Last change
on this file since 57 was
56,
checked in by Sam Hocevar, 14 years ago
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- Add licensing terms to most C / C++ files (Ref #5).
|
File size:
764 bytes
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Rev | Line | |
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[56] | 1 | /* |
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| 2 | * Abuse - dark 2D side-scrolling platform game |
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| 3 | * Copyright (c) 1995 Crack dot Com |
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| 4 | * |
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| 5 | * This software was released into the Public Domain. As with most public |
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| 6 | * domain software, no warranty is made or implied by Crack dot Com or |
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| 7 | * Jonathan Clark. |
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| 8 | */ |
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| 9 | |
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| 10 | #include "config.h" |
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| 11 | |
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[2] | 12 | #include "human.hpp" |
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| 13 | #include "game.hpp" |
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| 14 | |
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| 15 | |
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| 16 | void human::do_damage(int amount, game_object *from) |
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| 17 | { |
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| 18 | game_object::do_damage(amount,from); |
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| 19 | the_game->show_help("Ouch, that really hurt!"); |
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| 20 | |
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| 21 | // if (!gravity()) |
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| 22 | // set_state(flinch); |
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| 23 | } |
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| 24 | |
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| 25 | |
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| 26 | int human::move(int cx, int cy, int button) |
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| 27 | { |
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| 28 | /* if (state==hanging) |
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| 29 | { |
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| 30 | int y_moveup[15] |
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| 31 | if (end_of_sequence()) |
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| 32 | { |
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| 33 | int xv=direction,yv |
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| 34 | |
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| 35 | |
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| 36 | }*/ |
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| 37 | return game_object::move(cx,cy,button); |
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| 38 | |
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| 39 | |
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| 40 | |
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| 41 | } |
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| 42 | |
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