source: abuse/trunk/src/imlib/scroller.h @ 555

Last change on this file since 555 was 555, checked in by Sam Hocevar, 11 years ago

ps3: make everything compile on the PS3. Of course, nothing links yet
because so much support is missing.

  • Property svn:keywords set to Id
File size: 4.1 KB
RevLine 
[56]1/*
2 *  Abuse - dark 2D side-scrolling platform game
3 *  Copyright (c) 1995 Crack dot Com
[494]4 *  Copyright (c) 2005-2011 Sam Hocevar <sam@hocevar.net>
[56]5 *
6 *  This software was released into the Public Domain. As with most public
[555]7 *  domain software, no warranty is made or implied by Crack dot Com, by
8 *  Jonathan Clark, or by Sam Hocevar.
[56]9 */
10
[2]11#ifndef _SCROLLER_HPP_
12#define _SCROLLER_HPP_
13
[481]14#include "input.h"
[2]15
16class scroller : public ifield
17{
18protected :
19  int l,h,drag,vert,last_click;
20
21  int bh();
22  int bw();
23  void drag_area(int &x1, int &y1, int &x2, int &y2);
24  void dragger_area(int &x1, int &y1, int &x2, int &y2);
25  int b1x() { if (vert) return x+l; else return x; }
26  int b1y() { if (vert) return y; else return y+h; }
27  int b2x() { if (vert) return x+l; else return x+l-bw(); }
28  int b2y() { if (vert) return y+h-bh(); else return y+h; }
29  unsigned char *b1();
30  unsigned char *b2();
31  void wig_area(int &x1, int &y1, int &x2, int &y2);
32
33
34  int wig_x();
35  int darea() { return (l-bw()-2)-bw()-bw(); }
[112]36  void draw_widget(image *screen, int erase);
[2]37  int mouse_to_drag(int mx,int my);
38public :
39  int t,sx;
40  scroller(int X, int Y, int ID, int L, int H, int Vert, int Total_items, ifield *Next);
[106]41  virtual void area(int &x1, int &y1, int &x2, int &y2);
42  virtual void draw_first(image *screen);
43  virtual void draw(int active, image *screen);
[120]44  virtual void handle_event(event &ev, image *screen, InputManager *im);
[2]45  virtual char *read() { return (char *)&sx; }
46
47  virtual int activate_on_mouse_move() { return 1; }
[494]48  virtual void handle_inside_event(event &ev, image *screen, InputManager *inm) { ; }
[106]49  virtual void scroll_event(int newx, image *screen);
[120]50  virtual void handle_up(image *screen, InputManager *inm);
51  virtual void handle_down(image *screen, InputManager *inm);
52  virtual void handle_left(image *screen, InputManager *inm);
53  virtual void handle_right(image *screen, InputManager *inm);
[106]54  virtual void area_config() { ; }
[2]55  void set_size(int width, int height) { l=width; h=height; }
[106]56  virtual void set_x(int x, image *screen);
[2]57} ;
58
59class spicker : public scroller
60{
61  protected :
62  int r,c,m,last_sel,cur_sel;
[17]63  uint8_t *select;
[2]64  public :
65  spicker(int X, int Y, int ID, int Rows, int Cols, int Vert, int MultiSelect, ifield *Next);
66  int vis() { if (vert) return r; else return c; }
[106]67  virtual void area_config();
[2]68  void set_select(int x, int on);
69  int get_select(int x);
70  int first_selected();
[106]71  virtual void scroll_event(int newx, image *screen);
[120]72  virtual void handle_inside_event(event &ev, image *screen, InputManager *inm);
[2]73
74  // you should define \/
[106]75  virtual void draw_background(image *screen);
76  virtual void draw_item(image *screen, int x, int y, int num, int active) = 0;
[2]77  virtual int total() = 0;
[106]78  virtual int item_width() = 0;
79  virtual int item_height() = 0;
[120]80  virtual void note_selection(image *screen, InputManager *inm, int x) { ; }
81  virtual void note_new_current(image *screen, InputManager *inm, int x) { ; }
[2]82  virtual int ok_to_select(int num) { return 1; }
[120]83  virtual void handle_up(image *screen, InputManager *inm);
84  virtual void handle_down(image *screen, InputManager *inm);
85  virtual void handle_left(image *screen, InputManager *inm);
86  virtual void handle_right(image *screen, InputManager *inm);
[106]87  virtual void set_x(int x, image *screen);
[2]88  void reconfigure();   // should be called by constructor after class is ready to take virtual calls
[129]89  ~spicker() { if (select) free(select); }
[124]90} ;
[2]91
92struct pick_list_item
93{
94  char *name;
95  int number;
96} ;
97
98class pick_list : public scroller
99{
100  int last_sel,cur_sel,th,wid;
101  pick_list_item *lis;
102  char key_hist[20],key_hist_total;
103  image *tex;
104  public :
105  pick_list(int X, int Y, int ID, int height,
[124]106        char **List, int num_entries, int start_yoffset, ifield *Next, image *texture=NULL);
[120]107  virtual void handle_inside_event(event &ev, image *screen, InputManager *inm);
[106]108  virtual void scroll_event(int newx, image *screen);
[2]109  virtual char *read() { return (char *)this; }
[106]110  virtual void area_config();
[120]111  virtual void handle_up(image *screen, InputManager *inm);
112  virtual void handle_down(image *screen, InputManager *inm);
[2]113  int get_selection() { return lis[cur_sel].number; }
[129]114  ~pick_list() { free(lis); }
[2]115} ;
116
117#endif
118
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