1 | #include "netcfg.hpp" |
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2 | #include "gclient.hpp" |
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3 | #include "netface.hpp" |
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4 | #include "undrv.hpp" |
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5 | #include "timing.hpp" |
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6 | |
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7 | |
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8 | #include <stdio.h> |
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9 | #include <stdlib.h> |
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10 | #include <fcntl.h> |
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11 | #include <unistd.h> |
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12 | #include <sys/stat.h> |
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13 | #include <sys/types.h> |
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14 | #include <string.h> |
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15 | #include <signal.h> |
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16 | |
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17 | extern base_memory_struct *base; |
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18 | extern net_socket *comm_sock,*game_sock; |
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19 | extern int registered; |
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20 | extern net_protocol *prot; |
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21 | extern char lsf[256]; |
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22 | extern int start_running; |
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23 | |
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24 | int game_client::process_server_command() |
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25 | { |
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26 | uint8_t cmd; |
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27 | if (client_sock->read(&cmd,1)!=1) return 0; |
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28 | switch (cmd) |
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29 | { |
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30 | case CLCMD_REQUEST_RESEND : |
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31 | { |
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32 | uint8_t tick; |
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33 | if (client_sock->read(&tick,1)!=1) return 0; |
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34 | |
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35 | fprintf(stderr,"request for resend tick %d (game cur=%d, pack=%d, last=%d)\n", |
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36 | tick,base->current_tick,base->packet.tick_received(),base->last_packet.tick_received()); |
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37 | |
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38 | if (tick==base->packet.tick_received() && !wait_local_input) // asking for this tick? make sure is collected |
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39 | { |
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40 | fprintf(stderr,"resending client packet %d to server\n",base->packet.tick_received()); |
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41 | net_packet *pack=&base->packet; |
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42 | game_sock->write(pack->data,pack->packet_size()+pack->packet_prefix_size(),server_data_port); |
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43 | |
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44 | { time_marker now,start; while (now.diff_time(&start)<3.0) now.get_time(); } |
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45 | } |
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46 | return 1; |
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47 | } break; |
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48 | default : |
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49 | { |
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50 | fprintf(stderr,"unknown command from server %d\n",cmd); |
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51 | return 0; |
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52 | } |
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53 | } |
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54 | return 0; |
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55 | } |
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56 | |
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57 | int game_client::process_net() |
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58 | { |
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59 | if (client_sock->error()) |
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60 | return 0; |
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61 | |
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62 | if (game_sock->ready_to_read()) // any game data comming in? |
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63 | { |
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64 | net_packet tmp; // don't store in main packet in case something is wrong with this packet and server still needs old one |
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65 | |
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66 | int bytes_received=game_sock->read(tmp.data,PACKET_MAX_SIZE); |
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67 | if (bytes_received==tmp.packet_size()+tmp.packet_prefix_size()) // was the packet complete? |
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68 | { |
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69 | uint16_t rec_crc=tmp.get_checksum(); |
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70 | if (rec_crc==tmp.calc_checksum()) |
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71 | { |
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72 | if (base->current_tick==tmp.tick_received()) |
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73 | { |
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74 | base->packet=tmp; |
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75 | wait_local_input=1; |
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76 | base->input_state=INPUT_PROCESSING; // tell engine to start processing |
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77 | } |
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78 | // else fprintf(stderr,"received stale packet (got %d, expected %d)\n",tmp.tick_received(),base->current_tick); |
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79 | } else fprintf(stderr,"received packet with bad checksum\n"); |
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80 | } else fprintf(stderr,"incomplete packet, read %d, should be %d\n",bytes_received,tmp.packet_size()+tmp.packet_prefix_size()); |
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81 | |
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82 | } |
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83 | |
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84 | if (client_sock->ready_to_read()) |
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85 | { |
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86 | if (!process_server_command()) |
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87 | { |
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88 | main_net_cfg->state=net_configuration::RESTART_SINGLE; |
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89 | start_running=0; |
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90 | strcpy(lsf,"abuse.lsp"); |
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91 | |
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92 | wait_local_input=1; |
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93 | base->input_state=INPUT_PROCESSING; // tell engine to start processing |
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94 | return 0; |
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95 | |
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96 | } |
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97 | } |
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98 | return 1; |
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99 | } |
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100 | |
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101 | |
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102 | game_client::game_client(net_socket *client_sock, net_address *server_addr) : |
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103 | client_sock(client_sock) |
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104 | { |
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105 | server_data_port=server_addr->copy(); |
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106 | client_sock->read_selectable(); |
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107 | wait_local_input=1; |
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108 | } |
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109 | |
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110 | int game_client::input_missing() |
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111 | { |
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112 | if (prot->debug_level(net_protocol::DB_IMPORTANT_EVENT)) |
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113 | fprintf(stderr,"(resending %d)\n",base->packet.tick_received()); |
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114 | net_packet *pack=&base->packet; |
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115 | game_sock->write(pack->data,pack->packet_size()+pack->packet_prefix_size(),server_data_port); |
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116 | // fprintf(stderr,"2"); |
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117 | // { time_marker now,start; while (now.diff_time(&start)<3.0) now.get_time(); } |
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118 | |
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119 | /* |
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120 | unsigned char pk[2]={CLCMD_REQUEST_RESEND,base->packet.tick_received()}; |
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121 | if (client_sock->write(pk,2)!=2) return 0; |
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122 | fprintf(stderr,"sending retry request to server (tick %d, wait input=%d)\n",pk[1],wait_local_input); */ |
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123 | return 1; |
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124 | } |
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125 | |
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126 | void game_client::add_engine_input() |
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127 | { |
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128 | net_packet *pack=&base->packet; |
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129 | base->input_state=INPUT_COLLECTING; |
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130 | wait_local_input=0; |
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131 | pack->set_tick_received(base->current_tick); |
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132 | pack->calc_checksum(); |
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133 | game_sock->write(pack->data,pack->packet_size()+pack->packet_prefix_size(),server_data_port); |
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134 | // data_sock->write(pack->data,pack->packet_size()+pack->packet_prefix_size()); |
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135 | /* fprintf(stderr,"(sending %d)\n",base->packet.tick_received()); |
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136 | |
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137 | { time_marker now,start; while (now.diff_time(&start)<5.0) now.get_time(); } */ |
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138 | } |
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139 | |
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140 | |
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141 | int game_client::end_reload(int disconnect) // notify evryone you've reloaded the level (at server request) |
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142 | { |
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143 | uint8_t cmd=CLCMD_RELOAD_END; |
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144 | if (client_sock->write(&cmd,1)!=1) return 0; |
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145 | return 1; |
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146 | } |
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147 | |
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148 | int game_client::start_reload() |
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149 | { |
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150 | uint8_t cmd=CLCMD_RELOAD_START; |
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151 | if (client_sock->write(&cmd,1)!=1) return 0; |
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152 | if (client_sock->read(&cmd,1)!=1) return 0; |
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153 | return 1; |
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154 | } |
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155 | |
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156 | int kill_net(); |
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157 | |
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158 | int game_client::kill_slackers() |
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159 | { |
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160 | if (base->input_state==INPUT_COLLECTING) |
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161 | base->input_state=INPUT_PROCESSING; |
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162 | kill_net(); |
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163 | return 0; // tell driver to delete us and replace with local client |
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164 | } |
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165 | |
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166 | int game_client::quit() |
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167 | { |
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168 | uint8_t cmd=CLCMD_UNJOIN; |
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169 | if (client_sock->write(&cmd,1)!=1) return 0; |
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170 | if (client_sock->read(&cmd,1)!=1) return 0; |
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171 | return 1; |
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172 | } |
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173 | |
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174 | |
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175 | |
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176 | |
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177 | |
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178 | game_client::~game_client() |
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179 | { |
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180 | delete client_sock; |
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181 | delete server_data_port; |
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182 | } |
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183 | |
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