Last change
on this file since 56 was
56,
checked in by Sam Hocevar, 15 years ago
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- Add licensing terms to most C / C++ files (Ref #5).
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File size:
1.5 KB
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1 | /* |
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2 | * Abuse - dark 2D side-scrolling platform game |
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3 | * Copyright (c) 1995 Crack dot Com |
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4 | * |
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5 | * This software was released into the Public Domain. As with most public |
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6 | * domain software, no warranty is made or implied by Crack dot Com or |
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7 | * Jonathan Clark. |
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8 | */ |
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9 | |
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10 | #ifndef __CLIENT_HPP_ |
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11 | #define __CLIENT_HPP_ |
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12 | /* |
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13 | |
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14 | Client duties : |
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15 | |
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16 | - Get local inputs |
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17 | - Send current inputs |
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18 | |
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19 | - read server commands until |
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20 | - process commands |
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21 | - ability to detach from server |
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22 | - ability to "talk" with a local server |
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23 | through global local_server |
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24 | and functions local_server->insert_received_packet(pk); |
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25 | local_server->get_output_packet(pk); |
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26 | |
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27 | |
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28 | */ |
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29 | #include "macs.hpp" |
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30 | #include "packet.hpp" |
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31 | class view; |
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32 | |
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33 | class game_client |
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34 | { |
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35 | int process_command(uchar cmd, view *player, packet &pk); |
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36 | int need_to_read_views; |
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37 | public : |
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38 | int cnum; |
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39 | game_client(int client_number); |
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40 | void request_entry(); // asks server for entry into the game |
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41 | void wait_entry(); // wait for signal from server so we can download level |
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42 | void entry_continue(); // server needs ack before continue from above |
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43 | void get_local_inputs(packet &pk); // writes inputs to packet as commands |
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44 | void send_local_request(packet &pk); // sends commands to server |
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45 | |
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46 | void read_server_commands(packet &pk); // reads everybodies commands |
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47 | void process_packet(packet &pk); |
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48 | void quit_server(); |
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49 | void read_views(); |
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50 | } ; |
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51 | |
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52 | extern game_client *local_client; |
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53 | |
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54 | #endif |
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55 | |
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56 | |
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57 | |
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