1 | #include "light.hpp" |
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2 | #include "level.hpp" |
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3 | #include "game.hpp" |
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4 | #include "intsect.hpp" |
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5 | #include "lisp.hpp" |
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6 | #include "dprint.hpp" |
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7 | #include "particle.hpp" |
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8 | #include "objects.hpp" |
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9 | #include "jrand.hpp" |
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10 | #include "macs.hpp" |
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11 | #include "clisp.hpp" |
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12 | #include "status.hpp" |
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13 | #include "dev.hpp" |
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14 | #include "demo.hpp" |
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15 | #include "pcxread.hpp" |
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16 | #include "profile.hpp" |
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17 | #include "sbar.hpp" |
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18 | #include "cop.hpp" |
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19 | #include "nfserver.hpp" |
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20 | #include "lisp_gc.hpp" |
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21 | |
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22 | #if (defined(__MACH__) || !defined(__APPLE__)) |
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23 | #include <sys/stat.h> |
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24 | #endif |
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25 | |
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26 | #include <time.h> |
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27 | |
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28 | level *current_level; |
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29 | |
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30 | game_object *level::attacker(game_object *who) |
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31 | { |
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32 | long d=0x7fffffff; |
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33 | game_object *c=NULL; |
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34 | view *f=the_game->first_view; |
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35 | for (;f;f=f->next) |
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36 | { |
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37 | if (f->focus) |
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38 | { |
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39 | long tmp_d=abs(f->focus->x-who->x)+abs(f->focus->y-who->y); |
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40 | if (tmp_d<d) |
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41 | { |
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42 | d=tmp_d; |
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43 | c=f->focus; |
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44 | } |
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45 | } |
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46 | } |
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47 | CONDITION(c,"no attacker found"); |
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48 | return c; |
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49 | } |
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50 | |
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51 | |
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52 | |
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53 | int level::is_attacker(game_object *who) |
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54 | { |
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55 | return who->controller()!=NULL; |
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56 | } |
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57 | |
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58 | |
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59 | game_object *level::main_character() |
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60 | { |
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61 | return the_game->first_view->focus; |
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62 | } |
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63 | |
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64 | void level::load_fail() |
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65 | { |
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66 | if (map_fg) jfree(map_fg); map_fg=NULL; |
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67 | if (map_bg) jfree(map_bg); map_bg=NULL; |
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68 | if (Name) jfree(Name); Name=NULL; |
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69 | |
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70 | first_active=NULL; |
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71 | view *f=player_list; |
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72 | for (;f;f=f->next) |
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73 | if (f->focus) |
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74 | current_level->remove_object(f->focus); |
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75 | |
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76 | while (first) |
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77 | { |
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78 | first_active=first; |
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79 | first=first->next; |
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80 | if (dev_cont) |
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81 | dev_cont->notify_deleted_object(first_active); |
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82 | delete first_active; |
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83 | } |
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84 | |
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85 | while (area_list) |
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86 | { |
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87 | area_controller *l=area_list; |
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88 | area_list=area_list->next; |
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89 | delete l; |
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90 | } |
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91 | |
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92 | last=NULL; |
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93 | delete_panims(); |
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94 | delete_all_lights(); |
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95 | |
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96 | } |
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97 | |
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98 | level::~level() |
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99 | { |
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100 | load_fail(); |
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101 | if (attack_list) jfree(attack_list); |
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102 | if (target_list) jfree(target_list); |
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103 | if (block_list) jfree(block_list); |
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104 | if (all_block_list) jfree(all_block_list); |
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105 | if (first_name) jfree(first_name); |
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106 | } |
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107 | |
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108 | void level::restart() |
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109 | { |
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110 | view *f; |
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111 | game_object *found=NULL,*o; |
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112 | f=the_game->first_view; |
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113 | for (o=first;f && o;o=o->next) |
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114 | { |
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115 | while (f && !f->focus) f=f->next; |
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116 | if (f) |
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117 | { |
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118 | if (!strcmp(object_names[o->otype],"START")) |
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119 | { |
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120 | if (!found) found=o; |
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121 | f->focus->x=o->x; |
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122 | f->focus->y=o->y; |
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123 | f->focus->set_hp(get_ability(f->focus->otype,start_hp)); |
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124 | f->focus->set_state(stopped); |
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125 | f=f->next; |
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126 | } |
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127 | } |
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128 | } |
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129 | while (f) |
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130 | { |
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131 | if (f->focus) |
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132 | { |
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133 | f->focus->x=found->x; |
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134 | f->focus->y=found->y; |
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135 | f->focus->set_hp(get_ability(f->focus->otype,start_hp)); |
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136 | f->focus->set_state(stopped); |
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137 | } |
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138 | f=f->next; |
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139 | } |
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140 | } |
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141 | |
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142 | |
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143 | void level::next_focus() |
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144 | { |
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145 | /* int i; |
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146 | for (i=0;i<total_objs;i++) |
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147 | if (obj[i]==the_game->first_view->focus) |
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148 | { |
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149 | int tries=total_objs; |
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150 | do |
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151 | { |
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152 | i++; |
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153 | if (i==total_objs) |
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154 | i=0; |
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155 | the_game->first_view->focus=obj[i]; |
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156 | } while ((!the_game->first_view->focus->is_playable() || |
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157 | the_game->first_view->focus->hp<=0) && tries--); |
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158 | return ; |
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159 | } */ |
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160 | } |
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161 | |
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162 | void level::unactivate_all() |
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163 | { |
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164 | first_active=NULL; |
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165 | game_object *o=first; |
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166 | attack_total=0; // reset the attack list |
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167 | target_total=0; |
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168 | block_total=0; |
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169 | all_block_total=0; |
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170 | |
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171 | for (;o;o=o->next) |
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172 | o->active=0; |
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173 | } |
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174 | |
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175 | |
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176 | void level::pull_actives(game_object *o, game_object *&last_active, int &t) |
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177 | { |
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178 | int i=o->total_objects(); |
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179 | for (;i;i--) // pull any linked object into active list |
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180 | { |
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181 | game_object *other=o->get_object(i-1); |
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182 | if (!other->active) |
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183 | { |
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184 | other->active=1; |
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185 | if (other->can_block()) // if object can block other player, keep a list for fast testing |
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186 | { |
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187 | add_block(other); |
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188 | add_all_block(other); |
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189 | } else if (other->hurtable()) |
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190 | add_all_block(other); |
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191 | |
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192 | t++; |
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193 | last_active->next_active=other; |
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194 | last_active=other; |
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195 | pull_actives(o,last_active,t); |
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196 | } |
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197 | } |
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198 | } |
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199 | |
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200 | int level::add_actives(long x1, long y1, long x2, long y2) |
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201 | { |
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202 | int t=0; |
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203 | game_object *last_active=NULL; |
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204 | if (first_active) |
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205 | for (last_active=first_active;last_active->next_active;last_active=last_active->next_active); |
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206 | |
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207 | game_object *o=first; |
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208 | for (;o;o=o->next) |
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209 | { |
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210 | if (!o->active) |
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211 | { |
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212 | long xr=figures[o->otype]->rangex, |
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213 | yr=figures[o->otype]->rangey; |
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214 | |
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215 | if (o->x+xr>=x1 && o->x-xr<=x2 && o->y+yr>=y1 && o->y-yr<=y2) |
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216 | { |
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217 | |
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218 | if (o->can_block()) // if object can block other player, keep a list for fast testing |
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219 | { |
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220 | add_block(o); |
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221 | add_all_block(o); |
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222 | } else if (o->hurtable()) |
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223 | add_all_block(o); |
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224 | |
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225 | |
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226 | o->active=1; |
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227 | t++; |
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228 | if (!first_active) |
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229 | first_active=o; |
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230 | else |
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231 | last_active->next_active=o; |
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232 | last_active=o; |
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233 | |
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234 | pull_actives(o,last_active,t); |
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235 | } |
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236 | } |
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237 | } |
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238 | if (last_active) |
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239 | last_active->next_active=NULL; |
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240 | return t; |
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241 | } |
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242 | |
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243 | |
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244 | int level::add_drawables(long x1, long y1, long x2, long y2) |
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245 | { |
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246 | int t=0,ft=0; |
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247 | game_object *last_active=NULL; |
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248 | if (first_active) |
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249 | { |
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250 | for (last_active=first_active;last_active->next_active;last_active=last_active->next_active); |
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251 | } else ft=1; |
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252 | |
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253 | game_object *o=first; |
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254 | for (;o;o=o->next) |
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255 | { |
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256 | if (ft || !o->active) |
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257 | { |
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258 | long xr=figures[o->otype]->draw_rangex, |
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259 | yr=figures[o->otype]->draw_rangey; |
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260 | |
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261 | if (o->x+xr>=x1 && o->x-xr<=x2 && o->y+yr>=y1 && o->y-yr<=y2) |
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262 | { |
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263 | t++; |
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264 | if (!first_active) |
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265 | first_active=o; |
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266 | else |
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267 | last_active->next_active=o; |
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268 | last_active=o; |
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269 | o->active=1; |
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270 | } else if (ft) o->active=0; // if this is the first pass, then mark objects not in this ranges as not active |
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271 | } |
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272 | } |
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273 | if (last_active) |
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274 | last_active->next_active=NULL; |
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275 | return t; |
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276 | } |
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277 | |
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278 | |
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279 | view *level::make_view_list(int nplayers) |
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280 | { |
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281 | int startable; |
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282 | CONDITION(nplayers>0,"make_view_list with <=0 players!\n"); |
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283 | view *f=NULL; |
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284 | int j,use_type=current_start_type; |
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285 | figures[use_type]->cache_in(); |
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286 | game_object *o,*last_start=NULL; |
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287 | int num=0; |
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288 | |
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289 | for (j=0,o=first;o && j<nplayers;o=o->next) |
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290 | { |
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291 | if (!strcmp(object_names[o->otype],"START")) |
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292 | { |
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293 | f=new view(create(use_type,o->x,o->y),f,num); num++; |
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294 | f->focus->set_controller(f); |
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295 | add_object_after(f->focus,o); |
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296 | j++; |
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297 | last_start=o; |
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298 | } |
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299 | } |
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300 | |
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301 | // if we couldn't find enough starts then create the rest of the players at the original start |
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302 | startable=j; // if we haven't created anyone yet, it's because we can't |
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303 | |
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304 | for (;j<nplayers;j++) |
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305 | { |
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306 | if (startable) |
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307 | { |
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308 | game_object *o=create(use_type,f->focus->x,f->focus->y); |
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309 | f=new view(o,f,num); num++; |
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310 | f->focus->set_controller(f); |
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311 | add_object_after(o,last_start); |
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312 | } |
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313 | else |
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314 | { |
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315 | f=new view(NULL,f,num); |
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316 | num++; |
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317 | } |
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318 | } |
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319 | return f; |
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320 | } |
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321 | |
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322 | void level::wall_push() |
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323 | { |
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324 | long sx1,sy1,sx2,sy2,xv,yv; |
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325 | game_object *o=first_active; |
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326 | for (;o;o=o->next_active) |
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327 | { |
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328 | if (o->pushable()) |
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329 | { |
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330 | o->picture_space(sx1,sy1,sx2,sy2); |
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331 | xv=sx1-o->x; |
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332 | yv=0; |
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333 | o->try_move(o->x,o->y-1,xv,yv,1); // check for wall pushes on the left using feet |
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334 | if (xv!=sx1-o->x) // is the character in the wall? |
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335 | { |
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336 | xv=-xv; |
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337 | o->try_move(o->x,o->y-1,xv,yv,1); // see how far to the right we can push the character |
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338 | o->x+=xv; |
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339 | } else |
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340 | { |
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341 | xv=sx2-o->x; |
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342 | o->try_move(o->x,o->y-1,xv,yv,1); // now check the right of the character for a wall |
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343 | if (xv!=sx2-o->x) |
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344 | { |
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345 | xv=-xv; |
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346 | o->try_move(o->x,o->y-1,xv,yv,1); |
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347 | o->x+=xv; |
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348 | } |
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349 | } |
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350 | } |
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351 | } |
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352 | } |
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353 | |
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354 | |
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355 | void level::try_pushback(game_object *subject,game_object *target) |
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356 | { |
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357 | if (subject->pushable() && target->pushable() && |
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358 | subject->state!=dead && target->state!=dead && |
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359 | subject->state!=dieing && target->state!=dieing) |
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360 | { |
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361 | int b1=subject->push_range(),b2=target->push_range(); |
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362 | if (abs(subject->x-target->x)<b1+b2) |
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363 | { |
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364 | long tmove=b1+b2-abs(subject->x-target->x),xv,yv=0,xv2; |
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365 | if (subject->x>target->x) |
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366 | xv=tmove/2; |
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367 | else xv=-tmove/2; |
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368 | xv2=-xv; |
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369 | |
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370 | subject->try_move(subject->x,subject->y,xv,yv,3); |
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371 | subject->x+=xv; |
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372 | |
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373 | yv=0; |
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374 | target->try_move(target->x,target->y,xv2,yv,3); |
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375 | target->x+=xv2; |
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376 | } |
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377 | } |
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378 | } |
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379 | |
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380 | /* |
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381 | void level::check_collisions() |
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382 | { |
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383 | game_object *target,*reciever=NULL; |
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384 | long sx1,sy1,sx2,sy2,tx1,ty1,tx2,ty2,hitx,hity, |
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385 | s_centerx,t_centerx; |
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386 | |
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387 | for (game_object *subject=first_active;subject;subject=subject->next_active) |
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388 | { |
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389 | subject->picture_space(sx1,sy1,sx2,sy2); |
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390 | s_centerx=subject->x_center(); |
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391 | |
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392 | int hit=0; |
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393 | reciever=NULL; |
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394 | for (target=first_active;target;target=target->next_active) |
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395 | { |
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396 | if (target!=subject) |
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397 | { |
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398 | target->picture_space(tx1,ty1,tx2,ty2); |
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399 | |
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400 | if (!(sx2<tx1 || sx1>tx2 || sy1>ty2 || sy2<ty1)) // are they semi/overlapping? |
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401 | { |
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402 | try_pushback(subject,target); |
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403 | if (subject->can_hurt(target)) // see if we can hurt him before calculating |
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404 | { |
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405 | t_centerx=target->x_center(); |
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406 | point_list *s_hit,*t_damage; |
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407 | |
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408 | s_hit=subject->current_figure()->hit; |
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409 | t_damage=target->current_figure()->damage; |
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410 | |
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411 | unsigned char *s_dat=s_hit->data, |
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412 | *t_dat; |
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413 | int i,j; |
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414 | for (i=(int)s_hit->tot-1;i>0 && !hit;i--) |
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415 | { |
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416 | for (t_dat=t_damage->data,j=(int)t_damage->tot-1;j>0 && !hit;j--) |
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417 | { |
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418 | long x1,y1,x2,y2, // define the two line segments to check |
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419 | xp1,yp1,xp2,yp2; |
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420 | |
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421 | xp1=target->x+target->tx(*t_dat); t_dat++; |
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422 | yp1=target->y+target->ty(*t_dat); t_dat++; |
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423 | xp2=target->x+target->tx(*t_dat); |
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424 | yp2=target->y+target->ty(t_dat[1]); |
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425 | |
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426 | x1=subject->x+subject->tx(s_dat[0]); |
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427 | y1=subject->y+subject->ty(s_dat[1]); |
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428 | x2=subject->x+subject->tx(s_dat[2]); |
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429 | y2=subject->y+subject->ty(s_dat[3]); |
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430 | |
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431 | |
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432 | // ok, now we know which line segemnts to check for intersection |
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433 | // now check to see if (x1,y1-x2,y2) intercest with (xp1,yp1-xp2,yp2) |
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434 | int _x2=x2,_y2=y2; |
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435 | setback_intersect(x1, y1, x2, y2, xp1, yp1, xp2, yp2,0); |
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436 | |
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437 | |
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438 | if (x2!=_x2 || _y2!=y2) |
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439 | { |
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440 | reciever=target; |
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441 | hitx=((x1+x2)/2+(xp1+xp2)/2)/2; |
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442 | hity=((y1+y1)/2+(yp1+yp2)/2)/2; |
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443 | } |
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444 | } |
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445 | s_dat+=2; |
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446 | } |
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447 | } |
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448 | } |
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449 | } |
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450 | } |
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451 | if (reciever) |
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452 | { |
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453 | reciever->do_damage((int)subject->current_figure()->hit_damage,subject,hitx,hity,0,0); |
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454 | subject->note_attack(reciever); |
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455 | hit=1; |
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456 | } |
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457 | } |
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458 | } |
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459 | */ |
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460 | |
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461 | game_object *level::boundary_setback(game_object *subject, long x1, long y1, long &x2, long &y2) |
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462 | { |
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463 | game_object *l=NULL; |
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464 | long tx1,ty1,tx2,ty2,t_centerx; |
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465 | game_object *target=first_active; |
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466 | game_object **blist=block_list; |
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467 | int t=block_total; |
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468 | for (;t;t--,blist++) |
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469 | { |
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470 | target=*blist; |
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471 | if (target!=subject && (target->total_objects()==0 || target->get_object(0)!=subject)) |
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472 | { |
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473 | target->picture_space(tx1,ty1,tx2,ty2); |
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474 | if (!((x2<tx1 && x1<tx1) || (x1>tx2 && x2>tx2) || |
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475 | (y1>ty2 && y2>ty2) || (y1<ty1 && y2<ty1))) // are they semi/overlapping? |
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476 | { |
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477 | t_centerx=target->x_center(); |
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478 | boundary *t_damage; |
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479 | if (target->direction>0) |
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480 | t_damage=target->current_figure()->f_damage; |
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481 | else |
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482 | t_damage=target->current_figure()->b_damage; |
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483 | unsigned char *t_dat=t_damage->data,*ins=t_damage->inside; |
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484 | int iter=t_damage->tot-1; |
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485 | while(iter-->0) |
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486 | { |
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487 | long xp1=target->x+target->tx(*t_dat); t_dat++; |
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488 | long yp1=target->y+target->ty(*t_dat); t_dat++; |
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489 | long xp2=target->x+target->tx(*t_dat); |
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490 | long yp2=target->y+target->ty(t_dat[1]); |
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491 | |
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492 | // now check to see if (x1,y1-x2,y2) intercest with (xp1,yp1-xp2,yp2) |
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493 | if (*ins) |
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494 | { |
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495 | if (setback_intersect(x1,y1,x2,y2,xp1,yp1,xp2,yp2,1)) |
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496 | l=target; |
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497 | } |
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498 | else |
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499 | { |
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500 | if (setback_intersect(x1,y1,x2,y2,xp1,yp1,xp2,yp2,-1)) |
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501 | l=target; |
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502 | } |
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503 | ins++; |
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504 | |
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505 | } |
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506 | } |
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507 | } |
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508 | } |
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509 | return l; // return the last person we intersected |
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510 | } |
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511 | |
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512 | |
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513 | game_object *level::all_boundary_setback(game_object *subject, long x1, long y1, long &x2, long &y2) |
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514 | { |
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515 | game_object *l=NULL; |
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516 | long tx1,ty1,tx2,ty2,t_centerx; |
---|
517 | game_object *target=first_active; |
---|
518 | game_object **blist=all_block_list; |
---|
519 | int t=all_block_total; |
---|
520 | for (;t;t--,blist++) |
---|
521 | { |
---|
522 | target=*blist; |
---|
523 | if (target!=subject && (target->total_objects()==0 || target->get_object(0)!=subject)) |
---|
524 | { |
---|
525 | target->picture_space(tx1,ty1,tx2,ty2); |
---|
526 | if (!((x2<tx1 && x1<tx1) || (x1>tx2 && x2>tx2) || |
---|
527 | (y1>ty2 && y2>ty2) || (y1<ty1 && y2<ty1))) // are they semi/overlapping? |
---|
528 | { |
---|
529 | t_centerx=target->x_center(); |
---|
530 | boundary *t_damage; |
---|
531 | if (target->direction>0) |
---|
532 | t_damage=target->current_figure()->f_damage; |
---|
533 | else |
---|
534 | t_damage=target->current_figure()->b_damage; |
---|
535 | unsigned char *t_dat=t_damage->data,*ins=t_damage->inside; |
---|
536 | int iter=t_damage->tot-1; |
---|
537 | while(iter-->0) |
---|
538 | { |
---|
539 | long xp1=target->x+target->tx(*t_dat); t_dat++; |
---|
540 | long yp1=target->y+target->ty(*t_dat); t_dat++; |
---|
541 | long xp2=target->x+target->tx(*t_dat); |
---|
542 | long yp2=target->y+target->ty(t_dat[1]); |
---|
543 | |
---|
544 | // now check to see if (x1,y1-x2,y2) intercest with (xp1,yp1-xp2,yp2) |
---|
545 | if (*ins) |
---|
546 | { |
---|
547 | if (setback_intersect(x1,y1,x2,y2,xp1,yp1,xp2,yp2,1)) |
---|
548 | l=target; |
---|
549 | } |
---|
550 | else |
---|
551 | { |
---|
552 | if (setback_intersect(x1,y1,x2,y2,xp1,yp1,xp2,yp2,-1)) |
---|
553 | l=target; |
---|
554 | } |
---|
555 | ins++; |
---|
556 | } |
---|
557 | } |
---|
558 | } |
---|
559 | } |
---|
560 | return l; // return the last person we intersected |
---|
561 | } |
---|
562 | |
---|
563 | |
---|
564 | //bFILE *rcheck=NULL,*rcheck_lp=NULL; |
---|
565 | |
---|
566 | void level::interpolate_draw_objects(view *v) |
---|
567 | { |
---|
568 | long old_x,old_y; |
---|
569 | current_view=v; |
---|
570 | |
---|
571 | game_object *o=first_active; |
---|
572 | for (;o;o=o->next_active) |
---|
573 | { |
---|
574 | old_x=o->x; |
---|
575 | old_y=o->y; |
---|
576 | o->x=(o->last_x+o->x)/2; |
---|
577 | o->y=(o->last_y+o->y)/2; |
---|
578 | o->last_x=old_x; |
---|
579 | o->last_y=old_y; |
---|
580 | } |
---|
581 | |
---|
582 | for (o=first_active;o;o=o->next_active) |
---|
583 | o->draw(); |
---|
584 | |
---|
585 | for (o=first_active;o;o=o->next_active) |
---|
586 | { |
---|
587 | o->x=o->last_x; |
---|
588 | o->y=o->last_y; |
---|
589 | } |
---|
590 | } |
---|
591 | |
---|
592 | bFILE *rcheck=NULL,*rcheck_lp=NULL; |
---|
593 | |
---|
594 | extern int sshot_fcount,screen_shot_on; |
---|
595 | |
---|
596 | int level::tick() |
---|
597 | { |
---|
598 | game_object *o,*l=NULL, // l is last, used for delete |
---|
599 | *cur; // cur is current object, NULL if object deletes it's self |
---|
600 | int ret=1; |
---|
601 | |
---|
602 | if (profiling()) |
---|
603 | profile_reset(); |
---|
604 | |
---|
605 | /* // test to see if demo is in sync |
---|
606 | if (current_demo_mode()==DEMO_PLAY) |
---|
607 | { |
---|
608 | if (!rcheck) rcheck=open_file("rcheck","rb"); |
---|
609 | long x=rcheck->read_long(); |
---|
610 | if (x!=rand_on) |
---|
611 | dprintf("off!\n"); |
---|
612 | } else if (current_demo_mode()==DEMO_RECORD) |
---|
613 | { |
---|
614 | if (!rcheck) |
---|
615 | { |
---|
616 | rcheck=open_file("rcheck","wb"); |
---|
617 | rcheck_lp=open_file("rcheck.lp","wb"); |
---|
618 | } |
---|
619 | rcheck->write_long(rand_on); |
---|
620 | } else |
---|
621 | { |
---|
622 | if (rcheck) |
---|
623 | { |
---|
624 | delete rcheck; |
---|
625 | rcheck=NULL; |
---|
626 | } |
---|
627 | if (rcheck_lp) |
---|
628 | { |
---|
629 | delete rcheck_lp; |
---|
630 | rcheck_lp=NULL; |
---|
631 | } |
---|
632 | }*/ |
---|
633 | |
---|
634 | for (o=first_active;o;) |
---|
635 | { |
---|
636 | o->last_x=o->x; |
---|
637 | o->last_y=o->y; |
---|
638 | cur=o; |
---|
639 | view *c=o->controller(); |
---|
640 | if (!(dev&SUSPEND_MODE) || c) |
---|
641 | { |
---|
642 | o->set_flags(o->flags()&(0xff-FLAG_JUST_HIT-FLAG_JUST_BLOCKED)); |
---|
643 | |
---|
644 | if (c) |
---|
645 | { |
---|
646 | area_controller *a,*smallest=NULL; |
---|
647 | long smallest_size=0xfffffff; |
---|
648 | for (a=area_list;a;a=a->next) |
---|
649 | if (o->x>=a->x && o->y>=a->y && o->x<=a->x+a->w && o->y<=a->y+a->h) |
---|
650 | { |
---|
651 | long size=a->w*a->h; |
---|
652 | if (size<smallest_size) |
---|
653 | { |
---|
654 | smallest=a; |
---|
655 | smallest_size=size; |
---|
656 | } |
---|
657 | } |
---|
658 | |
---|
659 | if (c->local_player()) |
---|
660 | { |
---|
661 | if (!shutdown_lighting) // should we initiate a lighting shutdown? |
---|
662 | { |
---|
663 | if (massive_frame_panic>30) |
---|
664 | { |
---|
665 | shutdown_lighting=100; |
---|
666 | shutdown_lighting_value=c->ambient; |
---|
667 | } |
---|
668 | } else if (massive_frame_panic) // do we need brighten towards 63? |
---|
669 | { |
---|
670 | if (shutdown_lighting_value<63) |
---|
671 | shutdown_lighting_value++; |
---|
672 | } else if (shutdown_lighting>1) // delay for some time before turning back on |
---|
673 | shutdown_lighting--; |
---|
674 | else if (shutdown_lighting_value!=c->ambient) // do we need to lower light toward real ambient? |
---|
675 | { |
---|
676 | if (abs(shutdown_lighting_value-c->ambient)<4) |
---|
677 | shutdown_lighting_value=c->ambient; |
---|
678 | else |
---|
679 | if (shutdown_lighting_value<c->ambient) |
---|
680 | shutdown_lighting_value+=4; |
---|
681 | else if (shutdown_lighting_value>c->ambient) |
---|
682 | shutdown_lighting_value-=4; |
---|
683 | } else shutdown_lighting=0; // back to normal |
---|
684 | } |
---|
685 | |
---|
686 | if (smallest) |
---|
687 | c->configure_for_area(smallest); |
---|
688 | |
---|
689 | |
---|
690 | o->move(c->x_suggestion,c->y_suggestion,c->b1_suggestion|(c->b2_suggestion<<1)| |
---|
691 | (c->b3_suggestion<<2)); |
---|
692 | |
---|
693 | if (o->otype!=current_start_type) |
---|
694 | { |
---|
695 | long fmp=o->fmp(); |
---|
696 | int reduce=figures[o->otype]->morph_power; |
---|
697 | if (reduce) |
---|
698 | { |
---|
699 | fmp-=reduce; |
---|
700 | o->add_power(fmp>>16); |
---|
701 | o->set_fmp(fmp&0xffff); |
---|
702 | if (o->mp()<=0) |
---|
703 | o->morph_into(current_start_type,NULL,-1,9); |
---|
704 | } |
---|
705 | } |
---|
706 | |
---|
707 | l=o; |
---|
708 | o=o->next_active; |
---|
709 | } |
---|
710 | else if (!o->decide()) // if object returns 0, delete it... I don't like 0's :) |
---|
711 | { |
---|
712 | game_object *p=o; |
---|
713 | o=o->next_active; |
---|
714 | delete_object(p); |
---|
715 | cur=NULL; |
---|
716 | } else |
---|
717 | { |
---|
718 | o=o->next_active; |
---|
719 | l=o; |
---|
720 | } |
---|
721 | } else |
---|
722 | { |
---|
723 | o=o->next_active; |
---|
724 | l=o; |
---|
725 | } |
---|
726 | |
---|
727 | clear_tmp(); |
---|
728 | |
---|
729 | if (cur) |
---|
730 | { |
---|
731 | point_list *p=cur->current_figure()->hit; // see if this character is on an attack frame |
---|
732 | if (p && p->tot) |
---|
733 | add_attacker(cur); // if so add him to attack list for later collision detect |
---|
734 | |
---|
735 | if (cur->hurtable()) // add to target list if is hurtable |
---|
736 | add_target(cur); |
---|
737 | |
---|
738 | } |
---|
739 | |
---|
740 | } |
---|
741 | tick_panims(); |
---|
742 | |
---|
743 | check_collisions(); |
---|
744 | // wall_push(); |
---|
745 | |
---|
746 | set_tick_counter(tick_counter()+1); |
---|
747 | |
---|
748 | if (sshot_fcount!=-1) |
---|
749 | { |
---|
750 | sshot_fcount++; |
---|
751 | if ((sshot_fcount%70)==0) |
---|
752 | { |
---|
753 | char name[100]; |
---|
754 | sprintf(name,"shot%04d.pcx",screen_shot_on++); |
---|
755 | write_PCX(screen,pal,name); |
---|
756 | } |
---|
757 | } |
---|
758 | |
---|
759 | return ret; |
---|
760 | } |
---|
761 | |
---|
762 | void level::set_tick_counter(ulong x) |
---|
763 | { |
---|
764 | ctick=x; |
---|
765 | } |
---|
766 | |
---|
767 | void level::draw_areas(view *v) |
---|
768 | { |
---|
769 | long sx1,sy1,sx2,sy2; |
---|
770 | area_controller *a=area_list; |
---|
771 | for (;a;a=a->next) |
---|
772 | { |
---|
773 | int c1,c2; |
---|
774 | if (a->active) |
---|
775 | { |
---|
776 | c1=morph_sel_frame_color; |
---|
777 | c2=eh->bright_color(); |
---|
778 | } else |
---|
779 | { |
---|
780 | c2=morph_sel_frame_color; |
---|
781 | c1=eh->bright_color(); |
---|
782 | } |
---|
783 | |
---|
784 | the_game->game_to_mouse(a->x,a->y,v,sx1,sy1); |
---|
785 | the_game->game_to_mouse(a->x+a->w,a->y+a->h,v,sx2,sy2); |
---|
786 | screen->rectangle(sx1,sy1,sx2,sy2,c1); |
---|
787 | screen->bar(sx1-1,sy1-1,sx1+1,sy1+1,c2); |
---|
788 | screen->bar(sx2-1,sy2-1,sx2+1,sy2+1,c2); |
---|
789 | } |
---|
790 | } |
---|
791 | |
---|
792 | void level::draw_objects(view *v) |
---|
793 | { |
---|
794 | current_view=v; |
---|
795 | game_object *o=first_active; |
---|
796 | if (dev&MAP_MODE) |
---|
797 | { |
---|
798 | for (;o;o=o->next_active) |
---|
799 | o->map_draw(); |
---|
800 | } else |
---|
801 | { |
---|
802 | for (;o;o=o->next_active) |
---|
803 | o->draw(); |
---|
804 | } |
---|
805 | |
---|
806 | clear_tmp(); |
---|
807 | } |
---|
808 | |
---|
809 | void calc_bgsize(unsigned short fgw, unsigned short fgh, unsigned short &bgw, unsigned short &bgh) |
---|
810 | { |
---|
811 | bgw=fgw/ASPECT+8; |
---|
812 | bgh=fgh/ASPECT+8; |
---|
813 | } |
---|
814 | |
---|
815 | |
---|
816 | void level::set_size(int w, int h) |
---|
817 | { |
---|
818 | if (w*h>200000) |
---|
819 | { |
---|
820 | the_game->show_help(symbol_str("too_big")); |
---|
821 | return ; |
---|
822 | } |
---|
823 | |
---|
824 | unsigned short *new_fg,*new_bg; |
---|
825 | new_fg=(unsigned short *)jmalloc(w*h*sizeof(short),"Map fg : resized"); |
---|
826 | memset(new_fg,0,w*h*sizeof(short)); |
---|
827 | |
---|
828 | int x,y,miny=(h<fg_height)? h : fg_height,minx=(w<fg_width)? w : fg_width; |
---|
829 | |
---|
830 | unsigned short nbw,nbh; |
---|
831 | calc_bgsize(w,h,nbw,nbh); |
---|
832 | |
---|
833 | new_bg=(unsigned short *)jmalloc((int)nbw*(int)nbh*sizeof(short),"map bg : resized"); |
---|
834 | memset(new_bg,0,(int)nbw*(int)nbh*sizeof(short)); |
---|
835 | |
---|
836 | for (y=0;y<miny;y++) |
---|
837 | for (x=0;x<minx;x++) |
---|
838 | new_fg[x+y*w]=get_fg(x,y); |
---|
839 | |
---|
840 | miny=(nbh<bg_height) ? nbh : bg_height; |
---|
841 | minx=(nbw<bg_width) ? nbw : bg_width; |
---|
842 | |
---|
843 | for (y=0;y<miny;y++) |
---|
844 | for (x=0;x<minx;x++) |
---|
845 | new_bg[x+y*nbw]=get_bg(x,y); |
---|
846 | |
---|
847 | jfree(map_fg); |
---|
848 | jfree(map_bg); |
---|
849 | map_fg=new_fg; |
---|
850 | map_bg=new_bg; |
---|
851 | fg_width=w; |
---|
852 | fg_height=h; |
---|
853 | bg_height=nbh; |
---|
854 | bg_width=nbw; |
---|
855 | |
---|
856 | char msg[80]; |
---|
857 | sprintf(msg,"Level %s size now %d %d\n",name(),foreground_width(),foreground_height()); |
---|
858 | the_game->show_help(msg); |
---|
859 | } |
---|
860 | |
---|
861 | |
---|
862 | int locate_var(bFILE *fp, spec_directory *sd, char *str, int size) |
---|
863 | { |
---|
864 | spec_entry *se=sd->find(str); |
---|
865 | if (se) |
---|
866 | { |
---|
867 | fp->seek(se->offset,0); |
---|
868 | if (RC_type_size(fp->read_byte())!=size) |
---|
869 | return 0; |
---|
870 | else return 1; |
---|
871 | } |
---|
872 | return 0; |
---|
873 | } |
---|
874 | |
---|
875 | |
---|
876 | // load objects assumes current objects have already been disposed of |
---|
877 | void level::old_load_objects(spec_directory *sd, bFILE *fp) |
---|
878 | { |
---|
879 | spec_entry *se=sd->find("objects"); |
---|
880 | total_objs=0; |
---|
881 | first=last=first_active=NULL; |
---|
882 | int i,j; |
---|
883 | if (se) |
---|
884 | { |
---|
885 | fp->seek(se->offset,0); |
---|
886 | /******************************* Read debug info ******************************/ |
---|
887 | short old_tot=fp->read_short(); |
---|
888 | unsigned short *o_remap=(unsigned short *)jmalloc(old_tot*2,"obj remap array"); |
---|
889 | char old_name[150]; |
---|
890 | for (i=0;i<old_tot;i++) |
---|
891 | { |
---|
892 | fp->read(old_name,fp->read_byte()); // read the name |
---|
893 | for (o_remap[i]=0xffff,j=0;j<total_objects;j++) // check for matching current name |
---|
894 | { |
---|
895 | if (!strcmp(old_name,object_names[j])) |
---|
896 | o_remap[i]=j; |
---|
897 | } |
---|
898 | } |
---|
899 | |
---|
900 | |
---|
901 | /***************************** Read state names *********************************/ |
---|
902 | int old_stot=fp->read_short(); |
---|
903 | unsigned char *s_remap=(unsigned char *)jmalloc(old_stot,"state remap array"); |
---|
904 | for (i=0;i<old_stot;i++) |
---|
905 | { |
---|
906 | fp->read(old_name,fp->read_byte()); |
---|
907 | s_remap[i]=stopped; // non exsitant states get mapped into stopped state |
---|
908 | for (j=0;j<MAX_STATE;j++) // see if old state exist now |
---|
909 | if (!strcmp(state_names[j],old_name)) |
---|
910 | s_remap[i]=j; |
---|
911 | } |
---|
912 | total_objs=fp->read_long(); |
---|
913 | |
---|
914 | se=sd->find("type"); |
---|
915 | if (se) |
---|
916 | { |
---|
917 | fp->seek(se->offset,0); |
---|
918 | last=NULL; |
---|
919 | if (fp->read_byte()==RC_S) // read type array, this should be type RC_S |
---|
920 | { |
---|
921 | for (i=0;i<total_objs;i++) |
---|
922 | { |
---|
923 | ushort t=fp->read_short(); |
---|
924 | game_object *p=new game_object(o_remap[t],1); |
---|
925 | clear_tmp(); |
---|
926 | if (!first) first=p; else last->next=p; |
---|
927 | last=p; p->next=NULL; |
---|
928 | } |
---|
929 | |
---|
930 | |
---|
931 | se=sd->find("state"); |
---|
932 | if (se) |
---|
933 | { |
---|
934 | fp->seek(se->offset,0); |
---|
935 | if (fp->read_byte()==RC_S) // read state array, this should be type RC_S |
---|
936 | { |
---|
937 | game_object *l=first; |
---|
938 | for (i=0;i<total_objs;i++,l=l->next) |
---|
939 | { |
---|
940 | character_state s=(character_state)s_remap[fp->read_short()]; |
---|
941 | if (l->otype!=0xffff) |
---|
942 | { |
---|
943 | if (l->has_sequence((character_state)s)) |
---|
944 | l->state=s; |
---|
945 | else l->state=stopped; |
---|
946 | l->current_frame=0; |
---|
947 | } |
---|
948 | } |
---|
949 | } |
---|
950 | } |
---|
951 | |
---|
952 | int frame_var=0; |
---|
953 | int i=0; |
---|
954 | for (;i<TOTAL_OBJECT_VARS;i++) |
---|
955 | if (!strcmp(object_descriptions[i].name,"cur_frame")) |
---|
956 | frame_var=i; |
---|
957 | |
---|
958 | int j=0; |
---|
959 | for (;j<default_simple.total_vars();j++) |
---|
960 | { |
---|
961 | spec_entry *se=sd->find(object_descriptions[j].name); |
---|
962 | if (se) |
---|
963 | { |
---|
964 | fp->seek(se->offset,0); |
---|
965 | int t=object_descriptions[j].type; |
---|
966 | if (fp->read_byte()!=t) |
---|
967 | dprintf("Warning : load level -> var '%s' size changed\n"); |
---|
968 | else |
---|
969 | { |
---|
970 | game_object *f=first; |
---|
971 | for (;f;f=f->next) |
---|
972 | { |
---|
973 | switch (t) |
---|
974 | { |
---|
975 | case RC_C : f->set_var(j,fp->read_byte()); break; |
---|
976 | case RC_S : f->set_var(j,fp->read_short()); break; |
---|
977 | case RC_L : f->set_var(j,fp->read_long()); break; |
---|
978 | } |
---|
979 | |
---|
980 | // check to make sure the frame number is not out of bounds from the time |
---|
981 | // it was last saved |
---|
982 | if (j==frame_var) |
---|
983 | { |
---|
984 | if (f->otype!=0xffff && f->current_frame>= |
---|
985 | figures[f->otype]->get_sequence(f->state)->length()) |
---|
986 | f->current_frame=0; |
---|
987 | } |
---|
988 | } |
---|
989 | } |
---|
990 | } else dprintf("Warning : load level -> no previous var %s\n",default_simple.var_name(j)); |
---|
991 | } |
---|
992 | } |
---|
993 | } |
---|
994 | |
---|
995 | |
---|
996 | |
---|
997 | jfree(o_remap); |
---|
998 | jfree(s_remap); |
---|
999 | } |
---|
1000 | |
---|
1001 | } |
---|
1002 | |
---|
1003 | |
---|
1004 | // load objects assumes current objects have already been disposed of |
---|
1005 | void level::load_objects(spec_directory *sd, bFILE *fp) |
---|
1006 | { |
---|
1007 | spec_entry *se=sd->find("object_descripitions"); |
---|
1008 | total_objs=0; |
---|
1009 | first=last=first_active=NULL; |
---|
1010 | int i,j; |
---|
1011 | if (!se) |
---|
1012 | { |
---|
1013 | old_load_objects(sd,fp); |
---|
1014 | return ; |
---|
1015 | } |
---|
1016 | else if (se) |
---|
1017 | { |
---|
1018 | fp->seek(se->offset,0); |
---|
1019 | short old_tot=fp->read_short(); |
---|
1020 | se=sd->find("describe_names"); |
---|
1021 | if (!se || !old_tot) |
---|
1022 | return ; |
---|
1023 | |
---|
1024 | unsigned short *o_remap=(unsigned short *)jmalloc(old_tot*2,"obj remap array"); |
---|
1025 | unsigned short *o_backmap=(unsigned short *)jmalloc(total_objects*2,"obj remap array"); |
---|
1026 | memset(o_backmap,0xff,total_objects*2); |
---|
1027 | char old_name[150]; |
---|
1028 | for (i=0;i<old_tot;i++) |
---|
1029 | { |
---|
1030 | fp->read(old_name,fp->read_byte()); // read the name |
---|
1031 | for (o_remap[i]=0xffff,j=0;j<total_objects;j++) // check for matching current name |
---|
1032 | { |
---|
1033 | if (!strcmp(old_name,object_names[j])) |
---|
1034 | { |
---|
1035 | o_remap[i]=j; |
---|
1036 | o_backmap[j]=i; |
---|
1037 | } |
---|
1038 | } |
---|
1039 | } |
---|
1040 | |
---|
1041 | se=sd->find("describe_states"); |
---|
1042 | if (!se) { jfree(o_remap); jfree(o_backmap); return ; } |
---|
1043 | short **s_remap=(short **)jmalloc(old_tot*sizeof(short *),"big state remap array"); |
---|
1044 | short *s_remap_totals=(short *)jmalloc(old_tot*sizeof(short),"big state rmp totals"); |
---|
1045 | fp->seek(se->offset,0); |
---|
1046 | int i=0; |
---|
1047 | for (;i<old_tot;i++) |
---|
1048 | { |
---|
1049 | short t=fp->read_short(); |
---|
1050 | s_remap_totals[i]=t; |
---|
1051 | if (t) |
---|
1052 | { |
---|
1053 | s_remap[i]=(short *)jmalloc(t*sizeof(short),"state remap"); |
---|
1054 | int j=0; |
---|
1055 | for (;j<t;j++) |
---|
1056 | *(s_remap[i]+j)=stopped; // if no remap found, then go to stopped state |
---|
1057 | } |
---|
1058 | else s_remap[i]=0; |
---|
1059 | |
---|
1060 | int j=0; |
---|
1061 | for (;j<t;j++) |
---|
1062 | { |
---|
1063 | fp->read(old_name,fp->read_byte()); |
---|
1064 | int new_type=o_remap[i]; |
---|
1065 | if (new_type<total_objects) // make sure old object still exsist |
---|
1066 | { |
---|
1067 | int k=0; |
---|
1068 | for (;k<figures[new_type]->ts;k++) |
---|
1069 | { |
---|
1070 | if (figures[new_type]->seq[k] && |
---|
1071 | !strcmp(lstring_value(symbol_name(figures[new_type]->seq_syms[k])),old_name)) |
---|
1072 | *(s_remap[i]+j)=k; |
---|
1073 | } |
---|
1074 | } |
---|
1075 | } |
---|
1076 | } |
---|
1077 | |
---|
1078 | short **v_remap=NULL; |
---|
1079 | short *v_remap_totals=NULL; |
---|
1080 | int load_vars=1; |
---|
1081 | se=sd->find("describe_lvars"); |
---|
1082 | if (se) |
---|
1083 | { |
---|
1084 | v_remap=(short **)jmalloc(old_tot*sizeof(short *),"big var remap array"); |
---|
1085 | v_remap_totals=(short *)jmalloc(old_tot*sizeof(short),"big var rmp totals"); |
---|
1086 | |
---|
1087 | fp->seek(se->offset,0); |
---|
1088 | int i=0; |
---|
1089 | for (;i<old_tot;i++) |
---|
1090 | { |
---|
1091 | short t=fp->read_short(); |
---|
1092 | v_remap_totals[i]=t; |
---|
1093 | if (t) |
---|
1094 | { |
---|
1095 | v_remap[i]=(short *)jmalloc(t*sizeof(short),"var remap"); |
---|
1096 | memset(v_remap[i],0xff,t*sizeof(short)); |
---|
1097 | } else { v_remap[i]=NULL; } |
---|
1098 | int j=0; |
---|
1099 | for (;j<t;j++) |
---|
1100 | { |
---|
1101 | fp->read(old_name,fp->read_byte()); |
---|
1102 | int new_type=o_remap[i]; |
---|
1103 | if (new_type!=0xffff) // make sure old object still exsist |
---|
1104 | { |
---|
1105 | int k=0; |
---|
1106 | for (;k<figures[new_type]->tiv;k++) |
---|
1107 | { |
---|
1108 | if (figures[new_type]->vars[k]) |
---|
1109 | { |
---|
1110 | if (!strcmp(lstring_value(symbol_name(figures[new_type]->vars[k])),old_name)) |
---|
1111 | *(v_remap[i]+j)=figures[new_type]->var_index[k]; |
---|
1112 | } |
---|
1113 | } |
---|
1114 | } |
---|
1115 | } |
---|
1116 | } |
---|
1117 | load_vars=1; |
---|
1118 | } |
---|
1119 | |
---|
1120 | se=sd->find("object_list"); |
---|
1121 | if (se) |
---|
1122 | { |
---|
1123 | total_objs=fp->read_long(); |
---|
1124 | |
---|
1125 | se=sd->find("type"); |
---|
1126 | if (se) |
---|
1127 | { |
---|
1128 | fp->seek(se->offset,0); |
---|
1129 | last=NULL; |
---|
1130 | if (fp->read_byte()==RC_S) // read type array, this should be type RC_S |
---|
1131 | { |
---|
1132 | int i=0; |
---|
1133 | for (;i<total_objs;i++) |
---|
1134 | { |
---|
1135 | ushort t=fp->read_short(); |
---|
1136 | game_object *p=new game_object(o_remap[t],1); |
---|
1137 | clear_tmp(); |
---|
1138 | if (!first) first=p; else last->next=p; |
---|
1139 | last=p; p->next=NULL; |
---|
1140 | } |
---|
1141 | |
---|
1142 | se=sd->find("state"); |
---|
1143 | if (se) |
---|
1144 | { |
---|
1145 | fp->seek(se->offset,0); |
---|
1146 | if (fp->read_byte()==RC_S) // read state array, this should be type RC_S |
---|
1147 | { |
---|
1148 | game_object *l=first; |
---|
1149 | for (i=0;i<total_objs;i++,l=l->next) |
---|
1150 | { |
---|
1151 | int st=fp->read_short(); |
---|
1152 | if (l->otype==0xffff) |
---|
1153 | l->state=stopped; |
---|
1154 | else |
---|
1155 | { |
---|
1156 | character_state s=(character_state)(*(s_remap[o_backmap[l->otype]]+st)); |
---|
1157 | if (l->has_sequence((character_state)s)) |
---|
1158 | l->state=s; |
---|
1159 | else l->state=stopped; |
---|
1160 | l->current_frame=0; |
---|
1161 | } |
---|
1162 | } |
---|
1163 | } |
---|
1164 | } |
---|
1165 | |
---|
1166 | se=sd->find("lvars"); |
---|
1167 | if (se && load_vars) |
---|
1168 | { |
---|
1169 | fp->seek(se->offset,0); |
---|
1170 | int abort=0; |
---|
1171 | game_object *o=first; |
---|
1172 | for (;o && !abort;o=o->next) |
---|
1173 | { |
---|
1174 | short ot=fp->read_short(); |
---|
1175 | int k=0; |
---|
1176 | for (;k<ot;k++) |
---|
1177 | { |
---|
1178 | if (fp->read_byte()!=RC_L) abort=1; |
---|
1179 | else |
---|
1180 | { |
---|
1181 | long v=fp->read_long(); |
---|
1182 | if (o->otype!=0xffff) // non-exstant object |
---|
1183 | { |
---|
1184 | int remap=*(v_remap[o_backmap[o->otype]]+k); |
---|
1185 | if (remap!=-1 && figures[o->otype]->tiv>=k) |
---|
1186 | { |
---|
1187 | o->lvars[remap]=v; |
---|
1188 | } |
---|
1189 | } |
---|
1190 | } |
---|
1191 | } |
---|
1192 | } |
---|
1193 | } |
---|
1194 | |
---|
1195 | int frame_var=0; |
---|
1196 | for (i=0;i<TOTAL_OBJECT_VARS;i++) |
---|
1197 | if (!strcmp(object_descriptions[i].name,"cur_frame")) |
---|
1198 | frame_var=i; |
---|
1199 | |
---|
1200 | |
---|
1201 | int j=0; |
---|
1202 | for (;j<default_simple.total_vars();j++) |
---|
1203 | { |
---|
1204 | spec_entry *se=sd->find(object_descriptions[j].name); |
---|
1205 | if (se) |
---|
1206 | { |
---|
1207 | fp->seek(se->offset,0); |
---|
1208 | int t=object_descriptions[j].type; |
---|
1209 | if (fp->read_byte()!=t) |
---|
1210 | dprintf("Warning : load level -> var '%s' size changed\n"); |
---|
1211 | else |
---|
1212 | { |
---|
1213 | game_object *f=first; |
---|
1214 | for (;f;f=f->next) |
---|
1215 | { |
---|
1216 | switch (t) |
---|
1217 | { |
---|
1218 | case RC_C : |
---|
1219 | { f->set_var(j,fp->read_byte()); } break; |
---|
1220 | case RC_S : |
---|
1221 | { f->set_var(j,fp->read_short()); } break; |
---|
1222 | case RC_L : |
---|
1223 | { f->set_var(j,fp->read_long()); } break; |
---|
1224 | } |
---|
1225 | |
---|
1226 | // check to make sure the frame number is not out of bounds from the time |
---|
1227 | // it was last saved |
---|
1228 | if (j==frame_var) |
---|
1229 | { |
---|
1230 | if (f->otype!=0xffff && f->current_frame>= |
---|
1231 | figures[f->otype]->get_sequence(f->state)->length()) |
---|
1232 | f->current_frame=0; |
---|
1233 | } |
---|
1234 | } |
---|
1235 | } |
---|
1236 | } else dprintf("Warning : load level -> no previous var %s\n",default_simple.var_name(j)); |
---|
1237 | } |
---|
1238 | } |
---|
1239 | } |
---|
1240 | } |
---|
1241 | |
---|
1242 | int k=0; |
---|
1243 | for (;k<old_tot;k++) |
---|
1244 | { |
---|
1245 | if (s_remap_totals[k]) |
---|
1246 | jfree(s_remap[k]); |
---|
1247 | } |
---|
1248 | |
---|
1249 | int l=0; |
---|
1250 | for (;l<old_tot;l++) |
---|
1251 | { |
---|
1252 | if (v_remap_totals[l]) |
---|
1253 | jfree(v_remap[l]); |
---|
1254 | } |
---|
1255 | jfree(v_remap_totals); |
---|
1256 | jfree(s_remap_totals); |
---|
1257 | jfree(o_remap); |
---|
1258 | jfree(o_backmap); |
---|
1259 | jfree(s_remap); |
---|
1260 | jfree(v_remap); |
---|
1261 | } |
---|
1262 | |
---|
1263 | } |
---|
1264 | |
---|
1265 | level::level(spec_directory *sd, bFILE *fp, char *lev_name) |
---|
1266 | { |
---|
1267 | spec_entry *e; |
---|
1268 | area_list=NULL; |
---|
1269 | |
---|
1270 | attack_list=NULL; |
---|
1271 | attack_list_size=attack_total=0; |
---|
1272 | |
---|
1273 | target_list=NULL; |
---|
1274 | target_list_size=target_total=0; |
---|
1275 | |
---|
1276 | block_list=NULL; |
---|
1277 | block_list_size=block_total=0; |
---|
1278 | |
---|
1279 | all_block_list=NULL; |
---|
1280 | all_block_list_size=all_block_total=0; |
---|
1281 | first_name=NULL; |
---|
1282 | |
---|
1283 | the_game->need_refresh(); |
---|
1284 | |
---|
1285 | char cmd[100]; |
---|
1286 | sprintf(cmd,symbol_str("loading"),lev_name); |
---|
1287 | stack_stat stat(cmd); |
---|
1288 | Name=strcpy((char *)jmalloc(strlen(lev_name)+1,"lev name"),lev_name); |
---|
1289 | |
---|
1290 | e=sd->find("first name"); |
---|
1291 | if (e) |
---|
1292 | { |
---|
1293 | fp->seek(e->offset,0); |
---|
1294 | int len=fp->read_byte(); // read the length of the string |
---|
1295 | first_name=(char *)jmalloc(len,"level first name"); |
---|
1296 | fp->read(first_name,len); // read the string |
---|
1297 | } else |
---|
1298 | { |
---|
1299 | first_name=(char *)jmalloc(strlen(Name)+1,"level first name"); |
---|
1300 | strcpy(first_name,Name); |
---|
1301 | } |
---|
1302 | |
---|
1303 | e=sd->find("fgmap"); |
---|
1304 | int no_fg=0,no_bg=0; |
---|
1305 | |
---|
1306 | if (e) |
---|
1307 | { |
---|
1308 | fp->seek(e->offset,0); |
---|
1309 | fg_width=fp->read_long(); |
---|
1310 | fg_height=fp->read_long(); |
---|
1311 | map_fg=(unsigned short *)jmalloc(2*fg_width*fg_height,"Map fg : loaded"); |
---|
1312 | fp->read((char *)map_fg,2*fg_width*fg_height); |
---|
1313 | int t=fg_width*fg_height; |
---|
1314 | unsigned short *map=map_fg; |
---|
1315 | while (t) { *map=lstl(*map); map++; t--; } |
---|
1316 | } else |
---|
1317 | { |
---|
1318 | the_game->show_help("Warning foreground map missing"); |
---|
1319 | no_fg=1; |
---|
1320 | } |
---|
1321 | stat_man->update(5); |
---|
1322 | |
---|
1323 | e=sd->find("bgmap"); |
---|
1324 | if (e) |
---|
1325 | { |
---|
1326 | fp->seek(e->offset,0); |
---|
1327 | bg_width=fp->read_long(); |
---|
1328 | bg_height=fp->read_long(); |
---|
1329 | map_bg=(unsigned short *)jmalloc(2*bg_width*bg_height,"Map bg : loaded"); |
---|
1330 | fp->read((char *)map_bg,2*bg_width*bg_height); |
---|
1331 | int t=bg_width*bg_height; |
---|
1332 | unsigned short *map=map_bg; |
---|
1333 | while (t) { *map=lstl(*map); map++; t--; } |
---|
1334 | } else |
---|
1335 | { |
---|
1336 | the_game->show_help("Warning background map missing"); |
---|
1337 | no_bg=1; |
---|
1338 | } |
---|
1339 | |
---|
1340 | if (no_fg && !no_bg) |
---|
1341 | { |
---|
1342 | fg_width=bg_width; |
---|
1343 | fg_height=bg_height; |
---|
1344 | map_fg=(unsigned short *)jmalloc(2*fg_width*fg_height,"Map fg : loaded"); |
---|
1345 | memset(map_fg,0,2*fg_width*fg_height); |
---|
1346 | } |
---|
1347 | |
---|
1348 | if (no_bg) |
---|
1349 | { |
---|
1350 | bg_width=fg_width/8+8; |
---|
1351 | bg_height=fg_height/8+8; |
---|
1352 | map_bg=(unsigned short *)jmalloc(2*bg_width*bg_height,"Map bg : loaded"); |
---|
1353 | memset(map_bg,0,2*bg_width*bg_height); |
---|
1354 | } |
---|
1355 | stat_man->update(10); |
---|
1356 | |
---|
1357 | /***************** Check map for non exsistant tiles **************************/ |
---|
1358 | long i,w; |
---|
1359 | unsigned short *m; |
---|
1360 | spec_entry *load_all=sd->find("player_info"); |
---|
1361 | for (i=0,w=fg_width*fg_height,m=map_fg;i<w;i++,m++) |
---|
1362 | { |
---|
1363 | if (!load_all) |
---|
1364 | (*m)=(*m)&(~0x8000); // clear the has-seen bit on the tile |
---|
1365 | |
---|
1366 | if (fgvalue(*m)>=nforetiles || foretiles[fgvalue(*m)]<0) |
---|
1367 | *m=0; |
---|
1368 | } |
---|
1369 | |
---|
1370 | for (i=0,w=bg_width*bg_height,m=map_bg;i<w;i++,m++) |
---|
1371 | { |
---|
1372 | if ( (bgvalue(*m)>=nbacktiles) || backtiles[bgvalue(*m)]<0) |
---|
1373 | *m=0; |
---|
1374 | } |
---|
1375 | |
---|
1376 | load_options(sd,fp); |
---|
1377 | stat_man->update(15); |
---|
1378 | |
---|
1379 | // first=first_active=last=NULL; |
---|
1380 | load_objects(sd,fp); |
---|
1381 | stat_man->update(25); |
---|
1382 | |
---|
1383 | object_node *players,*objs; |
---|
1384 | players=make_player_onodes(); |
---|
1385 | objs=make_not_list(players); |
---|
1386 | |
---|
1387 | |
---|
1388 | |
---|
1389 | read_lights(sd,fp,lev_name); |
---|
1390 | load_links(fp,sd,objs,players); |
---|
1391 | int players_got_loaded=load_player_info(fp,sd,objs); |
---|
1392 | |
---|
1393 | |
---|
1394 | game_object *l=first; |
---|
1395 | for (;l;) |
---|
1396 | { |
---|
1397 | game_object *p=l; |
---|
1398 | l=l->next; |
---|
1399 | if (p->otype==0xffff || p->x<0 || p->y<0) |
---|
1400 | delete_object(p); |
---|
1401 | } |
---|
1402 | |
---|
1403 | load_cache_info(sd,fp); |
---|
1404 | |
---|
1405 | if (!players_got_loaded) |
---|
1406 | { |
---|
1407 | level *old=current_level; |
---|
1408 | current_level=this; |
---|
1409 | |
---|
1410 | object_node *list=NULL; |
---|
1411 | list=make_not_list(list); // create a list of the object list in case objects change positions |
---|
1412 | |
---|
1413 | object_node *ln=list; |
---|
1414 | for (;ln;ln=ln->next) |
---|
1415 | ln->me->reload_notify(); |
---|
1416 | delete_object_list(list); |
---|
1417 | |
---|
1418 | current_level=old; |
---|
1419 | |
---|
1420 | insert_players(); |
---|
1421 | } |
---|
1422 | |
---|
1423 | delete_object_list(players); |
---|
1424 | delete_object_list(objs); |
---|
1425 | |
---|
1426 | } |
---|
1427 | |
---|
1428 | |
---|
1429 | /* |
---|
1430 | [object_descriptions] 2 total_type |
---|
1431 | for(1..total_types) |
---|
1432 | { |
---|
1433 | ["object_names"] 1,(name) |
---|
1434 | |
---|
1435 | ["object_states"] 2(total),<2=number,1,name> |
---|
1436 | |
---|
1437 | ["object_lvars"] 2(total),<1(type),1,name> |
---|
1438 | } |
---|
1439 | |
---|
1440 | [object_list] |
---|
1441 | 4 total_objects |
---|
1442 | for(1..total_objects) |
---|
1443 | { |
---|
1444 | ["type"] |
---|
1445 | ["state"] |
---|
1446 | ["lvars"] |
---|
1447 | ... |
---|
1448 | } |
---|
1449 | |
---|
1450 | */ |
---|
1451 | |
---|
1452 | |
---|
1453 | void get_prof_assoc_filename(char *filename, char *prof_filename) |
---|
1454 | { |
---|
1455 | char *s1,*s2,*dot=NULL; |
---|
1456 | for (s1=filename,s2=prof_filename,dot=NULL;*s1;s1++,s2++) |
---|
1457 | { |
---|
1458 | *s2=*s1; |
---|
1459 | if (*s1=='.') dot=s2; |
---|
1460 | } |
---|
1461 | if (dot) s2=dot+1; |
---|
1462 | |
---|
1463 | *(s2++)='c'; |
---|
1464 | *(s2++)='p'; |
---|
1465 | *(s2++)='f'; |
---|
1466 | *s2=0; |
---|
1467 | } |
---|
1468 | |
---|
1469 | void level::level_loaded_notify() |
---|
1470 | { |
---|
1471 | char *n; |
---|
1472 | if (first_name) |
---|
1473 | n=first_name; |
---|
1474 | else |
---|
1475 | n=name(); |
---|
1476 | if (strstr(n,"levels/level")) |
---|
1477 | { |
---|
1478 | char nm[100]; |
---|
1479 | sprintf(nm,"music/abuse%c%c.hmi",n[12],n[13]); |
---|
1480 | bFILE *fp=open_file(nm,"rb"); |
---|
1481 | if (fp->open_failure()) |
---|
1482 | { |
---|
1483 | delete fp; |
---|
1484 | } |
---|
1485 | else |
---|
1486 | { |
---|
1487 | if (current_song) { current_song->stop(); delete current_song; } |
---|
1488 | |
---|
1489 | delete fp; |
---|
1490 | current_song=new song(nm); |
---|
1491 | current_song->play(music_volume); |
---|
1492 | } |
---|
1493 | } |
---|
1494 | |
---|
1495 | /* if (DEFINEDP(symbol_function(l_level_loaded))) |
---|
1496 | { |
---|
1497 | int sp=current_space; |
---|
1498 | current_space=PERM_SPACE; |
---|
1499 | |
---|
1500 | void *arg_list=NULL; |
---|
1501 | p_ref r1(arg_list); |
---|
1502 | push_onto_list(new_lisp_string(n),arg_list); |
---|
1503 | eval_function((lisp_symbol *)l_level_loaded,arg_list); |
---|
1504 | |
---|
1505 | current_space=sp; |
---|
1506 | } */ |
---|
1507 | } |
---|
1508 | |
---|
1509 | |
---|
1510 | bFILE *level::create_dir(char *filename, int save_all, |
---|
1511 | object_node *save_list, object_node *exclude_list) |
---|
1512 | { |
---|
1513 | spec_directory sd; |
---|
1514 | sd.add_by_hand(new spec_entry(SPEC_DATA_ARRAY,"Copyright 1995 Crack dot Com, All Rights reserved",NULL,0,0)); |
---|
1515 | if (first_name) |
---|
1516 | sd.add_by_hand(new spec_entry(SPEC_DATA_ARRAY,"first name",NULL,strlen(first_name)+2,0)); |
---|
1517 | |
---|
1518 | |
---|
1519 | |
---|
1520 | sd.add_by_hand(new spec_entry(SPEC_GRUE_FGMAP,"fgmap",NULL,4+4+fg_width*fg_height*2,0)); |
---|
1521 | sd.add_by_hand(new spec_entry(SPEC_GRUE_BGMAP,"bgmap",NULL,4+4+bg_width*bg_height*2,0)); |
---|
1522 | sd.add_by_hand(new spec_entry(SPEC_DATA_ARRAY,"bg_scroll_rate",NULL,1+4*4,0)); |
---|
1523 | |
---|
1524 | int ta=0; |
---|
1525 | area_controller *a=area_list; |
---|
1526 | for (;a;a=a->next) ta++; |
---|
1527 | |
---|
1528 | sd.add_by_hand(new spec_entry(SPEC_DATA_ARRAY,"area_list.v1",NULL,1+ta*(4*11)+4,0)); |
---|
1529 | |
---|
1530 | sd.add_by_hand(new spec_entry(SPEC_DATA_ARRAY,"tick_counter",NULL,1+4,0)); |
---|
1531 | |
---|
1532 | |
---|
1533 | |
---|
1534 | // how many object types are we goint to save, use a short to specify how many |
---|
1535 | sd.add_by_hand(new spec_entry(SPEC_DATA_ARRAY,"object_descripitions",NULL,2,0)); |
---|
1536 | |
---|
1537 | |
---|
1538 | int size=0; |
---|
1539 | int i=0; |
---|
1540 | for (;i<total_objects;i++) // now save the names of the objects so if ordering |
---|
1541 | size+=1+strlen(object_names[i])+1; // changes in future versions we can adjust in load |
---|
1542 | sd.add_by_hand(new spec_entry(SPEC_DATA_ARRAY,"describe_names",NULL,size,0)); |
---|
1543 | |
---|
1544 | |
---|
1545 | size=0; |
---|
1546 | for (i=0;i<total_objects;i++) |
---|
1547 | { |
---|
1548 | size+=2; // total number of states |
---|
1549 | int j=0; |
---|
1550 | for (;j<figures[i]->ts;j++) |
---|
1551 | if (figures[i]->seq[j]) |
---|
1552 | size+=1+strlen(lstring_value(symbol_name(figures[i]->seq_syms[j])))+1; |
---|
1553 | } |
---|
1554 | sd.add_by_hand(new spec_entry(SPEC_DATA_ARRAY,"describe_states",NULL,size,0)); |
---|
1555 | |
---|
1556 | |
---|
1557 | |
---|
1558 | size=0; |
---|
1559 | for (i=0;i<total_objects;i++) |
---|
1560 | { |
---|
1561 | size+=2; // total number of variables |
---|
1562 | int j=0; |
---|
1563 | for (;j<figures[i]->tiv;j++) |
---|
1564 | if (figures[i]->vars[j]) |
---|
1565 | size+=1+strlen(lstring_value(symbol_name(figures[i]->vars[j])))+1; |
---|
1566 | } |
---|
1567 | sd.add_by_hand(new spec_entry(SPEC_DATA_ARRAY,"describe_lvars",NULL,size,0)); |
---|
1568 | |
---|
1569 | |
---|
1570 | |
---|
1571 | // how many objects are we goint to save, use a long to specify how many |
---|
1572 | sd.add_by_hand(new spec_entry(SPEC_DATA_ARRAY,"object_list",NULL,4,0)); |
---|
1573 | |
---|
1574 | long t=0; |
---|
1575 | object_node *o=save_list; |
---|
1576 | for (;o;o=o->next) |
---|
1577 | t++; |
---|
1578 | |
---|
1579 | // type and state aren't normal records because they will be remapped on loading |
---|
1580 | sd.add_by_hand(new spec_entry(SPEC_DATA_ARRAY,"type",NULL,1+2*t,0)); |
---|
1581 | sd.add_by_hand(new spec_entry(SPEC_DATA_ARRAY,"state",NULL,1+2*t,0)); |
---|
1582 | |
---|
1583 | |
---|
1584 | // now save all the lvars for each object |
---|
1585 | for (size=0,o=save_list;o;o=o->next) |
---|
1586 | size+=figures[o->me->otype]->tv*5+2; |
---|
1587 | sd.add_by_hand(new spec_entry(SPEC_DATA_ARRAY,"lvars",NULL,size,0)); |
---|
1588 | |
---|
1589 | |
---|
1590 | for (i=0;i<TOTAL_OBJECT_VARS;i++) |
---|
1591 | sd.add_by_hand(new spec_entry(SPEC_DATA_ARRAY,object_descriptions[i].name,NULL,1+ |
---|
1592 | RC_type_size(object_descriptions[i].type)*t,0)); |
---|
1593 | |
---|
1594 | add_light_spec(&sd,Name); |
---|
1595 | |
---|
1596 | |
---|
1597 | sd.add_by_hand(new spec_entry(SPEC_DATA_ARRAY,"object_links",NULL,1+4+total_object_links(save_list)*8,0)); |
---|
1598 | sd.add_by_hand(new spec_entry(SPEC_DATA_ARRAY,"light_links",NULL,1+4+total_light_links(save_list)*8,0)); |
---|
1599 | |
---|
1600 | if (save_all) |
---|
1601 | { |
---|
1602 | t=0; |
---|
1603 | view *v=player_list; |
---|
1604 | for (;v;v=v->next) t++; |
---|
1605 | sd.add_by_hand(new spec_entry(SPEC_DATA_ARRAY,"player_info",NULL,t*4+4,0)); |
---|
1606 | |
---|
1607 | int tv=total_view_vars(); |
---|
1608 | int i=0; |
---|
1609 | for (;i<tv;i++) |
---|
1610 | sd.add_by_hand(new spec_entry(SPEC_DATA_ARRAY,get_view_var_name(i),NULL,1+4*t,0)); |
---|
1611 | sd.add_by_hand(new spec_entry(SPEC_DATA_ARRAY,"random_start",NULL,5,0)); |
---|
1612 | |
---|
1613 | sd.add_by_hand(new spec_entry(SPEC_DATA_ARRAY,"weapon_array",NULL,1+4+total_weapons*4*t,0)); |
---|
1614 | |
---|
1615 | int name_len=0; |
---|
1616 | for (v=player_list;v;v=v->next) |
---|
1617 | name_len+=strlen(v->name)+2; |
---|
1618 | sd.add_by_hand(new spec_entry(SPEC_DATA_ARRAY,"player_names",NULL,name_len,0)); |
---|
1619 | |
---|
1620 | sd.add_by_hand(new spec_entry(SPEC_IMAGE,"thumb nail",NULL,4+160*(100+eh->font()->height()*2),0)); |
---|
1621 | } |
---|
1622 | |
---|
1623 | sd.calc_offsets(); |
---|
1624 | |
---|
1625 | return sd.write(filename); |
---|
1626 | } |
---|
1627 | |
---|
1628 | void scale_put(image *im, image *screen, int x, int y, short new_width, short new_height); |
---|
1629 | |
---|
1630 | void level::write_thumb_nail(bFILE *fp, image *im) |
---|
1631 | { |
---|
1632 | image *i=new image(160,100+eh->font()->height()*2); |
---|
1633 | i->clear(); |
---|
1634 | scale_put(im,i,0,0,160,100); |
---|
1635 | if (first_name) |
---|
1636 | eh->font()->put_string(i,80-strlen(first_name)*eh->font()->width()/2,100,first_name); |
---|
1637 | |
---|
1638 | time_t t; |
---|
1639 | t=time(NULL); |
---|
1640 | char buf[80]; |
---|
1641 | |
---|
1642 | strftime(buf,80,"%T %A %B %d",localtime(&t)); |
---|
1643 | eh->font()->put_string(i,80-strlen(buf)*eh->font()->width()/2,100+eh->font()->height(),buf); |
---|
1644 | |
---|
1645 | fp->write_short(i->width()); |
---|
1646 | fp->write_short(i->height()); |
---|
1647 | int y=0; |
---|
1648 | for (;y<i->height();y++) |
---|
1649 | fp->write(i->scan_line(y),i->width()); |
---|
1650 | |
---|
1651 | delete i; |
---|
1652 | } |
---|
1653 | |
---|
1654 | void level::write_player_info(bFILE *fp, object_node *save_list) |
---|
1655 | { |
---|
1656 | long t=0; |
---|
1657 | view *v=player_list; |
---|
1658 | for (;v;v=v->next) t++; |
---|
1659 | fp->write_long(t); |
---|
1660 | |
---|
1661 | for (v=player_list;v;v=v->next) |
---|
1662 | fp->write_long(object_to_number_in_list(v->focus,save_list)); |
---|
1663 | |
---|
1664 | int tv=total_view_vars(); |
---|
1665 | int i=0; |
---|
1666 | for (;i<tv;i++) |
---|
1667 | { |
---|
1668 | fp->write_byte(RC_L); |
---|
1669 | for (v=player_list;v;v=v->next) |
---|
1670 | fp->write_long(v->get_view_var_value(i)); |
---|
1671 | } |
---|
1672 | |
---|
1673 | fp->write_byte(RC_L); |
---|
1674 | fp->write_long(rand_on); |
---|
1675 | |
---|
1676 | fp->write_byte(RC_L); |
---|
1677 | fp->write_long(total_weapons); |
---|
1678 | for (v=player_list;v;v=v->next) |
---|
1679 | for (i=0;i<total_weapons;i++) |
---|
1680 | fp->write_long(v->weapons[i]); |
---|
1681 | |
---|
1682 | for (v=player_list;v;v=v->next) |
---|
1683 | { |
---|
1684 | int len=strlen(v->name)+1; |
---|
1685 | fp->write_byte(len); |
---|
1686 | fp->write(v->name,len); |
---|
1687 | } |
---|
1688 | } |
---|
1689 | |
---|
1690 | |
---|
1691 | int level::load_player_info(bFILE *fp, spec_directory *sd, object_node *save_list) |
---|
1692 | { |
---|
1693 | int ret; |
---|
1694 | spec_entry *se=sd->find("player_info"); |
---|
1695 | if (se) |
---|
1696 | { |
---|
1697 | fp->seek(se->offset,0); |
---|
1698 | |
---|
1699 | int set_first_view=0; |
---|
1700 | if (the_game->first_view==player_list) set_first_view=1; |
---|
1701 | int my_player_number=-1; |
---|
1702 | |
---|
1703 | view *v=player_list; |
---|
1704 | for (;v;v=v->next) |
---|
1705 | { v->suggest.send_view=0; |
---|
1706 | v->suggest.send_weapon_change=0; |
---|
1707 | } |
---|
1708 | |
---|
1709 | for (v=player_list;v;v=v->next) |
---|
1710 | if (v->local_player()) |
---|
1711 | my_player_number=v->player_number; |
---|
1712 | |
---|
1713 | while (player_list) // delete all of the views (they will get recreated) |
---|
1714 | { |
---|
1715 | v=player_list; |
---|
1716 | if (v->focus) |
---|
1717 | { |
---|
1718 | if (v->focus->controller()) |
---|
1719 | v->focus->set_controller(NULL); |
---|
1720 | delete v->focus; |
---|
1721 | } |
---|
1722 | |
---|
1723 | player_list=player_list->next; |
---|
1724 | delete v; |
---|
1725 | } |
---|
1726 | |
---|
1727 | long total_players=fp->read_long(); |
---|
1728 | view *last=NULL; |
---|
1729 | int i=0; |
---|
1730 | for (;i<total_players;i++) |
---|
1731 | { |
---|
1732 | game_object *o=number_to_object_in_list(fp->read_long(),save_list); |
---|
1733 | v=new view(o,NULL,0); |
---|
1734 | if (o) o->set_controller(v); |
---|
1735 | if (player_list) |
---|
1736 | last->next=v; |
---|
1737 | else player_list=v; |
---|
1738 | last=v; |
---|
1739 | } |
---|
1740 | if (set_first_view) |
---|
1741 | the_game->first_view=player_list; |
---|
1742 | |
---|
1743 | for (i=0;i<total_view_vars();i++) |
---|
1744 | { |
---|
1745 | char *find_name=get_view_var_name(i); |
---|
1746 | se=sd->find(find_name); |
---|
1747 | |
---|
1748 | if (se) |
---|
1749 | { |
---|
1750 | fp->seek(se->offset,0); |
---|
1751 | if (fp->read_byte()==RC_L) |
---|
1752 | { |
---|
1753 | for (v=player_list;v;v=v->next) |
---|
1754 | v->set_view_var_value(i,fp->read_long()); |
---|
1755 | } |
---|
1756 | } else |
---|
1757 | { |
---|
1758 | for (v=player_list;v;v=v->next) |
---|
1759 | v->set_view_var_value(i,0); |
---|
1760 | } |
---|
1761 | } |
---|
1762 | |
---|
1763 | se=sd->find("random_start"); // start of index into random table |
---|
1764 | if (se) |
---|
1765 | { |
---|
1766 | fp->seek(se->offset,0); |
---|
1767 | if (fp->read_byte()==RC_L) |
---|
1768 | rand_on=fp->read_long(); |
---|
1769 | } else rand_on=0; |
---|
1770 | |
---|
1771 | se=sd->find("weapon_array"); |
---|
1772 | if (se) |
---|
1773 | { |
---|
1774 | fp->seek(se->offset,0); |
---|
1775 | if (fp->read_byte()==RC_L) |
---|
1776 | { |
---|
1777 | long m=fp->read_long(); // read how many weapons exsisted when last saved |
---|
1778 | int i; |
---|
1779 | for (v=player_list;v;v=v->next) |
---|
1780 | { |
---|
1781 | for (i=0;i<m;i++) |
---|
1782 | { |
---|
1783 | long x=fp->read_long(); |
---|
1784 | if (i<total_weapons) |
---|
1785 | { |
---|
1786 | v->weapons[i]=x; |
---|
1787 | v->last_weapons[i]=x; |
---|
1788 | } |
---|
1789 | } |
---|
1790 | } |
---|
1791 | } |
---|
1792 | } else |
---|
1793 | { |
---|
1794 | for (v=player_list;v;v=v->next) |
---|
1795 | { |
---|
1796 | memset(v->last_weapons,0xff,total_weapons*sizeof(long)); |
---|
1797 | memset(v->weapons,0xff,total_weapons*sizeof(long)); |
---|
1798 | } |
---|
1799 | } |
---|
1800 | |
---|
1801 | se=sd->find("player_names"); |
---|
1802 | if (se) |
---|
1803 | { |
---|
1804 | fp->seek(se->offset,0); |
---|
1805 | for (v=player_list;v;v=v->next) |
---|
1806 | { |
---|
1807 | uchar len=fp->read_byte(); |
---|
1808 | fp->read(v->name,len); |
---|
1809 | } |
---|
1810 | } |
---|
1811 | |
---|
1812 | ret=1; |
---|
1813 | recalc_local_view_space(); |
---|
1814 | |
---|
1815 | } else |
---|
1816 | { |
---|
1817 | void *fun=make_find_symbol("set_player_defaults"); |
---|
1818 | if (DEFINEDP(symbol_function(fun))) |
---|
1819 | { |
---|
1820 | view *f; |
---|
1821 | game_object *o=current_object; |
---|
1822 | for (f=player_list;f;f=f->next) |
---|
1823 | { |
---|
1824 | if (f->focus) |
---|
1825 | { |
---|
1826 | current_object=f->focus; |
---|
1827 | void *m=mark_heap(TMP_SPACE); |
---|
1828 | eval_function((lisp_symbol *)fun,NULL); |
---|
1829 | restore_heap(m,TMP_SPACE); |
---|
1830 | } |
---|
1831 | } |
---|
1832 | current_object=o; |
---|
1833 | } |
---|
1834 | ret=0; |
---|
1835 | } |
---|
1836 | |
---|
1837 | view *vw; |
---|
1838 | for (vw=player_list;vw;vw=vw->next) |
---|
1839 | { |
---|
1840 | if (total_weapons && !vw->has_weapon(vw->current_weapon)) |
---|
1841 | { |
---|
1842 | vw->suggest.send_weapon_change=1; |
---|
1843 | vw->suggest.new_weapon=0; |
---|
1844 | } |
---|
1845 | } |
---|
1846 | |
---|
1847 | return ret; |
---|
1848 | } |
---|
1849 | |
---|
1850 | |
---|
1851 | void level::write_objects(bFILE *fp, object_node *save_list) |
---|
1852 | { |
---|
1853 | // record information in the file about what the data structures look like |
---|
1854 | // right now, so if they change later, they don't get get screwed up |
---|
1855 | fp->write_short(total_objects); // mark how many objects we know about right now |
---|
1856 | |
---|
1857 | int i=0; |
---|
1858 | for (;i<total_objects;i++) // loop through all the object types we know of |
---|
1859 | { |
---|
1860 | fp->write_byte(strlen(object_names[i])+1); // sizeof name |
---|
1861 | fp->write(object_names[i],strlen(object_names[i])+1); // write object name |
---|
1862 | } |
---|
1863 | |
---|
1864 | |
---|
1865 | // write state numbers and names for each object |
---|
1866 | for (i=0;i<total_objects;i++) |
---|
1867 | { |
---|
1868 | int total=0; |
---|
1869 | int j=0; |
---|
1870 | for (;j<figures[i]->ts;j++) |
---|
1871 | if (figures[i]->seq[j]) total++; |
---|
1872 | fp->write_short(total); |
---|
1873 | |
---|
1874 | for (j=0;j<figures[i]->ts;j++) |
---|
1875 | if (figures[i]->seq[j]) |
---|
1876 | { |
---|
1877 | char *state_name=lstring_value(symbol_name(figures[i]->seq_syms[j])); |
---|
1878 | fp->write_byte(strlen(state_name)+1); |
---|
1879 | fp->write(state_name,strlen(state_name)+1); |
---|
1880 | } |
---|
1881 | } |
---|
1882 | |
---|
1883 | |
---|
1884 | // write object lvar names |
---|
1885 | for (i=0;i<total_objects;i++) |
---|
1886 | { |
---|
1887 | fp->write_short(figures[i]->tv); |
---|
1888 | int j,x; |
---|
1889 | |
---|
1890 | for (x=0;x<figures[i]->tv;x++) |
---|
1891 | { |
---|
1892 | for (j=0;j<figures[i]->tiv;j++) |
---|
1893 | { |
---|
1894 | if (figures[i]->vars[j] && figures[i]->var_index[j]==x) |
---|
1895 | { |
---|
1896 | char *var_name=lstring_value(symbol_name(figures[i]->vars[j])); |
---|
1897 | fp->write_byte(strlen(var_name)+1); |
---|
1898 | fp->write(var_name,strlen(var_name)+1); |
---|
1899 | } |
---|
1900 | } |
---|
1901 | } |
---|
1902 | } |
---|
1903 | |
---|
1904 | long t=0; |
---|
1905 | object_node *o=save_list; |
---|
1906 | for (;o;o=o->next) t++; |
---|
1907 | fp->write_long(t); |
---|
1908 | |
---|
1909 | |
---|
1910 | fp->write_byte(RC_S); // save type info for each record |
---|
1911 | for (o=save_list;o;o=o->next) fp->write_short(o->me->type()); |
---|
1912 | |
---|
1913 | fp->write_byte(RC_S); // save state info for each record |
---|
1914 | for (o=save_list;o;o=o->next) fp->write_short(o->me->reduced_state()); |
---|
1915 | |
---|
1916 | for (o=save_list;o;o=o->next) // save lvars |
---|
1917 | { |
---|
1918 | fp->write_short(figures[o->me->otype]->tv); |
---|
1919 | for (i=0;i<figures[o->me->otype]->tv;i++) |
---|
1920 | { |
---|
1921 | fp->write_byte(RC_L); // for now the only type allowed is long |
---|
1922 | fp->write_long(o->me->lvars[i]); |
---|
1923 | } |
---|
1924 | } |
---|
1925 | |
---|
1926 | for (i=0;i<default_simple.total_vars();i++) |
---|
1927 | { |
---|
1928 | int t=object_descriptions[i].type; |
---|
1929 | fp->write_byte(t); |
---|
1930 | for (o=save_list;o;o=o->next) |
---|
1931 | { |
---|
1932 | switch (t) |
---|
1933 | { |
---|
1934 | case RC_C : |
---|
1935 | { fp->write_byte(o->me->get_var(i)); } break; |
---|
1936 | case RC_S : |
---|
1937 | { fp->write_short(o->me->get_var(i)); } break; |
---|
1938 | case RC_L : |
---|
1939 | { fp->write_long(o->me->get_var(i)); } break; |
---|
1940 | } |
---|
1941 | } |
---|
1942 | } |
---|
1943 | } |
---|
1944 | |
---|
1945 | |
---|
1946 | long level::total_object_links(object_node *list) |
---|
1947 | { |
---|
1948 | long tl=0; |
---|
1949 | for (object_node *o=list;o;o=o->next) |
---|
1950 | tl+=o->me->total_objects(); |
---|
1951 | return tl; |
---|
1952 | } |
---|
1953 | |
---|
1954 | long level::total_light_links(object_node *list) |
---|
1955 | { |
---|
1956 | long tl=0; |
---|
1957 | for (object_node *o=list;o;o=o->next) |
---|
1958 | tl+=o->me->total_lights(); |
---|
1959 | return tl; |
---|
1960 | } |
---|
1961 | |
---|
1962 | void level::write_links(bFILE *fp, object_node *save_list, object_node *exclude_list) |
---|
1963 | { |
---|
1964 | fp->write_byte(RC_L); |
---|
1965 | fp->write_long(total_object_links(save_list)); |
---|
1966 | |
---|
1967 | int x=1; |
---|
1968 | object_node *o=save_list; |
---|
1969 | |
---|
1970 | for (;o;o=o->next,x++) |
---|
1971 | { |
---|
1972 | int i=0; |
---|
1973 | for (;i<o->me->total_objects();i++) |
---|
1974 | { |
---|
1975 | fp->write_long(x); |
---|
1976 | long x=object_to_number_in_list(o->me->get_object(i),save_list); |
---|
1977 | if (x) |
---|
1978 | fp->write_long(x); |
---|
1979 | else // save links to excluded items as negative |
---|
1980 | fp->write_long((long)(-(object_to_number_in_list(o->me,exclude_list)))); |
---|
1981 | } |
---|
1982 | } |
---|
1983 | |
---|
1984 | fp->write_byte(RC_L); |
---|
1985 | fp->write_long(total_light_links(save_list)); |
---|
1986 | |
---|
1987 | x=1; |
---|
1988 | for (o=save_list;o;o=o->next,x++) |
---|
1989 | { |
---|
1990 | int i=0; |
---|
1991 | for (;i<o->me->total_lights();i++) |
---|
1992 | { |
---|
1993 | fp->write_long(x); |
---|
1994 | fp->write_long(light_to_number(o->me->get_light(i))); |
---|
1995 | } |
---|
1996 | } |
---|
1997 | |
---|
1998 | } |
---|
1999 | |
---|
2000 | |
---|
2001 | void level::load_links(bFILE *fp, spec_directory *sd, |
---|
2002 | object_node *save_list, object_node *exclude_list) |
---|
2003 | { |
---|
2004 | spec_entry *se=sd->find("object_links"); |
---|
2005 | if (se) |
---|
2006 | { |
---|
2007 | fp->seek(se->offset,0); |
---|
2008 | if (fp->read_byte()==RC_L) |
---|
2009 | { |
---|
2010 | long t=fp->read_long(); |
---|
2011 | while (t) |
---|
2012 | { |
---|
2013 | long x1=fp->read_long(); |
---|
2014 | CONDITION(x1>=0,"expected x1 for object link to be > 0\n"); |
---|
2015 | long x2=fp->read_long(); |
---|
2016 | game_object *p,*q=number_to_object_in_list(x1,save_list); |
---|
2017 | if (x2>0) |
---|
2018 | p=number_to_object_in_list(x2,save_list); |
---|
2019 | else p=number_to_object_in_list(-x2,exclude_list); |
---|
2020 | if (q) |
---|
2021 | q->add_object(p); |
---|
2022 | else dprintf("bad object link\n"); |
---|
2023 | |
---|
2024 | t--; |
---|
2025 | } |
---|
2026 | } |
---|
2027 | } |
---|
2028 | |
---|
2029 | se=sd->find("light_links"); |
---|
2030 | if (se) |
---|
2031 | { |
---|
2032 | fp->seek(se->offset,0); |
---|
2033 | if (fp->read_byte()==RC_L) |
---|
2034 | { |
---|
2035 | long t=fp->read_long(); |
---|
2036 | while (t) |
---|
2037 | { |
---|
2038 | long x1=fp->read_long(); |
---|
2039 | long x2=fp->read_long(); |
---|
2040 | game_object *p=number_to_object_in_list(x1,save_list); |
---|
2041 | if (p) |
---|
2042 | p->add_light(number_to_light(x2)); |
---|
2043 | else dprintf("bad object/light link\n"); |
---|
2044 | t--; |
---|
2045 | } |
---|
2046 | } |
---|
2047 | } |
---|
2048 | |
---|
2049 | } |
---|
2050 | |
---|
2051 | |
---|
2052 | void level::write_options(bFILE *fp) |
---|
2053 | { |
---|
2054 | // save background scroll rate |
---|
2055 | fp->write_byte(RC_L); |
---|
2056 | fp->write_long(bg_xmul); |
---|
2057 | fp->write_long(bg_xdiv); |
---|
2058 | fp->write_long(bg_ymul); |
---|
2059 | fp->write_long(bg_ydiv); |
---|
2060 | |
---|
2061 | fp->write_byte(RC_L); |
---|
2062 | int ta=0; |
---|
2063 | area_controller *a=area_list; |
---|
2064 | for (;a;a=a->next) ta++; |
---|
2065 | fp->write_long(ta); |
---|
2066 | for (a=area_list;a;a=a->next) |
---|
2067 | { |
---|
2068 | fp->write_long(a->x); |
---|
2069 | fp->write_long(a->y); |
---|
2070 | fp->write_long(a->w); |
---|
2071 | fp->write_long(a->h); |
---|
2072 | fp->write_long(a->active); |
---|
2073 | |
---|
2074 | fp->write_long(a->ambient); |
---|
2075 | fp->write_long(a->view_xoff); |
---|
2076 | fp->write_long(a->view_yoff); |
---|
2077 | fp->write_long(a->ambient_speed); |
---|
2078 | fp->write_long(a->view_xoff_speed); |
---|
2079 | fp->write_long(a->view_yoff_speed); |
---|
2080 | } |
---|
2081 | fp->write_byte(RC_L); |
---|
2082 | fp->write_long(tick_counter()); |
---|
2083 | } |
---|
2084 | |
---|
2085 | void level::load_options(spec_directory *sd, bFILE *fp) |
---|
2086 | { |
---|
2087 | spec_entry *se=sd->find("bg_scroll_rate"); |
---|
2088 | if (se) |
---|
2089 | { |
---|
2090 | fp->seek(se->offset,0); |
---|
2091 | if (fp->read_byte()!=RC_L) |
---|
2092 | { bg_xmul=bg_ymul=1; bg_xdiv=bg_ydiv=8; } |
---|
2093 | else |
---|
2094 | { |
---|
2095 | bg_xmul=fp->read_long(); |
---|
2096 | bg_xdiv=fp->read_long(); |
---|
2097 | bg_ymul=fp->read_long(); |
---|
2098 | bg_ydiv=fp->read_long(); |
---|
2099 | } |
---|
2100 | } else { bg_xmul=bg_ymul=1; bg_xdiv=bg_ydiv=8; } |
---|
2101 | |
---|
2102 | se=sd->find("area_list.v1"); |
---|
2103 | if (se) |
---|
2104 | { |
---|
2105 | fp->seek(se->offset,0); |
---|
2106 | if (fp->read_byte()==RC_L) |
---|
2107 | { |
---|
2108 | area_controller *l=NULL,*p; |
---|
2109 | long ta=fp->read_long(); |
---|
2110 | int i=0; |
---|
2111 | for (;i<ta;i++) |
---|
2112 | { |
---|
2113 | long x,y,w,h; |
---|
2114 | x=fp->read_long(); |
---|
2115 | y=fp->read_long(); |
---|
2116 | w=fp->read_long(); |
---|
2117 | h=fp->read_long(); |
---|
2118 | p=new area_controller(x,y,w,h,NULL); |
---|
2119 | if (l) l->next=p; |
---|
2120 | else area_list=p; |
---|
2121 | l=p; |
---|
2122 | p->active=fp->read_long(); |
---|
2123 | p->ambient=fp->read_long(); |
---|
2124 | p->view_xoff=fp->read_long(); |
---|
2125 | p->view_yoff=fp->read_long(); |
---|
2126 | p->ambient_speed=fp->read_long(); |
---|
2127 | p->view_xoff_speed=fp->read_long(); |
---|
2128 | p->view_yoff_speed=fp->read_long(); |
---|
2129 | } |
---|
2130 | } |
---|
2131 | } |
---|
2132 | |
---|
2133 | se=sd->find("tick_counter"); |
---|
2134 | if (se) |
---|
2135 | { |
---|
2136 | fp->seek(se->offset,0); |
---|
2137 | if (fp->read_byte()==RC_L) |
---|
2138 | set_tick_counter(fp->read_long()); |
---|
2139 | else set_tick_counter(0); |
---|
2140 | } else set_tick_counter(0); |
---|
2141 | } |
---|
2142 | |
---|
2143 | |
---|
2144 | void level::write_cache_prof_info() |
---|
2145 | { |
---|
2146 | if (cash.prof_is_on()) |
---|
2147 | { |
---|
2148 | char pf_name[100]; |
---|
2149 | if (first_name) |
---|
2150 | get_prof_assoc_filename(first_name,pf_name); |
---|
2151 | else |
---|
2152 | get_prof_assoc_filename(Name,pf_name); |
---|
2153 | |
---|
2154 | |
---|
2155 | spec_directory sd; |
---|
2156 | sd.add_by_hand(new spec_entry(SPEC_DATA_ARRAY,"cache profile info",NULL,cash.prof_size(),0)); |
---|
2157 | sd.calc_offsets(); |
---|
2158 | jFILE *fp2=sd.write(pf_name); |
---|
2159 | if (!fp2) |
---|
2160 | the_game->show_help("Unable to open cache profile output file"); |
---|
2161 | else |
---|
2162 | { |
---|
2163 | cash.prof_write(fp2); |
---|
2164 | delete fp2; |
---|
2165 | } |
---|
2166 | sd.delete_entries(); |
---|
2167 | } |
---|
2168 | |
---|
2169 | } |
---|
2170 | |
---|
2171 | void level::load_cache_info(spec_directory *sd, bFILE *fp) |
---|
2172 | { |
---|
2173 | if (!DEFINEDP(symbol_value(l_empty_cache)) || !symbol_value(l_empty_cache)) |
---|
2174 | { |
---|
2175 | char pf_name[100]; |
---|
2176 | if (first_name) |
---|
2177 | get_prof_assoc_filename(first_name,pf_name); // get cache info from orignal filename if this is a savegame |
---|
2178 | else |
---|
2179 | get_prof_assoc_filename(Name,pf_name); |
---|
2180 | |
---|
2181 | |
---|
2182 | cash.load_cache_prof_info(pf_name,this); |
---|
2183 | } |
---|
2184 | } |
---|
2185 | |
---|
2186 | |
---|
2187 | int level::save(char *filename, int save_all) |
---|
2188 | { |
---|
2189 | char name[255], bkname[255]; |
---|
2190 | |
---|
2191 | sprintf( name, "%s%s", get_save_filename_prefix(), filename ); |
---|
2192 | sprintf( bkname, "%slevsave.bak", get_save_filename_prefix() ); |
---|
2193 | if( !save_all && DEFINEDP( symbol_value( l_keep_backup ) ) && |
---|
2194 | symbol_value( l_keep_backup ) ) // make a backup |
---|
2195 | { |
---|
2196 | bFILE *fp = open_file( name, "rb" ); // does file already exist? |
---|
2197 | if( !fp->open_failure() ) |
---|
2198 | { |
---|
2199 | unlink( bkname ); |
---|
2200 | bFILE *bk = open_file( bkname, "wb" ); |
---|
2201 | if( bk->open_failure() ) |
---|
2202 | dprintf("unable to open backup file %s\n", bkname ); |
---|
2203 | else |
---|
2204 | { |
---|
2205 | long size = fp->file_size(); |
---|
2206 | uchar *buf = (uchar *)jmalloc(0x1000,"copy buf"); |
---|
2207 | int tr = 1; |
---|
2208 | while( size && tr ) |
---|
2209 | { |
---|
2210 | int tr = fp->read(buf,0x1000); |
---|
2211 | if( tr ) |
---|
2212 | tr = bk->write(buf,tr); |
---|
2213 | size -= tr; |
---|
2214 | } |
---|
2215 | jfree(buf); |
---|
2216 | } |
---|
2217 | delete bk; |
---|
2218 | #if (defined(__MACH__) || !defined(__APPLE__)) |
---|
2219 | chmod( bkname, S_IRWXU | S_IRWXG | S_IRWXO ); |
---|
2220 | #endif |
---|
2221 | } |
---|
2222 | delete fp; |
---|
2223 | } |
---|
2224 | |
---|
2225 | // if we are not doing a savegame then change the first_name to this name |
---|
2226 | if( !save_all ) |
---|
2227 | { |
---|
2228 | if( first_name ) |
---|
2229 | jfree(first_name); |
---|
2230 | first_name = (char *)jmalloc( strlen( name ) + 1, "level first name" ); |
---|
2231 | strcpy( first_name, name ); |
---|
2232 | } |
---|
2233 | |
---|
2234 | object_node *players, *objs; |
---|
2235 | if( save_all ) |
---|
2236 | players = NULL; |
---|
2237 | else |
---|
2238 | players = make_player_onodes(); |
---|
2239 | |
---|
2240 | objs = make_not_list(players); // negate the above list |
---|
2241 | |
---|
2242 | bFILE *fp = create_dir( name, save_all, objs, players); |
---|
2243 | if( fp != NULL ) |
---|
2244 | { |
---|
2245 | if( !fp->open_failure() ) |
---|
2246 | { |
---|
2247 | if( first_name ) |
---|
2248 | { |
---|
2249 | fp->write_byte( strlen( first_name ) + 1 ); |
---|
2250 | fp->write( first_name, strlen( first_name ) + 1 ); |
---|
2251 | } |
---|
2252 | else |
---|
2253 | { |
---|
2254 | fp->write_byte( 1 ); |
---|
2255 | fp->write_byte( 0 ); |
---|
2256 | } |
---|
2257 | |
---|
2258 | fp->write_long( fg_width ); |
---|
2259 | fp->write_long( fg_height ); |
---|
2260 | |
---|
2261 | int t = fg_width * fg_height; |
---|
2262 | ushort *rm = map_fg; |
---|
2263 | for (;t;t--,rm++) |
---|
2264 | { |
---|
2265 | ushort x = *rm; |
---|
2266 | x = lstl(x); // convert to intel endianess |
---|
2267 | *rm = x; |
---|
2268 | } |
---|
2269 | |
---|
2270 | fp->write( (char *)map_fg, 2 * fg_width * fg_height ); |
---|
2271 | t = fg_width * fg_height; |
---|
2272 | rm = map_fg; |
---|
2273 | for (;t;t--,rm++) |
---|
2274 | { |
---|
2275 | ushort x = *rm; |
---|
2276 | x = lstl( x ); // convert to intel endianess |
---|
2277 | *rm = x; |
---|
2278 | } |
---|
2279 | |
---|
2280 | fp->write_long( bg_width ); |
---|
2281 | fp->write_long( bg_height ); |
---|
2282 | t = bg_width * bg_height; |
---|
2283 | rm = map_bg; |
---|
2284 | |
---|
2285 | for (;t;t--,rm++) |
---|
2286 | { |
---|
2287 | ushort x=*rm; |
---|
2288 | x = lstl( x ); // convert to intel endianess |
---|
2289 | *rm = x; |
---|
2290 | } |
---|
2291 | |
---|
2292 | fp->write( (char *)map_bg, 2 * bg_width * bg_height ); |
---|
2293 | rm = map_bg; |
---|
2294 | t = bg_width*bg_height; |
---|
2295 | |
---|
2296 | for (;t;t--,rm++) |
---|
2297 | { |
---|
2298 | ushort x = *rm; |
---|
2299 | x = lstl( x ); // convert to intel endianess |
---|
2300 | *rm = x; |
---|
2301 | } |
---|
2302 | |
---|
2303 | write_options( fp ); |
---|
2304 | write_objects( fp, objs ); |
---|
2305 | write_lights( fp ); |
---|
2306 | write_links( fp, objs, players ); |
---|
2307 | if( save_all ) |
---|
2308 | { |
---|
2309 | write_player_info( fp, objs ); |
---|
2310 | write_thumb_nail( fp,screen ); |
---|
2311 | } |
---|
2312 | |
---|
2313 | delete fp; |
---|
2314 | #if (defined(__MACH__) || !defined(__APPLE__)) |
---|
2315 | chmod( name, S_IRWXU | S_IRWXG | S_IRWXO ); |
---|
2316 | #endif |
---|
2317 | write_cache_prof_info(); |
---|
2318 | } |
---|
2319 | else |
---|
2320 | { |
---|
2321 | the_game->show_help( "Unable to open file for saving\n" ); |
---|
2322 | delete fp; |
---|
2323 | return 0; |
---|
2324 | } |
---|
2325 | } |
---|
2326 | else |
---|
2327 | { |
---|
2328 | the_game->show_help( "Unable to open file for saving.\n" ); |
---|
2329 | printf( "\nFailed to save game.\n" ); |
---|
2330 | printf( "I was trying to save to: '%s'\n\tPath: '%s'\n\tFile: '%s'\n", name, get_save_filename_prefix(), filename ); |
---|
2331 | printf( "\nPlease send an email to:\n\ttrandor@labyrinth.net.au\nwith these details.\nThanks.\n" ); |
---|
2332 | return 0; |
---|
2333 | } |
---|
2334 | |
---|
2335 | delete_object_list(players); |
---|
2336 | delete_object_list(objs); |
---|
2337 | |
---|
2338 | return 1; |
---|
2339 | } |
---|
2340 | |
---|
2341 | level::level(int width, int height, char *name) |
---|
2342 | { |
---|
2343 | the_game->need_refresh(); |
---|
2344 | area_list=NULL; |
---|
2345 | set_tick_counter(0); |
---|
2346 | |
---|
2347 | attack_list=NULL; |
---|
2348 | attack_list_size=attack_total=0; |
---|
2349 | |
---|
2350 | target_list=NULL; |
---|
2351 | target_list_size=target_total=0; |
---|
2352 | |
---|
2353 | block_list=NULL; |
---|
2354 | block_list_size=block_total=0; |
---|
2355 | |
---|
2356 | all_block_list=NULL; |
---|
2357 | all_block_list_size=all_block_total=0; |
---|
2358 | |
---|
2359 | Name=NULL; |
---|
2360 | first_name=NULL; |
---|
2361 | |
---|
2362 | set_name(name); |
---|
2363 | first=first_active=NULL; |
---|
2364 | |
---|
2365 | fg_width=width; |
---|
2366 | fg_height=height; |
---|
2367 | calc_bgsize(fg_width,fg_height,bg_width,bg_height); |
---|
2368 | |
---|
2369 | map_bg=(unsigned short *)jmalloc(sizeof(short)*bg_width*bg_height,"map bg"); |
---|
2370 | map_fg=(unsigned short *)jmalloc(sizeof(short)*fg_width*fg_height,"map fg"); |
---|
2371 | |
---|
2372 | |
---|
2373 | |
---|
2374 | memset(map_bg,0,sizeof(short)*bg_width*bg_height); |
---|
2375 | memset(map_fg,0,sizeof(short)*fg_width*fg_height); |
---|
2376 | |
---|
2377 | int i; |
---|
2378 | for (i=0;i<fg_width;i++) |
---|
2379 | { |
---|
2380 | map_fg[i]=1; |
---|
2381 | map_fg[fg_width*(fg_height-1)+i]=1; |
---|
2382 | } |
---|
2383 | for (i=0;i<fg_height;i++) |
---|
2384 | { |
---|
2385 | map_fg[fg_width*i]=1; |
---|
2386 | map_fg[fg_width*i+fg_width-1]=1; |
---|
2387 | } |
---|
2388 | |
---|
2389 | total_objs=0; |
---|
2390 | insert_players(); |
---|
2391 | } |
---|
2392 | |
---|
2393 | |
---|
2394 | void level::add_object(game_object *new_guy) |
---|
2395 | { |
---|
2396 | total_objs++; |
---|
2397 | new_guy->next=NULL; |
---|
2398 | if (figures[new_guy->otype]->get_cflag(CFLAG_ADD_FRONT)) |
---|
2399 | { |
---|
2400 | if (!first) |
---|
2401 | first=new_guy; |
---|
2402 | else |
---|
2403 | last->next=new_guy; |
---|
2404 | last=new_guy; |
---|
2405 | } else |
---|
2406 | { |
---|
2407 | if (!first) |
---|
2408 | last=first=new_guy; |
---|
2409 | else |
---|
2410 | { |
---|
2411 | new_guy->next=first; |
---|
2412 | first=new_guy; |
---|
2413 | } |
---|
2414 | } |
---|
2415 | } |
---|
2416 | |
---|
2417 | void level::add_object_after(game_object *new_guy,game_object *who) |
---|
2418 | { |
---|
2419 | if (!who) add_object(new_guy); |
---|
2420 | else |
---|
2421 | { |
---|
2422 | total_objs++; |
---|
2423 | if (who==last) last=new_guy; |
---|
2424 | new_guy->next=who->next; |
---|
2425 | who->next=new_guy; |
---|
2426 | } |
---|
2427 | } |
---|
2428 | |
---|
2429 | void level::delete_object(game_object *who) |
---|
2430 | { |
---|
2431 | remove_object(who); |
---|
2432 | delete who; |
---|
2433 | } |
---|
2434 | |
---|
2435 | void level::remove_block(game_object *who) |
---|
2436 | { |
---|
2437 | int i=0,j; |
---|
2438 | game_object **o=block_list; |
---|
2439 | for (;i<block_total;i++) |
---|
2440 | { |
---|
2441 | if (*o==who) // is this object in the block list? |
---|
2442 | { |
---|
2443 | block_total--; // squish the block list in |
---|
2444 | o++; |
---|
2445 | for (j=i;j<block_total;j++) |
---|
2446 | block_list[j]=block_list[j+1]; |
---|
2447 | } else o++; |
---|
2448 | } |
---|
2449 | } |
---|
2450 | |
---|
2451 | |
---|
2452 | // searches through the all_block list for who and if it finds it deletes it |
---|
2453 | void level::remove_all_block(game_object *who) |
---|
2454 | { |
---|
2455 | int i=0,j; |
---|
2456 | game_object **o=all_block_list; |
---|
2457 | for (;i<all_block_total;i++) |
---|
2458 | { |
---|
2459 | if (*o==who) // is this object in the block list? |
---|
2460 | { |
---|
2461 | all_block_total--; // squish the block list in |
---|
2462 | o++; |
---|
2463 | for (j=i;j<all_block_total;j++) |
---|
2464 | all_block_list[j]=all_block_list[j+1]; |
---|
2465 | } else o++; |
---|
2466 | } |
---|
2467 | } |
---|
2468 | |
---|
2469 | void level::remove_object(game_object *who) |
---|
2470 | { |
---|
2471 | if (dev_cont) |
---|
2472 | dev_cont->notify_deleted_object(who); |
---|
2473 | |
---|
2474 | if (who==first) |
---|
2475 | { |
---|
2476 | if (who==last) last=NULL; |
---|
2477 | first=first->next; |
---|
2478 | } |
---|
2479 | else |
---|
2480 | { |
---|
2481 | game_object *o=first; |
---|
2482 | for (;o && o->next!=who;o=o->next); |
---|
2483 | if (o) |
---|
2484 | { |
---|
2485 | o->next=who->next; |
---|
2486 | if (!o->next) last=o; |
---|
2487 | } |
---|
2488 | else return ; // if object is not in level, don't try to do anything else |
---|
2489 | } |
---|
2490 | total_objs--; |
---|
2491 | |
---|
2492 | |
---|
2493 | if (first_active==who) |
---|
2494 | first_active=who->next_active; |
---|
2495 | else |
---|
2496 | { |
---|
2497 | game_object *o=first_active; |
---|
2498 | for (;o && o->next_active!=who;o=o->next_active); |
---|
2499 | if (o) |
---|
2500 | o->next_active=who->next_active; |
---|
2501 | } |
---|
2502 | |
---|
2503 | if (who->flags()&KNOWN_FLAG) |
---|
2504 | { |
---|
2505 | game_object *o=first; |
---|
2506 | for (;o;o=o->next) |
---|
2507 | { |
---|
2508 | int t=o->total_objects(); |
---|
2509 | int i=0; |
---|
2510 | for (;i<t;i++) |
---|
2511 | if (o->get_object(i)==who) |
---|
2512 | { |
---|
2513 | o->remove_object(who); |
---|
2514 | t=o->total_objects(); |
---|
2515 | } |
---|
2516 | } |
---|
2517 | } |
---|
2518 | |
---|
2519 | if (who->otype<0xffff) |
---|
2520 | { |
---|
2521 | if (who->can_block()) // remove object from block list and all_block if nessasary |
---|
2522 | { |
---|
2523 | remove_block(who); |
---|
2524 | remove_all_block(who); |
---|
2525 | } else if (who->hurtable()) |
---|
2526 | remove_all_block(who); |
---|
2527 | } |
---|
2528 | |
---|
2529 | |
---|
2530 | int t=who->total_objects(); |
---|
2531 | while (t) { who->remove_object(who->get_object(0)); t--; } |
---|
2532 | |
---|
2533 | t=who->total_lights(); |
---|
2534 | while (t) { who->remove_light(who->get_light(0)); t--; } |
---|
2535 | } |
---|
2536 | |
---|
2537 | void level::to_front(game_object *o) // move to end of list, so we are drawn last, therefore top |
---|
2538 | { |
---|
2539 | if (o==last) return ; |
---|
2540 | first_active=NULL; // make sure nothing goes screwy with the active list |
---|
2541 | |
---|
2542 | if (o==first) |
---|
2543 | first=first->next; |
---|
2544 | else |
---|
2545 | { |
---|
2546 | game_object *w=first; |
---|
2547 | for (;w && w->next!=o;w=w->next); |
---|
2548 | if (!w) return ; |
---|
2549 | w->next=o->next; |
---|
2550 | } |
---|
2551 | |
---|
2552 | last->next=o; |
---|
2553 | o->next=NULL; |
---|
2554 | last=o; |
---|
2555 | } |
---|
2556 | |
---|
2557 | void level::to_back(game_object *o) // to make the character drawn in back, put at front of list |
---|
2558 | { |
---|
2559 | if (o==first) return; |
---|
2560 | first_active=NULL; // make sure nothing goes screwy with the active list |
---|
2561 | |
---|
2562 | game_object *w=first; |
---|
2563 | for (;w && w->next!=o;w=w->next); |
---|
2564 | if (!w) return; |
---|
2565 | if (last==o) |
---|
2566 | last=w; |
---|
2567 | w->next=o->next; |
---|
2568 | o->next=first; |
---|
2569 | first=o; |
---|
2570 | } |
---|
2571 | |
---|
2572 | |
---|
2573 | game_object *level::find_self(game_object *me) |
---|
2574 | { |
---|
2575 | return me; |
---|
2576 | } |
---|
2577 | |
---|
2578 | game_object *level::find_object(long x, long y) |
---|
2579 | { |
---|
2580 | long x1,y1,x2,y2; |
---|
2581 | game_object *o=first; |
---|
2582 | for (;o;o=o->next) |
---|
2583 | { |
---|
2584 | o->picture_space(x1,y1,x2,y2); |
---|
2585 | if (x<x2 && x>=x1 && y<y2 && y>=y1) |
---|
2586 | return o; |
---|
2587 | } |
---|
2588 | return NULL; |
---|
2589 | } |
---|
2590 | |
---|
2591 | long last_tile_hit_x,last_tile_hit_y; |
---|
2592 | |
---|
2593 | #define remapx(x) (x==0 ? -1 : x==tl-1 ? tl+1 : x) |
---|
2594 | #define remapy(y) (y==0 ? -1 : y==th-1 ? th+1 : y) |
---|
2595 | |
---|
2596 | void level::foreground_intersect(long x1, long y1, long &x2, long &y2) |
---|
2597 | { |
---|
2598 | /* if (x1==x2) |
---|
2599 | { vforeground_intersect(x1,y1,y2); |
---|
2600 | return ; |
---|
2601 | } */ |
---|
2602 | |
---|
2603 | long tl=the_game->ftile_width(),th=the_game->ftile_height(), |
---|
2604 | j, |
---|
2605 | xp1,yp1,xp2,yp2, // starting and ending points of block line segment |
---|
2606 | swap; // temp var |
---|
2607 | long blockx1,blocky1,blockx2,blocky2,block,bx,by; |
---|
2608 | point_list *block_list; |
---|
2609 | unsigned char *bdat; |
---|
2610 | |
---|
2611 | blockx1=x1; |
---|
2612 | blocky1=y1; |
---|
2613 | blockx2=x2; |
---|
2614 | blocky2=y2; |
---|
2615 | if (blockx1>blockx2) { swap=blockx1; blockx1=blockx2; blockx2=swap; } |
---|
2616 | if (blocky1>blocky2) { swap=blocky1; blocky1=blocky2; blocky2=swap; } |
---|
2617 | blockx1=(blockx1-2)/tl-1; |
---|
2618 | blockx2=(blockx2+tl+2)/tl+1; |
---|
2619 | blocky1=(blocky1-2)/th-1; |
---|
2620 | blocky2=(blocky2+th+2)/th+1; |
---|
2621 | |
---|
2622 | |
---|
2623 | if (blockx2>=foreground_width()) { x2=tl*foreground_width()-1; } |
---|
2624 | if (blocky2>=foreground_height()) { y2=th*foreground_height()-1; } |
---|
2625 | blockx1=max(blockx1,0); |
---|
2626 | blocky1=max(blocky1,0); |
---|
2627 | |
---|
2628 | if ((blockx1>blockx2) || (blocky1>blocky2)) return ; |
---|
2629 | |
---|
2630 | // now check all the map positions this line could intersect |
---|
2631 | for (bx=blockx1;bx<=blockx2;bx++) |
---|
2632 | { |
---|
2633 | for (by=blocky1;by<=blocky2;by++) |
---|
2634 | { |
---|
2635 | block=the_game->get_map_fg(bx,by); |
---|
2636 | if (block>BLACK) // don't check BLACK, should be no points in it |
---|
2637 | { |
---|
2638 | // now check the all the line segments in the block |
---|
2639 | foretile *f=the_game->get_fg(block); |
---|
2640 | block_list=f->points; |
---|
2641 | unsigned char total=block_list->tot; |
---|
2642 | bdat=block_list->data; |
---|
2643 | unsigned char *ins=f->points->inside; |
---|
2644 | long xo=bx*tl,yo=by*th; |
---|
2645 | for (j=0;j<total-1;j++,ins++) |
---|
2646 | { |
---|
2647 | // find the starting and ending points for this segment |
---|
2648 | xp1=xo+remapx(*bdat); |
---|
2649 | bdat++; |
---|
2650 | |
---|
2651 | yp1=yo+remapy(*bdat); |
---|
2652 | bdat++; |
---|
2653 | |
---|
2654 | xp2=xo+remapx(*bdat); |
---|
2655 | yp2=yo+remapy(bdat[1]); |
---|
2656 | |
---|
2657 | |
---|
2658 | long ox2=x2,oy2=y2; |
---|
2659 | if (*ins) |
---|
2660 | setback_intersect(x1,y1,x2,y2,xp1,yp1,xp2,yp2,1); |
---|
2661 | else |
---|
2662 | setback_intersect(x1,y1,x2,y2,xp1,yp1,xp2,yp2,-1); |
---|
2663 | if (ox2!=x2 || oy2!=y2) |
---|
2664 | { |
---|
2665 | last_tile_hit_x=bx; |
---|
2666 | last_tile_hit_y=by; |
---|
2667 | } |
---|
2668 | |
---|
2669 | } |
---|
2670 | } |
---|
2671 | } |
---|
2672 | } |
---|
2673 | } |
---|
2674 | |
---|
2675 | |
---|
2676 | void level::vforeground_intersect(long x1, long y1, long &y2) |
---|
2677 | { |
---|
2678 | long tl=f_wid,th=f_hi, |
---|
2679 | j, |
---|
2680 | xp1,yp1,xp2,yp2; // starting and ending points of block line segment temp var |
---|
2681 | long blocky1,blocky2,block,bx,by,checkx; |
---|
2682 | point_list *block_list; |
---|
2683 | unsigned char *bdat; |
---|
2684 | |
---|
2685 | int y_addback; |
---|
2686 | if (y1>y2) |
---|
2687 | { |
---|
2688 | blocky1=y2/th; |
---|
2689 | blocky2=y1/th; |
---|
2690 | y_addback=blocky2*f_hi; |
---|
2691 | } else |
---|
2692 | { |
---|
2693 | blocky1=y1/th; |
---|
2694 | blocky2=y2/th; |
---|
2695 | y_addback=blocky1*f_hi; |
---|
2696 | } |
---|
2697 | |
---|
2698 | y1-=y_addback; |
---|
2699 | y2-=y_addback; |
---|
2700 | |
---|
2701 | bx=x1/f_wid; |
---|
2702 | checkx=x1-bx*f_wid; |
---|
2703 | |
---|
2704 | |
---|
2705 | // now check all the map positions this line could intersect |
---|
2706 | |
---|
2707 | for (by=blocky1;by<=blocky2;by++,y1-=f_hi,y2-=f_hi,y_addback+=f_hi) |
---|
2708 | { |
---|
2709 | block=the_game->get_map_fg(bx,by); |
---|
2710 | |
---|
2711 | // now check the all the line segments in the block |
---|
2712 | foretile *f=the_game->get_fg(block); |
---|
2713 | block_list=f->points; |
---|
2714 | |
---|
2715 | unsigned char total=block_list->tot; |
---|
2716 | bdat=block_list->data; |
---|
2717 | unsigned char *ins=f->points->inside; |
---|
2718 | |
---|
2719 | // long xo=bx*tl,yo=by*th; |
---|
2720 | for (j=0;j<total-1;j++,ins++) |
---|
2721 | { |
---|
2722 | // find the starting and ending points for this segment |
---|
2723 | xp1=remapx(*bdat); |
---|
2724 | bdat++; |
---|
2725 | |
---|
2726 | yp1=remapy(*bdat); |
---|
2727 | bdat++; |
---|
2728 | |
---|
2729 | xp2=remapx(*bdat); |
---|
2730 | yp2=remapy(bdat[1]); |
---|
2731 | |
---|
2732 | |
---|
2733 | long oy2=y2; |
---|
2734 | if (*ins) |
---|
2735 | setback_intersect(checkx,y1,checkx,y2,xp1,yp1,xp2,yp2,1); |
---|
2736 | else |
---|
2737 | setback_intersect(checkx,y1,checkx,y2,xp1,yp1,xp2,yp2,-1); |
---|
2738 | if (oy2!=y2) |
---|
2739 | { |
---|
2740 | last_tile_hit_x=bx; |
---|
2741 | last_tile_hit_y=by; |
---|
2742 | } |
---|
2743 | } |
---|
2744 | } |
---|
2745 | y2+=y_addback; |
---|
2746 | } |
---|
2747 | |
---|
2748 | |
---|
2749 | |
---|
2750 | void level::send_signal(long signal) |
---|
2751 | { |
---|
2752 | if (signal) // signal 0 is never sent! |
---|
2753 | { |
---|
2754 | game_object *o=first_active; |
---|
2755 | for (;o;o=o->next_active) |
---|
2756 | o->recieve_signal(signal); |
---|
2757 | } |
---|
2758 | } |
---|
2759 | |
---|
2760 | |
---|
2761 | int level::crush(game_object *by_who, int xamount, int yamount) |
---|
2762 | { |
---|
2763 | long xv,yv,crushed=0; |
---|
2764 | game_object *o=first_active; |
---|
2765 | for (;o;o=o->next_active) |
---|
2766 | { |
---|
2767 | if (o->hurtable() && o!=by_who) |
---|
2768 | { |
---|
2769 | xv=-xamount; |
---|
2770 | yv=-yamount; |
---|
2771 | if (o->try_move(o->x,o->y,xv,yv,3)==by_who) |
---|
2772 | { |
---|
2773 | xv=xamount; |
---|
2774 | yv=yamount; |
---|
2775 | o->try_move(o->x,o->y,xv,yv,3); |
---|
2776 | if (xv==0 && yv==0) |
---|
2777 | { |
---|
2778 | if (o->state!=dead && o->state!=dieing) |
---|
2779 | o->do_damage(by_who->current_figure()->hit_damage,by_who,o->x,o->y,0,0); |
---|
2780 | |
---|
2781 | /* { |
---|
2782 | if (o->has_sequence(dieing)) |
---|
2783 | o->set_state(dieing); |
---|
2784 | else o->set_state(dead); |
---|
2785 | o->hp=0; |
---|
2786 | } */ |
---|
2787 | crushed=1; |
---|
2788 | } |
---|
2789 | } |
---|
2790 | } |
---|
2791 | } |
---|
2792 | |
---|
2793 | return crushed; |
---|
2794 | } |
---|
2795 | |
---|
2796 | |
---|
2797 | int level::platform_push(game_object *by_who, int xamount, int yamount) |
---|
2798 | { |
---|
2799 | int failed=0; |
---|
2800 | long xv,yv; |
---|
2801 | game_object *o=first_active; |
---|
2802 | for (;o;o=o->next_active) |
---|
2803 | { |
---|
2804 | if (o->is_playable() && o->state!=dieing && o->state!=dead) |
---|
2805 | { |
---|
2806 | // check to see if the platform is going up and will run into us. |
---|
2807 | long tvx,tvy; |
---|
2808 | if (yamount<0) |
---|
2809 | { |
---|
2810 | tvx=-xamount; |
---|
2811 | tvy=-yamount; |
---|
2812 | if (o->try_move(o->x,o->y,tvx,tvy,1)==by_who) |
---|
2813 | { |
---|
2814 | o->x+=tvx; |
---|
2815 | o->y+=tvy; |
---|
2816 | } |
---|
2817 | } |
---|
2818 | |
---|
2819 | /* xv=xamount; |
---|
2820 | yv=yamount; |
---|
2821 | tvx,tvy; |
---|
2822 | if (xv>0) tvx=xv+1; else if (xv<0) tvx=xv-1; else tvx=0; |
---|
2823 | if (yv>0) tvy=yv+1; else if (yv<0) tvx=yv-1; else tvy=0; |
---|
2824 | if (o->try_move(o->x,o->y,tvx,tvy,1)==by_who) // we the platform hit us? |
---|
2825 | { |
---|
2826 | o->x+=tvx; |
---|
2827 | o->y+=tvy; |
---|
2828 | }*/ |
---|
2829 | |
---|
2830 | xv=0; |
---|
2831 | yv=2; |
---|
2832 | if (o->try_move(o->x,o->y,xv,yv,1)==by_who) // are we standing on the platform? |
---|
2833 | { |
---|
2834 | by_who->x=-by_who->x; |
---|
2835 | xv=xamount; |
---|
2836 | yv=yamount; |
---|
2837 | o->try_move(o->x,o->y,xv,yv,3); |
---|
2838 | if (xv!=xamount || yv!=yamount) failed=1; |
---|
2839 | o->x+=xv; |
---|
2840 | o->y+=yv; |
---|
2841 | by_who->x=-by_who->x; |
---|
2842 | } |
---|
2843 | } |
---|
2844 | } |
---|
2845 | return !failed; |
---|
2846 | } |
---|
2847 | |
---|
2848 | int level::push_characters(game_object *by_who, int xamount, int yamount) |
---|
2849 | { |
---|
2850 | long xv,yv; |
---|
2851 | int failed=0; |
---|
2852 | game_object *o=first_active; |
---|
2853 | for (;o;o=o->next_active) |
---|
2854 | { |
---|
2855 | if ((o->is_playable() || o->pushable()) && o->state!=dieing && o->state!=dead) |
---|
2856 | { |
---|
2857 | xv=-xamount; |
---|
2858 | yv=-yamount; |
---|
2859 | long tvx,tvy; |
---|
2860 | if (xv>0) tvx=xv+1; else if (xv<0) tvx=xv-1; else tvx=0; |
---|
2861 | if (yv>0) tvy=yv+1; else if (yv<0) tvx=yv-1; else tvy=0; |
---|
2862 | if (o->try_move(o->x+xamount,o->y+yamount,tvx,tvy,3)==by_who) |
---|
2863 | { |
---|
2864 | xv=(xamount-tvx); |
---|
2865 | yv=(yamount-tvy); |
---|
2866 | o->try_move(o->x,o->y,xv,yv,3); |
---|
2867 | o->x+=xv; |
---|
2868 | o->y+=yv; |
---|
2869 | if (xv!=xamount-tvx || yv!=yamount-tvy) |
---|
2870 | failed=1; |
---|
2871 | } |
---|
2872 | } |
---|
2873 | } |
---|
2874 | return !failed; |
---|
2875 | } |
---|
2876 | |
---|
2877 | game_object *level::find_xrange(int x, int y, int type, int xd) |
---|
2878 | { |
---|
2879 | long find_ydist=100000; |
---|
2880 | game_object *find=NULL; |
---|
2881 | game_object *o=first_active; |
---|
2882 | for (;o;o=o->next_active) |
---|
2883 | { |
---|
2884 | if (o->otype==type) |
---|
2885 | { |
---|
2886 | int x_dist=abs(x-o->x); |
---|
2887 | int y_dist=abs(y-o->y); |
---|
2888 | |
---|
2889 | if (x_dist<xd && y_dist<find_ydist) |
---|
2890 | { |
---|
2891 | find_ydist=y_dist; |
---|
2892 | find=o; |
---|
2893 | } |
---|
2894 | } |
---|
2895 | } |
---|
2896 | return find; |
---|
2897 | } |
---|
2898 | |
---|
2899 | |
---|
2900 | game_object *level::find_xclosest(int x, int y, int type, game_object *who) |
---|
2901 | { |
---|
2902 | long find_ydist=100000,find_xdist=0xffffff; |
---|
2903 | game_object *find=NULL; |
---|
2904 | game_object *o=first_active; |
---|
2905 | for (;o;o=o->next_active) |
---|
2906 | { |
---|
2907 | if (o->otype==type && o!=who) |
---|
2908 | { |
---|
2909 | int x_dist=abs(x-o->x); |
---|
2910 | if (x_dist<find_xdist) |
---|
2911 | { |
---|
2912 | find_xdist=x_dist; |
---|
2913 | find_ydist=abs(y-o->y); |
---|
2914 | find=o; |
---|
2915 | } |
---|
2916 | else if (x_dist==find_xdist) |
---|
2917 | { |
---|
2918 | int y_dist=abs(y-o->y); |
---|
2919 | if (y_dist<find_ydist) |
---|
2920 | { |
---|
2921 | find_ydist=y_dist; |
---|
2922 | find=o; |
---|
2923 | } |
---|
2924 | } |
---|
2925 | } |
---|
2926 | } |
---|
2927 | return find; |
---|
2928 | } |
---|
2929 | |
---|
2930 | game_object *level::find_closest(int x, int y, int type, game_object *who) |
---|
2931 | { |
---|
2932 | long find_dist=100000; |
---|
2933 | game_object *find=NULL; |
---|
2934 | game_object *o=first_active; |
---|
2935 | for (;o;o=o->next_active) |
---|
2936 | { |
---|
2937 | if (o->otype==type && o!=who) |
---|
2938 | { |
---|
2939 | int d=(x-o->x)*(x-o->x)+(y-o->y)*(y-o->y); |
---|
2940 | if (d<find_dist) |
---|
2941 | { |
---|
2942 | find=o; |
---|
2943 | find_dist=d; |
---|
2944 | } |
---|
2945 | } |
---|
2946 | } |
---|
2947 | return find; |
---|
2948 | } |
---|
2949 | |
---|
2950 | |
---|
2951 | |
---|
2952 | void level::remove_light(light_source *which) |
---|
2953 | { |
---|
2954 | if (which->known) |
---|
2955 | { |
---|
2956 | game_object *o=first; |
---|
2957 | for (;o;o=o->next) |
---|
2958 | { |
---|
2959 | int t=o->total_lights(); |
---|
2960 | int i=0; |
---|
2961 | for (;i<t;i++) |
---|
2962 | if (o->get_light(i)==which) |
---|
2963 | o->remove_light(o->get_light(i)); |
---|
2964 | } |
---|
2965 | } |
---|
2966 | delete_light(which); |
---|
2967 | } |
---|
2968 | |
---|
2969 | |
---|
2970 | game_object *level::find_type(int type, int skip) |
---|
2971 | { |
---|
2972 | game_object *l=NULL; |
---|
2973 | game_object *o=first; |
---|
2974 | for (;o;o=o->next) |
---|
2975 | { |
---|
2976 | if (o->otype==type) |
---|
2977 | { |
---|
2978 | if (!skip) |
---|
2979 | return o; |
---|
2980 | skip--; |
---|
2981 | l=o; |
---|
2982 | } |
---|
2983 | } |
---|
2984 | return l; |
---|
2985 | } |
---|
2986 | |
---|
2987 | void level::hurt_radius(long x, long y,long r, long m, game_object *from, game_object *exclude, |
---|
2988 | int max_push) |
---|
2989 | { |
---|
2990 | if (r<1) return ; // avoid dev vy zero |
---|
2991 | game_object *o=first_active; |
---|
2992 | for (;o;o=o->next_active) |
---|
2993 | { |
---|
2994 | if (o!=exclude && o->hurtable()) |
---|
2995 | { |
---|
2996 | long y1=o->y,y2=o->y-o->picture()->height(); |
---|
2997 | long cx=abs(o->x-x),cy1=abs(y1-y),d1,d2,cy2=abs(y2-y); |
---|
2998 | if (cx<cy1) |
---|
2999 | d1=cx+cy1-(cx>>1); |
---|
3000 | else d1=cx+cy1-(cy1>>1); |
---|
3001 | |
---|
3002 | if (cx<cy2) |
---|
3003 | d2=cx+cy2-(cx>>1); |
---|
3004 | else d2=cx+cy2-(cy2>>1); |
---|
3005 | if (d2<d1) |
---|
3006 | d1=d2; |
---|
3007 | |
---|
3008 | |
---|
3009 | |
---|
3010 | if (d1<r) |
---|
3011 | { |
---|
3012 | |
---|
3013 | int px=(r-cx)*max_push/r,py=(r-cy1)*max_push/r; |
---|
3014 | if (o->x<x) |
---|
3015 | px=-px; |
---|
3016 | if (o->y<y) |
---|
3017 | py=-py; |
---|
3018 | o->do_damage((r-d1)*m/r,from,x,y1,px,py); |
---|
3019 | } |
---|
3020 | |
---|
3021 | |
---|
3022 | } |
---|
3023 | } |
---|
3024 | |
---|
3025 | } |
---|
3026 | |
---|
3027 | |
---|
3028 | |
---|
3029 | game_object *level::get_random_start(int min_player_dist, view *exclude) |
---|
3030 | { |
---|
3031 | int t=0; |
---|
3032 | game_object *o=first; |
---|
3033 | for (;o;o=o->next) |
---|
3034 | if (o->otype==start_position_type) t++; // count how many starts there are in the level |
---|
3035 | |
---|
3036 | if (t==0) return NULL; // there aren't any starts in level! |
---|
3037 | |
---|
3038 | int retries=t; |
---|
3039 | do |
---|
3040 | { |
---|
3041 | int ctry=jrandom(t)+1; |
---|
3042 | game_object *n=first; |
---|
3043 | for (n=first;ctry && n;n=n->next) |
---|
3044 | { |
---|
3045 | if (n->otype==start_position_type) |
---|
3046 | { |
---|
3047 | o=n; |
---|
3048 | ctry--; |
---|
3049 | } |
---|
3050 | } |
---|
3051 | |
---|
3052 | int too_close=0; |
---|
3053 | view *v=player_list; |
---|
3054 | for (;v;v=v->next) |
---|
3055 | { |
---|
3056 | if (v!=exclude) |
---|
3057 | { |
---|
3058 | long cx=abs(v->x_center()-o->x),cy=abs(v->y_center()-o->y),d; |
---|
3059 | if (cx<cy) |
---|
3060 | d=cx+cy-(cx>>1); |
---|
3061 | else d=cx+cy-(cy>>1); |
---|
3062 | if (d<min_player_dist) too_close=1; |
---|
3063 | } |
---|
3064 | } |
---|
3065 | if (too_close) retries--; |
---|
3066 | else retries=0; |
---|
3067 | } while (retries); |
---|
3068 | |
---|
3069 | return o; |
---|
3070 | } |
---|
3071 | |
---|
3072 | |
---|
3073 | |
---|
3074 | |
---|
3075 | |
---|
3076 | void level::insert_players() |
---|
3077 | { |
---|
3078 | |
---|
3079 | int start=0; |
---|
3080 | int i=0; |
---|
3081 | for (;i<total_objects;i++) |
---|
3082 | if (!strcmp(object_names[i],"START")) |
---|
3083 | start=i; |
---|
3084 | |
---|
3085 | view *f=player_list; |
---|
3086 | for (;f;f=f->next) |
---|
3087 | { |
---|
3088 | game_object *st=find_type(start,f->player_number); |
---|
3089 | if (st) |
---|
3090 | { |
---|
3091 | f->focus->x=st->x; |
---|
3092 | f->focus->y=st->y; |
---|
3093 | } |
---|
3094 | add_object_after(f->focus,st); |
---|
3095 | } |
---|
3096 | |
---|
3097 | } |
---|
3098 | |
---|
3099 | |
---|
3100 | void level::add_attacker(game_object *who) |
---|
3101 | { |
---|
3102 | if (attack_total>=attack_list_size) // see if we need to grow the list size.. |
---|
3103 | { |
---|
3104 | attack_list_size++; |
---|
3105 | attack_list=(game_object **)jrealloc(attack_list,sizeof(game_object *)*attack_list_size, |
---|
3106 | "attack_list"); |
---|
3107 | } |
---|
3108 | attack_list[attack_total]=who; |
---|
3109 | attack_total++; |
---|
3110 | } |
---|
3111 | |
---|
3112 | |
---|
3113 | |
---|
3114 | void level::add_target(game_object *who) |
---|
3115 | { |
---|
3116 | if (target_total>=target_list_size) // see if we need to grow the list size.. |
---|
3117 | { |
---|
3118 | target_list_size++; |
---|
3119 | target_list=(game_object **)jrealloc(target_list,sizeof(game_object *)*target_list_size, |
---|
3120 | "target_list"); |
---|
3121 | } |
---|
3122 | target_list[target_total]=who; |
---|
3123 | target_total++; |
---|
3124 | } |
---|
3125 | |
---|
3126 | |
---|
3127 | |
---|
3128 | void level::add_block(game_object *who) |
---|
3129 | { |
---|
3130 | if (block_total>=block_list_size) // see if we need to grow the list size.. |
---|
3131 | { |
---|
3132 | block_list_size++; |
---|
3133 | block_list=(game_object **)jrealloc(block_list,sizeof(game_object *)*block_list_size, |
---|
3134 | "block_list"); |
---|
3135 | } |
---|
3136 | block_list[block_total]=who; |
---|
3137 | block_total++; |
---|
3138 | } |
---|
3139 | |
---|
3140 | |
---|
3141 | void level::add_all_block(game_object *who) |
---|
3142 | { |
---|
3143 | if (all_block_total>=all_block_list_size) // see if we need to grow the list size.. |
---|
3144 | { |
---|
3145 | all_block_list_size++; |
---|
3146 | all_block_list=(game_object **)jrealloc(all_block_list,sizeof(game_object *)*all_block_list_size, |
---|
3147 | "all_block_list"); |
---|
3148 | } |
---|
3149 | all_block_list[all_block_total]=who; |
---|
3150 | all_block_total++; |
---|
3151 | } |
---|
3152 | |
---|
3153 | |
---|
3154 | game_object *level::find_object_in_area(long x, long y, long x1, long y1, long x2, long y2, |
---|
3155 | Cell *list, game_object *exclude) |
---|
3156 | { |
---|
3157 | game_object *closest=NULL; |
---|
3158 | long closest_distance=0xfffffff,distance,xo,yo; |
---|
3159 | game_object *o=first_active; |
---|
3160 | for (;o;o=o->next_active) |
---|
3161 | { |
---|
3162 | long xp1,yp1,xp2,yp2; |
---|
3163 | o->picture_space(xp1,yp1,xp2,yp2); |
---|
3164 | |
---|
3165 | |
---|
3166 | if (!(xp1>x2 || xp2<x1 || yp1>y2 || yp2<y1) && o!=exclude) |
---|
3167 | { |
---|
3168 | // check to see if the type is in the list |
---|
3169 | Cell *v=list; |
---|
3170 | for (;!NILP(v) && lnumber_value(CAR(v))!=o->otype;v=CDR(v)); |
---|
3171 | if (!NILP(v)) |
---|
3172 | { |
---|
3173 | xo=abs(o->x-x); |
---|
3174 | yo=abs(o->y-y); |
---|
3175 | distance=xo*xo+yo*yo; |
---|
3176 | if (distance<closest_distance) |
---|
3177 | { |
---|
3178 | closest_distance=distance; |
---|
3179 | closest=o; |
---|
3180 | } |
---|
3181 | } |
---|
3182 | } |
---|
3183 | } |
---|
3184 | return closest; |
---|
3185 | } |
---|
3186 | |
---|
3187 | |
---|
3188 | |
---|
3189 | |
---|
3190 | game_object *level::find_object_in_angle(long x, long y, long start_angle, long end_angle, |
---|
3191 | void *list, game_object *exclude) |
---|
3192 | { |
---|
3193 | game_object *closest=NULL; |
---|
3194 | long closest_distance=0xfffffff,distance,xo,yo; |
---|
3195 | game_object *o=first_active; |
---|
3196 | for (;o;o=o->next_active) |
---|
3197 | { |
---|
3198 | long angle=lisp_atan2(o->y-y,o->x-x); |
---|
3199 | if (((start_angle<=end_angle && (angle>=start_angle && angle<=end_angle)) |
---|
3200 | || (start_angle>end_angle && (angle>=start_angle || angle<=end_angle))) |
---|
3201 | && o!=exclude) |
---|
3202 | { |
---|
3203 | // check to see if the type is in the list |
---|
3204 | Cell *v=(Cell *)list; |
---|
3205 | for (;!NILP(v) && lnumber_value(CAR(v))!=o->otype;v=CDR(v)); |
---|
3206 | if (!NILP(v)) |
---|
3207 | { |
---|
3208 | xo=abs(o->x-x); |
---|
3209 | yo=abs(o->y-y); |
---|
3210 | distance=xo*xo+yo*yo; |
---|
3211 | if (distance<closest_distance) |
---|
3212 | { |
---|
3213 | closest_distance=distance; |
---|
3214 | closest=o; |
---|
3215 | } |
---|
3216 | } |
---|
3217 | } |
---|
3218 | } |
---|
3219 | return closest; |
---|
3220 | } |
---|
3221 | |
---|
3222 | |
---|
3223 | object_node *level::make_not_list(object_node *list) |
---|
3224 | { |
---|
3225 | object_node *f=NULL,*l=NULL; |
---|
3226 | game_object *o=first; |
---|
3227 | for (;o;o=o->next) |
---|
3228 | { |
---|
3229 | if (!object_to_number_in_list(o,list)) |
---|
3230 | { |
---|
3231 | object_node *q=new object_node(o,NULL); |
---|
3232 | if (f) |
---|
3233 | l->next=q; |
---|
3234 | else f=q; |
---|
3235 | l=q; |
---|
3236 | } |
---|
3237 | } |
---|
3238 | return f; |
---|
3239 | } |
---|
3240 | |
---|
3241 | FILE *open_FILE(char *filename, char *mode); |
---|
3242 | |
---|
3243 | void level::write_object_info(char *filename) |
---|
3244 | { |
---|
3245 | FILE *fp=open_FILE(filename,"wb"); |
---|
3246 | if (fp) |
---|
3247 | { |
---|
3248 | int i=0; |
---|
3249 | game_object *o=first; |
---|
3250 | for (;o;o=o->next) |
---|
3251 | { |
---|
3252 | fprintf(fp,"%3d %s %4ld %4ld %4ld %4ld %04d\n",i++,object_names[o->otype],o->x,o->y, |
---|
3253 | o->xvel(),o->yvel(),o->current_frame); |
---|
3254 | } |
---|
3255 | fclose(fp); |
---|
3256 | } |
---|
3257 | } |
---|
3258 | |
---|
3259 | |
---|
3260 | area_controller::area_controller(long X, long Y, long W, long H, area_controller *Next) |
---|
3261 | { |
---|
3262 | x=X; y=Y; w=W; h=H; |
---|
3263 | next=Next; active=0; |
---|
3264 | |
---|
3265 | ambient=-1; |
---|
3266 | view_xoff=-1; |
---|
3267 | view_yoff=-1; |
---|
3268 | ambient_speed=2; |
---|
3269 | view_xoff_speed=4; |
---|
3270 | view_yoff_speed=4; |
---|
3271 | } |
---|