Last change
on this file since 524 was
524,
checked in by Sam Hocevar, 12 years ago
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core: Get rid of mostly useless headers, move endianness handling to
common.h (and rewrite functions so that they do not need the SDL headers)
and move a few functions out of sdlport's video.cpp. These functions
were in the original video.cpp (which reappears) and shouldn't be part
of the SDL port.
|
-
Property svn:keywords set to
Id
|
File size:
926 bytes
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1 | /* |
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2 | * Abuse - dark 2D side-scrolling platform game |
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3 | * Copyright (c) 1995 Crack dot Com |
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4 | * Copyright (c) 2005-2011 Sam Hocevar <sam@hocevar.net> |
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5 | * |
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6 | * This software was released into the Public Domain. As with most public |
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7 | * domain software, no warranty is made or implied by Crack dot Com or |
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8 | * Jonathan Clark. |
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9 | */ |
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10 | |
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11 | #ifndef __SPRITE_HPP |
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12 | #define __SPRITE_HPP |
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13 | #include "image.h" |
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14 | #include "linked.h" |
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15 | |
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16 | class sprite : public linked_node |
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17 | { |
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18 | public: |
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19 | image *visual,*screen,*save; |
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20 | int x,y; |
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21 | sprite(image *Screen, image *Visual, int X, int Y); |
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22 | void get_background(); |
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23 | void restore_background(); |
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24 | void draw(); |
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25 | void change_visual(image *Visual, int delete_old=0); |
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26 | ~sprite(); |
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27 | } ; |
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28 | |
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29 | class sprite_controller |
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30 | { |
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31 | public : |
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32 | linked_list sprites; |
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33 | void add_sprite(sprite *sp); |
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34 | void remove_sprites(); |
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35 | void get_backgrounds(); |
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36 | void put_sprites(); |
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37 | void bring_front(sprite *sp); |
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38 | void delete_sprite(sprite *sp); |
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39 | } ; |
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40 | #endif |
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41 | |
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