1 | /* |
---|
2 | * Abuse - dark 2D side-scrolling platform game |
---|
3 | * Copyright (c) 1995 Crack dot Com |
---|
4 | * |
---|
5 | * This software was released into the Public Domain. As with most public |
---|
6 | * domain software, no warranty is made or implied by Crack dot Com or |
---|
7 | * Jonathan Clark. |
---|
8 | */ |
---|
9 | |
---|
10 | #include "config.h" |
---|
11 | |
---|
12 | #include <string.h> |
---|
13 | |
---|
14 | #include "game.hpp" |
---|
15 | |
---|
16 | #include "specs.hpp" |
---|
17 | #include "jwindow.hpp" |
---|
18 | #include "id.hpp" |
---|
19 | #include "input.hpp" |
---|
20 | #include "fonts.hpp" |
---|
21 | #include "lisp.hpp" |
---|
22 | #include "dprint.hpp" |
---|
23 | #include "cache.hpp" |
---|
24 | #include "gui.hpp" |
---|
25 | #include "dev.hpp" |
---|
26 | #include "id.hpp" |
---|
27 | #include "demo.hpp" |
---|
28 | |
---|
29 | extern void *save_order; // load from "saveordr.lsp", contains a list ordering the save games |
---|
30 | |
---|
31 | extern JCFont *console_font; |
---|
32 | |
---|
33 | #define MAX_SAVE_GAMES 5 |
---|
34 | int last_save_game_number=0; |
---|
35 | |
---|
36 | int save_buts[MAX_SAVE_GAMES*3]; |
---|
37 | |
---|
38 | |
---|
39 | void load_number_icons() |
---|
40 | { |
---|
41 | char name[100]; |
---|
42 | int i; |
---|
43 | for (i=0;i<MAX_SAVE_GAMES*3;i++) |
---|
44 | { |
---|
45 | sprintf(name,"nums%04d.pcx",i+1); |
---|
46 | save_buts[i]=cash.reg("art/icons.spe",name,SPEC_IMAGE,1); |
---|
47 | } |
---|
48 | } |
---|
49 | |
---|
50 | |
---|
51 | void last_savegame_name(char *buf) |
---|
52 | { |
---|
53 | printf( "last_savegame_name()\n" ); |
---|
54 | sprintf(buf,"%ssave%04d.spe",get_save_filename_prefix(), (last_save_game_number+MAX_SAVE_GAMES-1)%MAX_SAVE_GAMES+1); |
---|
55 | } |
---|
56 | |
---|
57 | jwindow *create_num_window(int mx, int total_saved, image **thumb_nails) |
---|
58 | { |
---|
59 | ico_button *buts[MAX_SAVE_GAMES]; |
---|
60 | int y=WINDOW_FRAME_TOP,i; |
---|
61 | int ih=cash.img(save_buts[0])->height(); |
---|
62 | int x=0; |
---|
63 | for (i=0;i<total_saved;i++,y+=ih) |
---|
64 | { |
---|
65 | if (thumb_nails) { while (!thumb_nails[x]) x++; } |
---|
66 | buts[i]=new ico_button(WINDOW_FRAME_LEFT,y,ID_LOAD_GAME_NUMBER+x, |
---|
67 | save_buts[x*3+0],save_buts[x*3+0],save_buts[x*3+1],save_buts[x*3+2],NULL); |
---|
68 | buts[i]->set_act_id(ID_LOAD_GAME_PREVIEW+x); |
---|
69 | x++; |
---|
70 | } |
---|
71 | |
---|
72 | for (i=0;i<total_saved-1;i++) |
---|
73 | buts[i]->next=buts[i+1]; |
---|
74 | |
---|
75 | return eh->new_window(mx,yres/2-(WINDOW_FRAME_TOP+ih*5)/2,-1,-1,buts[0]); |
---|
76 | } |
---|
77 | |
---|
78 | int get_save_spot() |
---|
79 | { |
---|
80 | int i=MAX_SAVE_GAMES,last_free=0; |
---|
81 | for (;i>0;) |
---|
82 | { |
---|
83 | char name[20]; |
---|
84 | sprintf(name,"%ssave%04d.spe", get_save_filename_prefix(),i); |
---|
85 | FILE *fp=open_FILE(name,"rb"); |
---|
86 | if (fp) |
---|
87 | i=0; |
---|
88 | else { last_free=i; i--; } |
---|
89 | fclose(fp); |
---|
90 | } |
---|
91 | |
---|
92 | if (last_free) return last_free; // if there are any slots not created yet... |
---|
93 | |
---|
94 | int w=cash.img(save_buts[0])->width(); |
---|
95 | int mx=last_demo_mx-w/2; |
---|
96 | if((unsigned)(mx + w + 10) > xres) mx = xres - w - 10; |
---|
97 | if( mx < 0) mx = 0; |
---|
98 | |
---|
99 | jwindow *l_win=create_num_window(mx,MAX_SAVE_GAMES,NULL); |
---|
100 | event ev; |
---|
101 | int got_level=0; |
---|
102 | int quit=0; |
---|
103 | do |
---|
104 | { |
---|
105 | eh->flush_screen(); |
---|
106 | eh->get_event(ev); |
---|
107 | if (ev.type==EV_MESSAGE && ev.message.id>=ID_LOAD_GAME_NUMBER && ev.message.id<ID_LOAD_GAME_PREVIEW) |
---|
108 | got_level=ev.message.id-ID_LOAD_GAME_NUMBER+1; |
---|
109 | |
---|
110 | |
---|
111 | if (ev.type==EV_CLOSE_WINDOW && ev.window==l_win) |
---|
112 | quit=1; |
---|
113 | } while (!got_level && !quit); |
---|
114 | |
---|
115 | eh->close_window(l_win); |
---|
116 | the_game->reset_keymap(); |
---|
117 | return got_level; |
---|
118 | } |
---|
119 | |
---|
120 | void get_savegame_name(char *buf) // buf should be at least 50 bytes |
---|
121 | { |
---|
122 | sprintf(buf,"save%04d.spe",(last_save_game_number++)%MAX_SAVE_GAMES+1); |
---|
123 | /* FILE *fp=open_FILE("lastsave.lsp","wb"); |
---|
124 | if (fp) |
---|
125 | { |
---|
126 | fprintf(fp,"(setq last_save_game %d)\n",last_save_game_number%MAX_SAVE_GAMES); |
---|
127 | fclose(fp); |
---|
128 | } else dprintf("Warning unable to open lastsave.lsp for writing\n"); */ |
---|
129 | } |
---|
130 | |
---|
131 | int show_load_icon() |
---|
132 | { |
---|
133 | int i; |
---|
134 | for( i = 0; i < MAX_SAVE_GAMES; i++ ) |
---|
135 | { |
---|
136 | char nm[255]; |
---|
137 | sprintf( nm, "%ssave%04d.spe", get_save_filename_prefix(), i + 1 ); |
---|
138 | bFILE *fp = open_file( nm, "rb" ); |
---|
139 | if( fp->open_failure() ) |
---|
140 | { |
---|
141 | delete fp; |
---|
142 | } |
---|
143 | else |
---|
144 | { |
---|
145 | delete fp; |
---|
146 | return 1; |
---|
147 | } |
---|
148 | } |
---|
149 | return 0; |
---|
150 | } |
---|
151 | |
---|
152 | int load_game(int show_all, char const *title) // return 0 if the player escapes, else return the number of the game to load |
---|
153 | { |
---|
154 | int total_saved=0; |
---|
155 | image *thumb_nails[MAX_SAVE_GAMES]; |
---|
156 | int start_num=0; |
---|
157 | int max_w=160,max_h=100; |
---|
158 | memset(thumb_nails,0,sizeof(thumb_nails)); |
---|
159 | |
---|
160 | image *first=NULL; |
---|
161 | |
---|
162 | for (start_num=0;start_num<MAX_SAVE_GAMES;start_num++) |
---|
163 | { |
---|
164 | char name[255]; |
---|
165 | int fail=0; |
---|
166 | |
---|
167 | sprintf(name,"%ssave%04d.spe", get_save_filename_prefix(), start_num+1); |
---|
168 | bFILE *fp=open_file(name,"rb"); |
---|
169 | if (fp->open_failure()) |
---|
170 | { |
---|
171 | fail=1; |
---|
172 | } |
---|
173 | else |
---|
174 | { |
---|
175 | spec_directory sd(fp); |
---|
176 | spec_entry *se=sd.find("thumb nail"); |
---|
177 | if (se && se->type==SPEC_IMAGE) |
---|
178 | { |
---|
179 | thumb_nails[start_num]=new image(se,fp); |
---|
180 | if (thumb_nails[start_num]->width()>max_w) max_w=thumb_nails[start_num]->width(); |
---|
181 | if (thumb_nails[start_num]->height()>max_h) max_h=thumb_nails[start_num]->height(); |
---|
182 | if (!first) first=thumb_nails[start_num]; |
---|
183 | total_saved++; |
---|
184 | } |
---|
185 | else |
---|
186 | fail=1; |
---|
187 | } |
---|
188 | if (fail && show_all) |
---|
189 | { |
---|
190 | thumb_nails[start_num]=new image(160,100); |
---|
191 | thumb_nails[start_num]->clear(); |
---|
192 | console_font->put_string(thumb_nails[start_num],0,0,symbol_str("no_saved")); |
---|
193 | total_saved++; |
---|
194 | if (!first) first=thumb_nails[start_num]; |
---|
195 | } |
---|
196 | delete fp; |
---|
197 | } |
---|
198 | |
---|
199 | if (!total_saved) return 0; |
---|
200 | if (total_saved>MAX_SAVE_GAMES) |
---|
201 | total_saved=MAX_SAVE_GAMES; |
---|
202 | |
---|
203 | int i; |
---|
204 | /* int ih=cash.img(save_buts[0])->height(); |
---|
205 | ico_button *buts[MAX_SAVE_GAMES]; |
---|
206 | int y=WINDOW_FRAME_TOP; |
---|
207 | |
---|
208 | |
---|
209 | for (i=0;i<total_saved;i++,y+=ih) |
---|
210 | { |
---|
211 | buts[i]=new ico_button(WINDOW_FRAME_LEFT,y,ID_LOAD_GAME_NUMBER+i, |
---|
212 | save_buts[i*3+1],save_buts[i*3+1],save_buts[i*3+0],save_buts[i*3+2],NULL); |
---|
213 | buts[i]->set_act_id(ID_LOAD_GAME_PREVIEW+i); |
---|
214 | } |
---|
215 | |
---|
216 | for (i=0;i<total_saved-1;i++) |
---|
217 | buts[i]->next=buts[i+1]; |
---|
218 | */ |
---|
219 | |
---|
220 | |
---|
221 | jwindow *l_win=create_num_window(0,total_saved,thumb_nails); |
---|
222 | jwindow *preview=eh->new_window(l_win->x+l_win->l+5,l_win->y,max_w,max_h,NULL,title); |
---|
223 | |
---|
224 | first->put_image(preview->screen,preview->x1(),preview->y1()); |
---|
225 | |
---|
226 | event ev; |
---|
227 | int got_level=0; |
---|
228 | int quit=0; |
---|
229 | do |
---|
230 | { |
---|
231 | eh->flush_screen(); |
---|
232 | eh->get_event(ev); |
---|
233 | if (ev.type==EV_MESSAGE && ev.message.id>=ID_LOAD_GAME_NUMBER && ev.message.id<ID_LOAD_GAME_PREVIEW) |
---|
234 | got_level=ev.message.id-ID_LOAD_GAME_NUMBER+1; |
---|
235 | |
---|
236 | if (ev.type==EV_MESSAGE && ev.message.id>=ID_LOAD_GAME_PREVIEW && ev.message.id<ID_LOAD_PLAYER_GAME) |
---|
237 | { |
---|
238 | int draw_num=ev.message.id-ID_LOAD_GAME_PREVIEW; |
---|
239 | preview->clear(); |
---|
240 | thumb_nails[draw_num]->put_image(preview->screen,preview->x1(),preview->y1()); |
---|
241 | } |
---|
242 | |
---|
243 | if ((ev.type==EV_CLOSE_WINDOW) || (ev.type==EV_KEY && ev.key==JK_ESC)) |
---|
244 | quit=1; |
---|
245 | } while (!got_level && !quit); |
---|
246 | |
---|
247 | eh->close_window(l_win); |
---|
248 | eh->close_window(preview); |
---|
249 | |
---|
250 | for (i=0;i<total_saved;i++) |
---|
251 | if (thumb_nails[i]) |
---|
252 | delete thumb_nails[i]; |
---|
253 | |
---|
254 | return got_level; |
---|
255 | } |
---|