/* * Abuse - dark 2D side-scrolling platform game * Copyright (c) 1995 Crack dot Com * * This software was released into the Public Domain. As with most public * domain software, no warranty is made or implied by Crack dot Com or * Jonathan Clark. */ #ifndef __GUI_HPP_ #define __GUI_HPP_ #include "jwindow.hpp" class ico_button : public ifield { int up,act,u,d,ua,da; // up, down, up active, down active int activate_id; // sent when if not -1 when object receives a draw actove char key[16]; public : ico_button(int X, int Y, int ID, int Up, int down, int upa, int downa, ifield *Next, int act_id=-1, char const *help_key=NULL); virtual void area(int &x1, int &y1, int &x2, int &y2, window_manager *wm); virtual void draw_first(image *screen, window_manager *wm) { draw(0,screen,wm); } virtual void draw(int active, image *screen, window_manager *wm); virtual void handle_event(event &ev, image *screen, window_manager *wm, input_manager *im); virtual char *read() { return (char *)&up; } void set_xy(int X, int Y) { x=X; y=Y; } int X() { return x; } int Y() { return y; } int status() { return up; } void set_act_id(int id); } ; class ico_switch_button : public ifield { ifield *blist,*cur_but; int act; public : ico_switch_button(int X, int Y, int ID, int start_on, ifield *butts, ifield *Next); virtual void area(int &x1, int &y1, int &x2, int &y2, window_manager *wm); virtual void draw_first(image *screen, window_manager *wm) { cur_but->draw_first(screen,wm); } virtual void draw(int active, image *screen, window_manager *wm) { cur_but->draw(active,screen,wm); act=active; } virtual void handle_event(event &ev, image *screen, window_manager *wm, input_manager *im); virtual ifield *unlink(int id); virtual char *read() { return cur_but->read(); } ~ico_switch_button(); } ; #endif