[2] | 1 | // structure used to comminicate with the engine |
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| 2 | |
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| 3 | #ifndef __NETFACE_HPP_ |
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| 4 | #define __NETFACE_HPP_ |
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| 5 | |
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| 6 | #define PACKET_MAX_SIZE 1024 // this is a game data packet (udp/ipx) |
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| 7 | #define READ_PACKET_SIZE 1024 // this is a file service packet (tcp/spx) |
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| 8 | #define NET_CRC_FILENAME "#net_crc" |
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| 9 | #define NET_STARTFILE "netstart.spe" |
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| 10 | #include "indian.hpp" |
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| 11 | #include <string.h> |
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| 12 | |
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| 13 | |
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| 14 | // list of commands for general networking and file services |
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| 15 | |
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| 16 | enum { NFCMD_OPEN, |
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| 17 | NFCMD_CLOSE, |
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| 18 | NFCMD_READ, |
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| 19 | NFCMD_WRITE, |
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| 20 | NFCMD_SEEK, |
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| 21 | NFCMD_SIZE, |
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| 22 | NFCMD_TELL, |
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| 23 | NFCMD_SET_FS, // used to set the default (active) filesever |
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| 24 | NFCMD_CRCS_CALCED, // engine sends this to driver after crcs are saved |
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| 25 | NFCMD_REQUEST_LSF, // engine sends to driver with remote server name, returns 0 for failure or lsf name |
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| 26 | NFCMD_PROCESS_LSF, // remote engine sends to driver with lsf name, when get_lsf is set in base_mem |
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| 27 | NFCMD_REQUEST_ENTRY, // sent from joining client engine to driver, who then connects as client_abuse |
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| 28 | NFCMD_BECOME_SERVER, |
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| 29 | NFCMD_BLOCK, // used by UNIX version to have engine give it up it's time-slice |
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| 30 | NFCMD_RELOAD_START, |
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| 31 | NFCMD_RELOAD_END, |
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| 32 | NFCMD_SEND_INPUT, |
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| 33 | NFCMD_INPUT_MISSING, // when engine is waiting for input and suspects packets are missing |
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| 34 | NFCMD_KILL_SLACKERS, // when the user decides the clients are taking too long to respond |
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| 35 | EGCMD_DIE |
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| 36 | }; |
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| 37 | |
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| 38 | // client commands |
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| 39 | enum { CLCMD_JOIN_FAILED, |
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| 40 | CLCMD_JOIN_SUCCESS, |
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| 41 | CLCMD_RELOAD_START, // will you please load netstart.spe |
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| 42 | CLCMD_RELOAD_END, // netstart.spe has been loaded, please continue |
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| 43 | CLCMD_REQUEST_RESEND, // input didn't arrive, please resend |
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| 44 | CLCMD_UNJOIN // causes server to delete you (addes your delete command to next out packet) |
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| 45 | } ; |
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| 46 | |
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| 47 | |
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| 48 | // return codes for NFCMD_OPEN |
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| 49 | enum { NF_OPEN_FAILED, |
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| 50 | NF_OPEN_LOCAL_FILE, // should return path to local file as well |
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| 51 | NF_OPEN_REMOTE_FILE } ; // returned to engine for a filename |
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| 52 | |
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| 53 | |
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| 54 | // types of clients allowed to connect |
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| 55 | enum { CLIENT_NFS=50, // client can read one remote files |
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| 56 | CLIENT_ABUSE, // waits for entry into a game |
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| 57 | CLIENT_CRC_WAITER, // client waits for crcs to be saved |
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| 58 | CLIENT_LSF_WAITER // waits for lsf to be transmitted |
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| 59 | |
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| 60 | } ; |
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| 61 | |
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| 62 | // base->input_state will be one of the following |
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| 63 | |
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| 64 | enum { INPUT_COLLECTING, // waiting for driver to receive input from clients/server |
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| 65 | INPUT_PROCESSING, // waiting for engine to process input from last tick |
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| 66 | INPUT_RELOAD, // server is waiting on clients to reload, process game packets, but don't store them |
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| 67 | INPUT_NET_DEAD }; // net driver detected an unrecoverable net error, engine should shut down net services |
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| 68 | |
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| 69 | |
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| 70 | |
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| 71 | // the net driver should not use any of these except SCMD_DELETE_CLIENT (0) because |
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| 72 | // they are subject to change |
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| 73 | enum { |
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| 74 | SCMD_DELETE_CLIENT, |
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| 75 | SCMD_VIEW_RESIZE, |
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| 76 | SCMD_SET_INPUT, |
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| 77 | SCMD_WEAPON_CHANGE, |
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| 78 | SCMD_END_OF_PACKET, |
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| 79 | SCMD_RELOAD, |
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| 80 | SCMD_KEYPRESS, |
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| 81 | SCMD_KEYRELEASE, |
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| 82 | SCMD_EXT_KEYPRESS, |
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| 83 | SCMD_EXT_KEYRELEASE, |
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| 84 | SCMD_CHAT_KEYPRESS, |
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| 85 | SCMD_SYNC |
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| 86 | }; |
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| 87 | |
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| 88 | |
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| 89 | struct join_struct |
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| 90 | { |
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| 91 | int client_id; |
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| 92 | char name[100]; |
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| 93 | join_struct *next; |
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| 94 | } ; |
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| 95 | |
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| 96 | struct net_packet |
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| 97 | { |
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| 98 | unsigned char data[PACKET_MAX_SIZE]; |
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| 99 | int packet_prefix_size() { return 5; } // 2 byte size, 2 byte check sum, 1 byte packet order |
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| 100 | unsigned short packet_size() { unsigned short size=(*(unsigned short *)data); return lstl(size); } |
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| 101 | unsigned char tick_received() { return data[4]; } |
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| 102 | void set_tick_received(unsigned char x) { data[4]=x; } |
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| 103 | unsigned char *packet_data() { return data+packet_prefix_size(); } |
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| 104 | unsigned short get_checksum() { unsigned short cs=*((unsigned short *)data+1); return lstl(cs); } |
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| 105 | unsigned short calc_checksum() |
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| 106 | { |
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| 107 | *((unsigned short *)data+1)=0; |
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| 108 | int i,size=packet_prefix_size()+packet_size(); |
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| 109 | unsigned char c1=0,c2=0,*p=data; |
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| 110 | for (i=0;i<size;i++,p++) |
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| 111 | { |
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| 112 | c1+=*p; |
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| 113 | c2+=c1; |
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| 114 | } |
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| 115 | unsigned short cs=( (((unsigned short)c1)<<8) | c2); |
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| 116 | *((unsigned short *)data+1)=lstl(cs); |
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| 117 | return cs; |
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| 118 | } |
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| 119 | |
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| 120 | |
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| 121 | void packet_reset() { set_packet_size(0); } // 2 bytes for size, 1 byte for tick |
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| 122 | |
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| 123 | void add_to_packet(void *buf, int size) |
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| 124 | { |
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| 125 | if (size && size+packet_size()+packet_prefix_size()<PACKET_MAX_SIZE) |
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| 126 | { |
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| 127 | memcpy(data+packet_size()+packet_prefix_size(),buf,size); |
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| 128 | set_packet_size(packet_size()+size); |
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| 129 | } |
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| 130 | } |
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| 131 | void write_byte(unsigned char x) { add_to_packet(&x,1); } |
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| 132 | void write_short(unsigned short x) { x=lstl(x); add_to_packet(&x,2); } |
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| 133 | void write_long(unsigned long x) { x=lltl(x); add_to_packet(&x,4); } |
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| 134 | |
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| 135 | void set_packet_size(unsigned short x) { *((unsigned short *)data)=lstl(x); } |
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| 136 | |
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| 137 | |
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| 138 | } ; |
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| 139 | |
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| 140 | struct base_memory_struct |
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| 141 | { |
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| 142 | net_packet packet, // current tick data |
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| 143 | last_packet; // last tick data (in case a client misses input, we can resend) |
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| 144 | |
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| 145 | short mem_lock; |
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| 146 | short calc_crcs; |
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| 147 | short get_lsf; |
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| 148 | short wait_reload; |
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| 149 | short need_reload; |
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| 150 | short input_state; // COLLECTING or PROCESSING |
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| 151 | short current_tick; // set by engine, used by driver to confirm packet is not left over |
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| 152 | |
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| 153 | join_struct *join_list; |
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| 154 | } ; |
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| 155 | |
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| 156 | |
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| 157 | |
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| 158 | #endif |
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