet.data,base->packet.packet_size()+base->packet.packet_prefix_size(),c->data_address); |
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| 143 | |
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| 144 | } |
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| 145 | } |
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| 146 | |
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| 147 | base->input_state=INPUT_PROCESSING; // tell engine to start processing |
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| 148 | game_sock->read_unselectable(); // don't listen to this socket until we are prepared to read next tick's game data |
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| 149 | waiting_server_input=1; |
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| 150 | } |
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| 151 | } |
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| 152 | |
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| 153 | void game_server::add_engine_input() |
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| 154 | { |
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| 155 | waiting_server_input=0; |
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| 156 | base->input_state=INPUT_COLLECTING; |
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| 157 | base->packet.set_tick_received(base->current_tick); |
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| 158 | game_sock->read_selectable(); // we can listen for game data now that we have server input |
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| 159 | check_collection_complete(); |
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| 160 | } |
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| 161 | |
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| 162 | void game_server::add_client_input(char *buf, int size, player_client *c) |
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| 163 | { |
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| 164 | if (c->wait_input()) // don't add if we already have it |
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| 165 | { |
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| 166 | base->packet.add_to_packet(buf,size); |
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| 167 | c->set_wait_input(0); |
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| 168 | check_collection_complete(); |
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| 169 | } |
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| 170 | } |
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| 171 | |
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| 172 | void game_server::check_reload_wait() |
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| 173 | { |
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| 174 | player_client *d=player_list; |
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| 175 | for (;d;d=d->next) |
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| 176 | if (d->wait_reload()) return ; // we are still waiting for someone to reload the game |
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| 177 | base->wait_reload=0; |
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| 178 | } |
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| 179 | |
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| 180 | int game_server::process_client_command(player_client *c) |
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| 181 | { |
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[17] | 182 | uint8_t cmd; |
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[2] | 183 | if (c->comm->read(&cmd,1)!=1) return 0; |
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| 184 | switch (cmd) |
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| 185 | { |
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| 186 | case CLCMD_REQUEST_RESEND : |
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| 187 | { |
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[17] | 188 | uint8_t tick; |
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[2] | 189 | if (c->comm->read(&tick,1)!=1) return 0; |
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| 190 | |
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| 191 | fprintf(stderr,"request for resend tick %d (game cur=%d, pack=%d, last=%d)\n", |
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| 192 | tick,base->current_tick,base->packet.tick_received(),base->last_packet.tick_received()); |
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| 193 | |
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| 194 | if (tick==base->last_packet.tick_received()) |
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| 195 | { |
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| 196 | net_packet *pack=&base->last_packet; |
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| 197 | game_sock->write(pack->data,pack->packet_size()+pack->packet_prefix_size(),c->data_address); |
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| 198 | } |
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| 199 | return 1; |
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| 200 | } break; |
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| 201 | case CLCMD_RELOAD_START : |
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| 202 | { |
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| 203 | if (reload_state) // already in reload state, notify client ok to start reloading |
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| 204 | { |
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| 205 | if (c->comm->write(&cmd,1)!=1) |
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| 206 | c->set_delete_me(1); |
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| 207 | } else c->set_need_reload_start_ok(1); |
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| 208 | return 1; |
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| 209 | } break; |
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| 210 | |
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| 211 | case CLCMD_RELOAD_END : |
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| 212 | { |
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| 213 | c->set_wait_reload(0); |
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| 214 | return 1; |
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| 215 | } break; |
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| 216 | case CLCMD_UNJOIN : |
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| 217 | { |
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| 218 | c->comm->write(&cmd,1); // don't care weither this works or not |
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| 219 | c->set_delete_me(1); |
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| 220 | if (base->input_state==INPUT_COLLECTING) |
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| 221 | check_collection_complete(); |
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| 222 | } break; |
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| 223 | } |
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| 224 | return 0; |
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| 225 | } |
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| 226 | |
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| 227 | |
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| 228 | int game_server::process_net() |
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| 229 | { |
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| 230 | int ret=0; |
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| 231 | /************************** Any game data waiting? **************************/ |
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| 232 | if ((base->input_state==INPUT_COLLECTING || |
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| 233 | base->input_state==INPUT_RELOAD) |
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| 234 | && game_sock->ready_to_read()) |
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| 235 | { |
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| 236 | net_packet tmp; |
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| 237 | net_packet *use=&tmp; |
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| 238 | net_address *from; |
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| 239 | int bytes_received=game_sock->read(use->data,PACKET_MAX_SIZE,&from); |
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| 240 | |
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| 241 | if (from && bytes_received) |
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| 242 | { |
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| 243 | // make sure we got a complete packet and the packet was not a previous game tick packet |
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| 244 | if (bytes_received==use->packet_size()+use->packet_prefix_size()) |
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| 245 | { |
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[17] | 246 | uint16_t rec_crc=use->get_checksum(); |
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[2] | 247 | if (rec_crc==use->calc_checksum()) |
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| 248 | { |
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| 249 | player_client *f=player_list,*found=NULL; |
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| 250 | for (;!found &&f;f=f->next) |
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| 251 | if (f->has_joined() && from->equal(f->data_address)) |
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| 252 | found=f; |
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| 253 | if (found) |
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| 254 | { |
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| 255 | if (base->current_tick==use->tick_received()) |
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| 256 | { |
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| 257 | if (prot->debug_level(net_protocol::DB_MINOR_EVENT)) |
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| 258 | fprintf(stderr,"(got data from %d)",found->client_id); |
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| 259 | |
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| 260 | // fprintf(stderr,"(got packet %d)\n",use->tick_received()); |
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| 261 | // { time_marker now,start; while (now.diff_time(&start)<5.0) now.get_time(); } |
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| 262 | |
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| 263 | if (base->input_state!=INPUT_RELOAD) |
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| 264 | add_client_input((char *)use->packet_data(),use->packet_size(),found); |
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| 265 | |
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| 266 | } |
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| 267 | else if (use->tick_received()==base->last_packet.tick_received()) |
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| 268 | { |
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| 269 | if (prot->debug_level(net_protocol::DB_IMPORTANT_EVENT)) |
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| 270 | fprintf(stderr,"(sending old %d)\n",use->tick_received()); |
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| 271 | |
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| 272 | // if they are sending stale data we need to send them the last packet so they can catchup |
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| 273 | net_packet *pack=&base->last_packet; |
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| 274 | game_sock->write(pack->data,pack->packet_size()+pack->packet_prefix_size(),found->data_address); |
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| 275 | |
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| 276 | } else if (prot->debug_level(net_protocol::DB_MAJOR_EVENT)) |
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| 277 | fprintf(stderr,"received stale packet (got %d, expected %d)\n",use->tick_received(),base->current_tick); |
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| 278 | |
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| 279 | } else |
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| 280 | { |
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| 281 | if (prot->debug_level(net_protocol::DB_MAJOR_EVENT)) |
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| 282 | { |
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| 283 | fprintf(stderr,"received data from unknown client\n"); |
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| 284 | printf("from address "); from->print(); |
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| 285 | printf(" first addr "); player_list->data_address->print(); printf("\n"); |
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| 286 | } |
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| 287 | } |
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| 288 | |
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| 289 | } else fprintf(stderr,"received packet with bad checksum\n"); |
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| 290 | } else fprintf(stderr,"received incomplete packet\n"); |
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| 291 | } else if (!from) |
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| 292 | fprintf(stderr,"received data and no from\n"); |
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| 293 | else if (!bytes_received) |
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| 294 | fprintf(stderr,"received 0 byte data\n"); |
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| 295 | ret=1; |
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| 296 | if (from) delete from; |
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| 297 | |
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| 298 | } |
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| 299 | |
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| 300 | |
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| 301 | /************************** Any client with commands? **************************/ |
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| 302 | player_client *c; |
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| 303 | for (c=player_list;c;c=c->next) |
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| 304 | if (c->comm->error() || (c->comm->ready_to_read() && !process_client_command(c))) |
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| 305 | { |
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| 306 | c->set_delete_me(1); |
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| 307 | check_collection_complete(); |
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| 308 | } |
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| 309 | else ret=1; |
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| 310 | |
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| 311 | return 1; |
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| 312 | } |
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| 313 | |
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| 314 | |
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| 315 | int game_server::input_missing() |
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| 316 | { |
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| 317 | |
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| 318 | return 1; |
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| 319 | } |
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| 320 | |
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| 321 | |
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| 322 | |
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| 323 | int game_server::end_reload(int disconnect) // notify evryone you've reloaded the level (at server request) |
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| 324 | { |
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| 325 | player_client *c=player_list; |
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| 326 | prot->select(0); |
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| 327 | |
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| 328 | for (;c;c=c->next) |
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| 329 | if (!c->delete_me() && c->wait_reload()) |
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| 330 | { |
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| 331 | if (disconnect) |
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| 332 | c->set_delete_me(1); |
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| 333 | else return 0; |
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| 334 | } |
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| 335 | |
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| 336 | for (c=player_list;c;c=c->next) |
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| 337 | c->set_has_joined(1); |
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| 338 | reload_state=0; |
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| 339 | |
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| 340 | return 1; |
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| 341 | } |
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| 342 | |
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| 343 | int game_server::start_reload() |
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| 344 | { |
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| 345 | player_client *c=player_list; |
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| 346 | reload_state=1; |
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| 347 | prot->select(0); |
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| 348 | |
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| 349 | for (;c;c=c->next) |
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| 350 | { |
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| 351 | if (!c->delete_me() && c->need_reload_start_ok()) // if the client is already waiting for reload state to start, send ok |
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| 352 | { |
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[17] | 353 | uint8_t cmd=CLCMD_RELOAD_START; |
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[2] | 354 | if (c->comm->write(&cmd,1)!=1) { c->set_delete_me(1); } |
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| 355 | c->set_need_reload_start_ok(0); |
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| 356 | } |
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| 357 | c->set_wait_reload(1); |
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| 358 | } |
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| 359 | return 1; |
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| 360 | } |
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| 361 | |
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| 362 | |
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| 363 | int game_server::isa_client(int client_id) |
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| 364 | { |
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| 365 | player_client *c=player_list; |
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| 366 | if (!client_id) return 1; |
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| 367 | for (;c;c=c->next) if (c->client_id==client_id) return 1; |
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| 368 | return 0; |
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| 369 | } |
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| 370 | |
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| 371 | int game_server::add_client(int type, net_socket *sock, net_address *from) |
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| 372 | { |
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| 373 | if( type == CLIENT_ABUSE ) |
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| 374 | { |
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| 375 | if( total_players() >= main_net_cfg->max_players ) |
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| 376 | { |
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[17] | 377 | uint8_t too_many = 2; |
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[2] | 378 | sock->write( &too_many, 1 ); |
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| 379 | return 0; |
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| 380 | } |
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| 381 | |
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[17] | 382 | uint8_t reg = registered ? 1 : 0; |
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[2] | 383 | if( sock->write( ®, 1 ) != 1 ) |
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| 384 | return 0; |
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| 385 | |
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[17] | 386 | uint16_t our_port = lstl( main_net_cfg->port + 1 ), cport; |
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[2] | 387 | char name[256]; |
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[17] | 388 | uint8_t len; |
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| 389 | int16_t nkills=lstl(main_net_cfg->kills); |
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[2] | 390 | |
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| 391 | if( sock->read(&len,1)!=1 || |
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| 392 | sock->read(name,len)!=len || |
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| 393 | sock->read(&cport,2)!=2 || |
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| 394 | sock->write(&our_port,2)!=2 || |
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| 395 | sock->write(&nkills,2)!=2) |
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| 396 | { |
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| 397 | return 0; |
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| 398 | } |
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| 399 | |
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| 400 | cport=lstl(cport); |
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| 401 | |
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| 402 | int f = -1, i; |
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| 403 | for( i = 0; f == -1 && i < MAX_JOINERS; i++ ) |
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| 404 | { |
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| 405 | if( !isa_client(i) ) |
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| 406 | { |
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| 407 | f = i; |
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| 408 | join_struct *j=base->join_list; |
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| 409 | for( ; j; j = j->next ) |
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| 410 | { |
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| 411 | if( j->client_id == i ) |
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| 412 | f = -1; |
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| 413 | } |
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| 414 | } |
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| 415 | } |
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| 416 | |
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| 417 | if( f == -1 ) |
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| 418 | return 0; |
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| 419 | |
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| 420 | from->set_port( cport ); |
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| 421 | |
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[17] | 422 | uint16_t client_id = lstl( f ); |
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[2] | 423 | if( sock->write( &client_id, 2 ) != 2 ) |
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| 424 | { |
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| 425 | return 0; |
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| 426 | } |
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| 427 | client_id=f; |
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| 428 | |
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| 429 | join_array[client_id].next = base->join_list; |
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| 430 | base->join_list = &join_array[client_id]; |
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| 431 | join_array[client_id].client_id = client_id; |
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| 432 | strcpy( join_array[client_id].name, name ); |
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| 433 | player_list = new player_client( f, sock, from, player_list ); |
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| 434 | |
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| 435 | return 1; |
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| 436 | } |
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| 437 | else |
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| 438 | { |
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| 439 | return 0; |
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| 440 | } |
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| 441 | } |
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| 442 | |
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| 443 | int game_server::kill_slackers() |
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| 444 | { |
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| 445 | player_client *c=player_list; |
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| 446 | for (;c;c=c->next) |
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| 447 | if (c->wait_input()) |
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| 448 | c->set_delete_me(1); |
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| 449 | check_collection_complete(); |
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| 450 | return 1; |
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| 451 | } |
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| 452 | |
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| 453 | int game_server::quit() |
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| 454 | { |
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| 455 | player_client *c=player_list; |
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| 456 | while (c) |
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| 457 | { |
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| 458 | player_client *d=c; |
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| 459 | c=c->next; |
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[4] | 460 | delete d; |
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[2] | 461 | } |
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| 462 | player_list=NULL; |
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| 463 | return 1; |
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| 464 | } |
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| 465 | |
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| 466 | |
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| 467 | game_server::~game_server() |
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| 468 | { |
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| 469 | quit(); |
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| 470 | } |
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| 471 | |
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