1 | /* |
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2 | * Abuse - dark 2D side-scrolling platform game |
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3 | * Copyright (c) 1995 Crack dot Com |
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4 | * Copyright (c) 2005-2011 Sam Hocevar <sam@hocevar.net> |
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5 | * |
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6 | * This software was released into the Public Domain. As with most public |
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7 | * domain software, no warranty is made or implied by Crack dot Com, by |
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8 | * Jonathan Clark, or by Sam Hocevar. |
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9 | */ |
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10 | |
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11 | #if defined HAVE_CONFIG_H |
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12 | # include "config.h" |
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13 | #endif |
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14 | |
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15 | #include <string.h> |
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16 | |
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17 | #include "common.h" |
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18 | |
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19 | #include "game.h" |
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20 | |
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21 | #include "specs.h" |
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22 | #include "jwindow.h" |
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23 | #include "id.h" |
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24 | #include "input.h" |
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25 | #include "fonts.h" |
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26 | #include "lisp.h" |
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27 | #include "dprint.h" |
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28 | #include "cache.h" |
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29 | #include "gui.h" |
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30 | #include "dev.h" |
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31 | #include "id.h" |
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32 | #include "demo.h" |
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33 | |
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34 | extern void *save_order; // load from "saveordr.lsp", contains a list ordering the save games |
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35 | |
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36 | extern JCFont *console_font; |
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37 | |
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38 | #define MAX_SAVE_GAMES 15 |
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39 | #define MAX_SAVE_LINES 5 |
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40 | int last_save_game_number=0; |
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41 | |
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42 | int save_buts[MAX_SAVE_GAMES * 3]; |
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43 | |
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44 | |
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45 | void load_number_icons() |
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46 | { |
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47 | for (int i = 0; i < MAX_SAVE_GAMES * 3; i++) |
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48 | { |
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49 | char name[100]; |
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50 | sprintf(name, "nums%04d.pcx", i + 1); |
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51 | save_buts[i] = cache.reg("art/icons.spe", name, SPEC_IMAGE, 1); |
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52 | } |
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53 | } |
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54 | |
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55 | |
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56 | void last_savegame_name(char *buf) |
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57 | { |
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58 | printf( "last_savegame_name()\n" ); |
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59 | sprintf(buf,"%ssave%04d.spe",get_save_filename_prefix(), (last_save_game_number+MAX_SAVE_GAMES-1)%MAX_SAVE_GAMES+1); |
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60 | } |
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61 | |
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62 | Jwindow *create_num_window(int mx, int total_saved, int lines, image **thumbnails) |
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63 | { |
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64 | ico_button *buts[MAX_SAVE_GAMES]; |
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65 | int y = 0, x = 0, i; |
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66 | int iw=cache.img(save_buts[0])->Size().x; |
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67 | int ih=cache.img(save_buts[0])->Size().y; |
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68 | int maxih = ih, maxiw = iw; |
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69 | int n=0; |
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70 | for (i=0; i<total_saved; i++,y+=ih) |
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71 | { |
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72 | maxih = Max(ih, maxih); |
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73 | maxiw = Max(iw, maxiw); |
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74 | if (y >= lines * ih) |
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75 | { |
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76 | y = 0; |
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77 | x += iw; |
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78 | } |
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79 | if (thumbnails) { while (!thumbnails[n]) n++; } |
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80 | buts[i]=new ico_button(x, y, ID_LOAD_GAME_NUMBER + n, |
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81 | save_buts[n*3+0],save_buts[n*3+0],save_buts[n*3+1],save_buts[n*3+2],NULL); |
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82 | buts[i]->set_act_id(ID_LOAD_GAME_PREVIEW+n); |
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83 | n++; |
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84 | } |
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85 | |
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86 | for (i=0; i<total_saved-1; i++) |
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87 | buts[i]->next=buts[i+1]; |
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88 | |
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89 | return wm->CreateWindow(ivec2(mx, yres / 2 - (Jwindow::top_border() + maxih * 5) / 2), ivec2(-1), buts[0]); |
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90 | } |
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91 | |
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92 | int get_save_spot() |
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93 | { |
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94 | int i=MAX_SAVE_GAMES,last_free=0; |
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95 | for (; i>0; ) |
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96 | { |
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97 | char name[20]; |
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98 | sprintf(name,"%ssave%04d.spe", get_save_filename_prefix(),i); |
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99 | FILE *fp=open_FILE(name,"rb"); |
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100 | if (fp) |
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101 | i=0; |
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102 | else { last_free=i; i--; } |
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103 | fclose(fp); |
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104 | } |
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105 | |
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106 | if (last_free) return last_free; // if there are any slots not created yet... |
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107 | |
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108 | int w=cache.img(save_buts[0])->Size().x; |
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109 | int mx=last_demo_mpos.x-w/2; |
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110 | if(mx + w + 10 > xres) mx = xres - w - 10; |
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111 | if(mx < 0) mx = 0; |
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112 | |
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113 | Jwindow *l_win=create_num_window(mx,MAX_SAVE_GAMES,MAX_SAVE_LINES,NULL); |
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114 | Event ev; |
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115 | int got_level=0; |
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116 | int quit=0; |
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117 | do |
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118 | { |
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119 | wm->flush_screen(); |
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120 | wm->get_event(ev); |
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121 | if (ev.type==EV_MESSAGE && ev.message.id>=ID_LOAD_GAME_NUMBER && ev.message.id<ID_LOAD_GAME_PREVIEW) |
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122 | got_level=ev.message.id-ID_LOAD_GAME_NUMBER+1; |
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123 | |
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124 | |
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125 | if (ev.type==EV_CLOSE_WINDOW && ev.window==l_win) |
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126 | quit=1; |
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127 | } while (!got_level && !quit); |
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128 | |
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129 | wm->close_window(l_win); |
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130 | the_game->reset_keymap(); |
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131 | return got_level; |
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132 | } |
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133 | |
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134 | void get_savegame_name(char *buf) // buf should be at least 50 bytes |
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135 | { |
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136 | sprintf(buf,"save%04d.spe",(last_save_game_number++)%MAX_SAVE_GAMES+1); |
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137 | /* FILE *fp=open_FILE("lastsave.lsp","wb"); |
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138 | if (fp) |
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139 | { |
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140 | fprintf(fp,"(setq last_save_game %d)\n",last_save_game_number%MAX_SAVE_GAMES); |
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141 | fclose(fp); |
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142 | } else dprintf("Warning unable to open lastsave.lsp for writing\n"); */ |
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143 | } |
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144 | |
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145 | int show_load_icon() |
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146 | { |
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147 | int i; |
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148 | for( i = 0; i < MAX_SAVE_GAMES; i++ ) |
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149 | { |
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150 | char nm[255]; |
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151 | sprintf( nm, "%ssave%04d.spe", get_save_filename_prefix(), i + 1 ); |
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152 | bFILE *fp = open_file( nm, "rb" ); |
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153 | if( fp->open_failure() ) |
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154 | { |
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155 | delete fp; |
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156 | } |
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157 | else |
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158 | { |
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159 | delete fp; |
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160 | return 1; |
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161 | } |
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162 | } |
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163 | return 0; |
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164 | } |
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165 | |
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166 | int load_game(int show_all, char const *title) // return 0 if the player escapes, else return the number of the game to load |
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167 | { |
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168 | int total_saved=0; |
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169 | image *thumbnails[MAX_SAVE_GAMES]; |
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170 | int start_num=0; |
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171 | int max_w=160,max_h=100; |
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172 | memset(thumbnails,0,sizeof(thumbnails)); |
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173 | |
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174 | image *first=NULL; |
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175 | |
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176 | for (start_num=0; start_num<MAX_SAVE_GAMES; start_num++) |
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177 | { |
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178 | char name[255]; |
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179 | int fail=0; |
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180 | |
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181 | sprintf(name,"%ssave%04d.spe", get_save_filename_prefix(), start_num+1); |
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182 | bFILE *fp=open_file(name,"rb"); |
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183 | if (fp->open_failure()) |
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184 | { |
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185 | fail=1; |
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186 | } |
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187 | else |
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188 | { |
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189 | spec_directory sd(fp); |
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190 | spec_entry *se=sd.find("thumb nail"); |
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191 | if (se && se->type==SPEC_IMAGE) |
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192 | { |
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193 | thumbnails[start_num] = new image(fp, se); |
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194 | if (thumbnails[start_num]->Size().x>max_w) max_w=thumbnails[start_num]->Size().x; |
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195 | if (thumbnails[start_num]->Size().y>max_h) max_h=thumbnails[start_num]->Size().y; |
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196 | if (!first) first=thumbnails[start_num]; |
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197 | total_saved++; |
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198 | } |
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199 | else |
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200 | fail=1; |
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201 | } |
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202 | if (fail && show_all) |
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203 | { |
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204 | thumbnails[start_num] = new image(ivec2(160, 100)); |
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205 | thumbnails[start_num]->clear(); |
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206 | console_font->PutString(thumbnails[start_num], ivec2(0), symbol_str("no_saved")); |
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207 | total_saved++; |
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208 | if (!first) first=thumbnails[start_num]; |
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209 | } |
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210 | delete fp; |
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211 | } |
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212 | |
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213 | if (!total_saved) return 0; |
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214 | if (total_saved>MAX_SAVE_GAMES) |
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215 | total_saved=MAX_SAVE_GAMES; |
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216 | |
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217 | int i; |
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218 | /* int ih=cache.img(save_buts[0])->Size().y; |
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219 | ico_button *buts[MAX_SAVE_GAMES]; |
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220 | int y=0; |
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221 | |
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222 | |
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223 | for (i=0; i<total_saved; i++,y+=ih) |
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224 | { |
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225 | buts[i]=new ico_button(0,y,ID_LOAD_GAME_NUMBER+i, |
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226 | save_buts[i*3+1],save_buts[i*3+1],save_buts[i*3+0],save_buts[i*3+2],NULL); |
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227 | buts[i]->set_act_id(ID_LOAD_GAME_PREVIEW+i); |
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228 | } |
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229 | |
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230 | for (i=0; i<total_saved-1; i++) |
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231 | buts[i]->next=buts[i+1]; |
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232 | */ |
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233 | |
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234 | // Create thumbnail window 5 pixels to the right of the list window |
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235 | Jwindow *l_win=create_num_window(0,total_saved,MAX_SAVE_LINES,thumbnails); |
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236 | Jwindow *preview=wm->CreateWindow(l_win->m_pos + ivec2(l_win->m_size.x + 5, 0), ivec2(max_w, max_h), NULL, title); |
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237 | |
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238 | preview->m_surf->PutImage(first, ivec2(preview->x1(), preview->y1())); |
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239 | |
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240 | Event ev; |
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241 | int got_level=0; |
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242 | int quit=0; |
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243 | do |
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244 | { |
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245 | // disable game controller during save/load screen so that mouse can be used |
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246 | wm->enable_controller(false); |
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247 | |
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248 | wm->flush_screen(); |
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249 | wm->get_event(ev); |
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250 | if (ev.type==EV_MESSAGE && ev.message.id>=ID_LOAD_GAME_NUMBER && ev.message.id<ID_LOAD_GAME_PREVIEW) |
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251 | got_level=ev.message.id-ID_LOAD_GAME_NUMBER+1; |
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252 | |
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253 | if (ev.type==EV_MESSAGE && ev.message.id>=ID_LOAD_GAME_PREVIEW && ev.message.id<ID_LOAD_PLAYER_GAME) |
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254 | { |
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255 | int draw_num=ev.message.id-ID_LOAD_GAME_PREVIEW; |
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256 | preview->clear(); |
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257 | preview->m_surf->PutImage(thumbnails[draw_num], ivec2(preview->x1(), preview->y1())); |
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258 | } |
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259 | |
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260 | if ((ev.type==EV_CLOSE_WINDOW) || (ev.type==EV_KEY && ev.key==JK_ESC)) |
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261 | quit=1; |
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262 | } while (!got_level && !quit); |
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263 | |
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264 | wm->enable_controller(true); |
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265 | |
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266 | wm->close_window(l_win); |
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267 | wm->close_window(preview); |
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268 | |
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269 | for (i=0; i<total_saved; i++) |
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270 | delete thumbnails[i]; |
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271 | |
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272 | return got_level; |
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273 | } |
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