#ifndef __MORPHER_HPP_ #define __MORPHER_HPP_ #include "supmorph.hpp" #include "config.hpp" extern int morph_detail; class view; class game_object; class morph_char { long cx,dcx,cy,dcy; // center of gravity smorph_player *mor; int end_type,fleft; public : morph_char(game_object *who, int to_type, void (*stat_fun)(int), int anneal, int frames); void draw(game_object *who, view *v); int frames_left() { return fleft; } virtual ~morph_char() { if (mor) delete mor; } } ; #endif