[56] | 1 | /* |
---|
| 2 | * Abuse - dark 2D side-scrolling platform game |
---|
| 3 | * Copyright (c) 1995 Crack dot Com |
---|
| 4 | * |
---|
| 5 | * This software was released into the Public Domain. As with most public |
---|
| 6 | * domain software, no warranty is made or implied by Crack dot Com or |
---|
| 7 | * Jonathan Clark. |
---|
| 8 | */ |
---|
| 9 | |
---|
| 10 | #include "config.h" |
---|
| 11 | |
---|
[39] | 12 | #include <string.h> |
---|
| 13 | |
---|
[88] | 14 | #include "game.hpp" |
---|
| 15 | |
---|
[2] | 16 | #include "specs.hpp" |
---|
| 17 | #include "jwindow.hpp" |
---|
| 18 | #include "id.hpp" |
---|
| 19 | #include "input.hpp" |
---|
| 20 | #include "fonts.hpp" |
---|
| 21 | #include "lisp.hpp" |
---|
| 22 | #include "dprint.hpp" |
---|
| 23 | #include "cache.hpp" |
---|
| 24 | #include "gui.hpp" |
---|
[39] | 25 | #include "dev.hpp" |
---|
[2] | 26 | #include "id.hpp" |
---|
| 27 | #include "demo.hpp" |
---|
| 28 | |
---|
| 29 | extern void *save_order; // load from "saveordr.lsp", contains a list ordering the save games |
---|
| 30 | |
---|
| 31 | extern JCFont *console_font; |
---|
| 32 | |
---|
| 33 | #define MAX_SAVE_GAMES 5 |
---|
| 34 | int last_save_game_number=0; |
---|
| 35 | |
---|
| 36 | int save_buts[MAX_SAVE_GAMES*3]; |
---|
| 37 | |
---|
| 38 | |
---|
| 39 | void load_number_icons() |
---|
| 40 | { |
---|
| 41 | char name[100]; |
---|
| 42 | int i; |
---|
| 43 | for (i=0;i<MAX_SAVE_GAMES*3;i++) |
---|
| 44 | { |
---|
| 45 | sprintf(name,"nums%04d.pcx",i+1); |
---|
| 46 | save_buts[i]=cash.reg("art/icons.spe",name,SPEC_IMAGE,1); |
---|
| 47 | } |
---|
| 48 | } |
---|
| 49 | |
---|
| 50 | |
---|
| 51 | void last_savegame_name(char *buf) |
---|
| 52 | { |
---|
| 53 | printf( "last_savegame_name()\n" ); |
---|
| 54 | sprintf(buf,"%ssave%04d.spe",get_save_filename_prefix(), (last_save_game_number+MAX_SAVE_GAMES-1)%MAX_SAVE_GAMES+1); |
---|
| 55 | } |
---|
| 56 | |
---|
| 57 | jwindow *create_num_window(int mx, int total_saved, image **thumb_nails) |
---|
| 58 | { |
---|
| 59 | ico_button *buts[MAX_SAVE_GAMES]; |
---|
| 60 | int y=WINDOW_FRAME_TOP,i; |
---|
| 61 | int ih=cash.img(save_buts[0])->height(); |
---|
| 62 | int x=0; |
---|
| 63 | for (i=0;i<total_saved;i++,y+=ih) |
---|
| 64 | { |
---|
| 65 | if (thumb_nails) { while (!thumb_nails[x]) x++; } |
---|
| 66 | buts[i]=new ico_button(WINDOW_FRAME_LEFT,y,ID_LOAD_GAME_NUMBER+x, |
---|
| 67 | save_buts[x*3+0],save_buts[x*3+0],save_buts[x*3+1],save_buts[x*3+2],NULL); |
---|
| 68 | buts[i]->set_act_id(ID_LOAD_GAME_PREVIEW+x); |
---|
| 69 | x++; |
---|
| 70 | } |
---|
| 71 | |
---|
| 72 | for (i=0;i<total_saved-1;i++) |
---|
| 73 | buts[i]->next=buts[i+1]; |
---|
| 74 | |
---|
| 75 | return eh->new_window(mx,yres/2-(WINDOW_FRAME_TOP+ih*5)/2,-1,-1,buts[0]); |
---|
| 76 | } |
---|
| 77 | |
---|
| 78 | int get_save_spot() |
---|
| 79 | { |
---|
| 80 | int i=MAX_SAVE_GAMES,last_free=0; |
---|
| 81 | for (;i>0;) |
---|
| 82 | { |
---|
| 83 | char name[20]; |
---|
| 84 | sprintf(name,"%ssave%04d.spe", get_save_filename_prefix(),i); |
---|
| 85 | FILE *fp=open_FILE(name,"rb"); |
---|
| 86 | if (fp) |
---|
| 87 | i=0; |
---|
| 88 | else { last_free=i; i--; } |
---|
| 89 | fclose(fp); |
---|
| 90 | } |
---|
| 91 | |
---|
| 92 | if (last_free) return last_free; // if there are any slots not created yet... |
---|
| 93 | |
---|
| 94 | int w=cash.img(save_buts[0])->width(); |
---|
| 95 | int mx=last_demo_mx-w/2; |
---|
| 96 | if((unsigned)(mx + w + 10) > xres) mx = xres - w - 10; |
---|
| 97 | if( mx < 0) mx = 0; |
---|
| 98 | |
---|
| 99 | jwindow *l_win=create_num_window(mx,MAX_SAVE_GAMES,NULL); |
---|
| 100 | event ev; |
---|
| 101 | int got_level=0; |
---|
| 102 | int quit=0; |
---|
| 103 | do |
---|
| 104 | { |
---|
| 105 | eh->flush_screen(); |
---|
| 106 | eh->get_event(ev); |
---|
| 107 | if (ev.type==EV_MESSAGE && ev.message.id>=ID_LOAD_GAME_NUMBER && ev.message.id<ID_LOAD_GAME_PREVIEW) |
---|
| 108 | got_level=ev.message.id-ID_LOAD_GAME_NUMBER+1; |
---|
| 109 | |
---|
| 110 | |
---|
| 111 | if (ev.type==EV_CLOSE_WINDOW && ev.window==l_win) |
---|
| 112 | quit=1; |
---|
| 113 | } while (!got_level && !quit); |
---|
| 114 | |
---|
| 115 | eh->close_window(l_win); |
---|
| 116 | the_game->reset_keymap(); |
---|
| 117 | return got_level; |
---|
| 118 | } |
---|
| 119 | |
---|
| 120 | void get_savegame_name(char *buf) // buf should be at least 50 bytes |
---|
| 121 | { |
---|
| 122 | sprintf(buf,"save%04d.spe",(last_save_game_number++)%MAX_SAVE_GAMES+1); |
---|
| 123 | /* FILE *fp=open_FILE("lastsave.lsp","wb"); |
---|
| 124 | if (fp) |
---|
| 125 | { |
---|
| 126 | fprintf(fp,"(setq last_save_game %d)\n",last_save_game_number%MAX_SAVE_GAMES); |
---|
| 127 | fclose(fp); |
---|
| 128 | } else dprintf("Warning unable to open lastsave.lsp for writing\n"); */ |
---|
| 129 | } |
---|
| 130 | |
---|
| 131 | int show_load_icon() |
---|
| 132 | { |
---|
| 133 | int i; |
---|
| 134 | for( i = 0; i < MAX_SAVE_GAMES; i++ ) |
---|
| 135 | { |
---|
| 136 | char nm[255]; |
---|
| 137 | sprintf( nm, "%ssave%04d.spe", get_save_filename_prefix(), i + 1 ); |
---|
| 138 | bFILE *fp = open_file( nm, "rb" ); |
---|
| 139 | if( fp->open_failure() ) |
---|
| 140 | { |
---|
| 141 | delete fp; |
---|
| 142 | } |
---|
| 143 | else |
---|
| 144 | { |
---|
| 145 | delete fp; |
---|
| 146 | return 1; |
---|
| 147 | } |
---|
| 148 | } |
---|
| 149 | return 0; |
---|
| 150 | } |
---|
| 151 | |
---|
[39] | 152 | int load_game(int show_all, char const *title) // return 0 if the player escapes, else return the number of the game to load |
---|
[2] | 153 | { |
---|
| 154 | int total_saved=0; |
---|
| 155 | image *thumb_nails[MAX_SAVE_GAMES]; |
---|
| 156 | int start_num=0; |
---|
| 157 | int max_w=160,max_h=100; |
---|
| 158 | memset(thumb_nails,0,sizeof(thumb_nails)); |
---|
| 159 | |
---|
| 160 | image *first=NULL; |
---|
| 161 | |
---|
| 162 | for (start_num=0;start_num<MAX_SAVE_GAMES;start_num++) |
---|
| 163 | { |
---|
| 164 | char name[255]; |
---|
| 165 | int fail=0; |
---|
| 166 | |
---|
| 167 | sprintf(name,"%ssave%04d.spe", get_save_filename_prefix(), start_num+1); |
---|
| 168 | bFILE *fp=open_file(name,"rb"); |
---|
| 169 | if (fp->open_failure()) |
---|
| 170 | { |
---|
| 171 | fail=1; |
---|
| 172 | } |
---|
| 173 | else |
---|
| 174 | { |
---|
| 175 | spec_directory sd(fp); |
---|
| 176 | spec_entry *se=sd.find("thumb nail"); |
---|
| 177 | if (se && se->type==SPEC_IMAGE) |
---|
| 178 | { |
---|
| 179 | thumb_nails[start_num]=new image(se,fp); |
---|
| 180 | if (thumb_nails[start_num]->width()>max_w) max_w=thumb_nails[start_num]->width(); |
---|
| 181 | if (thumb_nails[start_num]->height()>max_h) max_h=thumb_nails[start_num]->height(); |
---|
| 182 | if (!first) first=thumb_nails[start_num]; |
---|
| 183 | total_saved++; |
---|
| 184 | } |
---|
| 185 | else |
---|
| 186 | fail=1; |
---|
| 187 | } |
---|
| 188 | if (fail && show_all) |
---|
| 189 | { |
---|
| 190 | thumb_nails[start_num]=new image(160,100); |
---|
| 191 | thumb_nails[start_num]->clear(); |
---|
| 192 | console_font->put_string(thumb_nails[start_num],0,0,symbol_str("no_saved")); |
---|
| 193 | total_saved++; |
---|
| 194 | if (!first) first=thumb_nails[start_num]; |
---|
| 195 | } |
---|
| 196 | delete fp; |
---|
| 197 | } |
---|
| 198 | |
---|
| 199 | if (!total_saved) return 0; |
---|
| 200 | if (total_saved>MAX_SAVE_GAMES) |
---|
| 201 | total_saved=MAX_SAVE_GAMES; |
---|
| 202 | |
---|
[4] | 203 | int i; |
---|
| 204 | /* int ih=cash.img(save_buts[0])->height(); |
---|
| 205 | ico_button *buts[MAX_SAVE_GAMES]; |
---|
[2] | 206 | int y=WINDOW_FRAME_TOP; |
---|
| 207 | |
---|
| 208 | |
---|
| 209 | for (i=0;i<total_saved;i++,y+=ih) |
---|
| 210 | { |
---|
| 211 | buts[i]=new ico_button(WINDOW_FRAME_LEFT,y,ID_LOAD_GAME_NUMBER+i, |
---|
| 212 | save_buts[i*3+1],save_buts[i*3+1],save_buts[i*3+0],save_buts[i*3+2],NULL); |
---|
| 213 | buts[i]->set_act_id(ID_LOAD_GAME_PREVIEW+i); |
---|
| 214 | } |
---|
| 215 | |
---|
| 216 | for (i=0;i<total_saved-1;i++) |
---|
| 217 | buts[i]->next=buts[i+1]; |
---|
| 218 | */ |
---|
| 219 | |
---|
| 220 | |
---|
| 221 | jwindow *l_win=create_num_window(0,total_saved,thumb_nails); |
---|
| 222 | jwindow *preview=eh->new_window(l_win->x+l_win->l+5,l_win->y,max_w,max_h,NULL,title); |
---|
| 223 | |
---|
| 224 | first->put_image(preview->screen,preview->x1(),preview->y1()); |
---|
| 225 | |
---|
| 226 | event ev; |
---|
| 227 | int got_level=0; |
---|
| 228 | int quit=0; |
---|
| 229 | do |
---|
| 230 | { |
---|
| 231 | eh->flush_screen(); |
---|
| 232 | eh->get_event(ev); |
---|
| 233 | if (ev.type==EV_MESSAGE && ev.message.id>=ID_LOAD_GAME_NUMBER && ev.message.id<ID_LOAD_GAME_PREVIEW) |
---|
| 234 | got_level=ev.message.id-ID_LOAD_GAME_NUMBER+1; |
---|
| 235 | |
---|
| 236 | if (ev.type==EV_MESSAGE && ev.message.id>=ID_LOAD_GAME_PREVIEW && ev.message.id<ID_LOAD_PLAYER_GAME) |
---|
| 237 | { |
---|
| 238 | int draw_num=ev.message.id-ID_LOAD_GAME_PREVIEW; |
---|
| 239 | preview->clear(); |
---|
| 240 | thumb_nails[draw_num]->put_image(preview->screen,preview->x1(),preview->y1()); |
---|
| 241 | } |
---|
| 242 | |
---|
| 243 | if ((ev.type==EV_CLOSE_WINDOW) || (ev.type==EV_KEY && ev.key==JK_ESC)) |
---|
| 244 | quit=1; |
---|
| 245 | } while (!got_level && !quit); |
---|
| 246 | |
---|
| 247 | eh->close_window(l_win); |
---|
| 248 | eh->close_window(preview); |
---|
| 249 | |
---|
| 250 | for (i=0;i<total_saved;i++) |
---|
| 251 | if (thumb_nails[i]) |
---|
| 252 | delete thumb_nails[i]; |
---|
| 253 | |
---|
| 254 | return got_level; |
---|
| 255 | } |
---|