[56] | 1 | /* |
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| 2 | * Abuse - dark 2D side-scrolling platform game |
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| 3 | * Copyright (c) 1995 Crack dot Com |
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[494] | 4 | * Copyright (c) 2005-2011 Sam Hocevar <sam@hocevar.net> |
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[56] | 5 | * |
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| 6 | * This software was released into the Public Domain. As with most public |
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[555] | 7 | * domain software, no warranty is made or implied by Crack dot Com, by |
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| 8 | * Jonathan Clark, or by Sam Hocevar. |
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[56] | 9 | */ |
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| 10 | |
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[2] | 11 | #ifndef EXTEND_HPP_ |
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| 12 | #define EXTEND_HPP_ |
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| 13 | |
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| 14 | #define NNET_HISTSIZE 10 |
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| 15 | #define FLAG_JUST_HIT 1 |
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| 16 | #define FLAG_JUST_BLOCKED 2 |
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| 17 | #define FLOATING_FLAG 4 |
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| 18 | #define KNOWN_FLAG 8 |
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| 19 | |
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| 20 | |
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[481] | 21 | #include "lisp/lisp.h" |
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[62] | 22 | |
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[481] | 23 | #include "morpher.h" |
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| 24 | #include "chars.h" |
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[2] | 25 | |
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| 26 | |
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| 27 | class view; |
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| 28 | class game_object; |
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| 29 | class light_source; |
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| 30 | |
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| 31 | class simple_object |
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| 32 | { |
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[126] | 33 | public: |
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[17] | 34 | int8_t Fade_dir; |
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| 35 | uint8_t Fade_count,Fade_max; |
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| 36 | uint8_t Flags,grav_on,targetable_on; |
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[16] | 37 | int32_t Xvel,Yvel,Xacel,Yacel; |
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[17] | 38 | uint8_t Fx,Fy,Fxvel,Fyvel,Fxacel,Fyacel; |
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| 39 | uint8_t Aitype; |
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| 40 | uint16_t Aistate,Aistate_time; |
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| 41 | uint16_t Hp,Mp,Fmp; |
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[124] | 42 | int8_t Frame_dir; |
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[126] | 43 | int _tint, _team; |
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[2] | 44 | |
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[17] | 45 | uint8_t tobjs,tlights; |
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[2] | 46 | game_object **objs,*link; |
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| 47 | light_source **lights; |
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| 48 | |
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| 49 | view *Controller; |
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| 50 | morph_char *mc; |
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| 51 | int total_vars(); |
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[39] | 52 | char const *var_name(int x); |
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| 53 | int var_type(int x); |
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[16] | 54 | void set_var(int x, uint32_t v); |
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| 55 | int32_t get_var(int x); |
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[2] | 56 | |
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| 57 | // leave these public, so I don't have monster code changes. |
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| 58 | simple_object(); |
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[16] | 59 | int32_t x,y, |
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[2] | 60 | last_x,last_y; // used for frame interpolation on fast machines |
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[17] | 61 | int8_t direction,active; |
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| 62 | uint16_t otype; |
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[2] | 63 | character_state state; |
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| 64 | short current_frame; |
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| 65 | |
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| 66 | int targetable() { return targetable_on; } |
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| 67 | int gravity() { return grav_on; } |
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| 68 | int floating() { return flags()&FLOATING_FLAG; } |
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| 69 | |
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| 70 | int keep_ai_info() { return 1; } |
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[17] | 71 | uint8_t flags() { return Flags; } |
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[16] | 72 | int32_t xvel() { return Xvel; } |
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| 73 | int32_t yvel() { return Yvel; } |
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| 74 | int32_t xacel() { return Xacel; } |
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| 75 | int32_t yacel() { return Yacel; } |
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[2] | 76 | |
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[17] | 77 | uint8_t fx() { return Fx; } |
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| 78 | uint8_t fy() { return Fy; } |
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| 79 | uint8_t fxvel() { return Fxvel; } |
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| 80 | uint8_t fyvel() { return Fyvel; } |
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| 81 | uint8_t fxacel() { return Fxacel; } |
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| 82 | uint8_t fyacel() { return Fyacel; } |
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[2] | 83 | |
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[17] | 84 | uint8_t sfx() { return Fx; } // x & y should always be positive |
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| 85 | uint8_t sfy() { return Fy; } |
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| 86 | uint8_t sfxvel() { if (Xvel>=0) return Fxvel; else return -Fxvel; } |
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| 87 | uint8_t sfyvel() { if (Yvel>=0) return Fyvel; else return -Fyvel; } |
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| 88 | uint8_t sfxacel() { if (Xacel>=0) return Fxacel; else return -Fxacel; } |
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| 89 | uint8_t sfyacel() { if (Yacel>=0) return Fyacel; else return -Fyacel; } |
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[2] | 90 | |
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[17] | 91 | uint8_t aitype() { return Aitype; } |
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| 92 | uint16_t aistate() { return Aistate; } |
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| 93 | uint16_t aistate_time() { return Aistate_time; } |
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| 94 | uint16_t hp() { return Hp; } |
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| 95 | uint16_t mp() { return Mp; } |
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| 96 | uint16_t fmp() { return Fmp; } |
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| 97 | int8_t fade_dir() { return Fade_dir; } |
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| 98 | int8_t frame_dir() { return Frame_dir; } |
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| 99 | uint8_t fade_count() { return Fade_count; } |
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| 100 | uint8_t fade_max() { return Fade_max; } |
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| 101 | uint8_t total_objects() { return tobjs; } |
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| 102 | uint8_t total_lights() { return tlights; } |
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[2] | 103 | |
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| 104 | morph_char *morph_status() { return mc; } |
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[124] | 105 | light_source *get_light(int x) |
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[2] | 106 | { if (x>=tlights) { lbreak("bad x for light\n"); exit(0); } return lights[x]; } |
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[124] | 107 | game_object *get_object(int x) |
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[2] | 108 | { if (x>=tobjs) { lbreak("bad x for object\n"); exit(0); } return objs[x]; } |
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| 109 | view *controller() { return Controller; } |
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| 110 | |
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[17] | 111 | void set_targetable(uint8_t x) { targetable_on=x; } |
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| 112 | void set_flags(uint8_t f) { Flags=f; } |
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[16] | 113 | void set_xvel(int32_t xv) { Xvel=xv; } |
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| 114 | void set_yvel(int32_t yv) { Yvel=yv; } |
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| 115 | void set_xacel(int32_t xa) { Xacel=xa; } |
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| 116 | void set_yacel(int32_t ya) { Yacel=ya; } |
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[17] | 117 | void set_fx(uint8_t x) { Fx=x; } |
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| 118 | void set_fy(uint8_t y) { Fy=y; } |
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| 119 | void set_fxvel(uint8_t xv) { Fxvel=abs(xv); } |
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| 120 | void set_fyvel(uint8_t yv) { Fyvel=abs(yv); } |
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| 121 | void set_fxacel(uint8_t xa) { Fxacel=abs(xa); } |
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| 122 | void set_fyacel(uint8_t ya) { Fyacel=abs(ya); } |
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| 123 | void set_aitype(uint8_t t) { Aitype=t; } |
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| 124 | void set_aistate(uint16_t s) { Aistate=s; } |
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| 125 | void set_aistate_time(uint16_t t) { Aistate_time=t; } |
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| 126 | void set_hp(uint16_t h) { Hp=h; } |
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| 127 | void set_mp(uint16_t m) { Mp=m; } |
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| 128 | void set_fmp(uint16_t m) { Fmp=m; } |
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[2] | 129 | |
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| 130 | |
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| 131 | |
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[17] | 132 | void set_fade_count(uint8_t f) { Fade_count=f; } |
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| 133 | void set_fade_max(uint8_t m) { Fade_max=m; } |
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| 134 | void set_fade_dir(int8_t d) { Fade_dir=d; } |
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[2] | 135 | |
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[17] | 136 | void set_frame_dir(int8_t d) { Frame_dir=d; } |
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[2] | 137 | void add_light(light_source *ls); |
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| 138 | void add_object(game_object *o); |
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| 139 | |
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| 140 | void remove_object(game_object *o); |
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| 141 | void remove_light(light_source *ls); |
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| 142 | void set_morph_status(morph_char *mc); |
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| 143 | void set_controller(view *v) { Controller=v; } |
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| 144 | |
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| 145 | void set_gravity(int x) { grav_on=x; } |
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| 146 | void set_floating(int x) |
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[124] | 147 | { if (x) |
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| 148 | set_flags(flags()|FLOATING_FLAG); |
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| 149 | else |
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| 150 | set_flags(flags()&(0xff-FLOATING_FLAG)); |
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[2] | 151 | } |
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| 152 | |
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| 153 | void clean_up(); |
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| 154 | } ; |
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| 155 | |
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| 156 | |
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| 157 | extern simple_object default_simple; |
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| 158 | |
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| 159 | #endif |
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| 160 | |
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| 161 | |
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| 162 | |
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| 166 | |
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