#ifndef __CONFIG_HPP_ #define __CONFIG_HPP_ enum { HIGH_DETAIL, MEDIUM_DETAIL, LOW_DETAIL, POOR_DETAIL }; void key_bindings(int player, int &left, int &right, int &up, int &down, int &b1, int &b2, int &b3, int &b4); void get_key_bindings(); void get_movement(int player, int &x, int &y, int &b1, int &b2, int &b3, int &b4); void config_cleanup(); // free any memory allocated int get_keycode(char *str); // -1 means not a valid key code #endif