#include "human.hpp" #include "game.hpp" void human::do_damage(int amount, game_object *from) { game_object::do_damage(amount,from); the_game->show_help("Ouch, that really hurt!"); // if (!gravity()) // set_state(flinch); } int human::move(int cx, int cy, int button) { /* if (state==hanging) { int y_moveup[15] if (end_of_sequence()) { int xv=direction,yv }*/ return game_object::move(cx,cy,button); }