1 | /* |
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2 | * Abuse - dark 2D side-scrolling platform game |
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3 | * Copyright (c) 2001 Anthony Kruize <trandor@labyrinth.net.au> |
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4 | * Copyright (c) 2005-2011 Sam Hocevar <sam@hocevar.net> |
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5 | * |
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6 | * This program is free software; you can redistribute it and/or modify |
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7 | * it under the terms of the GNU General Public License as published by |
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8 | * the Free Software Foundation; either version 2 of the License, or |
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9 | * (at your option) any later version. |
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10 | * |
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11 | * This program is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * GNU General Public License for more details. |
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15 | * |
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16 | * You should have received a copy of the GNU General Public License |
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17 | * along with this program; if not, write to the Free Software Foundation, |
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18 | * Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. |
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19 | */ |
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20 | |
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21 | #if defined HAVE_CONFIG_H |
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22 | # include "config.h" |
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23 | #endif |
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24 | |
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25 | #include "common.h" |
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26 | |
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27 | #include "event.h" |
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28 | #include "video.h" |
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29 | #include "filter.h" |
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30 | |
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31 | // |
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32 | // Constructor |
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33 | // |
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34 | EventHandler::EventHandler(image *screen, palette *pal) |
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35 | { |
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36 | CHECK(screen && pal); |
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37 | last_keystat = get_key_flags(); |
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38 | m_pending = 0; |
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39 | |
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40 | m_screen = screen; |
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41 | |
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42 | // Mouse stuff |
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43 | uint8_t mouse_sprite[]= |
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44 | { |
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45 | 0, 2, 0, 0, 0, 0, 0, 0, |
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46 | 2, 1, 2, 0, 0, 0, 0, 0, |
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47 | 2, 1, 1, 2, 0, 0, 0, 0, |
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48 | 2, 1, 1, 1, 2, 0, 0, 0, |
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49 | 2, 1, 1, 1, 1, 2, 0, 0, |
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50 | 2, 1, 1, 1, 1, 1, 2, 0, |
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51 | 0, 2, 1, 1, 2, 2, 0, 0, |
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52 | 0, 0, 2, 1, 1, 2, 0, 0, |
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53 | 0, 0, 2, 1, 1, 2, 0, 0, |
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54 | 0, 0, 0, 2, 2, 0, 0, 0 |
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55 | }; |
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56 | |
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57 | Filter f; |
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58 | f.Set(1, pal->brightest(1)); |
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59 | f.Set(2, pal->darkest(1)); |
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60 | image *im = new image(vec2i(8, 10), mouse_sprite); |
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61 | f.Apply(im); |
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62 | |
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63 | m_sprite = new sprite(screen, im, 100, 100); |
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64 | m_pos = m_lastpos = screen->Size() / 2; |
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65 | m_button = m_lastbutton = 0; |
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66 | m_center = vec2i(0, 0); |
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67 | |
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68 | // Platform-specific stuff |
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69 | SysInit(); |
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70 | } |
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71 | |
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72 | // |
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73 | // Destructor |
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74 | // |
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75 | EventHandler::~EventHandler() |
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76 | { |
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77 | ; |
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78 | } |
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79 | |
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80 | // |
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81 | // flush_screen() |
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82 | // Redraw the screen |
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83 | // |
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84 | void EventHandler::flush_screen() |
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85 | { |
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86 | update_dirty(main_screen); |
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87 | } |
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88 | |
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89 | // |
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90 | // add_redraw() |
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91 | // Add a redraw rectangle. |
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92 | // |
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93 | void EventHandler::add_redraw(int X1, int Y1, int X2, int Y2, void *start) |
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94 | { |
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95 | Event *ev; |
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96 | ev = new Event; |
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97 | ev->type = EV_REDRAW; |
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98 | ev->redraw.x1 = X1; |
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99 | ev->redraw.x2 = X2; |
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100 | ev->redraw.y1 = Y1; |
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101 | ev->redraw.y2 = Y2; |
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102 | ev->redraw.start = start; |
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103 | Push(ev); |
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104 | } |
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105 | |
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